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remove some unused code

master
Daniel Kolesa 10 months ago
parent
commit
deef18dd6b
2 changed files with 1 additions and 24 deletions
  1. 0
    22
      src/engine/rendergl.cc
  2. 1
    2
      src/engine/renderlights.cc

+ 0
- 22
src/engine/rendergl.cc View File

@@ -273,28 +273,6 @@ VAR(usetexcompress, 1, 0, 0);
VAR(maxdrawbufs, 1, 0, 0);
VAR(maxdualdrawbufs, 1, 0, 0);

static bool checkseries(const char *s, const char *name, int low, int high)
{
if(name) s = strstr(s, name);
if(!s) return false;
while(*s && !isdigit(*s)) ++s;
if(!*s) return false;
int n = 0;
while(isdigit(*s)) n = n*10 + (*s++ - '0');
return n >= low && n <= high;
}

static bool checkmesaversion(const char *s, int major, int minor, int patch)
{
const char *v = strstr(s, "Mesa");
if(!v) return false;
int vmajor = 0, vminor = 0, vpatch = 0;
if(sscanf(v, "Mesa %d.%d.%d", &vmajor, &vminor, &vpatch) < 1) return false;
if(vmajor > major) return true; else if(vmajor < major) return false;
if(vminor > minor) return true; else if(vminor < minor) return false;
return vpatch >= patch;
}

VAR(dbgexts, 0, 0, 1);

hashset<const char *> glexts;

+ 1
- 2
src/engine/renderlights.cc View File

@@ -64,7 +64,6 @@ void setupbloom(int w, int h)
glBindBuffer_(GL_PIXEL_PACK_BUFFER, 0);
}

static const uchar gray[12] = { 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32, 32 };
static const float grayf[12] = { 0.125f, 0.125f, 0.125f, 0.125f, 0.125f, 0.125f, 0.125f, 0.125f, 0.125f, 0.125f, 0.125f, 0.125f };
createtexture(bloomtex[4], bloompbo ? 4 : 1, 1, (const void *)grayf, 3, 1, GL_R16F);

@@ -182,7 +181,7 @@ void setupao(int w, int h)
delete[] noise;

bool upscale = aoreduce && aobilateral && aobilateralupscale;
GLenum format = aoprec && GL_R8,
GLenum format = aoprec ? GL_R8 : GL_RGBA8,
packformat = aobilateral && aopackdepth ? (aodepthformat ? GL_RG16F : GL_RGBA8) : format;
int packfilter = upscale && aopackdepth && !aodepthformat ? 0 : 1;
loopi(upscale ? 3 : 2)

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