538 lines
23 KiB
C
538 lines
23 KiB
C
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// the interface the game uses to access the engine
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extern int curtime; // current frame time
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extern int lastmillis; // last time
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extern int elapsedtime; // elapsed frame time
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extern int totalmillis; // total elapsed time
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extern uint totalsecs;
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extern int gamespeed, paused;
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enum
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{
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MATF_INDEX_SHIFT = 0,
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MATF_VOLUME_SHIFT = 2,
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MATF_CLIP_SHIFT = 5,
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MATF_FLAG_SHIFT = 8,
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MATF_INDEX = 3 << MATF_INDEX_SHIFT,
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MATF_VOLUME = 7 << MATF_VOLUME_SHIFT,
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MATF_CLIP = 7 << MATF_CLIP_SHIFT,
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MATF_FLAGS = 0xFF << MATF_FLAG_SHIFT
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};
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enum // cube empty-space materials
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{
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MAT_AIR = 0, // the default, fill the empty space with air
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MAT_WATER = 1 << MATF_VOLUME_SHIFT, // fill with water, showing waves at the surface
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MAT_LAVA = 2 << MATF_VOLUME_SHIFT, // fill with lava
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MAT_GLASS = 3 << MATF_VOLUME_SHIFT, // behaves like clip but is blended blueish
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MAT_NOCLIP = 1 << MATF_CLIP_SHIFT, // collisions always treat cube as empty
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MAT_CLIP = 2 << MATF_CLIP_SHIFT, // collisions always treat cube as solid
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MAT_GAMECLIP = 3 << MATF_CLIP_SHIFT, // game specific clip material
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MAT_DEATH = 1 << MATF_FLAG_SHIFT, // force player suicide
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MAT_NOGI = 2 << MATF_FLAG_SHIFT, // disable global illumination
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MAT_ALPHA = 4 << MATF_FLAG_SHIFT // alpha blended
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};
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#define isliquid(mat) ((mat)==MAT_WATER || (mat)==MAT_LAVA)
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#define isclipped(mat) ((mat)==MAT_GLASS)
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#define isdeadly(mat) ((mat)==MAT_LAVA)
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extern void lightent(extentity &e, float height = 8.0f);
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extern void lightreaching(const vec &target, vec &color, vec &dir, bool fast = false, extentity *e = 0, float minambient = 0.4f);
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enum { RAY_BB = 1, RAY_POLY = 3, RAY_ALPHAPOLY = 7, RAY_ENTS = 9, RAY_CLIPMAT = 16, RAY_SKIPFIRST = 32, RAY_EDITMAT = 64, RAY_SHADOW = 128, RAY_PASS = 256, RAY_SKIPSKY = 512 };
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extern float raycube (const vec &o, const vec &ray, float radius = 0, int mode = RAY_CLIPMAT, int size = 0, extentity *t = 0);
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extern float raycubepos(const vec &o, const vec &ray, vec &hit, float radius = 0, int mode = RAY_CLIPMAT, int size = 0);
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extern float rayfloor (const vec &o, vec &floor, int mode = 0, float radius = 0);
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extern bool raycubelos(const vec &o, const vec &dest, vec &hitpos);
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extern int thirdperson;
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extern bool isthirdperson();
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extern bool settexture(const char *name, int clamp = 0);
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// octaedit
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enum { EDIT_FACE = 0, EDIT_TEX, EDIT_MAT, EDIT_FLIP, EDIT_COPY, EDIT_PASTE, EDIT_ROTATE, EDIT_REPLACE, EDIT_DELCUBE, EDIT_CALCLIGHT, EDIT_REMIP, EDIT_VSLOT, EDIT_UNDO, EDIT_REDO };
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struct selinfo
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{
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int corner;
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int cx, cxs, cy, cys;
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ivec o, s;
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int grid, orient;
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selinfo() : corner(0), cx(0), cxs(0), cy(0), cys(0), o(0, 0, 0), s(0, 0, 0), grid(8), orient(0) {}
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int size() const { return s.x*s.y*s.z; }
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int us(int d) const { return s[d]*grid; }
