OctaCore/src/engine/master.cc

731 lines
19 KiB
C++

#ifdef WIN32
#define FD_SETSIZE 4096
#else
#include <sys/types.h>
#undef __FD_SETSIZE
#define __FD_SETSIZE 4096
#endif
#include "cube.hh"
#include <signal.h>
#include <enet/time.h>
#define INPUT_LIMIT 4096
#define OUTPUT_LIMIT (64*1024)
#define CLIENT_TIME (3*60*1000)
#define AUTH_TIME (30*1000)
#define AUTH_LIMIT 100
#define AUTH_THROTTLE 1000
#define CLIENT_LIMIT 4096
#define DUP_LIMIT 16
#define PING_TIME 3000
#define PING_RETRY 5
#define KEEPALIVE_TIME (65*60*1000)
#define SERVER_LIMIT 4096
#define SERVER_DUP_LIMIT 10
FILE *logfile = NULL;
struct userinfo
{
char *name;
void *pubkey;
};
hashnameset<userinfo> users;
void adduser(char *name, char *pubkey)
{
name = newstring(name);
userinfo &u = users[name];
u.name = name;
u.pubkey = parsepubkey(pubkey);
}
COMMAND(adduser, "ss");
void clearusers()
{
enumerate(users, userinfo, u, { delete[] u.name; freepubkey(u.pubkey); });
users.clear();
}
COMMAND(clearusers, "");
vector<ipmask> bans, servbans, gbans;
void clearbans()
{
bans.shrink(0);
servbans.shrink(0);
gbans.shrink(0);
}
COMMAND(clearbans, "");
void addban(vector<ipmask> &bans, const char *name)
{
ipmask ban;
ban.parse(name);
bans.add(ban);
}
ICOMMAND(ban, "s", (char *name), addban(bans, name));
ICOMMAND(servban, "s", (char *name), addban(servbans, name));
ICOMMAND(gban, "s", (char *name), addban(gbans, name));
bool checkban(vector<ipmask> &bans, enet_uint32 host)
{
loopv(bans) if(bans[i].check(host)) return true;
return false;
}
struct authreq
{
enet_uint32 reqtime;
uint id;
void *answer;
};
struct gameserver
{
ENetAddress address;
string ip;
int port, numpings;
enet_uint32 lastping, lastpong;
};
vector<gameserver *> gameservers;
struct messagebuf
{
vector<messagebuf *> &owner;
vector<char> buf;
int refs;
messagebuf(vector<messagebuf *> &owner) : owner(owner), refs(0) {}
const char *getbuf() { return buf.getbuf(); }
int length() { return buf.length(); }
void purge();
bool equals(const messagebuf &m) const
{
return buf.length() == m.buf.length() && !memcmp(buf.getbuf(), m.buf.getbuf(), buf.length());
}
bool endswith(const messagebuf &m) const
{
return buf.length() >= m.buf.length() && !memcmp(&buf[buf.length() - m.buf.length()], m.buf.getbuf(), m.buf.length());
}
void concat(const messagebuf &m)
{
if(buf.length() && buf.last() == '\0') buf.pop();
buf.put(m.buf.getbuf(), m.buf.length());
}
};
vector<messagebuf *> gameserverlists, gbanlists;
bool updateserverlist = true;
struct client
{
ENetAddress address;
ENetSocket socket;
char input[INPUT_LIMIT];
messagebuf *message;
vector<char> output;
int inputpos, outputpos;
enet_uint32 connecttime, lastinput;
int servport;
enet_uint32 lastauth;
vector<authreq> authreqs;
bool shouldpurge;
bool registeredserver;
client() : message(NULL), inputpos(0), outputpos(0), servport(-1), lastauth(0), shouldpurge(false), registeredserver(false) {}
};
vector<client *> clients;
ENetSocket serversocket = ENET_SOCKET_NULL;
time_t starttime;
enet_uint32 servtime = 0;
void fatal(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
vfprintf(logfile, fmt, args);
fputc('\n', logfile);
va_end(args);
exit(EXIT_FAILURE);
}
void conoutfv(int type, const char *fmt, va_list args)
{
vfprintf(logfile, fmt, args);
fputc('\n', logfile);
}
void conoutf(const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
conoutfv(CON_INFO, fmt, args);
va_end(args);
}
void conoutf(int type, const char *fmt, ...)
