drop another big bunch of server/message code

master
Daniel Kolesa 2020-04-23 16:39:45 +02:00
parent 7241592895
commit 01f2c8e9b0
2 changed files with 23 additions and 1157 deletions

View File

@ -42,20 +42,16 @@ namespace game
cmode = NULL;
}
bool senditemstoserver = false, sendcrc = false; // after a map change, since server doesn't have map data
int lastping = 0;
bool connected = false, remote = false, demoplayback = false, gamepaused = false;
int sessionid = 0, gamespeed = 100;
bool connected = false, remote = false;
int sessionid = 0;
string servdesc = "", servauth = "";
VARP(deadpush, 1, 2, 20);
void sendmapinfo()
{
if(!connected) return;
sendcrc = true;
senditemstoserver = true;
}
void writeclientinfo(stream *f)
@ -76,7 +72,6 @@ namespace game
void edittoggled(bool on)
{
addmsg(N_EDITMODE, "ri", on ? 1 : 0);
if(player1->state==CS_DEAD) deathstate(player1, true);
disablezoom();
player1->respawned = -2;
@ -91,7 +86,6 @@ namespace game
if((m_edit && !name[0]) || !load_world(name))
{
emptymap(0, true, name);
senditemstoserver = false;
}
startgame();
}
@ -118,214 +112,18 @@ namespace game
addmsg(N_NEWMAP, "ri", size);
}
int needclipboard = -1;
void sendclipboard()
{
uchar *outbuf = NULL;
int inlen = 0, outlen = 0;
if(!packeditinfo(localedit, inlen, outbuf, outlen))
{
outbuf = NULL;
inlen = outlen = 0;
}
packetbuf p(16 + outlen, ENET_PACKET_FLAG_RELIABLE);
putint(p, N_CLIPBOARD);
putint(p, inlen);
putint(p, outlen);
if(outlen > 0) p.put(outbuf, outlen);
sendclientpacket(p.finalize(), 1);
needclipboard = -1;
}
void edittrigger(const selinfo &sel, int op, int arg1, int arg2, int arg3, const VSlot *vs)
{
if(m_edit) switch(op)
{
case EDIT_FLIP:
case EDIT_COPY:
case EDIT_PASTE:
case EDIT_DELCUBE:
{
switch(op)
{
case EDIT_COPY: needclipboard = 0; break;
case EDIT_PASTE:
if(needclipboard > 0)
{
c2sinfo(true);
sendclipboard();
}
break;
}
addmsg(N_EDITF + op, "ri9i4",
sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner);
break;
}
case EDIT_ROTATE:
{
addmsg(N_EDITF + op, "ri9i5",
sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
arg1);
break;
}
case EDIT_MAT:
case EDIT_FACE:
{
addmsg(N_EDITF + op, "ri9i6",
sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
arg1, arg2);
break;
}
case EDIT_TEX:
{
int tex1 = shouldpacktex(arg1);
if(addmsg(N_EDITF + op, "ri9i6",
sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
tex1 ? tex1 : arg1, arg2))
{
messages.pad(2);
int offset = messages.length();
if(tex1) packvslot(messages, arg1);
*(ushort *)&messages[offset-2] = lilswap(ushort(messages.length() - offset));
}
break;
}
case EDIT_REPLACE:
{
int tex1 = shouldpacktex(arg1), tex2 = shouldpacktex(arg2);
if(addmsg(N_EDITF + op, "ri9i7",
sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
tex1 ? tex1 : arg1, tex2 ? tex2 : arg2, arg3))
{
messages.pad(2);
int offset = messages.length();
if(tex1) packvslot(messages, arg1);
if(tex2) packvslot(messages, arg2);
*(ushort *)&messages[offset-2] = lilswap(ushort(messages.length() - offset));
}
break;
}
case EDIT_CALCLIGHT:
case EDIT_REMIP:
{
addmsg(N_EDITF + op, "r");
break;
}
case EDIT_VSLOT:
{
if(addmsg(N_EDITF + op, "ri9i6",
sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
arg1, arg2))
{
messages.pad(2);
int offset = messages.length();
packvslot(messages, vs);
*(ushort *)&messages[offset-2] = lilswap(ushort(messages.length() - offset));
}
break;
}
case EDIT_UNDO:
case EDIT_REDO:
{
uchar *outbuf = NULL;
int inlen = 0, outlen = 0;
if(packundo(op, inlen, outbuf, outlen))
{
if(addmsg(N_EDITF + op, "ri2", inlen, outlen)) messages.put(outbuf, outlen);
delete[] outbuf;
}
break;
}
}
}
void printvar(gameent *d, ident *id)
{
if(id) switch(id->type)
{
case ID_VAR:
{
int val = *id->storage.i;
string str;
if(val < 0)
formatstring(str, "%d", val);
else if(id->flags&IDF_HEX && id->maxval==0xFFFFFF)
formatstring(str, "0x%.6X (%d, %d, %d)", val, (val>>16)&0xFF, (val>>8)&0xFF, val&0xFF);
else
formatstring(str, id->flags&IDF_HEX ? "0x%X" : "%d", val);
conoutf("%s set map var \"%s\" to %s", colorname(d), id->name, str);
break;
}
case ID_FVAR:
conoutf("%s set map var \"%s\" to %s", colorname(d), id->name, floatstr(*id->storage.f));
break;
case ID_SVAR:
conoutf("%s set map var \"%s\" to \"%s\"", colorname(d), id->name, *id->storage.s);
break;
}
}
void vartrigger(ident *id)
{
if(!m_edit) return;
switch(id->type)
{
case ID_VAR:
addmsg(N_EDITVAR, "risi", ID_VAR, id->name, *id->storage.i);
break;
case ID_FVAR:
addmsg(N_EDITVAR, "risf", ID_FVAR, id->name, *id->storage.f);
break;
case ID_SVAR:
