forked from OctaForge/OctaCore
127 lines
4 KiB
INI
127 lines
4 KiB
INI
////////////////////////////////////////////////
|
|
//
|
|
// movie encoding
|
|
//
|
|
////////////////////////////////////////////////
|
|
|
|
lazyshader 0 "moviergb" [
|
|
attribute vec4 vvertex;
|
|
@(screentexcoord 0)
|
|
varying vec2 texcoord0;
|
|
void main(void)
|
|
{
|
|
gl_Position = vvertex;
|
|
texcoord0 = vtexcoord0;
|
|
}
|
|
] [
|
|
uniform sampler2DRect tex0;
|
|
varying vec2 texcoord0;
|
|
fragdata(0) vec4 fragcolor;
|
|
void main(void)
|
|
{
|
|
fragcolor = texture2DRect(tex0, texcoord0);
|
|
}
|
|
]
|
|
|
|
lazyshader 0 "movieyuv" [
|
|
attribute vec4 vvertex;
|
|
@(screentexcoord 0)
|
|
varying vec2 texcoord0;
|
|
void main(void)
|
|
{
|
|
gl_Position = vvertex;
|
|
texcoord0 = vtexcoord0;
|
|
}
|
|
] [
|
|
uniform sampler2DRect tex0;
|
|
varying vec2 texcoord0;
|
|
fragdata(0) vec4 fragcolor;
|
|
void main(void)
|
|
{
|
|
vec3 color = texture2DRect(tex0, texcoord0).rgb;
|
|
fragcolor = vec4(dot(color, vec3(0.439216, -0.367788, -0.071427)) + 0.501961,
|
|
dot(color, vec3(-0.148224, -0.290992, 0.439216)) + 0.501961,
|
|
dot(color, vec3(0.256788, 0.504125, 0.097905)) + 0.062745,
|
|
0.0);
|
|
}
|
|
]
|
|
|
|
lazyshader 0 "moviey" [
|
|
attribute vec4 vvertex;
|
|
@(screentexcoord 0)
|
|
varying vec2 texcoord0;
|
|
void main(void)
|
|
{
|
|
gl_Position = vvertex;
|
|
texcoord0 = vtexcoord0 + vec2(0.5, 0.0);
|
|
}
|
|
] [
|
|
uniform sampler2DRect tex0;
|
|
varying vec2 texcoord0;
|
|
fragdata(0) vec4 fragcolor;
|
|
void main(void)
|
|
{
|
|
vec3 color1 = texture2DRectOffset(tex0, texcoord0, ivec2( -2, 0)).rgb;
|
|
vec3 color2 = texture2DRectOffset(tex0, texcoord0, ivec2( -1, 0)).rgb;
|
|
vec3 color3 = texture2DRect(tex0, texcoord0).rgb;
|
|
vec3 color4 = texture2DRectOffset(tex0, texcoord0, ivec2( 1, 0)).rgb;
|
|
fragcolor = vec4(dot(color3, vec3(0.256788, 0.504125, 0.097905)) + 0.062745,
|
|
dot(color2, vec3(0.256788, 0.504125, 0.097905)) + 0.062745,
|
|
dot(color1, vec3(0.256788, 0.504125, 0.097905)) + 0.062745,
|
|
dot(color4, vec3(0.256788, 0.504125, 0.097905)) + 0.062745);
|
|
}
|
|
]
|
|
|
|
lazyshader 0 "movieu" [
|
|
attribute vec4 vvertex;
|
|
@(screentexcoord 0)
|
|
varying vec2 texcoord0;
|
|
void main(void)
|
|
{
|
|
gl_Position = vvertex;
|
|
texcoord0 = vtexcoord0;
|
|
}
|
|
] [
|
|
uniform sampler2DRect tex0;
|
|
varying vec2 texcoord0;
|
|
fragdata(0) vec4 fragcolor;
|
|
void main(void)
|
|
{
|
|
vec3 color1 = texture2DRectOffset(tex0, texcoord0, ivec2(-3, 0)).rgb;
|
|
vec3 color2 = texture2DRectOffset(tex0, texcoord0, ivec2(-1, 0)).rgb;
|
|
vec3 color3 = texture2DRectOffset(tex0, texcoord0, ivec2( 1, 0)).rgb;
|
|
vec3 color4 = texture2DRectOffset(tex0, texcoord0, ivec2( 3, 0)).rgb;
|
|
fragcolor = vec4(dot(color3, vec3(-0.148224, -0.290992, 0.43921)) + 0.501961,
|
|
dot(color2, vec3(-0.148224, -0.290992, 0.43921)) + 0.501961,
|
|
dot(color1, vec3(-0.148224, -0.290992, 0.43921)) + 0.501961,
|
|
dot(color4, vec3(-0.148224, -0.290992, 0.43921)) + 0.501961);
|
|
}
|
|
]
|
|
|
|
lazyshader 0 "moviev" [
|
|
attribute vec4 vvertex;
|
|
@(screentexcoord 0)
|
|
varying vec2 texcoord0;
|
|
void main(void)
|
|
{
|
|
gl_Position = vvertex;
|
|
texcoord0 = vtexcoord0;
|
|
}
|
|
] [
|
|
uniform sampler2DRect tex0;
|
|
varying vec2 texcoord0;
|
|
fragdata(0) vec4 fragcolor;
|
|
void main(void)
|
|
{
|
|
vec3 color1 = texture2DRectOffset(tex0, texcoord0, ivec2(-3, 0)).rgb;
|
|
vec3 color2 = texture2DRectOffset(tex0, texcoord0, ivec2(-1, 0)).rgb;
|
|
vec3 color3 = texture2DRectOffset(tex0, texcoord0, ivec2( 1, 0)).rgb;
|
|
vec3 color4 = texture2DRectOffset(tex0, texcoord0, ivec2( 3, 0)).rgb;
|
|
fragcolor = vec4(dot(color3, vec3(0.439216, -0.367788, -0.071427)) + 0.501961,
|
|
dot(color2, vec3(0.439216, -0.367788, -0.071427)) + 0.501961,
|
|
dot(color1, vec3(0.439216, -0.367788, -0.071427)) + 0.501961,
|
|
dot(color4, vec3(0.439216, -0.367788, -0.071427)) + 0.501961);
|
|
}
|
|
]
|
|
|