player goes in main
parent
b30f264b77
commit
eb152e584e
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@ -5,7 +5,6 @@
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#include "world.hh"
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#include "light.hh"
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extern dynent *player;
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extern physent *camera1; // special ent that acts as camera, same object as player1 in FPS mode
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#endif
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@ -1,6 +1,6 @@
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#include "blend.hh"
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#include "console.hh" /* conoutf */
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#include "main.hh" // renderbackground
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#include "main.hh" // renderbackground, player
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#include "octa.hh"
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#include "octaedit.hh" // commitchanges
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#include "octarender.hh"
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@ -10,6 +10,9 @@ extern bool minimized;
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extern float loadprogress;
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extern bool inbetweenframes, renderedframe;
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struct dynent;
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extern dynent *player;
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void clearmainmenu();
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enum
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@ -2,7 +2,7 @@
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#include "blend.hh"
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#include "console.hh" /* conoutf */
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#include "main.hh" // mainmenu, keyrepeat, renderedframe
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#include "main.hh" // mainmenu, keyrepeat, renderedframe, player
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#include "material.hh"
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#include "octa.hh"
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#include "octarender.hh"
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@ -6,6 +6,7 @@
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#include "physics.hh"
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#include "console.hh" /* conoutf */
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#include "main.hh" // player
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#include "rendermodel.hh"
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#include "octa.hh"
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#include "world.hh"
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@ -4,7 +4,7 @@
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#include "blend.hh"
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#include "console.hh"
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#include "grass.hh"
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#include "main.hh" // mainmenu, renderbackground, getfps, getclockmillis, screenw/h, inbetweenframes, renderedframe
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#include "main.hh" // mainmenu, renderbackground, getfps, getclockmillis, screenw/h, inbetweenframes, renderedframe, player
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#include "material.hh"
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#include "pvs.hh"
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#include "octaedit.hh"
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@ -3,7 +3,7 @@
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#include "blend.hh"
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#include "command.hh"
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#include "console.hh" /* conoutf */
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#include "main.hh" // clearmainmenu
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#include "main.hh" // clearmainmenu, player
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#include "octa.hh"
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#include "octaedit.hh"
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#include "octarender.hh"
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