OctaCore/src/engine/client.cc

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// client.cpp, mostly network related client game code
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#include "engine.hh"
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bool multiplayer(bool msg)
{
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return false;
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}
bool isconnected(bool attempt, bool local)
{
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return haslocalclients();
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}
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void trydisconnect()
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{
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if(haslocalclients()) localdisconnect();
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else conoutf("not connected");
}
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ICOMMAND(disconnect, "", (), trydisconnect());
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ICOMMAND(localconnect, "", (), { if(!isconnected()) localconnect(); });
ICOMMAND(localdisconnect, "", (), { if(haslocalclients()) localdisconnect(); });
void localservertoclient(int chan, ENetPacket *packet) // processes any updates from the server
{
packetbuf p(packet);
game::parsepacketclient(chan, p);
}
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void sendclientpacket(ENetPacket *packet, int chan)
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{
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localclienttoserver(chan, packet);
}
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void clientkeepalive() {}
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void gets2c() {}
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void neterr(const char *s, bool disc)
{
conoutf(CON_ERROR, "\f3illegal network message (%s)", s);
if(disc) localdisconnect();
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}