// Console language standard library // Binds a key so that it will toggle a variable bindvar = [bind $arg1 [@arg2 (= $@arg2 0); if (= $@arg2 0) [echo @@arg2 OFF] [echo @@arg2 ON]]] bindvarquiet = [bind $arg1 [@arg2 (= $@arg2 0)]] editbindvar = [editbind $arg1 [@arg2 (= $@arg2 0); if (= $@arg2 0) [echo @@arg2 OFF] [echo @@arg2 ON]]] editbindvarquiet = [editbind $arg1 [@arg2 (= $@arg2 0)]] // Binds a key so that it will set a modifier while held down bindmod = [bind $arg1 [@arg2 1; onrelease [@@arg2 0]]] editbindmod = [editbind $arg1 [@arg2 1; onrelease [@@arg2 0]]] quine = [echo (format "quine = [%1]" $quine)] issomeoneelsemaster = [ >= (listfind cn $listclients [ismaster $cn]) 0 ] numbots = [ listcount cn $listclients [isai $cn] ] clearbots = [ looplist cn $listclients [ if (isai $cn) [delbot] ] ] // Returns given RGB color as an INT color // usage: (rgbtoint R G B) rgbtoint = [+ (<< $arg1 16) (<< $arg2 8) $arg3] // Returns given RGB color as a HEX color // usage: (rgbtohex R G B) rgbtohex = [tohex (rgbtoint $arg1 $arg2 $arg3) 6] // Returns given INT color as an RGB color // usage: (inttorgb R-var G-var B-var) inttorgb = [ $arg2 = (& (>> $arg1 16) 0xFF) $arg3 = (& (>> $arg1 8) 0xFF) $arg4 = (& $arg1 0xFF) ] // *.tex file handling texsky = [setshader "stdworld"; texture 0 "game/sky.png"] texerror = [setshader "stdworld"; texture 0 "game/notexture.png"] texnorender = [setshader "stdworld"; texture 0 "game/norender.png"] texload = [ if (! (exec [media/texture/@arg1.tex] 0)) [ error [texload error: @arg1.tex not found] texerror ] ] decalload = [ if (! (exec [media/decal/@arg1.cfg] 0)) [ error [decalload error: @arg1.cfg not found] ] ]