OctaCore/src/game/render.cc

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#include "game.hh"
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namespace game
{
void saveragdoll(gameent *d)
{
}
void clearragdolls()
{
}
void moveragdolls()
{
}
void changedplayermodel()
{
}
void syncplayer()
{
}
void preloadplayermodel()
{
}
void rendergame()
{
}
void renderavatar()
{
}
void renderplayerpreview(int model, int color, int weap)
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{
}
void preloadweapons()
{
}
void preloadsounds()
{
}
void preload()
{
entities::preloadentities();
}
}