add missing file

master
Daniel Kolesa 2020-04-25 20:02:52 +02:00
parent c9cdd8dbc6
commit 376f3f7693
1 changed files with 45 additions and 0 deletions

View File

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#ifndef BLEND_HH
#define BLEND_HH
#include <shared/gl.hh>
#include <shared/tools.hh>
#include <shared/geom.hh>
extern int worldsize; /* FIXME: remove */
void optimizeblendmap();
void resetblendmap();
void enlargeblendmap();
void shrinkblendmap(int octant);
bool usesblendmap(int x1 = 0, int y1 = 0, int x2 = worldsize, int y2 = worldsize);
void cleanupblendmap();
int calcblendlayer(int x1, int y1, int x2, int y2);
void bindblendtexture(const ivec &p);
void updateblendtextures(int x1 = 0, int y1 = 0, int x2 = worldsize, int y2 = worldsize);
void renderblendtexture(uchar *dst, int dsize, int dx, int dy, int dw, int dh);
void clearblendtextures();
extern int blendpaintmode;
void stoppaintblendmap();
void trypaintblendmap();
void renderblendbrush(GLuint tex, float x, float y, float w, float h);
void renderblendbrush();
bool loadblendmap(stream *f, int info);
void saveblendmap(stream *f);
uchar shouldsaveblendmap();
/* currently not used */
struct BlendMapCache;
BlendMapCache *newblendmapcache();
void freeblendmapcache(BlendMapCache *&cache);
bool setblendmaporigin(BlendMapCache *cache, const ivec &o, int size);
bool hasblendmap(BlendMapCache *cache);
uchar lookupblendmap(BlendMapCache *cache, const vec &pos);
#endif