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bool operator==(const selinfo &sel) const { return o==sel.o && s==sel.s && grid==sel.grid && orient==sel.orient; }
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bool validate()
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{
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extern int worldsize;
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if(grid <= 0 || grid >= worldsize) return false;
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if(o.x >= worldsize || o.y >= worldsize || o.z >= worldsize) return false;
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if(o.x < 0) { s.x -= (grid - 1 - o.x)/grid; o.x = 0; }
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if(o.y < 0) { s.y -= (grid - 1 - o.y)/grid; o.y = 0; }
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if(o.z < 0) { s.z -= (grid - 1 - o.z)/grid; o.z = 0; }
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s.x = clamp(s.x, 0, (worldsize - o.x)/grid);
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s.y = clamp(s.y, 0, (worldsize - o.y)/grid);
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s.z = clamp(s.z, 0, (worldsize - o.z)/grid);
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return s.x > 0 && s.y > 0 && s.z > 0;
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}
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};
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struct editinfo;
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extern editinfo *localedit;
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extern bool editmode;
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extern int shouldpacktex(int index);
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extern bool packeditinfo(editinfo *e, int &inlen, uchar *&outbuf, int &outlen);
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extern bool unpackeditinfo(editinfo *&e, const uchar *inbuf, int inlen, int outlen);
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extern void freeeditinfo(editinfo *&e);
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extern void pruneundos(int maxremain = 0);
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extern bool packundo(int op, int &inlen, uchar *&outbuf, int &outlen);
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extern bool unpackundo(const uchar *inbuf, int inlen, int outlen);
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extern bool noedit(bool view = false, bool msg = true);
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extern void toggleedit(bool force = true);
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extern void mpeditface(int dir, int mode, selinfo &sel, bool local);
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extern void mpedittex(int tex, int allfaces, selinfo &sel, bool local);
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extern bool mpedittex(int tex, int allfaces, selinfo &sel, ucharbuf &buf);
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extern void mpeditmat(int matid, int filter, selinfo &sel, bool local);
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extern void mpflip(selinfo &sel, bool local);
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extern void mpcopy(editinfo *&e, selinfo &sel, bool local);
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extern void mppaste(editinfo *&e, selinfo &sel, bool local);
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extern void mprotate(int cw, selinfo &sel, bool local);
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extern void mpreplacetex(int oldtex, int newtex, bool insel, selinfo &sel, bool local);
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extern bool mpreplacetex(int oldtex, int newtex, bool insel, selinfo &sel, ucharbuf &buf);
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extern void mpdelcube(selinfo &sel, bool local);
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extern void mpremip(bool local);
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extern bool mpeditvslot(int delta, int allfaces, selinfo &sel, ucharbuf &buf);
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extern void mpcalclight(bool local);
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// command
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extern int variable(const char *name, int min, int cur, int max, int *storage, identfun fun, int flags);
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extern float fvariable(const char *name, float min, float cur, float max, float *storage, identfun fun, int flags);
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extern char *svariable(const char *name, const char *cur, char **storage, identfun fun, int flags);
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extern void setvar(const char *name, int i, bool dofunc = true, bool doclamp = true);
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extern void setfvar(const char *name, float f, bool dofunc = true, bool doclamp = true);
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extern void setsvar(const char *name, const char *str, bool dofunc = true);
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extern void setvarchecked(ident *id, int val);
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extern void setfvarchecked(ident *id, float val);
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extern void setsvarchecked(ident *id, const char *val);
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extern void touchvar(const char *name);
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extern int getvar(const char *name);
