diff --git a/tesseract_unix b/octacore_unix similarity index 76% rename from tesseract_unix rename to octacore_unix index e54f57e..8be1d06 100755 --- a/tesseract_unix +++ b/octacore_unix @@ -1,15 +1,15 @@ #!/bin/sh -# TESS_DATA should refer to the directory in which Tesseract data files are placed. -#TESS_DATA=~/tesseract -#TESS_DATA=/usr/local/tesseract +# TESS_DATA should refer to the directory in which OF data files are placed. +#TESS_DATA=~/octacore +#TESS_DATA=/usr/local/octacore TESS_DATA=. -# TESS_BIN should refer to the directory in which Tesseract executable files are placed. +# TESS_BIN should refer to the directory in which OF executable files are placed. TESS_BIN=${TESS_DATA}/bin_unix -# TESS_OPTIONS contains any command line options you would like to start Tesseract with. +# TESS_OPTIONS contains any command line options you would like to start OF with. #TESS_OPTIONS="" -TESS_OPTIONS="-u${HOME}/.tesseract" +TESS_OPTIONS="-u${HOME}/.octaforge" # SYSTEM_NAME should be set to the name of your operating system. #SYSTEM_NAME=Linux @@ -55,7 +55,7 @@ then cd ${TESS_DATA} exec ${TESS_BIN}/${SYSTEM_NAME}${MACHINE_NAME}client ${TESS_OPTIONS} "$@" else - echo "Your platform does not have a pre-compiled Tesseract client." + echo "Your platform does not have a pre-compiled OctaForge client." echo "Please follow the following steps to build a native client:" echo "1) Ensure you have the SDL2, SDL2-image, SDL2-mixer, and OpenGL libraries installed." echo "2) Type \"make -C src install\"." diff --git a/src/engine/main.cpp b/src/engine/main.cpp index 306d8ba..e5515ae 100644 --- a/src/engine/main.cpp +++ b/src/engine/main.cpp @@ -62,7 +62,7 @@ void fatal(const char *s, ...) // failure exit #endif } SDL_Quit(); - SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Tesseract fatal error", msg, NULL); + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "OctaCore fatal error", msg, NULL); } } @@ -550,7 +550,7 @@ void setupscreen() SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 0); SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 0); - screen = SDL_CreateWindow("Tesseract", winx, winy, winw, winh, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS | flags); + screen = SDL_CreateWindow("OctaForge", winx, winy, winw, winh, SDL_WINDOW_OPENGL | SDL_WINDOW_SHOWN | SDL_WINDOW_INPUT_FOCUS | SDL_WINDOW_MOUSE_FOCUS | flags); if(!screen) fatal("failed to create OpenGL window: %s", SDL_GetError()); SDL_SetWindowMinimumSize(screen, SCR_MINW, SCR_MINH); @@ -893,7 +893,7 @@ void stackdumper(unsigned int type, EXCEPTION_POINTERS *ep) EXCEPTION_RECORD *er = ep->ExceptionRecord; CONTEXT *context = ep->ContextRecord; char out[512]; - formatstring(out, "Tesseract Win32 Exception: 0x%x [0x%x]\n\n", er->ExceptionCode, er->ExceptionCode==EXCEPTION_ACCESS_VIOLATION ? er->ExceptionInformation[1] : -1); + formatstring(out, "OctaCore Win32 Exception: 0x%x [0x%x]\n\n", er->ExceptionCode, er->ExceptionCode==EXCEPTION_ACCESS_VIOLATION ? er->ExceptionInformation[1] : -1); SymInitialize(GetCurrentProcess(), NULL, TRUE); #ifdef _AMD64_ STACKFRAME64 sf = {{context->Rip, 0, AddrModeFlat}, {}, {context->Rbp, 0, AddrModeFlat}, {context->Rsp, 0, AddrModeFlat}, 0};