OctaCore/src/engine/serverbrowser.cc

735 lines
20 KiB
C++

#include "engine.hh"
struct resolverthread
{
SDL_Thread *thread;
const char *query;
int starttime;
};
struct resolverresult
{
const char *query;
ENetAddress address;
};
vector<resolverthread> resolverthreads;
vector<const char *> resolverqueries;
vector<resolverresult> resolverresults;
SDL_mutex *resolvermutex;
SDL_cond *querycond, *resultcond;
#define RESOLVERTHREADS 2
#define RESOLVERLIMIT 3000
int resolverloop(void * data)
{
resolverthread *rt = (resolverthread *)data;
SDL_LockMutex(resolvermutex);
SDL_Thread *thread = rt->thread;
SDL_UnlockMutex(resolvermutex);
if(!thread || SDL_GetThreadID(thread) != SDL_ThreadID())
return 0;
while(thread == rt->thread)
{
SDL_LockMutex(resolvermutex);
while(resolverqueries.empty()) SDL_CondWait(querycond, resolvermutex);
rt->query = resolverqueries.pop();
rt->starttime = totalmillis;
SDL_UnlockMutex(resolvermutex);
ENetAddress address = { ENET_HOST_ANY, ENET_PORT_ANY };
enet_address_set_host(&address, rt->query);
SDL_LockMutex(resolvermutex);
if(rt->query && thread == rt->thread)
{
resolverresult &rr = resolverresults.add();
rr.query = rt->query;
rr.address = address;
rt->query = NULL;
rt->starttime = 0;
SDL_CondSignal(resultcond);
}
SDL_UnlockMutex(resolvermutex);
}
return 0;
}
void resolverinit()
{
resolvermutex = SDL_CreateMutex();
querycond = SDL_CreateCond();
resultcond = SDL_CreateCond();
SDL_LockMutex(resolvermutex);
loopi(RESOLVERTHREADS)
{
resolverthread &rt = resolverthreads.add();
rt.query = NULL;
rt.starttime = 0;
rt.thread = SDL_CreateThread(resolverloop, "resolver", &rt);
}
SDL_UnlockMutex(resolvermutex);
}
void resolverstop(resolverthread &rt)
{
SDL_LockMutex(resolvermutex);
if(rt.query)
{
#if SDL_VERSION_ATLEAST(2, 0, 2)
SDL_DetachThread(rt.thread);
#endif
rt.thread = SDL_CreateThread(resolverloop, "resolver", &rt);
}
rt.query = NULL;
rt.starttime = 0;
SDL_UnlockMutex(resolvermutex);
}
void resolverclear()
{
if(resolverthreads.empty()) return;
SDL_LockMutex(resolvermutex);
resolverqueries.shrink(0);
resolverresults.shrink(0);
loopv(resolverthreads)
{
resolverthread &rt = resolverthreads[i];
resolverstop(rt);
}
SDL_UnlockMutex(resolvermutex);
}
void resolverquery(const char *name)
{
if(resolverthreads.empty()) resolverinit();
SDL_LockMutex(resolvermutex);
resolverqueries.add(name);
SDL_CondSignal(querycond);
SDL_UnlockMutex(resolvermutex);
}
bool resolvercheck(const char **name, ENetAddress *address)
{
bool resolved = false;
SDL_LockMutex(resolvermutex);
if(!resolverresults.empty())
{
resolverresult &rr = resolverresults.pop();
*name = rr.query;
address->host = rr.address.host;
resolved = true;
}
else loopv(resolverthreads)
{
resolverthread &rt = resolverthreads[i];
if(rt.query && totalmillis - rt.starttime > RESOLVERLIMIT)
{
resolverstop(rt);
*name = rt.query;
resolved = true;
}
}
SDL_UnlockMutex(resolvermutex);
return resolved;
}
bool resolverwait(const char *name, ENetAddress *address)
{
if(resolverthreads.empty()) resolverinit();
defformatstring(text, "resolving %s... (esc to abort)", name);
renderprogress(0, text);
SDL_LockMutex(resolvermutex);
resolverqueries.add(name);
SDL_CondSignal(querycond);
int starttime = SDL_GetTicks(), timeout = 0;
bool resolved = false;
for(;;)
{
SDL_CondWaitTimeout(resultcond, resolvermutex, 250);
loopv(resolverresults) if(resolverresults[i].query == name)
{
address->host = resolverresults[i].address.host;
resolverresults.remove(i);
resolved = true;
break;
}
if(resolved) break;