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extern int getvarmin(const char *name);
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extern int getvarmax(const char *name);
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extern bool identexists(const char *name);
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extern ident *getident(const char *name);
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extern ident *newident(const char *name, int flags = 0);
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extern ident *readident(const char *name);
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extern ident *writeident(const char *name, int flags = 0);
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extern bool addcommand(const char *name, identfun fun, const char *narg, int type = ID_COMMAND);
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extern uint *compilecode(const char *p);
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extern void keepcode(uint *p);
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extern void freecode(uint *p);
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extern void executeret(const uint *code, tagval &result = *commandret);
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extern void executeret(const char *p, tagval &result = *commandret);
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extern void executeret(ident *id, tagval *args, int numargs, bool lookup = false, tagval &result = *commandret);
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extern char *executestr(const uint *code);
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extern char *executestr(const char *p);
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extern char *executestr(ident *id, tagval *args, int numargs, bool lookup = false);
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extern char *execidentstr(const char *name, bool lookup = false);
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extern int execute(const uint *code);
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extern int execute(const char *p);
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extern int execute(ident *id, tagval *args, int numargs, bool lookup = false);
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extern int execident(const char *name, int noid = 0, bool lookup = false);
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extern float executefloat(const uint *code);
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extern float executefloat(const char *p);
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extern float executefloat(ident *id, tagval *args, int numargs, bool lookup = false);
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extern float execidentfloat(const char *name, float noid = 0, bool lookup = false);
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extern bool executebool(const uint *code);
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extern bool executebool(const char *p);
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extern bool executebool(ident *id, tagval *args, int numargs, bool lookup = false);
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extern bool execidentbool(const char *name, bool noid = false, bool lookup = false);
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extern bool execfile(const char *cfgfile, bool msg = true);
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extern void alias(const char *name, const char *action);
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extern void alias(const char *name, tagval &v);
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extern const char *getalias(const char *name);
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extern const char *escapestring(const char *s);
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extern const char *escapeid(const char *s);
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static inline const char *escapeid(ident &id) { return escapeid(id.name); }
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extern bool validateblock(const char *s);
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extern void explodelist(const char *s, vector<char *> &elems, int limit = -1);
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extern char *indexlist(const char *s, int pos);
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extern int listlen(const char *s);
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extern void printvar(ident *id);
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extern void printvar(ident *id, int i);
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extern void printfvar(ident *id, float f);
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extern void printsvar(ident *id, const char *s);
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extern int clampvar(ident *id, int i, int minval, int maxval);
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extern float clampfvar(ident *id, float f, float minval, float maxval);
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extern void loopiter(ident *id, identstack &stack, const tagval &v);
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extern void loopend(ident *id, identstack &stack);
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#define loopstart(id, stack) if((id)->type != ID_ALIAS) return; identstack stack;
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static inline void loopiter(ident *id, identstack &stack, int i) { tagval v; v.setint(i); loopiter(id, stack, v); }
