player goes in main

master
Daniel Kolesa 2020-06-23 00:30:39 +02:00
parent b30f264b77
commit eb152e584e
7 changed files with 8 additions and 5 deletions

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@ -5,7 +5,6 @@
#include "world.hh"
#include "light.hh"
extern dynent *player;
extern physent *camera1; // special ent that acts as camera, same object as player1 in FPS mode
#endif

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@ -1,6 +1,6 @@
#include "blend.hh"
#include "console.hh" /* conoutf */
#include "main.hh" // renderbackground
#include "main.hh" // renderbackground, player
#include "octa.hh"
#include "octaedit.hh" // commitchanges
#include "octarender.hh"

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@ -10,6 +10,9 @@ extern bool minimized;
extern float loadprogress;
extern bool inbetweenframes, renderedframe;
struct dynent;
extern dynent *player;
void clearmainmenu();
enum

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@ -2,7 +2,7 @@
#include "blend.hh"
#include "console.hh" /* conoutf */
#include "main.hh" // mainmenu, keyrepeat, renderedframe
#include "main.hh" // mainmenu, keyrepeat, renderedframe, player
#include "material.hh"
#include "octa.hh"
#include "octarender.hh"

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@ -6,6 +6,7 @@
#include "physics.hh"
#include "console.hh" /* conoutf */
#include "main.hh" // player
#include "rendermodel.hh"
#include "octa.hh"
#include "world.hh"

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@ -4,7 +4,7 @@
#include "blend.hh"
#include "console.hh"
#include "grass.hh"
#include "main.hh" // mainmenu, renderbackground, getfps, getclockmillis, screenw/h, inbetweenframes, renderedframe
#include "main.hh" // mainmenu, renderbackground, getfps, getclockmillis, screenw/h, inbetweenframes, renderedframe, player
#include "material.hh"
#include "pvs.hh"
#include "octaedit.hh"

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@ -3,7 +3,7 @@
#include "blend.hh"
#include "command.hh"
#include "console.hh" /* conoutf */
#include "main.hh" // clearmainmenu
#include "main.hh" // clearmainmenu, player
#include "octa.hh"
#include "octaedit.hh"
#include "octarender.hh"