{
va_list args;
va_start(args, fmt);
conoutfv(type, fmt, args);
va_end(args);
}
void purgeclient(int n)
{
client &c = *clients[n];
if(c.message) c.message->purge();
enet_socket_destroy(c.socket);
delete clients[n];
clients.remove(n);
}
void output(client &c, const char *msg, int len = 0)
{
if(!len) len = strlen(msg);
c.output.put(msg, len);
}
void outputf(client &c, const char *fmt, ...)
{
defvformatstring(msg, fmt, fmt);
output(c, msg);
}
ENetSocket pingsocket = ENET_SOCKET_NULL;
bool setuppingsocket(ENetAddress *address)
{
if(pingsocket != ENET_SOCKET_NULL) return true;
pingsocket = enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM);
if(pingsocket == ENET_SOCKET_NULL) return false;
if(address && enet_socket_bind(pingsocket, address) < 0) return false;
enet_socket_set_option(pingsocket, ENET_SOCKOPT_NONBLOCK, 1);
return true;
}
void setupserver(int port, const char *ip = NULL)
{
ENetAddress address;
address.host = ENET_HOST_ANY;
address.port = port;
if(ip)
{
if(enet_address_set_host(&address, ip)<0)
fatal("failed to resolve server address: %s", ip);
}
serversocket = enet_socket_create(ENET_SOCKET_TYPE_STREAM);
if(serversocket==ENET_SOCKET_NULL ||
enet_socket_set_option(serversocket, ENET_SOCKOPT_REUSEADDR, 1) < 0 ||
enet_socket_bind(serversocket, &address) < 0 ||
enet_socket_listen(serversocket, -1) < 0)
fatal("failed to create server socket");
if(enet_socket_set_option(serversocket, ENET_SOCKOPT_NONBLOCK, 1)<0)
fatal("failed to make server socket non-blocking");
if(!setuppingsocket(&address))
fatal("failed to create ping socket");
enet_time_set(0);
starttime = time(NULL);
char *ct = ctime(&starttime);
if(strchr(ct, '\n')) *strchr(ct, '\n') = '\0';
conoutf("*** Starting master server on %s %d at %s ***", ip ? ip : "localhost", port, ct);
}
void genserverlist()
{
if(!updateserverlist) return;
while(gameserverlists.length() && gameserverlists.last()->refs<=0)
delete gameserverlists.pop();
messagebuf *l = new messagebuf(gameserverlists);
loopv(gameservers)
{
gameserver &s = *gameservers[i];
if(!s.lastpong) continue;
defformatstring(cmd, "addserver %s %d\n", s.ip, s.port);
l->buf.put(cmd, strlen(cmd));
}
l->buf.add('\0');
gameserverlists.add(l);
updateserverlist = false;
}
void gengbanlist()
{
messagebuf *l = new messagebuf(gbanlists);
const char *header = "cleargbans\n";
l->buf.put(header, strlen(header));
string cmd = "addgban ";
int cmdlen = strlen(cmd);
loopv(gbans)
{
ipmask &b = gbans[i];
l->buf.put(cmd, cmdlen + b.print(&cmd[cmdlen]));
l->buf.add('\n');
}
if(gbanlists.length() && gbanlists.last()->equals(*l))
{
delete l;
return;
}
while(gbanlists.length() && gbanlists.last()->refs<=0)
delete gbanlists.pop();
loopv(gbanlists)
{
messagebuf *m = gbanlists[i];
if(m->refs > 0 && !m->endswith(*l)) m->concat(*l);
}
gbanlists.add(l);
loopv(clients)
{
client &c = *clients[i];
if(c.servport >= 0 && !c.message)
{
c.message = l;
c.message->refs++;
}
}
}
void addgameserver(client &c)
{
if(gameservers.length() >= SERVER_LIMIT) return;
int dups = 0;
loopv(gameservers)
{