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static inline void loopiter(ident *id, identstack &stack, float f) { tagval v; v.setfloat(f); loopiter(id, stack, v); }
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static inline void loopiter(ident *id, identstack &stack, const char *s) { tagval v; v.setstr(newstring(s)); loopiter(id, stack, v); }
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// console
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enum
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{
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CON_INFO = 1<<0,
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CON_WARN = 1<<1,
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CON_ERROR = 1<<2,
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CON_DEBUG = 1<<3,
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CON_INIT = 1<<4,
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CON_ECHO = 1<<5
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};
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extern void conoutf(const char *s, ...) PRINTFARGS(1, 2);
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extern void conoutf(int type, const char *s, ...) PRINTFARGS(2, 3);
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extern void conoutfv(int type, const char *fmt, va_list args);
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extern FILE *getlogfile();
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extern void setlogfile(const char *fname);
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extern void closelogfile();
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extern void logoutfv(const char *fmt, va_list args);
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extern void logoutf(const char *fmt, ...) PRINTFARGS(1, 2);
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// octa
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extern int lookupmaterial(const vec &o);
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static inline bool insideworld(const vec &o)
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{
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extern int worldsize;
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return o.x>=0 && o.x<worldsize && o.y>=0 && o.y<worldsize && o.z>=0 && o.z<worldsize;
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}
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static inline bool insideworld(const ivec &o)
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{
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extern int worldsize;
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return uint(o.x)<uint(worldsize) && uint(o.y)<uint(worldsize) && uint(o.z)<uint(worldsize);
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}
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// world
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extern bool emptymap(int factor, bool force, const char *mname = "", bool usecfg = true);
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extern bool enlargemap(bool force);
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extern int findentity(int type, int index = 0, int attr1 = -1, int attr2 = -1);
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extern void findents(int low, int high, bool notspawned, const vec &pos, const vec &radius, vector<int> &found);
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extern void mpeditent(int i, const vec &o, int type, int attr1, int attr2, int attr3, int attr4, int attr5, bool local);
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extern vec getselpos();
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extern int getworldsize();
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extern int getmapversion();
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extern void renderentcone(const extentity &e, const vec &dir, float radius, float angle);
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extern void renderentarrow(const extentity &e, const vec &dir, float radius);
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extern void renderentattachment(const extentity &e);
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extern void renderentsphere(const extentity &e, float radius);
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extern void renderentring(const extentity &e, float radius, int axis = 0);
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// main
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extern void fatal(const char *s, ...) PRINTFARGS(1, 2);
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// rendertext
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extern bool setfont(const char *name);
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extern void pushfont();
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extern bool popfont();
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extern void gettextres(int &w, int &h);
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extern void draw_text(const char *str, float left, float top, int r = 255, int g = 255, int b = 255, int a = 255, int cursor = -1, int maxwidth = -1);
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extern void draw_textf(const char *fstr, float left, float top, ...) PRINTFARGS(1, 4);
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extern float text_widthf(const char *str);
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extern void text_boundsf(const char *str, float &width, float &height, int maxwidth = -1);
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extern int text_visible(const char *str, float hitx, float hity, int maxwidth);
