forked from OctaForge/OctaCore
62 lines
1.4 KiB
INI
62 lines
1.4 KiB
INI
|
////////////////////////////////////////////////
|
||
|
//
|
||
|
// miscellaneous edit shaders
|
||
|
//
|
||
|
////////////////////////////////////////////////
|
||
|
|
||
|
shader 0 "blendbrush" [
|
||
|
attribute vec4 vvertex, vcolor;
|
||
|
uniform mat4 camprojmatrix;
|
||
|
uniform vec4 texgenS, texgenT;
|
||
|
uniform float ldrscale;
|
||
|
varying vec4 color;
|
||
|
varying vec2 texcoord0;
|
||
|
void main(void)
|
||
|
{
|
||
|
gl_Position = camprojmatrix * vvertex;
|
||
|
color = vec4(ldrscale * vcolor.rgb, vcolor.a);
|
||
|
texcoord0 = vec2(dot(texgenS, vvertex), dot(texgenT, vvertex));
|
||
|
}
|
||
|
] [
|
||
|
uniform sampler2D tex0;
|
||
|
varying vec4 color;
|
||
|
varying vec2 texcoord0;
|
||
|
fragdata(0) vec4 fragcolor;
|
||
|
void main(void)
|
||
|
{
|
||
|
fragcolor = texture2D(tex0, texcoord0).r * color;
|
||
|
}
|
||
|
]
|
||
|
|
||
|
lazyshader 0 "prefab" [
|
||
|
attribute vec4 vvertex, vcolor;
|
||
|
attribute vec3 vnormal;
|
||
|
uniform mat4 prefabmatrix;
|
||
|
uniform mat3 prefabworld;
|
||
|
varying vec3 nvec;
|
||
|
varying vec4 color;
|
||
|
@(msaainterpvert)
|
||
|
|
||
|
void main(void)
|
||
|
{
|
||
|
gl_Position = prefabmatrix * vvertex;
|
||
|
color = vcolor;
|
||
|
nvec = prefabworld * vnormal;
|
||
|
@(msaapackvert)
|
||
|
}
|
||
|
] [
|
||
|
varying vec3 nvec;
|
||
|
varying vec4 color;
|
||
|
@(msaainterpfrag)
|
||
|
|
||
|
void main(void)
|
||
|
{
|
||
|
gcolor.rgb = color.rgb;
|
||
|
gcolor.a = 0.0;
|
||
|
vec3 normal = normalize(nvec);
|
||
|
@(gnormpackdef normal packnorm)
|
||
|
@(msaapackfrag)
|
||
|
}
|
||
|
]
|
||
|
|