The game engine core
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#!/bin/sh
# TESS_DATA should refer to the directory in which OF data files are placed.
#TESS_DATA=~/octacore
#TESS_DATA=/usr/local/octacore
TESS_DATA=.
# TESS_BIN should refer to the directory in which OF executable files are placed.
TESS_BIN=${TESS_DATA}/bin_unix
# TESS_OPTIONS contains any command line options you would like to start OF with.
#TESS_OPTIONS=""
TESS_OPTIONS="-u${HOME}/.octaforge"
# SYSTEM_NAME should be set to the name of your operating system.
#SYSTEM_NAME=Linux
SYSTEM_NAME=`uname -s`
# MACHINE_NAME should be set to the name of your processor.
#MACHINE_NAME=i686
MACHINE_NAME=`uname -m`
case ${SYSTEM_NAME} in
Linux)
SYSTEM_NAME=linux_
;;
*)
SYSTEM_NAME=unknown_
;;
esac
case ${MACHINE_NAME} in
i486|i586|i686)
MACHINE_NAME=
;;
x86_64|amd64)
MACHINE_NAME=64_
;;
*)
if [ ${SYSTEM_NAME} != native_ ]
then
SYSTEM_NAME=native_
fi
MACHINE_NAME=
;;
esac
if [ -x ${TESS_BIN}/native_client ]
then
SYSTEM_NAME=native_
MACHINE_NAME=
fi
if [ -x ${TESS_BIN}/${SYSTEM_NAME}${MACHINE_NAME}client ]
then
cd ${TESS_DATA}
exec ${TESS_BIN}/${SYSTEM_NAME}${MACHINE_NAME}client ${TESS_OPTIONS} "$@"
else
echo "Your platform does not have a pre-compiled OctaForge client."
echo "Please follow the following steps to build a native client:"
echo "1) Ensure you have the SDL2, SDL2-image, SDL2-mixer, and OpenGL libraries installed."
echo "2) Type \"make -C src install\"."
echo "3) If the build succeeds, run this script again."
exit 1
fi