addmsg(N_EDITVAR, "riss", ID_SVAR, id->name, *id->storage.s);
break;
default: return;
}
printvar(player1, id);
}
void pausegame(bool val)
{
if(!connected) return;
if(!remote) server::forcepaused(val);
else addmsg(N_PAUSEGAME, "ri", val ? 1 : 0);
}
ICOMMAND(pausegame, "i", (int *val), pausegame(*val > 0));
ICOMMAND(paused, "iN$", (int *val, int *numargs, ident *id),
{
if(*numargs > 0) pausegame(clampvar(id, *val, 0, 1) > 0);
else if(*numargs < 0) intret(gamepaused ? 1 : 0);
else printvar(id, gamepaused ? 1 : 0);
});
bool ispaused() { return false; }
bool allowmouselook() { return true; }
bool ispaused() { return gamepaused; }
bool allowmouselook() { return !gamepaused || !remote || m_edit; }
void changegamespeed(int val)
{
if(!connected) return;
if(!remote) server::forcegamespeed(val);
else addmsg(N_GAMESPEED, "ri", val);
}
ICOMMAND(gamespeed, "iN$", (int *val, int *numargs, ident *id),
{
if(*numargs > 0) changegamespeed(clampvar(id, *val, 10, 1000));
else if(*numargs < 0) intret(gamespeed);
else printvar(id, gamespeed);
});
ICOMMAND(prettygamespeed, "i", (), result(tempformatstring("%d.%02dx", gamespeed/100, gamespeed%100)));
int scaletime(int t) { return t*gamespeed; }
int scaletime(int t) { return t*100; }
// collect c2s messages conveniently
vector<uchar> messages;
@ -410,10 +208,6 @@ namespace game
player1->respawn();
player1->lifesequence = 0;
player1->state = CS_ALIVE;
sendcrc = senditemstoserver = false;
demoplayback = false;
gamepaused = false;
gamespeed = 100;
clearclients(false);
if(cleanup)
{
@ -422,11 +216,7 @@ namespace game
}
const char *chatcolorname(gameent *d) { return colorname(d); }
void toserver(char *text) { conoutf(CON_CHAT, "%s: %s", chatcolorname(player1), text); addmsg(N_TEXT, "rcs", player1, text); }
COMMANDN(say, toserver, "C");
ICOMMAND(servcmd, "C", (char *cmd), addmsg(N_SERVCMD, "rs", cmd));
void toserver(char *text) { conoutf(CON_CHAT, "%s", text); }
static void sendposition(gameent *d, packetbuf &q)
{
@ -516,22 +306,6 @@ namespace game
void sendmessages()
{
packetbuf p(MAXTRANS);
if(sendcrc)
{
p.reliable();
sendcrc = false;
const char *mname = getclientmap();
putint(p, N_MAPCRC);
sendstring(mname, p);
putint(p, mname[0] ? getmapcrc() : 0);
}
if(senditemstoserver)
{
p.reliable();
entities::putitems(p);
if(cmode) cmode->senditems(p);
senditemstoserver = false;
}
if(messages.length())
{
p.put(messages.getbuf(), messages.length());
@ -564,8 +338,6 @@ namespace game
packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
putint(p, N_CONNECT);
sendstring(player1->name, p);
putint(p, player1->playermodel);
putint(p, player1->playercolor);
sendclientpacket(p.finalize(), 1);
}
@ -716,27 +488,6 @@ namespace game
break;
}
case N_PAUSEGAME:
{
bool val = getint(p) > 0;
int cn = getint(p);
gameent *a = cn >= 0 ? getclient(cn) : NULL;
gamepaused = val;
if(a) conoutf("%s %s the game", colorname(a), val ? "paused" : "resumed");
else conoutf("game is %s", val ? "paused" : "resumed");
break;
}
case N_GAMESPEED:
{
int val = clamp(getint(p), 10, 1000), cn = getint(p);
gameent *a = cn >= 0 ? getclient(cn) : NULL;
gamespeed = val;
if(a) conoutf("%s set gamespeed to %d", colorname(a), val);
else conoutf("gamespeed is %d", val);
break;
}
case N_CLIENT:
{
int cn = getint(p), len = getuint(p);
@ -745,27 +496,9 @@ namespace game
break;
}
case N_SOUND:
if(!d) return;
playsound(getint(p), &d->o);
break;
case N_TEXT:
{
if(!d) return;
getstring(text, p);
filtertext(text, text, true, true);
if(d->state!=CS_DEAD && d->state!=CS_SPECTATOR)
particle_textcopy(d->abovehead(), text, PART_TEXT, 2000, 0x32FF64, 4.0f, -8);
conoutf(CON_CHAT, "%s: %s", chatcolorname(d), text);
break;
}
case N_MAPCHANGE:
getstring(text, p);
changemapserv(text, getint(p));
if(getint(p)) entities::spawnitems();
else senditemstoserver = false;
changemapserv(text, 0);
break;
case N_INITCLIENT: // another client either connected or changed name/team
@ -783,36 +516,12 @@ namespace game
getstring(text, p);
filtertext(text, text, false, false, MAXNAMELEN);
if(!text[0]) copystring(text, "unnamed");
if(d->name[0]) // already connected
{
if(strcmp(d->name, text))
conoutf("%s is now known as %s", colorname(d), colorname(d, text));
}
else // new client
{
conoutf("\f0join:\f7 %s", colorname(d, text));
if(needclipboard >= 0) needclipboard++;
}
copystring(d->name, text, MAXNAMELEN+1);
d->playermodel = 0;
d->playercolor = 0;
break;
}
case N_SWITCHNAME:
getstring(text, p);
if(d)
{
filtertext(text, text, false, false, MAXNAMELEN);
if(!text[0]) copystring(text, "unnamed");
if(strcmp(text, d->name))
{
