add header for rendertext

master
Daniel Kolesa 2020-05-03 03:37:25 +02:00
parent c053bcbe03
commit e304e82ab0
11 changed files with 101 additions and 86 deletions

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@ -1,5 +1,7 @@
// console.cpp: the console buffer, its display, and command line control
#include "rendertext.hh"
#include "engine.hh"
#define MAXCONLINES 1000

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@ -28,42 +28,6 @@ extern bool inbetweenframes, renderedframe;
extern SDL_Window *screen;
extern int screenw, screenh, renderw, renderh, hudw, hudh;
// rendertext
struct font
{
struct charinfo
{
float x, y, w, h, offsetx, offsety, advance;
int tex;
};
char *name;
vector<Texture *> texs;
vector<charinfo> chars;
int charoffset, defaultw, defaulth, scale;
float bordermin, bordermax, outlinemin, outlinemax;
font() : name(NULL) {}
~font() { DELETEA(name); }
};
#define FONTH (curfont->scale)
#define FONTW (FONTH/2)
#define MINRESW 640
#define MINRESH 480
struct Shader;
extern font *curfont;
extern Shader *textshader;
extern const matrix4x3 *textmatrix;
extern float textscale;
extern font *findfont(const char *name);
extern void reloadfonts();
static inline void setfont(font *f) { if(f) curfont = f; }
// texture
struct cubemapside;

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@ -1,6 +1,7 @@
// main.cpp: initialisation & main loop
#include "blend.hh"
#include "rendertext.hh"
#include "renderva.hh"
#include "shader.hh"
#include "texture.hh"

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@ -7,6 +7,7 @@
// avidemux - ok - 3Apr09-RockKeyman:had to swap UV channels as it showed up blue
// kino - ok
#include "rendertext.hh"
#include "texture.hh"
#include "engine.hh"

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@ -3,6 +3,7 @@
#include "aa.hh"
#include "blend.hh"
#include "material.hh"
#include "rendertext.hh"
#include "renderva.hh"
#include "texture.hh"
#include "water.hh"

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@ -4,4 +4,6 @@
#define LIGHTTILE_MAXW 16
#define LIGHTTILE_MAXH 16
enum { L_NOSHADOW = 1<<0, L_NODYNSHADOW = 1<<1, L_VOLUMETRIC = 1<<2, L_NOSPEC = 1<<3 };
#endif

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@ -1,5 +1,6 @@
// renderparticles.cpp
#include "rendertext.hh"
#include "renderva.hh"
#include "shader.hh"
#include "texture.hh"

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@ -1,3 +1,4 @@
#include "rendertext.hh"
#include "texture.hh"
#include "engine.hh"
@ -7,9 +8,8 @@ static font *fontdef = NULL;
static int fontdeftex = 0;
font *curfont = NULL;
int curfonttex = 0;
void newfont(char *name, char *tex, int *defaultw, int *defaulth, int *scale)
static void newfont(char *name, char *tex, int *defaultw, int *defaulth, int *scale)
{
font *f = &fonts[name];
if(!f->name) f->name = newstring(name);
@ -29,7 +29,7 @@ void newfont(char *name, char *tex, int *defaultw, int *defaulth, int *scale)
fontdeftex = 0;
}
void fontborder(float *bordermin, float *bordermax)
static void fontborder(float *bordermin, float *bordermax)
{
if(!fontdef) return;
@ -37,7 +37,7 @@ void fontborder(float *bordermin, float *bordermax)
fontdef->bordermax = max(*bordermax, *bordermin+0.01f);
}
void fontoutline(float *outlinemin, float *outlinemax)
static void fontoutline(float *outlinemin, float *outlinemax)
{
if(!fontdef) return;
@ -45,21 +45,21 @@ void fontoutline(float *outlinemin, float *outlinemax)
fontdef->outlinemax = *outlinemax;
}
void fontoffset(char *c)
static void fontoffset(char *c)
{
if(!fontdef) return;
fontdef->charoffset = c[0];
}
void fontscale(int *scale)
static void fontscale(int *scale)
{
if(!fontdef) return;
fontdef->scale = *scale > 0 ? *scale : fontdef->defaulth;
}
void fonttex(char *s)
static void fonttex(char *s)
{
if(!fontdef) return;
@ -69,7 +69,7 @@ void fonttex(char *s)
fontdef->texs.add(t);
}
void fontchar(float *x, float *y, float *w, float *h, float *offsetx, float *offsety, float *advance)
static void fontchar(float *x, float *y, float *w, float *h, float *offsetx, float *offsety, float *advance)
{
if(!fontdef) return;
@ -84,7 +84,7 @@ void fontchar(float *x, float *y, float *w, float *h, float *offsetx, float *off
c.tex = fontdeftex;
}
void fontskip(int *n)
static void fontskip(int *n)
{
if(!fontdef) return;
loopi(max(*n, 1))
@ -104,7 +104,7 @@ COMMAND(fonttex, "s");
COMMAND(fontchar, "fffffff");
COMMAND(fontskip, "i");
void fontalias(const char *dst, const char *src)
static void fontalias(const char *dst, const char *src)
{
font *s = fonts.access(src);
if(!s) return;
@ -127,10 +127,12 @@ void fontalias(const char *dst, const char *src)
COMMAND(fontalias, "ss");
font *findfont(const char *name)
# if 0
static font *findfont(const char *name)
{
return fonts.access(name);
}
#endif
bool setfont(const char *name)
{
@ -181,7 +183,7 @@ float text_widthf(const char *str)
#define FONTTAB (4*FONTW)
#define TEXTTAB(x) ((int((x)/FONTTAB)+1.0f)*FONTTAB)
void tabify(const char *str, int *numtabs)
static void tabify(const char *str, int *numtabs)
{
int tw = max(*numtabs, 0)*FONTTAB-1, tabs = 0;
for(float w = text_widthf(str); w <= tw; w = TEXTTAB(w)) ++tabs;
@ -326,7 +328,8 @@ static void text_color(char c, char *stack, int size, int &sp, bvec color, int a
#define TEXTEND(cursor) if(cursor >= i) { do { TEXTINDEX(cursor); } while(0); }
int text_visible(const char *str, float hitx, float hity, int maxwidth)
#if 0
static int text_visible(const char *str, float hitx, float hity, int maxwidth)
{
#define TEXTINDEX(idx)
#define TEXTWHITE(idx) if(y+FONTH > hity && x >= hitx) return idx;
@ -343,6 +346,7 @@ int text_visible(const char *str, float hitx, float hity, int maxwidth)
#undef TEXTWORD
return i;
}
#endif
//inverse of text_visible
void text_posf(const char *str, int cursor, float &cx, float &cy, int maxwidth)

