add license (BSD-2-Clause)
This commit is contained in:
parent
cc5164a6e5
commit
68d1e343cf
80
COPYING.md
Normal file
80
COPYING.md
Normal file
|
@ -0,0 +1,80 @@
|
|||
# OctaCore license
|
||||
|
||||
All new OctaCore code is provided to you under the terms of the BSD-2-Clause
|
||||
license, while the original Tesseract/Sauerbraten portions retain their original
|
||||
license. OctaCore only ships the altered source code of the original projects,
|
||||
without the media content.
|
||||
|
||||
Copyright (c) 2020 Daniel "q66" Kolesa
|
||||
|
||||
Redistribution and use in source and binary forms, with or without modification,
|
||||
are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimers.
|
||||
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimers in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
|
||||
**THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.**
|
||||
|
||||
# Tesseract
|
||||
|
||||
OctaCore is derived from the Tesseract codebase:
|
||||
|
||||
Tesseract game engine source code, any release.
|
||||
|
||||
Copyright (C) 2001-2020 Wouter van Oortmerssen, Lee Salzman, Mike Dysart,
|
||||
Robert Pointon, Quinton Reeves, and Benjamin Segovia
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
# Sauerbraten
|
||||
|
||||
Tesseract is based on Sauerbraten:
|
||||
|
||||
Sauerbraten game engine source code, any release.
|
||||
|
||||
Copyright (C) 2001-2020 Wouter van Oortmerssen, Lee Salzman, Mike Dysart,
|
||||
Robert Pointon, and Quinton Reeves
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
|
@ -1,96 +0,0 @@
|
|||
Note that this is the license only for original Sauerbraten code, and does
|
||||
not cover new code provided as part of the Tesseract engine. For the
|
||||
license governing those changes, please see the included "readme_tesseract.txt".
|
||||
|
||||
Sauerbraten source code license, usage, and documentation.
|
||||
|
||||
You may use the Sauerbraten source code if you abide by the ZLIB license
|
||||
http://www.opensource.org/licenses/zlib-license.php
|
||||
(very similar to the BSD license):
|
||||
|
||||
|
||||
LICENSE
|
||||
=======
|
||||
|
||||
Sauerbraten game engine source code, any release.
|
||||
|
||||
Copyright (C) 2001-2020 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, and Quinton Reeves
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
|
||||
LICENSE NOTES
|
||||
=============
|
||||
The license covers the source code found in the "src" directory of this
|
||||
archive as well as the .cfg files under the "data" directory. The included
|
||||
ENet network library which Sauerbraten uses is covered by an MIT-style
|
||||
license, which is however compatible with the above license for all
|
||||
practical purposes.
|
||||
|
||||
Game media included in the game (maps, textures, sounds, models etc.)
|
||||
are NOT covered by this license, and may have individual copyrights and
|
||||
distribution restrictions (see individual readmes).
|
||||
|
||||
|
||||
USAGE
|
||||
=====
|
||||
Compiling the sources should be straight forward.
|
||||
|
||||
Unix users need to make sure to have the development version of all libs
|
||||
installed (OpenGL, SDL, SDL_mixer, SDL_image, zlib). The included
|
||||
Makefile can be used to build.
|
||||
|
||||
Windows users can use the included Visual Studio project files in the vcpp
|
||||
directory, which references the lib/include directories for the external
|
||||
libraries and should thus be self contained. Release mode builds will place
|
||||
executables in the bin dir ready for testing and distribution.
|
||||
|
||||
An alternative to Visual Studio for Windows is MinGW/MSYS, which can be compiled
|
||||
using the provided Makefile. Another alternative for Windows is to compile under
|
||||
Code::Blocks with the provided vcpp/sauerbraten.cbp project file.
|
||||
|
||||
The Sauerbraten sources are very small, compact, and non-redundant, so anyone
|
||||
wishing to modify the source code should be able to gain an overview of
|
||||
Sauerbraten's inner workings by simply reading through the source code in its
|
||||
entirety. Small amounts of comments should guide you through the more
|
||||
tricky sections.
|
||||
|
||||
When reading the source code and trying to understand Sauerbaten's internal design,
|
||||
keep in mind the goal of Cube: minimalism. I wanted to create a very complete
|
||||
game / game engine with absolutely minimal means, and made a sport out of it
|
||||
keeping the implementation small and simple. Sauerbraten is not a commercial
|
||||
product, it is merely the author's idea of a fun little programming project.
|
||||
|
||||
|
||||
AUTHORS
|
||||
======
|
||||
Wouter "Aardappel" van Oortmerssen
|
||||
http://strlen.com
|
||||
|
||||
Lee "eihrul" Salzman
|
||||
http://sauerbraten.org/lee/
|
||||
|
||||
Mike "Gilt" Dysart
|
||||
|
||||
Robert "baby-rabbit" Pointon
|
||||
http://www.fernlightning.com
|
||||
|
||||
Quinton "Quin" Reeves
|
||||
http://www.redeclipse.net
|
||||
|
||||
For additional authors/contributors, see the Sauerbraten binary distribution readme.
|
||||
|
|
@ -1,68 +0,0 @@
|
|||
Note that this license is an extension of the original Sauerbraten source
|
||||
code license which is included under the file "readme_sauerbraten.txt" for
|
||||
reference. Both are essentially the ZLIB license, but the Tesseract license
|
||||
may include differing copyright owners and usage clarifications.
|
||||
|
||||
Tesseract source code license, usage, and documentation.
|
||||
|
||||
You may use the Tesseract source code if you abide by the ZLIB license
|
||||
http://www.opensource.org/licenses/zlib-license.php
|
||||
(very similar to the BSD license):
|
||||
|
||||
|
||||
LICENSE
|
||||
=======
|
||||
|
||||
Tesseract game engine source code, any release.
|
||||
|
||||
Copyright (C) 2001-2020 Wouter van Oortmerssen, Lee Salzman, Mike Dysart, Robert Pointon, Quinton Reeves, and Benjamin Segovia
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
|
||||
LICENSE NOTES
|
||||
=============
|
||||
The license covers the source code found in the "src" directory of this
|
||||
archive as well as the .cfg files under the "data" directory. The included
|
||||
ENet network library which Tesseract uses is covered by an MIT-style
|
||||
license, which is however compatible with the above license for all
|
||||
practical purposes.
|
||||
|
||||
Other media included with this distribution (maps, textures, sounds, models etc.)
|
||||
are NOT covered by this license, and may have individual copyrights and
|
||||
distribution restrictions (see individual readmes).
|
||||
|
||||
AUTHORS
|
||||
======
|
||||
Wouter "Aardappel" van Oortmerssen
|
||||
http://strlen.com
|
||||
|
||||
Lee "eihrul" Salzman
|
||||
http://sauerbraten.org/lee/
|
||||
|
||||
Mike "Gilt" Dysart
|
||||
|
||||
Robert "baby-rabbit" Pointon
|
||||
http://www.fernlightning.com
|
||||
|
||||
Quinton "Quin" Reeves
|
||||
http://www.redeclipse.net
|
||||
|
||||
Benjamin Segovia
|
||||
|
||||
For additional authors/contributors, see the Tesseract distribution readme.
|
||||
|
Loading…
Reference in a new issue