conoutf("%s is now known as %s", colorname(d), colorname(d, text));
copystring(d->name, text, MAXNAMELEN+1);
}
}
break;
case N_CDIS:
clientdisconnected(getint(p));
break;
@ -867,142 +576,6 @@ namespace game
break;
}
case N_CLIPBOARD:
{
int cn = getint(p), unpacklen = getint(p), packlen = getint(p);
gameent *d = getclient(cn);
ucharbuf q = p.subbuf(max(packlen, 0));
if(d) unpackeditinfo(d->edit, q.buf, q.maxlen, unpacklen);
break;
}
case N_UNDO:
case N_REDO:
{
int cn = getint(p), unpacklen = getint(p), packlen = getint(p);
gameent *d = getclient(cn);
ucharbuf q = p.subbuf(max(packlen, 0));
if(d) unpackundo(q.buf, q.maxlen, unpacklen);
break;
}
case N_EDITF: // coop editing messages
case N_EDITT:
case N_EDITM:
case N_FLIP:
case N_COPY:
case N_PASTE:
case N_ROTATE:
case N_REPLACE:
case N_DELCUBE:
case N_EDITVSLOT:
{
if(!d) return;
selinfo sel;
sel.o.x = getint(p); sel.o.y = getint(p); sel.o.z = getint(p);
sel.s.x = getint(p); sel.s.y = getint(p); sel.s.z = getint(p);
sel.grid = getint(p); sel.orient = getint(p);
sel.cx = getint(p); sel.cxs = getint(p); sel.cy = getint(p), sel.cys = getint(p);
sel.corner = getint(p);
switch(type)
{
case N_EDITF: { int dir = getint(p), mode = getint(p); if(sel.validate()) mpeditface(dir, mode, sel, false); break; }
case N_EDITT:
{
int tex = getint(p),
allfaces = getint(p);
if(p.remaining() < 2) return;
int extra = lilswap(*(const ushort *)p.pad(2));
if(p.remaining() < extra) return;
ucharbuf ebuf = p.subbuf(extra);
if(sel.validate()) mpedittex(tex, allfaces, sel, ebuf);
break;
}
case N_EDITM: { int mat = getint(p), filter = getint(p); if(sel.validate()) mpeditmat(mat, filter, sel, false); break; }
case N_FLIP: if(sel.validate()) mpflip(sel, false); break;
case N_COPY: if(d && sel.validate()) mpcopy(d->edit, sel, false); break;
case N_PASTE: if(d && sel.validate()) mppaste(d->edit, sel, false); break;
case N_ROTATE: { int dir = getint(p); if(sel.validate()) mprotate(dir, sel, false); break; }
case N_REPLACE:
{
int oldtex = getint(p),
newtex = getint(p),
insel = getint(p);
if(p.remaining() < 2) return;
int extra = lilswap(*(const ushort *)p.pad(2));
if(p.remaining() < extra) return;
ucharbuf ebuf = p.subbuf(extra);
if(sel.validate()) mpreplacetex(oldtex, newtex, insel>0, sel, ebuf);
break;
}
case N_DELCUBE: if(sel.validate()) mpdelcube(sel, false); break;
case N_EDITVSLOT:
{
int delta = getint(p),
allfaces = getint(p);
if(p.remaining() < 2) return;
int extra = lilswap(*(const ushort *)p.pad(2));
if(p.remaining() < extra) return;
ucharbuf ebuf = p.subbuf(extra);
if(sel.validate()) mpeditvslot(delta, allfaces, sel, ebuf);
break;
}
}
break;
}
case N_REMIP:
if(!d) return;
conoutf("%s remipped", colorname(d));
mpremip(false);
break;
case N_CALCLIGHT:
if(!d) return;
conoutf("%s calced lights", colorname(d));
mpcalclight(false);
break;
case N_EDITENT: // coop edit of ent
{
if(!d) return;
int i = getint(p);
float x = getint(p)/DMF, y = getint(p)/DMF, z = getint(p)/DMF;
int type = getint(p);
int attr1 = getint(p), attr2 = getint(p), attr3 = getint(p), attr4 = getint(p), attr5 = getint(p);
mpeditent(i, vec(x, y, z), type, attr1, attr2, attr3, attr4, attr5, false);
break;
}
case N_EDITVAR:
{
if(!d) return;
int type = getint(p);
getstring(text, p);
string name;
filtertext(name, text, false);
ident *id = getident(name);
switch(type)
{
case ID_VAR:
{
int val = getint(p);
if(id && id->flags&IDF_OVERRIDE && !(id->flags&IDF_READONLY)) setvar(name, val);
break;
}
case ID_FVAR:
{
float val = getfloat(p);
if(id && id->flags&IDF_OVERRIDE && !(id->flags&IDF_READONLY)) setfvar(name, val);
break;
}
case ID_SVAR:
{
getstring(text, p);
if(id && id->flags&IDF_OVERRIDE && !(id->flags&IDF_READONLY)) setsvar(name, text);
break;
}
}
printvar(d, id);
break;
}
case N_PONG:
addmsg(N_CLIENTPING, "i", player1->ping = (player1->ping*5+totalmillis-getint(p))/6);
break;
@ -1012,29 +585,6 @@ namespace game
d->ping = getint(p);
break;
case N_SERVMSG:
getstring(text, p);
conoutf("%s", text);
break;
case N_EDITMODE:
{
int val = getint(p);
if(!d) break;
if(val)
{
d->editstate = d->state;
d->state = CS_EDITING;
}
else
{
d->state = d->editstate;
if(d->state==CS_DEAD) deathstate(d, true);
}
checkfollow();
break;
}
case N_NEWMAP:
{
int size = getint(p);
@ -1049,10 +599,6 @@ namespace game
break;
}
case N_SERVCMD:
getstring(text, p);
break;
default:
neterr("type", cn < 0);
return;

View File

@ -17,55 +17,18 @@ namespace game
namespace server
{
struct server_entity // server side version of "entity" type
{
int type;
int spawntime;
bool spawned;
};
static const int DEATHMILLIS = 300;