timeout = SDL_GetTicks() - starttime;
renderprogress(min(float(timeout)/RESOLVERLIMIT, 1.0f), text);
if(interceptkey(SDLK_ESCAPE)) timeout = RESOLVERLIMIT + 1;
if(timeout > RESOLVERLIMIT) break;
}
if(!resolved && timeout > RESOLVERLIMIT)
{
loopv(resolverthreads)
{
resolverthread &rt = resolverthreads[i];
if(rt.query == name) { resolverstop(rt); break; }
}
}
SDL_UnlockMutex(resolvermutex);
return resolved;
}
#define CONNLIMIT 20000
int connectwithtimeout(ENetSocket sock, const char *hostname, const ENetAddress &address)
{
defformatstring(text, "connecting to %s... (esc to abort)", hostname);
renderprogress(0, text);
ENetSocketSet readset, writeset;
if(!enet_socket_connect(sock, &address)) for(int starttime = SDL_GetTicks(), timeout = 0; timeout <= CONNLIMIT;)
{
ENET_SOCKETSET_EMPTY(readset);
ENET_SOCKETSET_EMPTY(writeset);
ENET_SOCKETSET_ADD(readset, sock);
ENET_SOCKETSET_ADD(writeset, sock);
int result = enet_socketset_select(sock, &readset, &writeset, 250);
if(result < 0) break;
else if(result > 0)
{
if(ENET_SOCKETSET_CHECK(readset, sock) || ENET_SOCKETSET_CHECK(writeset, sock))
{
int error = 0;
if(enet_socket_get_option(sock, ENET_SOCKOPT_ERROR, &error) < 0 || error) break;
return 0;
}
}
timeout = SDL_GetTicks() - starttime;
renderprogress(min(float(timeout)/CONNLIMIT, 1.0f), text);
if(interceptkey(SDLK_ESCAPE)) break;
}
return -1;
}
struct pingattempts
{
enum { MAXATTEMPTS = 2 };
int offset, attempts[MAXATTEMPTS];
pingattempts() : offset(0) { clearattempts(); }
void clearattempts() { memset(attempts, 0, sizeof(attempts)); }
void setoffset() { offset = 1 + rnd(0xFFFFFF); }
int encodeping(int millis)
{
millis += offset;
return millis ? millis : 1;
}
int decodeping(int val)
{
return val - offset;
}
int addattempt(int millis)
{
int val = encodeping(millis);
loopk(MAXATTEMPTS-1) attempts[k+1] = attempts[k];
attempts[0] = val;
return val;
}
bool checkattempt(int val, bool del = true)
{
if(val) loopk(MAXATTEMPTS) if(attempts[k] == val)
{
if(del) attempts[k] = 0;
return true;
}
return false;
}
};
static int currentprotocol = server::protocolversion();
enum { UNRESOLVED = 0, RESOLVING, RESOLVED };
struct serverinfo : servinfo, pingattempts
{
enum
{
WAITING = INT_MAX,
MAXPINGS = 3
};
int resolved, lastping, nextping;
int pings[MAXPINGS];
ENetAddress address;
bool keep;
const char *password;
serverinfo()
: resolved(UNRESOLVED), keep(false), password(NULL)
{
clearpings();
setoffset();
}
~serverinfo()
{
DELETEA(password);
}
void clearpings()
{
ping = WAITING;
loopk(MAXPINGS) pings[k] = WAITING;
nextping = 0;
lastping = -1;
clearattempts();
}
void cleanup()
{
clearpings();
protocol = -1;
numplayers = maxplayers = 0;
attr.setsize(0);
}
void reset()
{
lastping = -1;
}
void checkdecay(int decay)
{
if(lastping >= 0 && totalmillis - lastping >= decay)
cleanup();
if(lastping < 0) lastping = totalmillis;
}
void calcping()
{
int numpings = 0, totalpings = 0;
loopk(MAXPINGS) if(pings[k] != WAITING) { totalpings += pings[k]; numpings++; }
ping = numpings ? totalpings/numpings : WAITING;
}
void addping(int rtt, int millis)
{
if(millis >= lastping) lastping = -1;
pings[nextping] = rtt;
nextping = (nextping+1)%MAXPINGS;
calcping();
}
const char *status() const
{
if(address.host == ENET_HOST_ANY) return "[unknown host]";
if(ping == WAITING) return "[waiting for response]";
if(protocol < currentprotocol) return "[older protocol]";
if(protocol > currentprotocol) return "[newer protocol]";
return NULL;
}
bool valid() const { return !status(); }
static bool compare(serverinfo *a, serverinfo *b)
