OctaCore/src/game/waypoint.cc

807 lines
27 KiB
C++

#include "game.hh"
extern selinfo sel;
namespace ai
{
using namespace game;
vector<waypoint> waypoints;
bool clipped(const vec &o)
{
int material = lookupmaterial(o), clipmat = material&MATF_CLIP;
return clipmat == MAT_CLIP || material&MAT_DEATH || (material&MATF_VOLUME) == MAT_LAVA;
}
int getweight(const vec &o)
{
vec pos = o; pos.z += ai::JUMPMIN;
if(!insideworld(vec(pos.x, pos.y, min(pos.z, getworldsize() - 1e-3f)))) return -2;
float dist = raycube(pos, vec(0, 0, -1), 0, RAY_CLIPMAT);
int posmat = lookupmaterial(pos), weight = 1;
if(isliquid(posmat&MATF_VOLUME)) weight *= 5;
if(dist >= 0)
{
weight = int(dist/ai::JUMPMIN);
pos.z -= clamp(dist-8.0f, 0.0f, pos.z);
int trgmat = lookupmaterial(pos);
if(trgmat&MAT_DEATH || (trgmat&MATF_VOLUME) == MAT_LAVA) weight *= 10;
else if(isliquid(trgmat&MATF_VOLUME)) weight *= 2;
}
return weight;
}
enum
{
WPCACHE_STATIC = 0,
WPCACHE_DYNAMIC,
NUMWPCACHES
};
struct wpcache
{
struct node
{
float split[2];
uint child[2];
int axis() const { return child[0]>>30; }
int childindex(int which) const { return child[which]&0x3FFFFFFF; }
bool isleaf(int which) const { return (child[1]&(1<<(30+which)))!=0; }
};
vector<node> nodes;
int firstwp, lastwp;
vec bbmin, bbmax;
wpcache() { clear(); }
void clear()
{
nodes.setsize(0);
firstwp = lastwp = -1;
bbmin = vec(1e16f, 1e16f, 1e16f);
bbmax = vec(-1e16f, -1e16f, -1e16f);
}
void build(int first = 0, int last = -1)
{
if(last < 0) last = waypoints.length();
vector<int> indices;
for(int i = first; i < last; i++)
{
waypoint &w = waypoints[i];
indices.add(i);
if(firstwp < 0) firstwp = i;
float radius = WAYPOINTRADIUS;
bbmin.min(vec(w.o).sub(radius));
bbmax.max(vec(w.o).add(radius));
}
if(first < last) lastwp = max(lastwp, last-1);
if(indices.length())
{
nodes.reserve(indices.length());
build(indices.getbuf(), indices.length(), bbmin, bbmax);
}
}
void build(int *indices, int numindices, const vec &vmin, const vec &vmax)
{
int axis = 2;
loopk(2) if(vmax[k] - vmin[k] > vmax[axis] - vmin[axis]) axis = k;
vec leftmin(1e16f, 1e16f, 1e16f), leftmax(-1e16f, -1e16f, -1e16f), rightmin(1e16f, 1e16f, 1e16f), rightmax(-1e16f, -1e16f, -1e16f);
float split = 0.5f*(vmax[axis] + vmin[axis]), splitleft = -1e16f, splitright = 1e16f;
int left, right;
for(left = 0, right = numindices; left < right;)
{
waypoint &w = waypoints[indices[left]];
float radius = WAYPOINTRADIUS;
if(max(split - (w.o[axis]-radius), 0.0f) > max((w.o[axis]+radius) - split, 0.0f))
{
++left;
splitleft = max(splitleft, w.o[axis]+radius);
leftmin.min(vec(w.o).sub(radius));
leftmax.max(vec(w.o).add(radius));
}
else
{
--right;
swap(indices[left], indices[right]);
splitright = min(splitright, w.o[axis]-radius);
rightmin.min(vec(w.o).sub(radius));
rightmax.max(vec(w.o).add(radius));
}
}
if(!left || right==numindices)
{
leftmin = rightmin = vec(1e16f, 1e16f, 1e16f);
leftmax = rightmax = vec(-1e16f, -1e16f, -1e16f);
left = right = numindices/2;
splitleft = -1e16f;
splitright = 1e16f;
loopi(numindices)
{
waypoint &w = waypoints[indices[i]];
float radius = WAYPOINTRADIUS;
if(i < left)
{
splitleft = max(splitleft, w.o[axis]+radius);
leftmin.min(vec(w.o).sub(radius));
leftmax.max(vec(w.o).add(radius));
}
else
{
splitright = min(splitright, w.o[axis]-radius);
rightmin.min(vec(w.o).sub(radius));
rightmax.max(vec(w.o).add(radius));