struct clientinfo;
struct gameevent
{
virtual ~gameevent() {}
virtual bool flush(clientinfo *ci, int fmillis);
virtual void process(clientinfo *ci) {}
virtual bool keepable() const { return false; }
};
struct timedevent : gameevent
{
int millis;
bool flush(clientinfo *ci, int fmillis);
};
struct servstate : gamestate
{
vec o;
int state, editstate;
int lastdeath, deadflush, lastspawn, lifesequence;
int lastspawn, lifesequence;
int lasttimeplayed, timeplayed;
float effectiveness;
servstate() : state(CS_DEAD), editstate(CS_DEAD), lifesequence(0) {}
bool isalive(int gamemillis)
{
return state==CS_ALIVE || (state==CS_DEAD && gamemillis - lastdeath <= DEATHMILLIS);
}
bool waitexpired(int gamemillis)
{
return true;
}
void reset()
{
if(state!=CS_SPECTATOR) state = editstate = CS_DEAD;
@ -73,8 +36,6 @@ namespace server
timeplayed = 0;
effectiveness = 0;
lastdeath = 0;
respawn();
}
@ -82,7 +43,6 @@ namespace server
{
gamestate::respawn();
o = vec(-1e10f, -1e10f, -1e10f);
deadflush = 0;
lastspawn = -1;
}
@ -92,142 +52,54 @@ namespace server
}
};
extern int gamemillis, nextexceeded;
extern int gamemillis;
struct clientinfo
{
int clientnum, ownernum, connectmillis, sessionid, overflow;
string name;
int team, playermodel, playercolor;
bool connected, local, timesync;
int gameoffset, lastevent, pushed, exceeded;
servstate state;
vector<gameevent *> events;
vector<uchar> position, messages;
uchar *wsdata;
int wslen;
int ping, aireinit;
int ping;
string clientmap;
int mapcrc;
bool warned, gameclip;
ENetPacket *getmap, *clipboard;
int lastclipboard, needclipboard;
bool warned;
clientinfo() : getmap(NULL), clipboard(NULL) { reset(); }
~clientinfo() { events.deletecontents(); cleanclipboard(); }
void addevent(gameevent *e)
{
if(state.state==CS_SPECTATOR || events.length()>100) delete e;
else events.add(e);
}
enum
{
PUSHMILLIS = 3000
};
int calcpushrange()
{
ENetPeer *peer = getclientpeer(ownernum);
return PUSHMILLIS + (peer ? peer->roundTripTime + peer->roundTripTimeVariance : ENET_PEER_DEFAULT_ROUND_TRIP_TIME);
}
bool checkpushed(int millis, int range)
{
return millis >= pushed - range && millis <= pushed + range;
}
void scheduleexceeded()
{
if(state.state!=CS_ALIVE || !exceeded) return;
int range = calcpushrange();
if(!nextexceeded || exceeded + range < nextexceeded) nextexceeded = exceeded + range;
}
void setexceeded()
{
if(state.state==CS_ALIVE && !exceeded && !checkpushed(gamemillis, calcpushrange())) exceeded = gamemillis;
scheduleexceeded();
}
void setpushed()
{
pushed = max(pushed, gamemillis);
if(exceeded && checkpushed(exceeded, calcpushrange())) exceeded = 0;
}
bool checkexceeded()
{
return state.state==CS_ALIVE && exceeded && gamemillis > exceeded + calcpushrange();
}
clientinfo() { reset(); }
void mapchange()
{
state.reset();
events.deletecontents();
overflow = 0;
timesync = false;
lastevent = 0;
exceeded = 0;
pushed = 0;
clientmap[0] = '\0';
mapcrc = 0;
warned = false;
gameclip = false;
}
void reassign()
{
state.reassign();
events.deletecontents();
timesync = false;
lastevent = 0;
}
void cleanclipboard(bool fullclean = true)
{
if(clipboard) { if(--clipboard->referenceCount <= 0) enet_packet_destroy(clipboard); clipboard = NULL; }
if(fullclean) lastclipboard = 0;
}
void reset()
{
name[0] = 0;
team = 0;
playermodel = -1;
playercolor = 0;
connected = local = false;
position.setsize(0);
messages.setsize(0);
ping = 0;
aireinit = 0;
needclipboard = 0;
cleanclipboard();
mapchange();
}
int geteventmillis(int servmillis, int clientmillis)
{
if(!timesync || (events.empty() && state.waitexpired(servmillis)))
{
timesync = true;
gameoffset = servmillis - clientmillis;
return servmillis;
}
else return gameoffset + clientmillis;
}
};
bool notgotitems = true; // true when map has changed and waiting for clients to send item
int gamemode = 0;
int gamemillis = 0, gamelimit = 0, nextexceeded = 0, gamespeed = 100;
bool gamepaused = false, shouldstep = true;
int gamemillis = 0;
bool shouldstep = true;
string smapname = "";
int interm = 0;
enet_uint32 lastsend = 0;
stream *mapdata = NULL;
vector<clientinfo *> connects, clients;
@ -240,10 +112,6 @@ namespace server
return NULL;
}
uint mcrc = 0;
vector<entity> ments;
vector<server_entity> sents;
int msgsizelookup(int msg)
{
static int sizetable[NUMMSG] = { -1 };
@ -255,22 +123,7 @@ namespace server
return msg >= 0 && msg < NUMMSG ? sizetable[msg] : -1;
}
void sendservmsg(const char *s) { sendf(-1, 1, "ris", N_SERVMSG, s); }
void sendservmsgf(const char *fmt, ...) PRINTFARGS(1, 2);
void sendservmsgf(const char *fmt, ...)
