// client.cpp, mostly network related client game code #include "engine.hh" ENetHost *clienthost = NULL; ENetPeer *curpeer = NULL, *connpeer = NULL; int connmillis = 0, connattempts = 0, discmillis = 0; bool multiplayer(bool msg) { bool val = curpeer || hasnonlocalclients(); if(val && msg) conoutf(CON_ERROR, "operation not available in multiplayer"); return val; } void setrate(int rate) { if(!curpeer) return; enet_host_bandwidth_limit(clienthost, rate*1024, rate*1024); } VARF(rate, 0, 0, 1024, setrate(rate)); void throttle(); VARF(throttle_interval, 0, 5, 30, throttle()); VARF(throttle_accel, 0, 2, 32, throttle()); VARF(throttle_decel, 0, 2, 32, throttle()); void throttle() { if(!curpeer) return; ASSERT(ENET_PEER_PACKET_THROTTLE_SCALE==32); enet_peer_throttle_configure(curpeer, throttle_interval*1000, throttle_accel, throttle_decel); } bool isconnected(bool attempt, bool local) { return curpeer || (attempt && connpeer) || (local && haslocalclients()); } ICOMMAND(isconnected, "bb", (int *attempt, int *local), intret(isconnected(*attempt > 0, *local != 0) ? 1 : 0)); const ENetAddress *connectedpeer() { return curpeer ? &curpeer->address : NULL; } ICOMMAND(connectedip, "", (), { const ENetAddress *address = connectedpeer(); string hostname; result(address && enet_address_get_host_ip(address, hostname, sizeof(hostname)) >= 0 ? hostname : ""); }); ICOMMAND(connectedport, "", (), { const ENetAddress *address = connectedpeer(); intret(address ? address->port : -1); }); void abortconnect() { if(!connpeer) return; game::connectfail(); if(connpeer->state!=ENET_PEER_STATE_DISCONNECTED) enet_peer_reset(connpeer); connpeer = NULL; if(curpeer) return; enet_host_destroy(clienthost); clienthost = NULL; } SVARP(connectname, ""); VARP(connectport, 0, 0, 0xFFFF); void connectserv(const char *servername, int serverport, const char *serverpassword) { if(connpeer) { conoutf("aborting connection attempt"); abortconnect(); } if(serverport <= 0) serverport = server::serverport(); ENetAddress address; address.port = serverport; if(servername) { if(strcmp(servername, connectname)) setsvar("connectname", servername); if(serverport != connectport) setvar("connectport", serverport); addserver(servername, serverport, serverpassword && serverpassword[0] ? serverpassword : NULL); conoutf("attempting to connect to %s:%d", servername, serverport); if(!resolverwait(servername, &address)) { conoutf("\f3could not resolve server %s", servername); return; } } else { setsvar("connectname", ""); setvar("connectport", 0); conoutf("attempting to connect over LAN"); address.host = ENET_HOST_BROADCAST; } if(!clienthost) { clienthost = enet_host_create(NULL, 2, server::numchannels(), rate*1024, rate*1024); if(!clienthost) { conoutf("\f3could not connect to server"); return; } clienthost->duplicatePeers = 0; } connpeer = enet_host_connect(clienthost, &address, server::numchannels(), 0); enet_host_flush(clienthost); connmillis = totalmillis; connattempts = 0; game::connectattempt(servername ? servername : "", serverpassword ? serverpassword : "", address); } void reconnect(const char *serverpassword) { if(!connectname[0] || connectport <= 0) { conoutf(CON_ERROR, "no previous connection"); return; } connectserv(connectname, connectport, serverpassword); } void disconnect(bool async, bool cleanup) { if(curpeer) { if(!discmillis) { enet_peer_disconnect(curpeer, DISC_NONE); enet_host_flush(clienthost); discmillis = totalmillis; } if(curpeer->state!=ENET_PEER_STATE_DISCONNECTED) { if(async) return; enet_peer_reset(curpeer); } curpeer = NULL; discmillis = 0; conoutf("disconnected"); game::gamedisconnect(cleanup); mainmenu = 1; } if(!connpeer && clienthost) { enet_host_destroy(clienthost); clienthost = NULL; } } void trydisconnect(bool local) { if(connpeer) { conoutf("aborting connection attempt"); abortconnect(); } else if(curpeer) { conoutf("attempting to disconnect..."); disconnect(!discmillis); } else if(local && haslocalclients()) localdisconnect(); else conoutf("not connected"); } ICOMMAND(connect, "sis", (char *name, int *port, char *pw), connectserv(name, *port, pw)); ICOMMAND(lanconnect, "is", (int *port, char *pw), connectserv(NULL, *port, pw)); COMMAND(reconnect, "s"); ICOMMAND(disconnect, "b", (int *local), trydisconnect(*local != 0)); ICOMMAND(localconnect, "", (), { if(!isconnected()) localconnect(); }); ICOMMAND(localdisconnect, "", (), { if(haslocalclients()) localdisconnect(); }); void sendclientpacket(ENetPacket *packet, int chan) { if(curpeer) enet_peer_send(curpeer, chan, packet); else localclienttoserver(chan, packet); } void flushclient() { if(clienthost) enet_host_flush(clienthost); } void neterr(const char *s, bool disc) { conoutf(CON_ERROR, "\f3illegal network message (%s)", s); if(disc) disconnect(); } void localservertoclient(int chan, ENetPacket *packet) // processes any updates from the server { packetbuf p(packet); game::parsepacketclient(chan, p); } void clientkeepalive() { if(clienthost) enet_host_service(clienthost, NULL, 0); } void gets2c() // get updates from the server { ENetEvent event; if(!clienthost) return; if(connpeer && totalmillis/3000 > connmillis/3000) { conoutf("attempting to connect..."); connmillis = totalmillis; ++connattempts; if(connattempts > 3) { conoutf("\f3could not connect to server"); abortconnect(); return; } } while(clienthost && enet_host_service(clienthost, &event, 0)>0) switch(event.type) { case ENET_EVENT_TYPE_CONNECT: disconnect(false, false); localdisconnect(false); curpeer = connpeer; connpeer = NULL; conoutf("connected to server"); throttle(); if(rate) setrate(rate); game::gameconnect(true); break; case ENET_EVENT_TYPE_RECEIVE: if(discmillis) conoutf("attempting to disconnect..."); else localservertoclient(event.channelID, event.packet); enet_packet_destroy(event.packet); break; case ENET_EVENT_TYPE_DISCONNECT: if(event.data>=DISC_NUM) event.data = DISC_NONE; if(event.peer==connpeer) { conoutf("\f3could not connect to server"); abortconnect(); } else { if(!discmillis || event.data) { const char *msg = disconnectreason(event.data); if(msg) conoutf("\f3server network error, disconnecting (%s) ...", msg); else conoutf("\f3server network error, disconnecting..."); } disconnect(); } return; default: break; } }