// basic server configuration script // note that some commands are commented out with //, and need to be uncommented and set to a value to work // optional specific IP for server to use // serverip N.N.N.N // optional specific port for server to use // serverport 42000 // maximum number of allowed clients maxclients 8 // maximum number of bots a master can add - admins are unaffected by this limit // set to 0 to disallow bots serverbotlimit 8 // controls whether or not the server is intended for "public" use // when set to 0, allows "setmaster 1" and locked/private mastermodes (for coop-editing and such) // when set to 1, can only gain master by "auth" or admin, and doesn't allow locked/private mastermodes // when set to 2, allows "setmaster 1" but disallows private mastermode (for public coop-editing) publicserver 0 // description server shows for the server browser serverdesc "" // password required to connect to the server // generally unnecessary unless you really don't want anyone connecting to your server // using the serverauth option allows people with an appropriate local authkey to connect regardless // serverpass "" // password that allows you to gain admin by "setmaster password_here" // local authkeys are more secure than this and should be used instead if possible // adminpass "" // domain to use for local authkeys to the server so people can authenticate by "auth domain_here" // must be a non-empty string that should be unique to your server to prevent clashes with other servers // serverauth "" // controls whether or not the server reports to the masterserver updatemaster 1 // optional message of the day to send to players on connect // servermotd "..." // controls whether admin privs are necessary to record a demo // when 1 requires admin (default) // when 0 only requires master // restrictdemos 1 // maximum number of demos the server will store // maxdemos 5 // maximum size a demo is allowed to grow to in megabytes // maxdemosize 16 // controls whether admin privs are necessary to pause a game // when 1 requires admin (default) // when 0 only requires master // restrictpausegame 1 // whether or not to allow players to vote on maps not in the rotation // when 1 requires master // when 2 requires admin // when 0 allows any votes (default) // lockmaprotation 0 dmmaps = [ complex alphacorp ot turbine reflection ] ctfmaps = [ alphacorp steelribs test_ctf reflection waterworks ] tdmmaps = (listunion $dmmaps $ctfmaps) maprotationreset maprotation "*" $dmmaps maprotation "?tdm" $tdmmaps maprotation "?ctf" $ctfmaps teamkillkickreset teamkillkick "*" 7 30