}
}
}
int offset = nodes.length();
node &curnode = nodes.add();
curnode.split[0] = splitleft;
curnode.split[1] = splitright;
if(left<=1) curnode.child[0] = (axis<<30) | (left>0 ? indices[0] : 0x3FFFFFFF);
else
{
curnode.child[0] = (axis<<30) | (nodes.length()-offset);
if(left) build(indices, left, leftmin, leftmax);
}
if(numindices-right<=1) curnode.child[1] = (1<<31) | (left<=1 ? 1<<30 : 0) | (numindices-right>0 ? indices[right] : 0x3FFFFFFF);
else
{
curnode.child[1] = (left<=1 ? 1<<30 : 0) | (nodes.length()-offset);
if(numindices-right) build(&indices[right], numindices-right, rightmin, rightmax);
}
}
} wpcaches[NUMWPCACHES];
static int invalidatedwpcaches = 0, clearedwpcaches = (1<<NUMWPCACHES)-1, numinvalidatewpcaches = 0, lastwpcache = 0;
static inline void invalidatewpcache(int wp)
{
if(++numinvalidatewpcaches >= 1000) { numinvalidatewpcaches = 0; invalidatedwpcaches = (1<<NUMWPCACHES)-1; }
else
{
loopi(WPCACHE_DYNAMIC) if(wp >= wpcaches[i].firstwp && wp <= wpcaches[i].lastwp) { invalidatedwpcaches |= 1<<i; return; }
invalidatedwpcaches |= 1<<WPCACHE_DYNAMIC;
}
}
void clearwpcache(bool full = true)
{
loopi(NUMWPCACHES) if(full || invalidatedwpcaches&(1<<i)) { wpcaches[i].clear(); clearedwpcaches |= 1<<i; }
if(full || invalidatedwpcaches == (1<<NUMWPCACHES)-1)
{
numinvalidatewpcaches = 0;
lastwpcache = 0;
}
invalidatedwpcaches = 0;
}
ICOMMAND(clearwpcache, "", (), clearwpcache());
avoidset wpavoid;
void buildwpcache()
{
loopi(NUMWPCACHES) if(wpcaches[i].firstwp < 0)
wpcaches[i].build(i > 0 ? wpcaches[i-1].lastwp+1 : 1, i+1 >= NUMWPCACHES || wpcaches[i+1].firstwp < 0 ? -1 : wpcaches[i+1].firstwp);
clearedwpcaches = 0;
lastwpcache = waypoints.length();
wpavoid.clear();
loopv(waypoints) if(waypoints[i].weight < 0) wpavoid.avoidnear(NULL, waypoints[i].o.z + WAYPOINTRADIUS, waypoints[i].o, WAYPOINTRADIUS);
}
struct wpcachestack
{
wpcache::node *node;
float tmin, tmax;
};
vector<wpcache::node *> wpcachestack;
int closestwaypoint(const vec &pos, float mindist, bool links, gameent *d)
{
if(waypoints.empty()) return -1;
if(clearedwpcaches) buildwpcache();
#define CHECKCLOSEST(index) do { \
int n = (index); \
if(n < waypoints.length()) \
{ \
const waypoint &w = waypoints[n]; \
if(!links || w.links[0]) \
{ \
float dist = w.o.squaredist(pos); \
if(dist < mindist*mindist) { closest = n; mindist = sqrtf(dist); } \
} \
} \
} while(0)
int closest = -1;
wpcache::node *curnode;
loop(which, NUMWPCACHES) if(wpcaches[which].firstwp >= 0) for(curnode = &wpcaches[which].nodes[0], wpcachestack.setsize(0);;)
{
int axis = curnode->axis();
float dist1 = pos[axis] - curnode->split[0], dist2 = curnode->split[1] - pos[axis];
if(dist1 >= mindist)
{
if(dist2 < mindist)
{
if(!curnode->isleaf(1)) { curnode += curnode->childindex(1); continue; }
CHECKCLOSEST(curnode->childindex(1));
}
}
else if(curnode->isleaf(0))
{
CHECKCLOSEST(curnode->childindex(0));
if(dist2 < mindist)
{
if(!curnode->isleaf(1)) { curnode += curnode->childindex(1); continue; }
CHECKCLOSEST(curnode->childindex(1));
}
}
else
{
if(dist2 < mindist)
{
if(!curnode->isleaf(1)) wpcachestack.add(curnode + curnode->childindex(1));
else CHECKCLOSEST(curnode->childindex(1));
}
curnode += curnode->childindex(0);
continue;
}
if(wpcachestack.empty()) break;
curnode = wpcachestack.pop();
}
for(int i = lastwpcache; i < waypoints.length(); i++) { CHECKCLOSEST(i); }