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extern void text_posf(const char *str, int cursor, float &cx, float &cy, int maxwidth);
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static inline int text_width(const char *str)
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{
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return int(ceil(text_widthf(str)));
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}
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static inline void text_bounds(const char *str, int &width, int &height, int maxwidth = -1)
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{
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float widthf, heightf;
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text_boundsf(str, widthf, heightf, maxwidth);
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width = int(ceil(widthf));
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height = int(ceil(heightf));
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}
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static inline void text_pos(const char *str, int cursor, int &cx, int &cy, int maxwidth)
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{
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float cxf, cyf;
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text_posf(str, cursor, cxf, cyf, maxwidth);
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cx = int(cxf);
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cy = int(cyf);
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}
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// texture
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struct VSlot;
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extern void packvslot(vector<uchar> &buf, int index);
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extern void packvslot(vector<uchar> &buf, const VSlot *vs);
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// renderlights
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enum { L_NOSHADOW = 1<<0, L_NODYNSHADOW = 1<<1, L_VOLUMETRIC = 1<<2, L_NOSPEC = 1<<3 };
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// dynlight
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enum
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{
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DL_SHRINK = 1<<8,
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DL_EXPAND = 1<<9,
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DL_FLASH = 1<<10
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};
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extern void adddynlight(const vec &o, float radius, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &initcolor = vec(0, 0, 0), physent *owner = NULL, const vec &dir = vec(0, 0, 0), int spot = 0);
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extern void dynlightreaching(const vec &target, vec &color, vec &dir, bool hud = false);
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extern void removetrackeddynlights(physent *owner = NULL);
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// rendergl
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extern physent *camera1;
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extern vec worldpos, camdir, camright, camup;
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extern float curfov, fovy, aspect;
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extern void disablezoom();
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extern vec calcavatarpos(const vec &pos, float dist);
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extern vec calcmodelpreviewpos(const vec &radius, float &yaw);
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extern void damageblend(int n);
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extern void damagecompass(int n, const vec &loc);
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extern vec minimapcenter, minimapradius, minimapscale;
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extern void bindminimap();
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extern matrix4 hudmatrix;
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extern void resethudmatrix();
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extern void pushhudmatrix();
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extern void flushhudmatrix(bool flushparams = true);
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extern void pophudmatrix(bool flush = true, bool flushparams = true);
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extern void pushhudscale(float sx, float sy = 0);
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extern void pushhudtranslate(float tx, float ty, float sx = 0, float sy = 0);
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extern void resethudshader();
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// renderparticles
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enum
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{
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PART_BLOOD = 0,
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PART_WATER,
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PART_SMOKE,
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PART_STEAM,
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PART_FLAME,
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PART_STREAK,
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PART_RAIL_TRAIL, PART_PULSE_SIDE, PART_PULSE_FRONT,
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PART_LIGHTNING,
