forked from OctaForge/OctaCore
worldscale, worldsize goes in world.hh
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@ -8,6 +8,4 @@
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extern dynent *player;
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extern physent *camera1; // special ent that acts as camera, same object as player1 in FPS mode
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extern int worldscale, worldsize;
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#endif
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@ -27,6 +27,8 @@ enum
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extern vector<int> outsideents;
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extern vector<int> entgroup;
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extern int worldscale, worldsize;
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extern int spotlights;
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extern int volumetriclights;
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extern int nospeclights;
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