return closest;
}
void findwaypointswithin(const vec &pos, float mindist, float maxdist, vector<int> &results)
{
if(waypoints.empty()) return;
if(clearedwpcaches) buildwpcache();
float mindist2 = mindist*mindist, maxdist2 = maxdist*maxdist;
#define CHECKWITHIN(index) do { \
int n = (index); \
if(n < waypoints.length()) \
{ \
const waypoint &w = waypoints[n]; \
float dist = w.o.squaredist(pos); \
if(dist > mindist2 && dist < maxdist2) results.add(n); \
} \
} while(0)
wpcache::node *curnode;
loop(which, NUMWPCACHES) if(wpcaches[which].firstwp >= 0) for(curnode = &wpcaches[which].nodes[0], wpcachestack.setsize(0);;)
{
int axis = curnode->axis();
float dist1 = pos[axis] - curnode->split[0], dist2 = curnode->split[1] - pos[axis];
if(dist1 >= maxdist)
{
if(dist2 < maxdist)
{
if(!curnode->isleaf(1)) { curnode += curnode->childindex(1); continue; }
CHECKWITHIN(curnode->childindex(1));
}
}
else if(curnode->isleaf(0))
{
CHECKWITHIN(curnode->childindex(0));
if(dist2 < maxdist)
{
if(!curnode->isleaf(1)) { curnode += curnode->childindex(1); continue; }
CHECKWITHIN(curnode->childindex(1));
}
}
else
{
if(dist2 < maxdist)
{
if(!curnode->isleaf(1)) wpcachestack.add(curnode + curnode->childindex(1));
else CHECKWITHIN(curnode->childindex(1));
}
curnode += curnode->childindex(0);
continue;
}
if(wpcachestack.empty()) break;
curnode = wpcachestack.pop();
}
for(int i = lastwpcache; i < waypoints.length(); i++) { CHECKWITHIN(i); }
}
void avoidset::avoidnear(void *owner, float above, const vec &pos, float limit)
{
if(ai::waypoints.empty()) return;
if(clearedwpcaches) buildwpcache();
float limit2 = limit*limit;
#define CHECKNEAR(index) do { \
int n = (index); \
if(n < ai::waypoints.length()) \
{ \
const waypoint &w = ai::waypoints[n]; \
if(w.o.squaredist(pos) < limit2) add(owner, above, n); \
} \
} while(0)
wpcache::node *curnode;
loop(which, NUMWPCACHES) if(wpcaches[which].firstwp >= 0) for(curnode = &wpcaches[which].nodes[0], wpcachestack.setsize(0);;)
{
int axis = curnode->axis();
float dist1 = pos[axis] - curnode->split[0], dist2 = curnode->split[1] - pos[axis];
if(dist1 >= limit)
{
if(dist2 < limit)
{
if(!curnode->isleaf(1)) { curnode += curnode->childindex(1); continue; }
CHECKNEAR(curnode->childindex(1));
}
}
else if(curnode->isleaf(0))
{
CHECKNEAR(curnode->childindex(0));
if(dist2 < limit)
{
if(!curnode->isleaf(1)) { curnode += curnode->childindex(1); continue; }
CHECKNEAR(curnode->childindex(1));
}
}
else
{
if(dist2 < limit)
{
if(!curnode->isleaf(1)) wpcachestack.add(curnode + curnode->childindex(1));
else CHECKNEAR(curnode->childindex(1));
}
curnode += curnode->childindex(0);
continue;
}
if(wpcachestack.empty()) break;
curnode = wpcachestack.pop();
}
for(int i = lastwpcache; i < waypoints.length(); i++) { CHECKNEAR(i); }
}
int avoidset::remap(gameent *d, int n, vec &pos, bool retry)
{
if(!obstacles.empty())
{
int cur = 0;
loopv(obstacles)
{
obstacle &ob = obstacles[i];
int next = cur + ob.numwaypoints;
if(ob.owner != d)
{
for(; cur < next; cur++) if(waypoints[cur] == n)
{
if(ob.above < 0) return retry ? n : -1;
vec above(pos.x, pos.y, ob.above);
if(above.z-d->o.z >= ai::JUMPMAX)
return retry ? n : -1; // too much scotty
int node = closestwaypoint(above, ai::SIGHTMIN, true, d);
if(ai::iswaypoint(node) && node != n)
{ // try to reroute above their head?