{
if(a->protocol == currentprotocol)
{
if(b->protocol != currentprotocol) return true;
}
else if(b->protocol == currentprotocol) return false;
if(a->keep > b->keep) return true;
if(a->keep < b->keep) return false;
if(a->numplayers < b->numplayers) return false;
if(a->numplayers > b->numplayers) return true;
if(a->ping > b->ping) return false;
if(a->ping < b->ping) return true;
int cmp = strcmp(a->name, b->name);
if(cmp != 0) return cmp < 0;
if(a->address.port < b->address.port) return true;
if(a->address.port > b->address.port) return false;
return false;
}
};
vector<serverinfo *> servers;
ENetSocket pingsock = ENET_SOCKET_NULL;
int lastinfo = 0;
static serverinfo *newserver(const char *name, int port, uint ip = ENET_HOST_ANY)
{
serverinfo *si = new serverinfo;
si->address.host = ip;
si->address.port = port;
if(ip!=ENET_HOST_ANY) si->resolved = RESOLVED;
if(name) copystring(si->name, name);
else if(ip==ENET_HOST_ANY || enet_address_get_host_ip(&si->address, si->name, sizeof(si->name)) < 0)
{
delete si;
return NULL;
}
servers.add(si);
return si;
}
void addserver(const char *name, int port, const char *password, bool keep)
{
if(port <= 0) port = server::serverport();
loopv(servers)
{
serverinfo *s = servers[i];
if(strcmp(s->name, name) || s->address.port != port) continue;
if(password && (!s->password || strcmp(s->password, password)))
{
DELETEA(s->password);
s->password = newstring(password);
}
if(keep && !s->keep) s->keep = true;
return;
}
serverinfo *s = newserver(name, port);
if(!s) return;
if(password) s->password = newstring(password);
s->keep = keep;
}
VARP(searchlan, 0, 0, 1);
VARMP(servpingrate, 1, 5, 60, 1000);
VARMP(servpingdecay, 1, 15, 60, 1000);
VARP(maxservpings, 0, 10, 1000);
pingattempts lanpings;
template<size_t N> static inline void buildping(ENetBuffer &buf, uchar (&ping)[N], pingattempts &a)
{
ucharbuf p(ping, N);
p.put(0xFF); p.put(0xFF);
putint(p, a.addattempt(totalmillis));
buf.data = ping;
buf.dataLength = p.length();
}
void pingservers()
{
if(pingsock == ENET_SOCKET_NULL)
{
pingsock = enet_socket_create(ENET_SOCKET_TYPE_DATAGRAM);
if(pingsock == ENET_SOCKET_NULL)
{
lastinfo = totalmillis;
return;
}
enet_socket_set_option(pingsock, ENET_SOCKOPT_NONBLOCK, 1);
enet_socket_set_option(pingsock, ENET_SOCKOPT_BROADCAST, 1);
lanpings.setoffset();
}
ENetBuffer buf;
uchar ping[MAXTRANS];
static int lastping = 0;
if(lastping >= servers.length()) lastping = 0;
loopi(maxservpings ? min(servers.length(), maxservpings) : servers.length())
{
serverinfo &si = *servers[lastping];
if(++lastping >= servers.length()) lastping = 0;
if(si.address.host == ENET_HOST_ANY) continue;
buildping(buf, ping, si);
enet_socket_send(pingsock, &si.address, &buf, 1);
si.checkdecay(servpingdecay);
}
if(searchlan)
{
ENetAddress address;
address.host = ENET_HOST_BROADCAST;
address.port = server::laninfoport();
buildping(buf, ping, lanpings);
enet_socket_send(pingsock, &address, &buf, 1);
}
lastinfo = totalmillis;
}
void checkresolver()
{
int resolving = 0;
loopv(servers)
{
serverinfo &si = *servers[i];
if(si.resolved == RESOLVED) continue;
if(si.address.host == ENET_HOST_ANY)
{
if(si.resolved == UNRESOLVED) { si.resolved = RESOLVING; resolverquery(si.name); }
resolving++;
}
}
if(!resolving) return;
const char *name = NULL;
for(;;)
{
ENetAddress addr = { ENET_HOST_ANY, ENET_PORT_ANY };
if(!resolvercheck(&name, &addr)) break;
loopv(servers)
{
serverinfo &si = *servers[i];
if(name == si.name)
{
si.resolved = RESOLVED;
si.address.host = addr.host;