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@ -0,0 +1,75 @@
#ifndef ENGINE_RENDERTEXT_HH
#define ENGINE_RENDERTEXT_HH
#include <shared/tools.hh>
#include <shared/geom.hh>
struct Texture;
struct Shader;
// rendertext
struct font
{
struct charinfo
{
float x, y, w, h, offsetx, offsety, advance;
int tex;
};
char *name;
vector<Texture *> texs;
vector<charinfo> chars;
int charoffset, defaultw, defaulth, scale;
float bordermin, bordermax, outlinemin, outlinemax;
font() : name(NULL) {}
~font() { DELETEA(name); }
};
#define FONTH (curfont->scale)
#define FONTW (FONTH/2)
#define MINRESW 640
#define MINRESH 480
extern font *curfont;
extern Shader *textshader;
extern const matrix4x3 *textmatrix;
extern float textscale;
static inline void setfont(font *f) { if(f) curfont = f; }
bool setfont(const char *name);
void pushfont();
bool popfont();
void reloadfonts();
void gettextres(int &w, int &h);
void draw_text(const char *str, float left, float top, int r = 255, int g = 255, int b = 255, int a = 255, int cursor = -1, int maxwidth = -1);
void draw_textf(const char *fstr, float left, float top, ...) PRINTFARGS(1, 4);
float text_widthf(const char *str);
void text_boundsf(const char *str, float &width, float &height, int maxwidth = -1);
void text_posf(const char *str, int cursor, float &cx, float &cy, int maxwidth);
static inline int text_width(const char *str)
{
return int(ceil(text_widthf(str)));
}
static inline void text_bounds(const char *str, int &width, int &height, int maxwidth = -1)
{
float widthf, heightf;
text_boundsf(str, widthf, heightf, maxwidth);
width = int(ceil(widthf));
height = int(ceil(heightf));
}
static inline void text_pos(const char *str, int cursor, int &cx, int &cy, int maxwidth)
{
float cxf, cyf;
text_posf(str, cursor, cxf, cyf, maxwidth);
cx = int(cxf);
cy = int(cyf);
}
#endif

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@ -2,6 +2,7 @@
#include "blend.hh"
#include "octa.hh"
#include "renderlights.hh"
#include "texture.hh"
#include "worldio.hh"
#include "world.hh"

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@ -139,47 +139,10 @@ extern void conoutfv(int type, const char *fmt, va_list args);
// main
extern void fatal(const char *s, ...) PRINTFARGS(1, 2);
// rendertext
extern bool setfont(const char *name);
extern void pushfont();
extern bool popfont();
extern void gettextres(int &w, int &h);
extern void draw_text(const char *str, float left, float top, int r = 255, int g = 255, int b = 255, int a = 255, int cursor = -1, int maxwidth = -1);
extern void draw_textf(const char *fstr, float left, float top, ...) PRINTFARGS(1, 4);
extern float text_widthf(const char *str);
extern void text_boundsf(const char *str, float &width, float &height, int maxwidth = -1);
extern int text_visible(const char *str, float hitx, float hity, int maxwidth);
extern void text_posf(const char *str, int cursor, float &cx, float &cy, int maxwidth);
static inline int text_width(const char *str)
{
return int(ceil(text_widthf(str)));
}
static inline void text_bounds(const char *str, int &width, int &height, int maxwidth = -1)
{
float widthf, heightf;
text_boundsf(str, widthf, heightf, maxwidth);
width = int(ceil(widthf));
height = int(ceil(heightf));
}
static inline void text_pos(const char *str, int cursor, int &cx, int &cy, int maxwidth)
{
float cxf, cyf;
text_posf(str, cursor, cxf, cyf, maxwidth);
cx = int(cxf);
cy = int(cyf);
}
// texture
struct VSlot;
// renderlights
enum { L_NOSHADOW = 1<<0, L_NODYNSHADOW = 1<<1, L_VOLUMETRIC = 1<<2, L_NOSPEC = 1<<3 };
// dynlight
enum
{