if(!find(node, d))
{
pos = ai::waypoints[node].o;
return node;
}
else return retry ? n : -1;
}
else
{
vec old = d->o;
d->o = vec(above).addz(d->eyeheight);
bool col = collide(d, vec(0, 0, 1));
d->o = old;
if(!col)
{
pos = above;
return n;
}
else return retry ? n : -1;
}
}
}
cur = next;
}
}
return n;
}
static inline float heapscore(waypoint *q) { return q->score(); }
bool route(gameent *d, int node, int goal, vector<int> &route, const avoidset &obstacles, int retries)
{
if(waypoints.empty() || !iswaypoint(node) || !iswaypoint(goal) || goal == node || !waypoints[node].links[0])
return false;
static ushort routeid = 1;
static vector<waypoint *> queue;
if(!routeid)
{
loopv(waypoints) waypoints[i].route = 0;
routeid = 1;
}
if(d)
{
if(retries <= 1 && d->ai) loopi(ai::NUMPREVNODES) if(d->ai->prevnodes[i] != node && iswaypoint(d->ai->prevnodes[i]))
{
waypoints[d->ai->prevnodes[i]].route = routeid;
waypoints[d->ai->prevnodes[i]].curscore = -1;
waypoints[d->ai->prevnodes[i]].estscore = 0;
}
if(retries <= 0)
{
loopavoid(obstacles, d,
{
if(iswaypoint(wp) && wp != node && wp != goal && waypoints[node].find(wp) < 0 && waypoints[goal].find(wp) < 0)
{
waypoints[wp].route = routeid;
waypoints[wp].curscore = -1;
waypoints[wp].estscore = 0;
}
});
}
}
waypoints[node].route = routeid;
waypoints[node].curscore = waypoints[node].estscore = 0;
waypoints[node].prev = 0;
queue.setsize(0);
queue.add(&waypoints[node]);
route.setsize(0);
int lowest = -1;
while(!queue.empty())
{
waypoint &m = *queue.removeheap();
float prevscore = m.curscore;
m.curscore = -1;
loopi(MAXWAYPOINTLINKS)
{
int link = m.links[i];
if(!link) break;
if(iswaypoint(link) && (link == node || link == goal || waypoints[link].links[0]))
{
waypoint &n = waypoints[link];
int weight = max(n.weight, 1);
float curscore = prevscore + n.o.dist(m.o)*weight;
if(n.route == routeid && curscore >= n.curscore) continue;
n.curscore = curscore;
n.prev = ushort(&m - &waypoints[0]);
if(n.route != routeid)
{
n.estscore = n.o.dist(waypoints[goal].o)*weight;
if(n.estscore <= WAYPOINTRADIUS*4 && (lowest < 0 || n.estscore <= waypoints[lowest].estscore))
lowest = link;
n.route = routeid;
if(link == goal) goto foundgoal;
queue.addheap(&n);
}
else loopvj(queue) if(queue[j] == &n) { queue.upheap(j); break; }
}
}
}
foundgoal:
routeid++;
if(lowest >= 0) // otherwise nothing got there
{
for(waypoint *m = &waypoints[lowest]; m > &waypoints[0]; m = &waypoints[m->prev])
route.add(m - &waypoints[0]); // just keep it stored backward
}
return !route.empty();
}
VARF(dropwaypoints, 0, 0, 1, { player1->lastnode = -1; });
int addwaypoint(const vec &o, int weight = -1)
{
if(waypoints.length() > MAXWAYPOINTS) return -1;
int n = waypoints.length();
waypoints.add(waypoint(o, weight >= 0 ? weight : getweight(o)));
invalidatewpcache(n);
return n;
}
void linkwaypoint(waypoint &a, int n)
{
loopi(MAXWAYPOINTLINKS)
{
if(a.links[i] == n) return;
if(!a.links[i]) { a.links[i] = n; return; }
}
a.links[rnd(MAXWAYPOINTLINKS)] = n;
}
string loadedwaypoints = "";
static inline bool shouldnavigate()
{
if(dropwaypoints) return true;
loopvrev(players) if(players[i]->aitype != AI_NONE) return true;
