#ifndef ENGINE_AA_HH #define ENGINE_AA_HH #include #include enum { AA_UNUSED = 0, AA_LUMA, AA_MASKED, AA_SPLIT, AA_SPLIT_LUMA, AA_SPLIT_MASKED }; extern matrix4 nojittermatrix; void setaavelocityparams(GLenum tmu = GL_TEXTURE0); void setupaa(int w, int h); void jitteraa(); void doaa(GLuint outfbo, void (*resolve)(GLuint, int)); bool debugaa(); void cleanupaa(); void setaamask(bool val); void enableaamask(int stencil = 0); void disableaamask(); bool maskedaa(); bool multisampledaa(); #endif