remove igame.hh include from cube.hh
parent
cb779c54e8
commit
cf85ca8695
|
@ -10,6 +10,7 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
enum
|
||||
{
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "main.hh" // fatal, timings
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
hashnameset<ident> idents; // contains ALL vars/commands/aliases
|
||||
vector<ident *> identmap;
|
||||
|
|
|
@ -8,6 +8,7 @@
|
|||
#include "rendertext.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
static void resetcomplete();
|
||||
static void complete(char *s, int maxlen, const char *cmdprefix);
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "renderva.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
VARNP(dynlights, usedynlights, 0, 1, 1);
|
||||
VARP(dynlightdist, 0, 1024, 10000);
|
||||
|
|
|
@ -12,6 +12,7 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
CVAR1R(ambient, 0x191919);
|
||||
FVARR(ambientscale, 0, 1, 16);
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
static SDL_Window *screen = NULL;
|
||||
static int curvsync = -1;
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
static const uchar fv[6][4] = // indexes for cubecoords, per each vert of a face orientation
|
||||
{
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
extern int outline;
|
||||
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
struct vboinfo
|
||||
{
|
||||
|
|
|
@ -13,6 +13,8 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
#include "mpr.hh"
|
||||
|
||||
const int MAXCLIPOFFSET = 4;
|
||||
|
|
|
@ -21,6 +21,7 @@
|
|||
#include "water.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
static vec minimapcenter(0, 0, 0), minimapradius(0, 0, 0), minimapscale(0, 0, 0);
|
||||
|
||||
|
|
|
@ -18,6 +18,7 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
#define CHANGE_SHADERS 0
|
||||
|
||||
|
|
|
@ -13,6 +13,7 @@
|
|||
#include "texture.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
VAR(oqdynent, 0, 1, 1);
|
||||
VAR(animationinterpolationtime, 0, 200, 1000);
|
||||
|
|
|
@ -17,6 +17,7 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
#if 0
|
||||
void regular_particle_flame(int type, const vec &p, float radius, float height, int color, int density = 3, float scale = 2.0f, float speed = 200.0f, float fade = 600.0f, int gravity = -15);
|
||||
|
|
|
@ -16,6 +16,7 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
static inline void drawtris(GLsizei numindices, const GLvoid *indices, ushort minvert, ushort maxvert)
|
||||
{
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
struct stainvert
|
||||
{
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
#ifdef __APPLE__
|
||||
#include "SDL2_image/SDL_image.h"
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "world.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
VARNR(mapscale, worldscale, 1, 0, 0);
|
||||
VARNR(mapsize, worldsize, 1, 0, 0);
|
||||
|
|
|
@ -14,6 +14,7 @@
|
|||
#include "worldio.hh"
|
||||
|
||||
#include <shared/cube.hh>
|
||||
#include <shared/igame.hh>
|
||||
|
||||
#define OCTAVERSION 33
|
||||
|
||||
|
|
|
@ -3,6 +3,7 @@
|
|||
#include <engine/main.hh>
|
||||
#include <engine/octaedit.hh>
|
||||
#include <engine/physics.hh>
|
||||
#include <engine/texture.hh>
|
||||
#include <engine/worldio.hh>
|
||||
#include <engine/world.hh>
|
||||
|
||||
|
|
|
@ -50,7 +50,5 @@
|
|||
#include "glemu.hh"
|
||||
#endif
|
||||
|
||||
#include "igame.hh"
|
||||
|
||||
#endif
|
||||
|
||||
|
|
Loading…
Reference in New Issue