break;
}
}
}
}
static int lastreset = 0;
void checkpings()
{
if(pingsock==ENET_SOCKET_NULL) return;
enet_uint32 events = ENET_SOCKET_WAIT_RECEIVE;
ENetBuffer buf;
ENetAddress addr;
uchar ping[MAXTRANS];
char text[MAXTRANS];
buf.data = ping;
buf.dataLength = sizeof(ping);
while(enet_socket_wait(pingsock, &events, 0) >= 0 && events)
{
int len = enet_socket_receive(pingsock, &addr, &buf, 1);
if(len <= 0) return;
ucharbuf p(ping, len);
int millis = getint(p);
serverinfo *si = NULL;
loopv(servers) if(addr.host == servers[i]->address.host && addr.port == servers[i]->address.port) { si = servers[i]; break; }
if(si)
{
if(!si->checkattempt(millis)) continue;
millis = si->decodeping(millis);
}
else if(!searchlan || !lanpings.checkattempt(millis, false)) continue;
else
{
si = newserver(NULL, addr.port, addr.host);
millis = lanpings.decodeping(millis);
}
int rtt = clamp(totalmillis - millis, 0, min(servpingdecay, totalmillis));
if(millis >= lastreset && rtt < servpingdecay) si->addping(rtt, millis);
si->protocol = getint(p);
si->numplayers = getint(p);
si->maxplayers = getint(p);
int numattr = getint(p);
si->attr.setsize(0);
loopj(numattr) { int attr = getint(p); if(p.overread()) break; si->attr.add(attr); }
getstring(text, p);
filtertext(si->map, text, false);
getstring(text, p);
filtertext(si->desc, text);
}
}
void sortservers()
{
servers.sort(serverinfo::compare);
}
COMMAND(sortservers, "");
VARP(autosortservers, 0, 1, 1);
VARP(autoupdateservers, 0, 1, 1);
void refreshservers()
{
static int lastrefresh = 0;
if(lastrefresh==totalmillis) return;
if(totalmillis - lastrefresh > 1000)
{
loopv(servers) servers[i]->reset();
lastreset = totalmillis;
}
lastrefresh = totalmillis;
checkresolver();
checkpings();
if(totalmillis - lastinfo >= servpingrate/(maxservpings ? max(1, (servers.length() + maxservpings - 1) / maxservpings) : 1)) pingservers();
if(autosortservers) sortservers();
}
ICOMMAND(numservers, "", (), intret(servers.length()))
#define GETSERVERINFO_(idx, si, body) \
if(servers.inrange(idx)) \
{ \
serverinfo &si = *servers[idx]; \
body; \
}
#define GETSERVERINFO(idx, si, body) GETSERVERINFO_(idx, si, if(si.valid()) { body; })
ICOMMAND(servinfovalid, "i", (int *i), GETSERVERINFO_(*i, si, intret(si.valid() ? 1 : 0)));
ICOMMAND(servinfodesc, "i", (int *i),
GETSERVERINFO_(*i, si,
{
const char *status = si.status();
result(status ? status : si.desc);
}));
ICOMMAND(servinfoname, "i", (int *i), GETSERVERINFO_(*i, si, result(si.name)));
ICOMMAND(servinfoport, "i", (int *i), GETSERVERINFO_(*i, si, intret(si.address.port)));
ICOMMAND(servinfohaspassword, "i", (int *i), GETSERVERINFO_(*i, si, intret(si.password && si.password[0] ? 1 : 0)));
ICOMMAND(servinfokeep, "i", (int *i), GETSERVERINFO_(*i, si, intret(si.keep ? 1 : 0)));
ICOMMAND(servinfomap, "i", (int *i), GETSERVERINFO(*i, si, result(si.map)));
ICOMMAND(servinfoping, "i", (int *i), GETSERVERINFO(*i, si, intret(si.ping)));
ICOMMAND(servinfonumplayers, "i", (int *i), GETSERVERINFO(*i, si, intret(si.numplayers)));
ICOMMAND(servinfomaxplayers, "i", (int *i), GETSERVERINFO(*i, si, intret(si.maxplayers)));
ICOMMAND(servinfoplayers, "i", (int *i),
GETSERVERINFO(*i, si,
{
if(si.maxplayers <= 0) intret(si.numplayers);
else result(tempformatstring(si.numplayers >= si.maxplayers ? "\f3%d/%d" : "%d/%d", si.numplayers, si.maxplayers));
}));
ICOMMAND(servinfoattr, "ii", (int *i, int *n), GETSERVERINFO(*i, si, { if(si.attr.inrange(*n)) intret(si.attr[*n]); }));