gameserver &s = *gameservers[i];
if(s.address.host != c.address.host) continue;
++dups;
if(s.port == c.servport)
{
s.lastping = 0;
s.numpings = 0;
return;
}
}
if(dups >= SERVER_DUP_LIMIT)
{
outputf(c, "failreg too many servers on ip\n");
return;
}
string hostname;
if(enet_address_get_host_ip(&c.address, hostname, sizeof(hostname)) < 0)
{
outputf(c, "failreg failed resolving ip\n");
return;
}
gameserver &s = *gameservers.add(new gameserver);
s.address.host = c.address.host;
s.address.port = c.servport;
copystring(s.ip, hostname);
s.port = c.servport;
s.numpings = 0;
s.lastping = s.lastpong = 0;
}
client *findclient(gameserver &s)
{
loopv(clients)
{
client &c = *clients[i];
if(s.address.host == c.address.host && s.port == c.servport)
return &c;
}
return NULL;
}
void servermessage(gameserver &s, const char *msg)
{
client *c = findclient(s);
if(c) outputf(*c, msg);
}
void checkserverpongs()
{
ENetBuffer buf;
ENetAddress addr;
static uchar pong[MAXTRANS];
for(;;)
{
buf.data = pong;
buf.dataLength = sizeof(pong);
int len = enet_socket_receive(pingsocket, &addr, &buf, 1);
if(len <= 0) break;
loopv(gameservers)
{
gameserver &s = *gameservers[i];
if(s.address.host == addr.host && s.address.port == addr.port)
{
if(s.lastping && (!s.lastpong || ENET_TIME_GREATER(s.lastping, s.lastpong)))
{
client *c = findclient(s);
if(c)
{
c->registeredserver = true;
outputf(*c, "succreg\n");
if(!c->message && gbanlists.length())
{
c->message = gbanlists.last();
c->message->refs++;
}
}
}
if(!s.lastpong) updateserverlist = true;
s.lastpong = servtime ? servtime : 1;
break;
}
}
}
}
void bangameservers()
{
loopvrev(gameservers) if(checkban(servbans, gameservers[i]->address.host))
{
delete gameservers.remove(i);
updateserverlist = true;
}
}
void checkgameservers()
{
ENetBuffer buf;
loopv(gameservers)
{
gameserver &s = *gameservers[i];
if(s.lastping && s.lastpong && ENET_TIME_LESS_EQUAL(s.lastping, s.lastpong))
{
if(ENET_TIME_DIFFERENCE(servtime, s.lastpong) > KEEPALIVE_TIME)
{
delete gameservers.remove(i--);
updateserverlist = true;
}
}
else if(!s.lastping || ENET_TIME_DIFFERENCE(servtime, s.lastping) > PING_TIME)
{
if(s.numpings >= PING_RETRY)
{
servermessage(s, "failreg failed pinging server\n");
delete gameservers.remove(i--);
updateserverlist = true;
}
else
{
static const uchar ping[] = { 0xFF, 0xFF, 1 };
buf.data = (void *)ping;
buf.dataLength = sizeof(ping);
s.numpings++;
s.lastping = servtime ? servtime : 1;
enet_socket_send(pingsocket, &s.address, &buf, 1);
}
}
}
}
void messagebuf::purge()
{
refs = max(refs - 1, 0);
if(refs<=0 && owner.last()!=this)
{
owner.removeobj(this);
delete this;
}
}
void purgeauths(client &c)
{
int expired = 0;
loopv(c.authreqs)
{
if(ENET_TIME_DIFFERENCE(servtime, c.authreqs[i].reqtime) >= AUTH_TIME)
{
outputf(c, "failauth %u\n", c.authreqs[i].id);
freechallenge(c.authreqs[i].answer);
expired = i + 1;
}
else break;
}
if(expired > 0) c.authreqs.remove(0, expired);
}
void reqauth(client &c, uint id, char *name)
{
if(ENET_TIME_DIFFERENCE(servtime, c.lastauth) < AUTH_THROTTLE)
return;
c.lastauth = servtime;