return false;
}
static inline bool shoulddrop(gameent *d)
{
return !d->ai && (dropwaypoints || !loadedwaypoints[0]);
}
void inferwaypoints(gameent *d, const vec &o, const vec &v, float mindist)
{
if(!shouldnavigate()) return;
if(shoulddrop(d))
{
if(waypoints.empty()) seedwaypoints();
int from = closestwaypoint(o, mindist, false), to = closestwaypoint(v, mindist, false);
if(!iswaypoint(from)) from = addwaypoint(o);
if(!iswaypoint(to)) to = addwaypoint(v);
if(d->lastnode != from && iswaypoint(d->lastnode) && iswaypoint(from))
linkwaypoint(waypoints[d->lastnode], from);
if(iswaypoint(to))
{
if(from != to && iswaypoint(from) && iswaypoint(to))
linkwaypoint(waypoints[from], to);
d->lastnode = to;
}
}
else d->lastnode = closestwaypoint(v, WAYPOINTRADIUS*2, false, d);
}
void navigate(gameent *d)
{
vec v(d->feetpos());
if(d->state != CS_ALIVE) { d->lastnode = -1; return; }
bool dropping = shoulddrop(d);
int mat = lookupmaterial(v);
if((mat&MATF_CLIP) == MAT_CLIP || (mat&MATF_VOLUME) == MAT_LAVA || mat&MAT_DEATH) dropping = false;
float dist = dropping ? WAYPOINTRADIUS : (d->ai ? WAYPOINTRADIUS : SIGHTMIN);
int curnode = closestwaypoint(v, dist, false, d), prevnode = d->lastnode;
if(!iswaypoint(curnode) && dropping)
{
if(waypoints.empty()) seedwaypoints();
curnode = addwaypoint(v);
}
if(iswaypoint(curnode))
{
if(dropping && d->lastnode != curnode && iswaypoint(d->lastnode))
{
linkwaypoint(waypoints[d->lastnode], curnode);
if(!d->timeinair) linkwaypoint(waypoints[curnode], d->lastnode);
}
d->lastnode = curnode;
if(d->ai && iswaypoint(prevnode) && d->lastnode != prevnode) d->ai->addprevnode(prevnode);
}
else if(!iswaypoint(d->lastnode) || waypoints[d->lastnode].o.squaredist(v) > SIGHTMIN*SIGHTMIN)
d->lastnode = closestwaypoint(v, SIGHTMAX, false, d);
}
void navigate()
{
if(shouldnavigate()) loopv(players) ai::navigate(players[i]);
if(invalidatedwpcaches) clearwpcache(false);
}
void clearwaypoints(bool full)
{
waypoints.setsize(0);
clearwpcache();
if(full)
{
loadedwaypoints[0] = '\0';
dropwaypoints = 0;
}
}
ICOMMAND(clearwaypoints, "", (), clearwaypoints());
void seedwaypoints()
{
if(waypoints.empty()) addwaypoint(vec(0, 0, 0));
loopv(entities::ents)
{
extentity &e = *entities::ents[i];
switch(e.type)
{
case PLAYERSTART: case TELEPORT: case JUMPPAD: case FLAG:
addwaypoint(e.o);
break;
default:
if(validitem(e.type)) addwaypoint(e.o);
break;
}
}
}
void remapwaypoints()
{
vector<ushort> remap;
int total = 0;
loopv(waypoints) remap.add(waypoints[i].links[1] == 0xFFFF ? 0 : total++);
total = 0;
loopvj(waypoints)
{
if(waypoints[j].links[1] == 0xFFFF) continue;
waypoint &w = waypoints[total];
if(j != total) w = waypoints[j];
int k = 0;
loopi(MAXWAYPOINTLINKS)
{
int link = w.links[i];
if(!link) break;
if((w.links[k] = remap[link])) k++;
}
if(k < MAXWAYPOINTLINKS) w.links[k] = 0;
total++;
}
waypoints.setsize(total);
}
bool cleanwaypoints()
{
int cleared = 0;
for(int i = 1; i < waypoints.length(); i++)
{
waypoint &w = waypoints[i];
if(clipped(w.o))
{
w.links[0] = 0;
w.links[1] = 0xFFFF;
cleared++;
}
}
if(cleared)
{
player1->lastnode = -1;