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PART_EXPLOSION, PART_PULSE_BURST,
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PART_SPARK, PART_EDIT,
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PART_SNOW,
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PART_RAIL_MUZZLE_FLASH, PART_PULSE_MUZZLE_FLASH,
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PART_HUD_ICON,
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PART_HUD_ICON_GREY,
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PART_TEXT,
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PART_METER, PART_METER_VS,
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PART_LENS_FLARE
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};
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extern bool canaddparticles();
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extern void regular_particle_splash(int type, int num, int fade, const vec &p, int color = 0xFFFFFF, float size = 1.0f, int radius = 150, int gravity = 2, int delay = 0);
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extern void regular_particle_flame(int type, const vec &p, float radius, float height, int color, int density = 3, float scale = 2.0f, float speed = 200.0f, float fade = 600.0f, int gravity = -15);
|
||
|
extern void particle_splash(int type, int num, int fade, const vec &p, int color = 0xFFFFFF, float size = 1.0f, int radius = 150, int gravity = 2);
|
||
|
extern void particle_trail(int type, int fade, const vec &from, const vec &to, int color = 0xFFFFFF, float size = 1.0f, int gravity = 20);
|
||
|
extern void particle_text(const vec &s, const char *t, int type, int fade = 2000, int color = 0xFFFFFF, float size = 2.0f, int gravity = 0);
|
||
|
extern void particle_textcopy(const vec &s, const char *t, int type, int fade = 2000, int color = 0xFFFFFF, float size = 2.0f, int gravity = 0);
|
||
|
extern void particle_icon(const vec &s, int ix, int iy, int type, int fade = 2000, int color = 0xFFFFFF, float size = 2.0f, int gravity = 0);
|
||
|
extern void particle_meter(const vec &s, float val, int type, int fade = 1, int color = 0xFFFFFF, int color2 = 0xFFFFF, float size = 2.0f);
|
||
|
extern void particle_flare(const vec &p, const vec &dest, int fade, int type, int color = 0xFFFFFF, float size = 0.28f, physent *owner = NULL);
|
||
|
extern void particle_fireball(const vec &dest, float max, int type, int fade = -1, int color = 0xFFFFFF, float size = 4.0f);
|
||
|
extern void removetrackedparticles(physent *owner = NULL);
|
||
|
|
||
|
// stain
|
||
|
enum
|
||
|
{
|
||
|
STAIN_BLOOD = 0,
|
||
|
STAIN_PULSE_SCORCH,
|
||
|
STAIN_RAIL_HOLE,
|
||
|
STAIN_PULSE_GLOW,
|
||
|
STAIN_RAIL_GLOW
|
||
|
};
|
||
|
|
||
|
extern void addstain(int type, const vec ¢er, const vec &surface, float radius, const bvec &color = bvec(0xFF, 0xFF, 0xFF), int info = 0);
|
||
|
|
||
|
static inline void addstain(int type, const vec ¢er, const vec &surface, float radius, int color, int info = 0)
|
||
|
{
|
||
|
addstain(type, center, surface, radius, bvec::hexcolor(color), info);
|
||
|
}
|
||
|
|
||
|
// worldio
|
||
|
extern bool load_world(const char *mname, const char *cname = NULL);
|
||
|
extern bool save_world(const char *mname, bool nolms = false);
|
||
|
extern void fixmapname(char *name);
|
||
|
extern uint getmapcrc();
|
||
|
extern void clearmapcrc();
|
||
|
extern bool loadents(const char *fname, vector<entity> &ents, uint *crc = NULL);
|
||
|
|
||
|
// physics
|
||
|
extern vec collidewall;
|
||
|
extern int collideinside;
|
||
|
extern physent *collideplayer;
|
||
|
|
||
|
extern void moveplayer(physent *pl, int moveres, bool local);
|
||
|
extern bool moveplayer(physent *pl, int moveres, bool local, int curtime);
|
||
|
extern void crouchplayer(physent *pl, int moveres, bool local);
|
||
|
extern bool collide(physent *d, const vec &dir = vec(0, 0, 0), float cutoff = 0.0f, bool playercol = true, bool insideplayercol = false);
|
||
|
extern bool bounce(physent *d, float secs, float elasticity, float waterfric, float grav);
|
||
|
extern bool bounce(physent *d, float elasticity, float waterfric, float grav);
|
||
|
extern void avoidcollision(physent *d, const vec &dir, physent *obstacle, float space);
|
||
|
extern bool overlapsdynent(const vec &o, float radius);
|
||
|
extern bool movecamera(physent *pl, const vec &dir, float dist, float stepdist);
|
||
|
extern void physicsframe();
|
||
|
extern void dropenttofloor(entity *e);
|
||
|
extern bool droptofloor(vec &o, float radius, float height);
|
||
|
|
||
|
extern void vecfromyawpitch(float yaw, float pitch, int move, int strafe, vec &m);
|
||
|
extern void vectoyawpitch(const vec &v, float &yaw, float &pitch);
|
||
|
extern void updatephysstate(physent *d);
|
||
|
extern void cleardynentcache();
|
||
|
extern void updatedynentcache(physent *d);
|
||
|
extern bool entinmap(dynent *d, bool avoidplayers = false);
|
||
|
extern void findplayerspawn(dynent *d, int forceent = -1, int tag = 0);
|
||
|
|
||
|
// sound
|
||
|
enum
|
||
|
{
|
||
|
SND_MAP = 1<<0
|
||
|
};
|
||
|
|
||
|
extern int playsound(int n, const vec *loc = NULL, extentity *ent = NULL, int flags = 0, int loops = 0, int fade = 0, int chanid = -1, int radius = 0, int expire = -1);
|
||
|
extern int playsoundname(const char *s, const vec *loc = NULL, int vol = 0, int flags = 0, int loops = 0, int fade = 0, int chanid = -1, int radius = 0, int expire = -1);
|
||
|
extern void preloadsound(int n);
|
||
|
extern void preloadmapsound(int n);
|
||
|
extern bool stopsound(int n, int chanid, int fade = 0);
|
||
|
extern void stopsounds();
|
||
|
extern void initsound();
|
||
|
|
||
|
// rendermodel
|
||
|
