libcubescript/include/cubescript/cubescript_conf.hh

51 lines
1.9 KiB
C++

#ifndef LIBCUBESCRIPT_CUBESCRIPT_CONF_HH
#define LIBCUBESCRIPT_CUBESCRIPT_CONF_HH
#include <limits.h>
#include <functional>
#include <ostd/range.hh>
/* do not modify */
namespace cscript {
struct CsState;
struct CsIdent;
struct CsValue;
using CsValueRange = ostd::PointerRange<CsValue>;
using CsIdentRange = ostd::PointerRange<CsIdent *>;
using CsConstIdentRange = ostd::PointerRange<CsIdent const *>;
}
/* configurable section */
namespace cscript {
using CsInt = int;
using CsFloat = float;
/* probably don't want to change these, but if you use a custom allocation
* function for your state, keep in mind potential heap allocations in
* these are not handled by it (as std::function has no allocator support)
*
* normally std::function is optimized not to do allocations for small
* objects, so as long as you don't pass a lambda that captures by copy
* or move or something similar, you should be fine - but if you really
* need to make sure, override this with your own type
*/
using CsVarCb = std::function<void(CsState &, CsIdent &)>;
using CsCommandCb = std::function<void(CsState &, CsValueRange, CsValue &)>;
using CsHookCb = std::function<void(CsState &)>;
using CsAllocCb = void *(*)(void *, void *, size_t, size_t);
constexpr auto const IntFormat = "%d";
constexpr auto const FloatFormat = "%.7g";
constexpr auto const RoundFloatFormat = "%.1f";
constexpr auto const IvarFormat = "%s = %d";
constexpr auto const IvarHexFormat = "%s = 0x%X";
constexpr auto const IvarHexColorFormat = "%s = 0x%.6X (%d, %d, %d)";
constexpr auto const FvarFormat = "%s = %.7g";
constexpr auto const FvarRoundFormat = "%s = %.1f";
constexpr auto const SvarFormat = "%s = \"%s\"";
constexpr auto const SvarQuotedFormat = "%s = [%s]";
} /* namespace cscript */
#endif /* LIBCUBESCRIPT_CUBESCRIPT_CONF_HH */