forked from OctaForge/libostd
59 lines
1.0 KiB
C++
59 lines
1.0 KiB
C++
/* Vector math for OctaSTD.
|
|
*
|
|
* This file is part of OctaSTD. See COPYING.md for futher information.
|
|
*/
|
|
|
|
#ifndef OSTD_VECMATH_HH
|
|
#define OSTD_VECMATH_HH
|
|
|
|
#include "ostd/types.hh"
|
|
|
|
namespace ostd {
|
|
|
|
template<typename T>
|
|
struct Vec2 {
|
|
union {
|
|
struct { T x, y; };
|
|
T value[2];
|
|
};
|
|
};
|
|
|
|
using Vec2f = Vec2<float>;
|
|
using Vec2d = Vec2<double>;
|
|
using Vec2b = Vec2<byte>;
|
|
using Vec2s = Vec2<short>;
|
|
using Vec2i = Vec2<int>;
|
|
|
|
template<typename T>
|
|
struct Vec3 {
|
|
union {
|
|
struct { T x, y, z; };
|
|
struct { T r, g, b; };
|
|
T value[3];
|
|
};
|
|
};
|
|
|
|
using Vec3f = Vec3<float>;
|
|
using Vec3d = Vec3<double>;
|
|
using Vec3b = Vec3<byte>;
|
|
using Vec3s = Vec3<short>;
|
|
using Vec3i = Vec3<int>;
|
|
|
|
template<typename T>
|
|
struct Vec4 {
|
|
union {
|
|
struct { T x, y, z, w; };
|
|
struct { T r, g, b, a; };
|
|
T value[4];
|
|
};
|
|
};
|
|
|
|
using Vec4f = Vec4<float>;
|
|
using Vec4d = Vec4<double>;
|
|
using Vec4b = Vec4<byte>;
|
|
using Vec4s = Vec4<short>;
|
|
using Vec4i = Vec4<int>;
|
|
|
|
} /* namespace ostd */
|
|
|
|
#endif |