#ifndef ENGINE_DYNLIGHT_HH #define ENGINE_DYNLIGHT_HH #include struct physent; enum { DL_SHRINK = 1<<8, DL_EXPAND = 1<<9, DL_FLASH = 1<<10 }; void adddynlight(const vec &o, float radius, const vec &color, int fade = 0, int peak = 0, int flags = 0, float initradius = 0, const vec &initcolor = vec(0, 0, 0), physent *owner = nullptr, const vec &dir = vec(0, 0, 0), int spot = 0); void removetrackeddynlights(physent *owner = nullptr); void updatedynlights(); int finddynlights(); bool getdynlight(int n, vec &o, float &radius, vec &color, vec &dir, int &spot, int &flags); #endif