q66
|
12020c5daf
|
move ents to engine/
|
2020-07-29 05:23:45 +02:00 |
|
q66
|
50d6e0c86b
|
remove cube.hh
|
2020-07-29 05:20:21 +02:00 |
|
q66
|
a6c3c645c5
|
uninclude ents.hh globally
|
2020-07-29 05:02:48 +02:00 |
|
q66
|
cf85ca8695
|
remove igame.hh include from cube.hh
|
2020-07-29 04:39:41 +02:00 |
|
q66
|
a462a2e8e4
|
move timings vars in main.hh
|
2020-07-29 03:41:48 +02:00 |
|
q66
|
504b110305
|
drop rendergl portions of iengine
|
2020-07-29 03:18:02 +02:00 |
|
q66
|
f50a18eb90
|
remove engine.hh header
|
2020-06-23 00:51:45 +02:00 |
|
q66
|
eb152e584e
|
player goes in main
|
2020-06-23 00:30:39 +02:00 |
|
q66
|
089c896411
|
header for command.cc
|
2020-06-22 23:45:20 +02:00 |
|
q66
|
d6466cee3d
|
add main.hh, physics.hh
|
2020-06-10 01:47:01 +02:00 |
|
q66
|
90dc5550a1
|
full header for rendermodel.hh
|
2020-05-27 01:00:45 +02:00 |
|
q66
|
c053bcbe03
|
move octa apis to octa header
|
2020-05-02 20:21:42 +02:00 |
|
q66
|
e58ef89426
|
header file for world
|
2020-04-28 04:13:45 +02:00 |
|
q66
|
bebef4e338
|
remove yet another massive chunk of game/network code
|
2020-04-17 20:19:42 +02:00 |
|
q66
|
b03c776b81
|
rip out most of gamecode
|
2020-04-16 23:18:05 +02:00 |
|
q66
|
8833348ce2
|
.h -> .hh
|
2020-04-16 20:28:40 +02:00 |
|
q66
|
8e628ec884
|
.cpp -> .cc
|
2020-04-16 20:23:28 +02:00 |
|