remove light.hh include from engine.hh
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f8f809ec92
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12 changed files with 23 additions and 1 deletions
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@ -1,5 +1,7 @@
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#include "blend.hh"
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#include "console.hh" /* conoutf */
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#include "light.hh"
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#include "octaedit.hh"
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#include "rendergl.hh" /* has* */
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#include "renderva.hh"
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@ -3,6 +3,5 @@
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#include "cube.hh"
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#include "world.hh"
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#include "light.hh"
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#endif
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@ -1,3 +1,5 @@
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#include "light.hh"
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#include "blend.hh"
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#include "console.hh" /* conoutf */
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#include "main.hh" // renderbackground, player
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@ -1,3 +1,13 @@
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/* TODO: cleanup */
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#ifndef ENGINE_LIGHT_HH
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#define ENGINE_LIGHT_HH
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#include <shared/tools.hh>
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#include <shared/geom.hh>
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#include "octa.hh"
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struct PackNode
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{
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PackNode *child1, *child2;
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@ -84,3 +94,4 @@ extern void check_calclight_canceled();
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extern const vector<int> &checklightcache(int x, int y);
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#endif
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@ -1,3 +1,4 @@
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#include "light.hh"
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#include "main.hh" // renderprogress
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#include "octarender.hh"
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#include "texture.hh"
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@ -3,6 +3,7 @@
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#include "octa.hh"
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#include "console.hh" /* conoutf */
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#include "light.hh"
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#include "main.hh" // renderprogress
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#include "octaedit.hh"
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#include "octarender.hh"
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@ -2,6 +2,7 @@
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#include "blend.hh"
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#include "console.hh" /* conoutf */
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#include "light.hh"
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#include "main.hh" // mainmenu, keyrepeat, renderedframe, player
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#include "material.hh"
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#include "octa.hh"
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@ -5,6 +5,7 @@
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#include "blend.hh"
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#include "console.hh" /* conoutf */
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#include "grass.hh"
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#include "light.hh"
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#include "main.hh" // mainmenu, laodprogress
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#include "material.hh"
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#include "rendergl.hh"
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@ -2,6 +2,7 @@
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#include "aa.hh"
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#include "dynlight.hh"
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#include "light.hh"
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#include "main.hh" // initwarning
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#include "material.hh"
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#include "octaedit.hh" // editmode
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@ -1,4 +1,5 @@
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#include "console.hh" /* conoutf */
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#include "light.hh"
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#include "octaedit.hh" // editmode
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#include "octarender.hh"
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#include "rendergl.hh"
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@ -4,6 +4,7 @@
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#include "command.hh" // identflags
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#include "console.hh" /* conoutf */
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#include "light.hh"
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#include "main.hh" // initwarning, loadprogress, renderprogress, screenw/h, renderedframe
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#include "material.hh"
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#include "octaedit.hh"
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@ -3,6 +3,7 @@
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#include "blend.hh"
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#include "command.hh"
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#include "console.hh" /* conoutf */
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#include "light.hh"
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#include "main.hh" // clearmainmenu, player
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#include "octa.hh"
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#include "octaedit.hh"
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