loopv(players) if(players[i]) players[i]->lastnode = -1;
remapwaypoints();
clearwpcache();
return true;
}
return false;
}
bool getwaypointfile(const char *mname, char *wptname)
{
if(!mname || !*mname) mname = getclientmap();
if(!*mname) return false;
nformatstring(wptname, MAXSTRLEN, "media/map/%s.wpt", mname);
path(wptname);
return true;
}
void loadwaypoints(bool force, const char *mname)
{
string wptname;
if(!getwaypointfile(mname, wptname)) return;
if(!force && (waypoints.length() || !strcmp(loadedwaypoints, wptname))) return;
stream *f = opengzfile(wptname, "rb");
if(!f) return;
char magic[4];
if(f->read(magic, 4) < 4 || memcmp(magic, "OWPT", 4)) { delete f; return; }
copystring(loadedwaypoints, wptname);
waypoints.setsize(0);
waypoints.add(vec(0, 0, 0));
ushort numwp = f->getlil<ushort>();
loopi(numwp)
{
if(f->end()) break;
vec o;
o.x = f->getlil<float>();
o.y = f->getlil<float>();
o.z = f->getlil<float>();
waypoint &w = waypoints.add(waypoint(o, getweight(o)));
int numlinks = f->getchar(), k = 0;
loopi(numlinks)
{
if((w.links[k] = f->getlil<ushort>()))
{
if(++k >= MAXWAYPOINTLINKS) break;
}
}
}
delete f;
conoutf("loaded %d waypoints from %s", numwp, wptname);
if(!cleanwaypoints()) clearwpcache();
}
ICOMMAND(loadwaypoints, "s", (char *mname), loadwaypoints(true, mname));
void savewaypoints(bool force, const char *mname)
{
if((!dropwaypoints && !force) || waypoints.empty()) return;
string wptname;
if(!getwaypointfile(mname, wptname)) return;
stream *f = opengzfile(wptname, "wb");
if(!f) return;
f->write("OWPT", 4);
f->putlil<ushort>(waypoints.length()-1);
for(int i = 1; i < waypoints.length(); i++)
{
waypoint &w = waypoints[i];
f->putlil<float>(w.o.x);
f->putlil<float>(w.o.y);
f->putlil<float>(w.o.z);
int numlinks = 0;
loopj(MAXWAYPOINTLINKS) { if(!w.links[j]) break; numlinks++; }
f->putchar(numlinks);
loopj(numlinks) f->putlil<ushort>(w.links[j]);
}
delete f;
conoutf("saved %d waypoints to %s", waypoints.length()-1, wptname);
}
ICOMMAND(savewaypoints, "s", (char *mname), savewaypoints(true, mname));
void delselwaypoints()
{
if(noedit(true)) return;
vec o = vec(sel.o).sub(0.1f), s = vec(sel.s).mul(sel.grid).add(o).add(0.1f);
int cleared = 0;
for(int i = 1; i < waypoints.length(); i++)
{
waypoint &w = waypoints[i];
if(w.o.x >= o.x && w.o.x <= s.x && w.o.y >= o.y && w.o.y <= s.y && w.o.z >= o.z && w.o.z <= s.z)
{
w.links[0] = 0;
w.links[1] = 0xFFFF;
cleared++;
}
}
if(cleared)
{
player1->lastnode = -1;
remapwaypoints();
clearwpcache();
}
}
COMMAND(delselwaypoints, "");
void movewaypoints(const vec &d)
{
if(noedit(true)) return;
int worldsize = getworldsize();
if(d.x < -worldsize || d.x > worldsize || d.y < -worldsize || d.y > worldsize || d.z < -worldsize || d.z > worldsize)
{
clearwaypoints();
return;
}
int cleared = 0;
for(int i = 1; i < waypoints.length(); i++)
{
waypoint &w = waypoints[i];
w.o.add(d);
if(!insideworld(w.o)) { w.links[0] = 0; w.links[1] = 0xFFFF; cleared++; }
}
if(cleared)
{
player1->lastnode = -1;
remapwaypoints();
}
clearwpcache();
}
ICOMMAND(movewaypoints, "iii", (int *dx, int *dy, int *dz), movewaypoints(vec(*dx, *dy, *dz)));
}