{
defvformatstring(s, fmt, fmt);
sendf(-1, 1, "ris", N_SERVMSG, s);
}
void resetitems()
{
mcrc = 0;
ments.setsize(0);
sents.setsize(0);
//cps.reset();
}
void sendservmsg(const char *) {}
bool serveroption(const char *arg)
{
@ -280,7 +133,6 @@ namespace server
void serverinit()
{
smapname[0] = '\0';
resetitems();
}
int numclients(int exclude = -1, bool nospec = true, bool noai = true, bool priv = false)
@ -301,47 +153,6 @@ namespace server
return false;
}
const char *colorname(clientinfo *ci, const char *name = NULL)
{
if(!name) name = ci->name;
if(name[0] && !duplicatename(ci, name)) return name;
static string cname[3];
static int cidx = 0;
cidx = (cidx+1)%3;
formatstring(cname[cidx], "%s \fs\f5(%d)\fr", name, ci->clientnum);
return cname[cidx];
}
struct servmode
{
virtual ~servmode() {}
virtual void entergame(clientinfo *ci) {}
virtual void leavegame(clientinfo *ci, bool disconnecting = false) {}
virtual void moved(clientinfo *ci, const vec &oldpos, bool oldclip, const vec &newpos, bool newclip) {}
virtual bool canspawn(clientinfo *ci, bool connecting = false) { return true; }
virtual void spawned(clientinfo *ci) {}
virtual int fragvalue(clientinfo *victim, clientinfo *actor)
{
if(victim==actor) return -1;
return 1;
}
virtual void died(clientinfo *victim, clientinfo *actor) {}
virtual bool canchangeteam(clientinfo *ci, int oldteam, int newteam) { return true; }
virtual void changeteam(clientinfo *ci, int oldteam, int newteam) {}
virtual void initclient(clientinfo *ci, packetbuf &p, bool connecting) {}
virtual void update() {}
virtual void cleanup() {}
virtual void setup() {}
virtual void newmap() {}
virtual bool hidefrags() { return false; }
};
servmode *smode = NULL;
bool canspawnitem(int type) { return validitem(type); }
int spawntime(int type)
{
int np = numclients(-1, true, false);
@ -362,85 +173,15 @@ namespace server
}
}
bool pickup(int i, int sender) // server side item pickup, acknowledge first client that gets it
{
return false;
}
int welcomepacket(packetbuf &p, clientinfo *ci);
void sendwelcome(clientinfo *ci);
void pausegame(bool val, clientinfo *ci = NULL)
{
if(gamepaused==val) return;
gamepaused = val;
sendf(-1, 1, "riii", N_PAUSEGAME, gamepaused ? 1 : 0, ci ? ci->clientnum : -1);
}
bool ispaused() { return false; }
void checkpausegame()
{
}
void forcepaused(bool paused)
{
pausegame(paused);
}
bool ispaused() { return gamepaused; }
void changegamespeed(int val, clientinfo *ci = NULL)
{
val = clamp(val, 10, 1000);
if(gamespeed==val) return;
gamespeed = val;
sendf(-1, 1, "riii", N_GAMESPEED, gamespeed, ci ? ci->clientnum : -1);
}
void forcegamespeed(int speed)
{
changegamespeed(speed);
}
int scaletime(int t) { return t*gamespeed; }
static struct msgfilter
{
uchar msgmask[NUMMSG];
msgfilter(int msg, ...)
{
memset(msgmask, 0, sizeof(msgmask));
va_list msgs;
va_start(msgs, msg);
for(uchar val = 1; msg < NUMMSG; msg = va_arg(msgs, int))
{
if(msg < 0) val = uchar(-msg);
else msgmask[msg] = val;
}
va_end(msgs);
}
uchar operator[](int msg) const { return msg >= 0 && msg < NUMMSG ? msgmask[msg] : 0; }
} msgfilter(-1, N_CONNECT, N_SERVINFO, N_INITCLIENT, N_WELCOME, N_MAPCHANGE, N_SERVMSG, N_DAMAGE, N_HITPUSH, N_SHOTFX, N_EXPLODEFX, N_DIED, N_SPAWNSTATE, N_FORCEDEATH, N_CDIS, N_PONG, N_RESUME, N_SENDMAP, N_CLIENT, -2, N_CALCLIGHT, N_REMIP, N_NEWMAP, N_GETMAP, N_SENDMAP, N_CLIPBOARD, -3, N_EDITENT, N_EDITF, N_EDITT, N_EDITM, N_FLIP, N_COPY, N_PASTE, N_ROTATE, N_REPLACE, N_DELCUBE, N_EDITVAR, N_EDITVSLOT, N_UNDO, N_REDO, -4, N_POS, NUMMSG);
int scaletime(int t) { return t*100; }
int checktype(int type, clientinfo *ci)
{
if(ci)
{
return type;
}
switch(msgfilter[type])
{
// server-only messages
case 1: return ci ? -1 : type;
// only allowed in coop-edit
case 2: if(m_edit) break; return -1;
// only allowed in coop-edit, no overflow check
case 3: return m_edit ? type : -1;
// no overflow check
case 4: return type;
}
if(ci && ++ci->overflow >= 200) return -2;
return type;
}
@ -609,7 +350,7 @@ namespace server
void spawnstate(clientinfo *ci)
{
servstate &gs = ci->state;
gs.spawnstate(gamemode);
gs.spawnstate(0);
gs.lifesequence = (gs.lifesequence + 1)&0x7F;
}
@ -657,44 +398,6 @@ namespace server