ICOMMAND(connectservinfo, "is", (int *i, char *pw), GETSERVERINFO_(*i, si, connectserv(si.name, si.address.port, pw[0] ? pw : si.password)));
servinfo *getservinfo(int i)
{
return servers.inrange(i) && servers[i]->valid() ? servers[i] : NULL;
}
void clearservers(bool full = false)
{
resolverclear();
if(full) servers.deletecontents();
else loopvrev(servers) if(!servers[i]->keep) delete servers.remove(i);
}
#define RETRIEVELIMIT 20000
void retrieveservers(vector<char> &data)
{
ENetSocket sock = connectmaster(true);
if(sock == ENET_SOCKET_NULL) return;
extern char *mastername;
defformatstring(text, "retrieving servers from %s... (esc to abort)", mastername);
renderprogress(0, text);
int starttime = SDL_GetTicks(), timeout = 0;
const char *req = "list\n";
int reqlen = strlen(req);
ENetBuffer buf;
while(reqlen > 0)
{
enet_uint32 events = ENET_SOCKET_WAIT_SEND;
if(enet_socket_wait(sock, &events, 250) >= 0 && events)
{
buf.data = (void *)req;
buf.dataLength = reqlen;
int sent = enet_socket_send(sock, NULL, &buf, 1);
if(sent < 0) break;
req += sent;
reqlen -= sent;
if(reqlen <= 0) break;
}
timeout = SDL_GetTicks() - starttime;
renderprogress(min(float(timeout)/RETRIEVELIMIT, 1.0f), text);
if(interceptkey(SDLK_ESCAPE)) timeout = RETRIEVELIMIT + 1;
if(timeout > RETRIEVELIMIT) break;
}
if(reqlen <= 0) for(;;)
{
enet_uint32 events = ENET_SOCKET_WAIT_RECEIVE;
if(enet_socket_wait(sock, &events, 250) >= 0 && events)
{
if(data.length() >= data.capacity()) data.reserve(4096);
buf.data = data.getbuf() + data.length();
buf.dataLength = data.capacity() - data.length();
int recv = enet_socket_receive(sock, NULL, &buf, 1);
if(recv <= 0) break;
data.advance(recv);
}
timeout = SDL_GetTicks() - starttime;
renderprogress(min(float(timeout)/RETRIEVELIMIT, 1.0f), text);
if(interceptkey(SDLK_ESCAPE)) timeout = RETRIEVELIMIT + 1;
if(timeout > RETRIEVELIMIT) break;
}
if(data.length()) data.add('\0');
enet_socket_destroy(sock);
}
bool updatedservers = false;
void updatefrommaster()
{
vector<char> data;
retrieveservers(data);
if(data.empty()) conoutf("master server not replying");
else
{
clearservers();
execute(data.getbuf());
}
refreshservers();
updatedservers = true;
}
void initservers()
{
if(autoupdateservers && !updatedservers) updatefrommaster();
}
ICOMMAND(addserver, "sis", (const char *name, int *port, const char *password), addserver(name, *port, password[0] ? password : NULL));
ICOMMAND(keepserver, "sis", (const char *name, int *port, const char *password), addserver(name, *port, password[0] ? password : NULL, true));
ICOMMAND(clearservers, "i", (int *full), clearservers(*full!=0));
COMMAND(updatefrommaster, "");
COMMAND(initservers, "");
COMMAND(refreshservers, "");
void writeservercfg()
{
if(!game::savedservers()) return;
stream *f = openutf8file(path(game::savedservers(), true), "w");
if(!f) return;
int kept = 0;
loopv(servers)
{
serverinfo *s = servers[i];
if(s->keep)
{
if(!kept) f->printf("// servers that should never be cleared from the server list\n\n");
if(s->password) f->printf("keepserver %s %d %s\n", escapeid(s->name), s->address.port, escapestring(s->password));
else f->printf("keepserver %s %d\n", escapeid(s->name), s->address.port);
kept++;
}
}
if(kept) f->printf("\n");
f->printf("// servers connected to are added here automatically\n\n");
loopv(servers)
{
serverinfo *s = servers[i];
if(!s->keep)
{
if(s->password) f->printf("addserver %s %d %s\n", escapeid(s->name), s->address.port, escapestring(s->password));
else f->printf("addserver %s %d\n", escapeid(s->name), s->address.port);
}
}
delete f;
}