enum { MDL_CULL_VFC = 1<<0, MDL_CULL_DIST = 1<<1, MDL_CULL_OCCLUDED = 1<<2, MDL_CULL_QUERY = 1<<3, MDL_FULLBRIGHT = 1<<4, MDL_NORENDER = 1<<5, MDL_MAPMODEL = 1<<6, MDL_NOBATCH = 1<<7, MDL_ONLYSHADOW = 1<<8, MDL_NOSHADOW = 1<<9, MDL_FORCESHADOW = 1<<10, MDL_FORCETRANSPARENT = 1<<11 };
|
||
|
|
||
|
struct model;
|
||
|
struct modelattach
|
||
|
{
|
||
|
const char *tag, *name;
|
||
|
int anim, basetime;
|
||
|
vec *pos;
|
||
|
model *m;
|
||
|
|
||
|
modelattach() : tag(NULL), name(NULL), anim(-1), basetime(0), pos(NULL), m(NULL) {}
|
||
|
modelattach(const char *tag, const char *name, int anim = -1, int basetime = 0) : tag(tag), name(name), anim(anim), basetime(basetime), pos(NULL), m(NULL) {}
|
||
|
modelattach(const char *tag, vec *pos) : tag(tag), name(NULL), anim(-1), basetime(0), pos(pos), m(NULL) {}
|
||
|
};
|
||
|
|
||
|
extern void rendermodel(const char *mdl, int anim, const vec &o, float yaw = 0, float pitch = 0, float roll = 0, int cull = MDL_CULL_VFC | MDL_CULL_DIST | MDL_CULL_OCCLUDED, dynent *d = NULL, modelattach *a = NULL, int basetime = 0, int basetime2 = 0, float size = 1, const vec4 &color = vec4(1, 1, 1, 1));
|
||
|
extern int intersectmodel(const char *mdl, int anim, const vec &pos, float yaw, float pitch, float roll, const vec &o, const vec &ray, float &dist, int mode = 0, dynent *d = NULL, modelattach *a = NULL, int basetime = 0, int basetime2 = 0, float size = 1);
|
||
|
extern void abovemodel(vec &o, const char *mdl);
|
||
|
extern void renderclient(dynent *d, const char *mdlname, modelattach *attachments, int hold, int attack, int attackdelay, int lastaction, int lastpain, float scale = 1, bool ragdoll = false, float trans = 1);
|
||
|
extern void interpolateorientation(dynent *d, float &interpyaw, float &interppitch);
|
||
|
extern void setbbfrommodel(dynent *d, const char *mdl);
|
||
|
extern const char *mapmodelname(int i);
|
||
|
extern model *loadmodel(const char *name, int i = -1, bool msg = false);
|
||
|
extern void preloadmodel(const char *name);
|
||
|
extern void flushpreloadedmodels(bool msg = true);
|
||
|
extern bool matchanim(const char *name, const char *pattern);
|
||
|
|
||
|
// UI
|
||
|
|
||
|
namespace UI
|
||
|
{
|
||
|
bool showui(const char *name);
|
||
|
bool hideui(const char *name);
|
||
|
bool toggleui(const char *name);
|
||
|
void holdui(const char *name, bool on);
|
||
|
bool uivisible(const char *name);
|
||
|
}
|
||
|
|
||
|
// ragdoll
|
||
|
|
||
|
extern void moveragdoll(dynent *d);
|
||
|
extern void cleanragdoll(dynent *d);
|
||
|
|
||
|
// server
|
||
|
#define MAXCLIENTS 128 // DO NOT set this any higher
|
||
|
#define MAXTRANS 5000 // max amount of data to swallow in 1 go
|
||
|
|
||
|
extern int maxclients;
|
||
|
|
||
|
enum { DISC_NONE = 0, DISC_EOP, DISC_LOCAL, DISC_KICK, DISC_MSGERR, DISC_IPBAN, DISC_PRIVATE, DISC_MAXCLIENTS, DISC_TIMEOUT, DISC_OVERFLOW, DISC_PASSWORD, DISC_NUM };
|
||
|
|
||
|
extern void *getclientinfo(int i);
|
||
|
extern ENetPeer *getclientpeer(int i);
|
||
|
extern ENetPacket *sendf(int cn, int chan, const char *format, ...);
|
||
|
extern ENetPacket *sendfile(int cn, int chan, stream *file, const char *format = "", ...);
|
||
|
extern void sendpacket(int cn, int chan, ENetPacket *packet, int exclude = -1);
|
||
|
extern void flushserver(bool force);
|
||
|
extern int getservermtu();
|
||
|
extern int getnumclients();
|
||
|
extern uint getclientip(int n);
|
||
|
extern void localconnect();
|
||
|
extern const char *disconnectreason(int reason);
|
||
|
extern void disconnect_client(int n, int reason);
|
||
|
extern void kicknonlocalclients(int reason = DISC_NONE);
|
||
|
extern bool hasnonlocalclients();
|
||
|
extern bool haslocalclients();
|
||
|
extern void sendserverinforeply(ucharbuf &p);
|
||
|
extern bool requestmaster(const char *req);
|
||
|
extern bool requestmasterf(const char *fmt, ...) PRINTFARGS(1, 2);
|
||
|
extern bool isdedicatedserver();
|
||
|
|
||
|
// serverbrowser
|
||
|
|
||
|
struct servinfo
|
||
|
{
|
||
|
string name, map, desc;
|
||
|
int protocol, numplayers, maxplayers, ping;
|
||
|
vector<int> attr;
|
||
|
|
||
|
servinfo() : protocol(INT_MIN), numplayers(0), maxplayers(0)
|
||
|
{
|
||
|
name[0] = map[0] = desc[0] = '\0';
|
||
|
}
|
||
|
};
|
||
|
|
||
|
extern servinfo *getservinfo(int i);
|
||
|
|
||
|
#define GETSERVINFO(idx, si, body) do { \
|
||
|
servinfo *si = getservinfo(idx); \
|
||
|
if(si) \
|
||
|
{ \
|
||
|
body; \
|
||
|
} \
|
||
|
} while(0)
|
||
|
#define GETSERVINFOATTR(idx, aidx, aval, body) \
|
||
|
GETSERVINFO(idx, si, { if(si->attr.inrange(aidx)) { int aval = si->attr[aidx]; body; } })
|
||
|
|
||
|
// client
|
||
|
extern void sendclientpacket(ENetPacket *packet, int chan);
|
||
|
extern void flushclient();
|
||
|
extern void disconnect(bool async = false, bool cleanup = true);
|
||
|
extern bool isconnected(bool attempt = false, bool local = true);
|
||
|
extern const ENetAddress *connectedpeer();
|
||
|
extern bool multiplayer(bool msg = true);
|
||
|
extern void neterr(const char *s, bool disc = true);
|
||
|
extern void gets2c();
|
||
|
extern void notifywelcome();
|
||
|
|
||
|
// crypto
|
||
|
extern void genprivkey(const char *seed, vector<char> &privstr, vector<char> &pubstr);
|
||
|
extern bool hashstring(const char *str, char *result, int maxlen);
|
||
|
extern void answerchallenge(const char *privstr, const char *challenge, vector<char> &answerstr);
|
||
|
extern void *parsepubkey(const char *pubstr);
|
||
|
extern void freepubkey(void *pubkey);
|
||
|
extern void *genchallenge(void *pubkey, const void *seed, int seedlen, vector<char> &challengestr);
|
||
|
extern void freechallenge(void *answer);
|
||
|
extern bool checkchallenge(const char *answerstr, void *correct);
|
||
|
|