putint(p, N_WELCOME);
putint(p, N_MAPCHANGE);
sendstring(smapname, p);
putint(p, gamemode);
putint(p, notgotitems ? 1 : 0);
if(!notgotitems)
{
putint(p, N_ITEMLIST);
loopv(sents) if(sents[i].spawned)
{
putint(p, i);
putint(p, sents[i].type);
}
putint(p, -1);
}
if(gamepaused)
{
putint(p, N_PAUSEGAME);
putint(p, 1);
putint(p, -1);
}
if(gamespeed != 100)
{
putint(p, N_GAMESPEED);
putint(p, gamespeed);
putint(p, -1);
}
if(ci)
{
putint(p, N_SETTEAM);
putint(p, ci->clientnum);
putint(p, ci->team);
putint(p, -1);
}
if(ci && ci->state.state==CS_SPECTATOR)
{
putint(p, N_SPECTATOR);
putint(p, ci->clientnum);
putint(p, 1);
sendf(-1, 1, "ri3x", N_SPECTATOR, ci->clientnum, 1, ci->clientnum);
}
if(!ci || clients.length()>1)
{
putint(p, N_RESUME);
@ -709,7 +412,6 @@ namespace server
putint(p, -1);
welcomeinitclient(p, ci ? ci->clientnum : -1);
}
if(smode) smode->initclient(ci, p, true);
return 1;
}
@ -728,35 +430,10 @@ namespace server
sendpacket(-1, 1, p.finalize(), ci->clientnum);
}
void loaditems()
{
resetitems();
notgotitems = true;
if(m_edit || !loadents(smapname, ments, &mcrc))
return;
loopv(ments) if(canspawnitem(ments[i].type))
{
server_entity se = { NOTUSED, 0, false };
while(sents.length()<=i) sents.add(se);
sents[i].type = ments[i].type;
sents[i].spawned = true;
}
notgotitems = false;
}
void changemap(const char *s, int mode)
{
pausegame(false);
changegamespeed(100);
if(smode) smode->cleanup();
gamemode = mode;
gamemillis = 0;
gamelimit = 600000;
interm = 0;
nextexceeded = 0;
copystring(smapname, s);
loaditems();
loopv(clients)
{
clientinfo *ci = clients[i];
@ -765,9 +442,7 @@ namespace server
kicknonlocalclients(DISC_LOCAL);
sendf(-1, 1, "risii", N_MAPCHANGE, smapname, gamemode, 1);
smode = NULL;
sendf(-1, 1, "ris", N_MAPCHANGE, smapname);
loopv(clients)
{
@ -775,8 +450,6 @@ namespace server
ci->mapchange();
ci->state.lasttimeplayed = lastmillis;
}
if(smode) smode->setup();
}
void forcemap(const char *map, int mode)
@ -784,116 +457,18 @@ namespace server
changemap(map, mode);
}
bool gameevent::flush(clientinfo *ci, int fmillis)
{
process(ci);
return true;
}
bool timedevent::flush(clientinfo *ci, int fmillis)
{
if(millis > fmillis) return false;
else if(millis >= ci->lastevent)
{
ci->lastevent = millis;
process(ci);
}
return true;
}
void clearevent(clientinfo *ci)
{
delete ci->events.remove(0);
}
void flushevents(clientinfo *ci, int millis)
{
while(ci->events.length())
{
gameevent *ev = ci->events[0];
if(ev->flush(ci, millis)) clearevent(ci);
else break;
}
}
void processevents()
{
loopv(clients)
{
clientinfo *ci = clients[i];
flushevents(ci, gamemillis);
}
}
void cleartimedevents(clientinfo *ci)
{
int keep = 0;
loopv(ci->events)
{
if(ci->events[i]->keepable())
{
if(keep < i)
{
for(int j = keep; j < i; j++) delete ci->events[j];
ci->events.remove(keep, i - keep);
i = keep;
}
keep = i+1;
continue;
}
}
while(ci->events.length() > keep) delete ci->events.pop();
ci->timesync = false;
}
void serverupdate()
{
if(shouldstep && !gamepaused)
if(shouldstep)
{
gamemillis += curtime;
processevents();
if(smode) smode->update();
}
loopv(connects) if(totalmillis-connects[i]->connectmillis>15000) disconnect_client(connects[i]->clientnum, DISC_TIMEOUT);
if(nextexceeded && gamemillis > nextexceeded)
{
nextexceeded = 0;
loopvrev(clients)
{
clientinfo &c = *clients[i];
if(c.checkexceeded()) disconnect_client(c.clientnum, DISC_MSGERR);
else c.scheduleexceeded();
}
}
if(shouldstep && !gamepaused)
{
if(interm > 0 && gamemillis>interm)
{
interm = -1;
}
}
shouldstep = clients.length() > 0;
}
struct crcinfo
{
int crc, matches;
crcinfo() {}
crcinfo(int crc, int matches) : crc(crc), matches(matches) {}
static bool compare(const crcinfo &x, const crcinfo &y) { return x.matches > y.matches; }
};
void checkmaps(int req = -1)
{
}
bool shouldspectate(clientinfo *ci)
{
return false;
@ -906,7 +481,6 @@ namespace server
ci->state.respawn();
ci->state.lasttimeplayed = lastmillis;
sendf(-1, 1, "ri3", N_SPECTATOR, ci->clientnum, 0);
if(ci->clientmap[0] || ci->mapcrc) checkmaps();
}
void sendservinfo(clientinfo *ci)
@ -951,12 +525,10 @@ namespace server
clientinfo *ci = getinfo(n);
if(ci->connected)
{
if(smode) smode->leavegame(ci, true);
