2020-04-15 16:39:17 +00:00
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// the interface the engine uses to run the gameplay module
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2020-07-29 03:02:48 +00:00
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struct entity;
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struct extentity;
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struct physent;
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2020-05-28 21:47:57 +00:00
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struct selinfo;
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2020-06-22 22:48:38 +00:00
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struct VSlot;
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2020-05-28 21:47:57 +00:00
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2020-07-29 03:02:48 +00:00
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#include "tools.hh"
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2020-07-29 03:05:25 +00:00
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#include "geom.hh"
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2020-07-29 03:02:48 +00:00
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2020-04-15 16:39:17 +00:00
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namespace entities
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{
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extern void editent(int i, bool local);
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extern const char *entnameinfo(entity &e);
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extern const char *entname(int i);
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extern int extraentinfosize();
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extern void writeent(entity &e, char *buf);
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extern void readent(entity &e, char *buf, int ver);
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extern float dropheight(entity &e);
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extern void fixentity(extentity &e);
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extern void entradius(extentity &e, bool color);
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extern bool mayattach(extentity &e);
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extern bool attachent(extentity &e, extentity &a);
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extern bool printent(extentity &e, char *buf, int len);
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extern extentity *newentity();
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extern void deleteentity(extentity *e);
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extern void clearents();
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extern vector<extentity *> &getents();
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extern const char *entmodel(const entity &e);
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extern void animatemapmodel(const extentity &e, int &anim, int &basetime);
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}
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namespace game
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{
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extern void parseoptions(vector<const char *> &args);
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extern void gamedisconnect(bool cleanup);
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extern void connectfail();
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extern void gameconnect(bool _remote);
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extern bool allowedittoggle();
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extern void edittoggled(bool on);
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extern void writeclientinfo(stream *f);
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extern void toserver(char *text);
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extern void changemap(const char *name);
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extern void forceedit(const char *name);
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extern bool ispaused();
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extern int scaletime(int t);
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extern bool allowmouselook();
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extern const char *gameident();
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extern const char *gameconfig();
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extern const char *savedconfig();
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extern const char *restoreconfig();
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extern const char *defaultconfig();
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extern const char *autoexec();
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extern const char *savedservers();
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extern void loadconfigs();
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extern void updateworld();
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extern void initclient();
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extern void physicstrigger(physent *d, bool local, int floorlevel, int waterlevel, int material = 0);
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extern void edittrigger(const selinfo &sel, int op, int arg1 = 0, int arg2 = 0, int arg3 = 0, const VSlot *vs = NULL);
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extern void vartrigger(ident *id);
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extern void dynentcollide(physent *d, physent *o, const vec &dir);
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extern const char *getclientmap();
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extern const char *getmapinfo();
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extern const char *getscreenshotinfo();
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extern void resetgamestate();
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extern void suicide(physent *d);
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extern void newmap(int size);
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extern void startmap(const char *name);
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extern void preload();
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extern float abovegameplayhud(int w, int h);
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extern void gameplayhud(int w, int h);
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extern bool canjump();
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extern bool cancrouch();
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extern bool allowmove(physent *d);
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extern dynent *iterdynents(int i);
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extern int numdynents();
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extern void rendergame();
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extern void renderavatar();
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2020-04-17 18:19:42 +00:00
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extern void renderplayerpreview(int model, int color, int weap);
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2020-04-15 16:39:17 +00:00
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extern int numanims();
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extern void findanims(const char *pattern, vector<int> &anims);
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extern void writegamedata(vector<char> &extras);
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extern void readgamedata(vector<char> &extras);
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extern float clipconsole(float w, float h);
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extern void setupcamera();
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extern bool allowthirdperson();
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extern bool detachcamera();
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extern bool collidecamera();
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extern void adddynlights();
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extern void particletrack(physent *owner, vec &o, vec &d);
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extern void dynlighttrack(physent *owner, vec &o, vec &hud);
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extern bool needminimap();
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}
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