headers for grass, movie

master
Daniel Kolesa 2020-05-13 00:40:14 +02:00
parent a986fdb2df
commit b7697e89f0
9 changed files with 38 additions and 27 deletions

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@ -339,21 +339,6 @@ extern bool hasskybox();
extern bool limitsky();
extern void cleanupsky();
// grass
extern void loadgrassshaders();
extern void generategrass();
extern void rendergrass();
extern void cleanupgrass();
// recorder
namespace recorder
{
extern void stop();
extern void capture(bool overlay = true);
extern void cleanup();
}
#endif
#endif

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@ -254,7 +254,7 @@ void generategrass()
static Shader *grassshader = NULL;
Shader *loadgrassshader()
static Shader *loadgrassshader()
{
string opts;
int optslen = 0;
@ -271,7 +271,7 @@ void loadgrassshaders()
grassshader = loadgrassshader();
}
void cleargrassshaders()
static void cleargrassshaders()
{
grassshader = NULL;
}

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@ -0,0 +1,9 @@
#ifndef ENGINE_GRASS_HH
#define ENGINE_GRASS_HH
void generategrass();
void loadgrassshaders();
void rendergrass();
void cleanupgrass();
#endif

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@ -1,6 +1,7 @@
// main.cpp: initialisation & main loop
#include "blend.hh"
#include "movie.hh"
#include "rendergl.hh"
#include "rendertext.hh"
#include "renderva.hh"

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@ -835,19 +835,19 @@ namespace recorder
static SDL_mutex *videolock = NULL;
static SDL_cond *shouldencode = NULL, *shouldread = NULL;
bool isrecording() { return file != NULL; }
static inline bool isrecording() { return file != NULL; }
float calcquality()
static inline float calcquality()
{
return 1.0f - float(dps)/float(dps+file->videofps); // strictly speaking should lock to read dps - 1.0=perfect, 0.5=half of frames are beingdropped
}
int gettime()
static inline int gettime()
{
return inbetweenframes ? getclockmillis() : totalmillis;
}
int videoencoder(void *data) // runs on a separate thread
static int videoencoder(void *data) // runs on a separate thread
{
for(int numvid = 0, numsound = 0;;)
{
@ -896,7 +896,8 @@ namespace recorder
return 0;
}
void soundencoder(void *udata, Uint8 *stream, int len) // callback occurs on a separate thread
#if 0
static void soundencoder(void *udata, Uint8 *stream, int len) // callback occurs on a separate thread
{
SDL_LockMutex(soundlock);
if(soundbuffers.full())
@ -911,8 +912,9 @@ namespace recorder
}
SDL_UnlockMutex(soundlock);
}
#endif
void start(const char *filename, int videofps, int videow, int videoh, bool sound)
static void start(const char *filename, int videofps, int videow, int videoh, bool sound)
{
if(file) return;
@ -1004,7 +1006,7 @@ namespace recorder
state = REC_OK;
}
void readbuffer(videobuffer &m, uint nextframe)
static void readbuffer(videobuffer &m, uint nextframe)
{
bool accelyuv = movieaccelyuv && !(m.w%8),
usefbo = movieaccel && file->videow <= (uint)screenw && file->videoh <= (uint)screenh && (accelyuv || file->videow < (uint)screenw || file->videoh < (uint)screenh);
@ -1101,7 +1103,7 @@ namespace recorder
else glReadPixels(0, 0, m.w, m.h, GL_BGRA, GL_UNSIGNED_BYTE, m.video);
}
bool readbuffer()
static bool readbuffer()
{
if(!file) return false;
if(state != REC_OK)
@ -1126,7 +1128,7 @@ namespace recorder
return true;
}
void drawhud()
static void drawhud()
{
int w = hudw, h = hudh;
if(forceaspect) w = int(ceil(h*forceaspect));
@ -1160,7 +1162,7 @@ VARP(movieh, 0, 240, 10000);
VARP(moviefps, 1, 24, 1000);
VARP(moviesound, 0, 1, 1);
void movie(char *name)
static void movie(char *name)
{
if(name[0] == '\0') recorder::stop();
else if(!recorder::isrecording()) recorder::start(name, moviefps, moview ? moview : screenw, movieh ? movieh : screenh, moviesound!=0);

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@ -0,0 +1,11 @@
#ifndef ENGINE_MOVIE_HH
#define ENGINE_MOVIE_HH
namespace recorder
{
void stop();
void capture(bool overlay = true);
void cleanup();
}
#endif

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@ -1,6 +1,7 @@
// octarender.cpp: fill vertex arrays with different cube surfaces.
#include "blend.hh"
#include "grass.hh"
#include "material.hh"
#include "rendergl.hh"
#include "renderva.hh"

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@ -2,6 +2,7 @@
#include "aa.hh"
#include "blend.hh"
#include "grass.hh"
#include "material.hh"
#include "rendergl.hh"
#include "rendertext.hh"

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@ -4,6 +4,7 @@
#include "renderva.hh"
#include "blend.hh"
#include "grass.hh"
#include "texture.hh"
#include "engine.hh"