ci->state.timeplayed += lastmillis - ci->state.lasttimeplayed;
sendf(-1, 1, "ri2", N_CDIS, n);
clients.removeobj(ci);
if(!numclients(-1, false, true)) noclients(); // bans clear when server empties
if(ci->local) checkpausegame();
}
else connects.removeobj(ci);
}
@ -971,28 +543,6 @@ namespace server
void receivefile(int sender, uchar *data, int len)
{
clientinfo *ci = getinfo(sender);
if(ci->state.state==CS_SPECTATOR && !ci->local) return;
if(mapdata) DELETEP(mapdata);
mapdata = opentempfile("mapdata", "w+b");
if(!mapdata) { sendf(sender, 1, "ris", N_SERVMSG, "failed to open temporary file for map"); return; }
mapdata->write(data, len);
sendservmsgf("[%s sent a map to server, \"/getmap\" to receive it]", colorname(ci));
}
void sendclipboard(clientinfo *ci)
{
if(!ci->lastclipboard || !ci->clipboard) return;
bool flushed = false;
loopv(clients)
{
clientinfo &e = *clients[i];
if(e.clientnum != ci->clientnum && e.needclipboard - ci->lastclipboard >= 0)
{
if(!flushed) { flushserver(true); flushed = true; }
sendpacket(e.clientnum, 1, ci->clipboard);
}
}
}
void connected(clientinfo *ci)
@ -1003,11 +553,8 @@ namespace server
clients.add(ci);
ci->connected = true;
ci->needclipboard = totalmillis ? totalmillis : 1;
ci->state.lasttimeplayed = lastmillis;
ci->team = 0;
sendwelcome(ci);
sendinitclient(ci);
}
@ -1030,8 +577,6 @@ namespace server
filtertext(text, text, false, false, MAXNAMELEN);
if(!text[0]) copystring(text, "unnamed");
copystring(ci->name, text, MAXNAMELEN+1);
ci->playermodel = getint(p);
ci->playercolor = getint(p);
connected(ci);
break;
}
@ -1084,7 +629,6 @@ namespace server
loopk(3) p.get();
int mag = p.get(); if(flags&(1<<3)) mag |= p.get()<<8;
int dir = p.get(); dir |= p.get()<<8;
vec vel = vec((dir%360)*RAD, (clamp(dir/360, 0, 180)-90)*RAD).mul(mag/DVELF);
if(flags&(1<<4))
{
p.get(); if(flags&(1<<5)) p.get();
@ -1094,76 +638,16 @@ namespace server
{
if((!ci->local || hasnonlocalclients()) && (cp->state.state==CS_ALIVE || cp->state.state==CS_EDITING))
{
if(!ci->local && !m_edit && max(vel.magnitude2(), (float)fabs(vel.z)) >= 180)
cp->setexceeded();
cp->position.setsize(0);
while(curmsg<p.length()) cp->position.add(p.buf[curmsg++]);
}
if(smode && cp->state.state==CS_ALIVE) smode->moved(cp, cp->state.o, cp->gameclip, pos, (flags&0x80)!=0);
cp->state.o = pos;
cp->gameclip = (flags&0x80)!=0;
}
break;
}
case N_EDITMODE:
{
int val = getint(p);
if(!ci->local && !m_edit) break;
if(val ? ci->state.state!=CS_ALIVE && ci->state.state!=CS_DEAD : ci->state.state!=CS_EDITING) break;
if(smode)
{
if(val) smode->leavegame(ci);
else smode->entergame(ci);
}
if(val)
{
ci->state.editstate = ci->state.state;
ci->state.state = CS_EDITING;
ci->events.setsize(0);
}
else ci->state.state = ci->state.editstate;
QUEUE_MSG;
break;
}
case N_MAPCRC:
{
getstring(text, p);
int crc = getint(p);
if(!ci) break;
if(strcmp(text, smapname))
{
if(ci->clientmap[0])
{
ci->clientmap[0] = '\0';
ci->mapcrc = 0;
}
else if(ci->mapcrc > 0) ci->mapcrc = 0;
break;
}
copystring(ci->clientmap, text);
ci->mapcrc = text[0] ? crc : 1;
checkmaps();
if(cq && cq != ci && cq->ownernum != ci->clientnum) cq = NULL;
break;
}
case N_TRYSPAWN:
if(!ci || !cq || cq->state.state!=CS_DEAD || cq->state.lastspawn>=0 || (smode && !smode->canspawn(cq))) break;
if(!ci->clientmap[0] && !ci->mapcrc)
{
ci->mapcrc = -1;
checkmaps();
if(ci == cq) { if(ci->state.state != CS_DEAD) break; }
else if(cq->ownernum != ci->clientnum) { cq = NULL; break; }
}
if(cq->state.deadflush)
{
flushevents(cq, cq->state.deadflush);
cq->state.respawn();
}
cleartimedevents(cq);
if(!ci || !cq || cq->state.state!=CS_DEAD || cq->state.lastspawn>=0) break;
sendspawn(cq);
break;
@ -1173,8 +657,6 @@ namespace server
if(!cq || (cq->state.state!=CS_ALIVE && cq->state.state!=CS_DEAD && cq->state.state!=CS_EDITING) || ls!=cq->state.lifesequence || cq->state.lastspawn<0) break;
cq->state.lastspawn = -1;
cq->state.state = CS_ALIVE;
cq->exceeded = 0;
if(smode) smode->spawned(cq);
QUEUE_AI;
QUEUE_BUF({
putint(cm->messages, N_SPAWN);
@ -1183,64 +665,6 @@ namespace server
break;
}
case N_TEXT:
{
QUEUE_AI;
QUEUE_MSG;
getstring(text, p);
filtertext(text, text, true, true);
QUEUE_STR(text);
