Daniel Kolesa
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a462a2e8e4
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move timings vars in main.hh
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2020-07-29 03:41:48 +02:00 |
Daniel Kolesa
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cbe80ddd9c
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move more iengine stuff in physics.hh
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2020-07-29 03:32:10 +02:00 |
Daniel Kolesa
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f50a18eb90
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remove engine.hh header
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2020-06-23 00:51:45 +02:00 |
Daniel Kolesa
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2e6e1aa3de
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remove bits of iengine.hh
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2020-06-23 00:48:38 +02:00 |
Daniel Kolesa
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336f2fd750
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visibility for octarender
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2020-06-23 00:02:51 +02:00 |
Daniel Kolesa
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089c896411
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header for command.cc
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2020-06-22 23:45:20 +02:00 |
Daniel Kolesa
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d6466cee3d
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add main.hh, physics.hh
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2020-06-10 01:47:01 +02:00 |
Daniel Kolesa
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2c0bbe98b5
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add header for octaedit
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2020-05-28 23:47:57 +02:00 |
Daniel Kolesa
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c0c30d37a6
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header for renderparticles
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2020-05-17 18:51:15 +02:00 |
Daniel Kolesa
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fa7a6fdd8c
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pvs header
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2020-05-14 20:59:02 +02:00 |
Daniel Kolesa
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a3cd090fb8
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add rendergl.hh
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2020-05-11 22:50:44 +02:00 |
Daniel Kolesa
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e304e82ab0
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add header for rendertext
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2020-05-03 03:37:25 +02:00 |
Daniel Kolesa
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26ce5f8423
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header file for renderva
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2020-05-01 22:06:23 +02:00 |
Daniel Kolesa
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949ec16cd7
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drop leftover unused code, headers for texture.cc and shader.cc
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2020-04-30 22:50:35 +02:00 |
Daniel Kolesa
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768c588322
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header files for material/water
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2020-04-29 02:04:26 +02:00 |
Daniel Kolesa
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e58ef89426
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header file for world
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2020-04-28 04:13:45 +02:00 |
Daniel Kolesa
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bebef4e338
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remove yet another massive chunk of game/network code
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2020-04-17 20:19:42 +02:00 |
Daniel Kolesa
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8833348ce2
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.h -> .hh
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2020-04-16 20:28:40 +02:00 |
Daniel Kolesa
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8e628ec884
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.cpp -> .cc
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2020-04-16 20:23:28 +02:00 |