OctaCore/config/default_map_settings.cfg
2020-04-18 04:07:53 +02:00

43 lines
1.4 KiB
INI

// Notice: This list is dynamic and will change with every release.
// Please use a dedicated map.cfg.
exec "config/default_map_models.cfg" // Default Mapmodel List
// Default Sky/Light Settings
setdefaultenv = [
skybox ""
atmo 1
sunlightpitch 50
sunlightyaw 30
sunlight 0xFFF8E0
skylight 0x7495B8
]
if $emptymap [setdefaultenv]
materialreset
loop+ i 1 4 [
texture [glass@i] "mat_glass/nieb/scratch2.png" // Glass Normals
texture [water@i] "mat_water/nieb/water.png" // Water (Unused)
texture 1 "mat_water/appleflap/water_normal.png" // Water Normals
texture 1 "mat_water/nieb/waterfall.png" // Waterfall Diffuse
texture 1 "mat_water/nieb/waterfall_normal.png" // Waterfall Normals
texture [lava@i] "mat_lava/nieb/lava.png" // Lava Diffuse
texture 1 "mat_lava/nieb/lava_normal.png" // Lava Normals
texture 1 "mat_lava/nieb/lava.png" // Lavafall Diffuse
texture 1 "mat_lava/nieb/lava_normal.png" // Lavafall Normals
]
decalreset
texturereset // Start world texture list
texsky // Dummy "sky" texture
texload "base/base1" // Default geometry texture
texload "base/base2"
texload "base/base3"
texload "base/base4"
texload "base/white"
texload "base/glow"
setshader "stdworld"