if(isdedicatedserver() && cq) logoutf("%s: %s", colorname(cq), text);
break;
}
case N_SWITCHNAME:
{
QUEUE_MSG;
getstring(text, p);
filtertext(ci->name, text, false, false, MAXNAMELEN);
if(!ci->name[0]) copystring(ci->name, "unnamed");
QUEUE_STR(ci->name);
break;
}
case N_EDITENT:
{
int i = getint(p);
loopk(3) getint(p);
int type = getint(p);
loopk(5) getint(p);
if(!ci || ci->state.state==CS_SPECTATOR) break;
QUEUE_MSG;
bool canspawn = canspawnitem(type);
if(i<MAXENTS && (sents.inrange(i) || canspawnitem(type)))
{
server_entity se = { NOTUSED, 0, false };
while(sents.length()<=i) sents.add(se);
sents[i].type = type;
if(canspawn ? !sents[i].spawned : (sents[i].spawned || sents[i].spawntime))
{
sents[i].spawntime = canspawn ? 1 : 0;
sents[i].spawned = false;
}
}
break;
}
case N_EDITVAR:
{
int type = getint(p);
getstring(text, p);
switch(type)
{
case ID_VAR: getint(p); break;
case ID_FVAR: getfloat(p); break;
case ID_SVAR: getstring(text, p);
}
if(ci && ci->state.state!=CS_SPECTATOR) QUEUE_MSG;
break;
}
case N_PING:
sendf(sender, 1, "i2", N_PONG, getint(p));
break;
@ -1263,101 +687,11 @@ namespace server
if(size>=0)
{
smapname[0] = '\0';
resetitems();
notgotitems = false;
if(smode) smode->newmap();
}
QUEUE_MSG;
break;
}
case N_PAUSEGAME:
{
int val = getint(p);
pausegame(val > 0, ci);
break;
}
case N_GAMESPEED:
{
int val = getint(p);
changegamespeed(val, ci);
break;
}
case N_COPY:
ci->cleanclipboard();
ci->lastclipboard = totalmillis ? totalmillis : 1;
goto genericmsg;
case N_PASTE:
if(ci->state.state!=CS_SPECTATOR) sendclipboard(ci);
goto genericmsg;
case N_CLIPBOARD:
{
int unpacklen = getint(p), packlen = getint(p);
ci->cleanclipboard(false);
if(ci->state.state==CS_SPECTATOR)
{
if(packlen > 0) p.subbuf(packlen);
break;
}
if(packlen <= 0 || packlen > (1<<16) || unpacklen <= 0)
{
if(packlen > 0) p.subbuf(packlen);
packlen = unpacklen = 0;
}
packetbuf q(32 + packlen, ENET_PACKET_FLAG_RELIABLE);
putint(q, N_CLIPBOARD);
putint(q, ci->clientnum);
putint(q, unpacklen);
putint(q, packlen);
if(packlen > 0) p.get(q.subbuf(packlen).buf, packlen);
ci->clipboard = q.finalize();
ci->clipboard->referenceCount++;
break;
}
case N_EDITT:
case N_REPLACE:
case N_EDITVSLOT:
{
int size = server::msgsizelookup(type);
if(size<=0) { disconnect_client(sender, DISC_MSGERR); return; }
loopi(size-1) getint(p);
if(p.remaining() < 2) { disconnect_client(sender, DISC_MSGERR); return; }
int extra = lilswap(*(const ushort *)p.pad(2));
if(p.remaining() < extra) { disconnect_client(sender, DISC_MSGERR); return; }
p.pad(extra);
if(ci && ci->state.state!=CS_SPECTATOR) QUEUE_MSG;
break;
}
case N_UNDO:
case N_REDO:
{
int unpacklen = getint(p), packlen = getint(p);
if(!ci || ci->state.state==CS_SPECTATOR || packlen <= 0 || packlen > (1<<16) || unpacklen <= 0)
{
if(packlen > 0) p.subbuf(packlen);
break;
}
if(p.remaining() < packlen) { disconnect_client(sender, DISC_MSGERR); return; }
packetbuf q(32 + packlen, ENET_PACKET_FLAG_RELIABLE);
putint(q, type);
putint(q, ci->clientnum);
putint(q, unpacklen);
putint(q, packlen);
if(packlen > 0) p.get(q.subbuf(packlen).buf, packlen);
sendpacket(-1, 1, q.finalize(), ci->clientnum);
break;
}
case N_SERVCMD:
getstring(text, p);
break;
case -1:
disconnect_client(sender, DISC_MSGERR);
return;
@ -1366,17 +700,12 @@ namespace server
disconnect_client(sender, DISC_OVERFLOW);
return;
default: genericmsg:
default:
{
int size = server::msgsizelookup(type);
if(size<=0) { disconnect_client(sender, DISC_MSGERR); return; }
loopi(size-1) getint(p);
if(ci) switch(msgfilter[type])
{
case 2: case 3: if(ci->state.state != CS_SPECTATOR) QUEUE_MSG; break;
default: if(cq && (ci != cq || ci->state.state!=CS_SPECTATOR)) { QUEUE_AI; QUEUE_MSG; } break;
}
break;
if(cq && (ci != cq || ci->state.state!=CS_SPECTATOR)) { QUEUE_AI; QUEUE_MSG; }
}
}
}
@ -1390,15 +719,6 @@ namespace server
putint(p, PROTOCOL_VERSION);
putint(p, numclients(-1, false, true));
putint(p, maxclients);
putint(p, gamepaused || gamespeed != 100 ? 5 : 3); // number of attrs following
putint(p, gamemode);
putint(p, 0);
putint(p, 0);
if(gamepaused || gamespeed != 100)
{
putint(p, gamepaused ? 1 : 0);
putint(p, gamespeed);
}
sendstring(smapname, p);
sendserverinforeply(p);
}