// Notice: This list is dynamic and will change with every release. // Please use a dedicated map.cfg. exec "config/default_map_models.cfg" // Default Mapmodel List // Default Sky/Light Settings setdefaultenv = [ skybox "" atmo 1 sunlightpitch 50 sunlightyaw 30 sunlight 0xFFF8E0 skylight 0x7495B8 ] if $emptymap [setdefaultenv] materialreset texture glass "mat_glass/nieb/scratch2.png" // Glass Normals texture water "mat_water/nieb/water.png" // Water (Unused) texture 1 "mat_water/appleflap/water_normal.png" // Water Normals texture 1 "mat_water/nieb/waterfall.png" // Waterfall Diffuse texture 1 "mat_water/nieb/waterfall_normal.png" // Waterfall Normals texture lava "mat_lava/nieb/lava.png" // Lava Diffuse texture 1 "mat_lava/nieb/lava_normal.png" // Lava Normals texture 1 "mat_lava/nieb/lava.png" // Lavafall Diffuse texture 1 "mat_lava/nieb/lava_normal.png" // Lavafall Normals decalreset texturereset // Start world texture list texsky // Dummy "sky" texture texload "base/base1" // Default geometry texture texload "base/base2" texload "base/base3" texload "base/base4" texload "base/white" texload "base/glow" setshader "stdworld"