#include "game.hh"

namespace game
{
    void saveragdoll(gameent *d)
    {
    }

    void clearragdolls()
    {
    }

    void moveragdolls()
    {
    }

    void changedplayermodel()
    {
    }

    void syncplayer()
    {
    }

    void preloadplayermodel()
    {
    }

    void renderplayer(gameent *d, const playermodelinfo &mdl, int color, float fade, int flags = 0, bool mainpass = true)
    {
    }

    static inline void renderplayer(gameent *d, float fade = 1, int flags = 0)
    {
    }

    void rendergame()
    {
    }

    void renderavatar()
    {
    }

    void renderplayerpreview(int model, int color, int weap)
    {
    }

    void preloadweapons()
    {
    }

    void preloadsounds()
    {
    }

    void preload()
    {
        entities::preloadentities();
    }

}