purgeauths(c);
time_t t = time(NULL);
char *ct = ctime(&t);
if(ct)
{
char *newline = strchr(ct, '\n');
if(newline) *newline = '\0';
}
string ip;
if(enet_address_get_host_ip(&c.address, ip, sizeof(ip)) < 0) copystring(ip, "-");
conoutf("%s: attempting \"%s\" as %u from %s", ct ? ct : "-", name, id, ip);
userinfo *u = users.access(name);
if(!u)
{
outputf(c, "failauth %u\n", id);
return;
}
if(c.authreqs.length() >= AUTH_LIMIT)
{
outputf(c, "failauth %u\n", c.authreqs[0].id);
freechallenge(c.authreqs[0].answer);
c.authreqs.remove(0);
}
authreq &a = c.authreqs.add();
a.reqtime = servtime;
a.id = id;
uint seed[3] = { uint(starttime), servtime, randomMT() };
static vector<char> buf;
buf.setsize(0);
a.answer = genchallenge(u->pubkey, seed, sizeof(seed), buf);
outputf(c, "chalauth %u %s\n", id, buf.getbuf());
}
void confauth(client &c, uint id, const char *val)
{
purgeauths(c);
loopv(c.authreqs) if(c.authreqs[i].id == id)
{
string ip;
if(enet_address_get_host_ip(&c.address, ip, sizeof(ip)) < 0) copystring(ip, "-");
if(checkchallenge(val, c.authreqs[i].answer))
{
outputf(c, "succauth %u\n", id);
conoutf("succeeded %u from %s", id, ip);
}
else
{
outputf(c, "failauth %u\n", id);
conoutf("failed %u from %s", id, ip);
}
freechallenge(c.authreqs[i].answer);
c.authreqs.remove(i--);
return;
}
outputf(c, "failauth %u\n", id);
}
bool checkclientinput(client &c)
{
if(c.inputpos<0) return true;
char *end = (char *)memchr(c.input, '\n', c.inputpos);
while(end)
{
*end++ = '\0';
c.lastinput = servtime;
int port;
uint id;
string user, val;
if(!strncmp(c.input, "list", 4) && (!c.input[4] || c.input[4] == '\n' || c.input[4] == '\r'))
{
genserverlist();
if(gameserverlists.empty() || c.message) return false;
c.message = gameserverlists.last();
c.message->refs++;
c.output.setsize(0);
c.outputpos = 0;
c.shouldpurge = true;
return true;
}
else if(sscanf(c.input, "regserv %d", &port) == 1)
{
if(checkban(servbans, c.address.host)) return false;
if(port < 0 || port > 0xFFFF || (c.servport >= 0 && port != c.servport)) outputf(c, "failreg invalid port\n");
else
{
c.servport = port;
addgameserver(c);
}
}
else if(sscanf(c.input, "reqauth %u %100s", &id, user) == 2)
{
reqauth(c, id, user);
}
else if(sscanf(c.input, "confauth %u %100s", &id, val) == 2)
{
confauth(c, id, val);
}
c.inputpos = &c.input[c.inputpos] - end;
memmove(c.input, end, c.inputpos);
end = (char *)memchr(c.input, '\n', c.inputpos);
}
return c.inputpos<(int)sizeof(c.input);
}
ENetSocketSet readset, writeset;
void checkclients()
{
ENetSocketSet readset, writeset;
ENetSocket maxsock = max(serversocket, pingsocket);
ENET_SOCKETSET_EMPTY(readset);
ENET_SOCKETSET_EMPTY(writeset);
ENET_SOCKETSET_ADD(readset, serversocket);
ENET_SOCKETSET_ADD(readset, pingsocket);
loopv(clients)
{
client &c = *clients[i];
if(c.authreqs.length()) purgeauths(c);
if(c.message || c.output.length()) ENET_SOCKETSET_ADD(writeset, c.socket);
else ENET_SOCKETSET_ADD(readset, c.socket);
maxsock = max(maxsock, c.socket);
}
if(enet_socketset_select(maxsock, &readset, &writeset, 1000)<=0) return;
if(ENET_SOCKETSET_CHECK(readset, pingsocket)) checkserverpongs();
if(ENET_SOCKETSET_CHECK(readset, serversocket))
{
ENetAddress address;
ENetSocket clientsocket = enet_socket_accept(serversocket, &address);
if(clients.length()>=CLIENT_LIMIT || checkban(bans, address.host)) enet_socket_destroy(clientsocket);
else if(clientsocket!=ENET_SOCKET_NULL)
{
int dups = 0, oldest = -1;
loopv(clients) if(clients[i]->address.host == address.host)
{
dups++;
if(oldest<0 || clients[i]->connecttime < clients[oldest]->connecttime) oldest = i;
}
if(dups >= DUP_LIMIT) purgeclient(oldest);
client *c = new client;
c->address = address;
c->socket = clientsocket;
c->connecttime = servtime;
c->lastinput = servtime;
clients.add(c);
}
}
loopv(clients)
{
client &c = *clients[i];
if((c.message || c.output.length()) && ENET_SOCKETSET_CHECK(writeset, c.socket))
{
const char *data = c.output.length() ? c.output.getbuf() : c.message->getbuf();
int len = c.output.length() ? c.output.length() : c.message->length();
ENetBuffer buf;
buf.data = (void *)&data[c.outputpos];
buf.dataLength = len-c.outputpos;
int res = enet_socket_send(c.socket, NULL, &buf, 1);
if(res>=0)
{
c.outputpos += res;
if(c.outputpos>=len)
{
if(c.output.length()) c.output.setsize(0);
else
{
c.message->purge();
c.message = NULL;
}
c.outputpos = 0;
if(!c.message && c.output.empty() && c.shouldpurge)
{
purgeclient(i--);
continue;
}
}
}
else { purgeclient(i--); continue; }
}
if(ENET_SOCKETSET_CHECK(readset, c.socket))
{
ENetBuffer buf;
buf.data = &c.input[c.inputpos];
buf.dataLength = sizeof(c.input) - c.inputpos;
int res = enet_socket_receive(c.socket, NULL, &buf, 1);
if(res>0)
{
c.inputpos += res;
c.input[min(c.inputpos, (int)sizeof(c.input)-1)] = '\0';
if(!checkclientinput(c)) { purgeclient(i--); continue; }
}
else { purgeclient(i--); continue; }
}
if(c.output.length() > OUTPUT_LIMIT) { purgeclient(i--); continue; }
if(ENET_TIME_DIFFERENCE(servtime, c.lastinput) >= (c.registeredserver ? KEEPALIVE_TIME : CLIENT_TIME)) { purgeclient(i--); continue; }
}
}
void banclients()
{
loopvrev(clients) if(checkban(bans, clients[i]->address.host)) purgeclient(i);
}
volatile int reloadcfg = 1;
#ifndef WIN32
void reloadsignal(int signum)
{
reloadcfg = 1;
}
#endif
int main(int argc, char **argv)
{
if(enet_initialize()<0) fatal("Unable to initialise network module");
atexit(enet_deinitialize);
const char *dir = "", *ip = NULL;
int port = 41999;
if(argc>=2) dir = argv[1];
if(argc>=3) port = atoi(argv[2]);
if(argc>=4) ip = argv[3];
defformatstring(logname, "%smaster.log", dir);
defformatstring(cfgname, "%smaster.cfg", dir);
path(logname);
path(cfgname);
logfile = fopen(logname, "a");
if(!logfile) logfile = stdout;
setvbuf(logfile, NULL, _IOLBF, BUFSIZ);
#ifndef WIN32
signal(SIGUSR1, reloadsignal);
#endif
setupserver(port, ip);
for(;;)
{
if(reloadcfg)
{
conoutf("reloading %s", cfgname);
execfile(cfgname);
bangameservers();
banclients();
gengbanlist();
reloadcfg = 0;
}
servtime = enet_time_get();
checkclients();
checkgameservers();
}
return EXIT_SUCCESS;
}