#ifndef ENGINE_MAIN_HH #define ENGINE_MAIN_HH #include extern int initing, numcpus; extern int mainmenu; extern int screenw, screenh; extern bool minimized; extern float loadprogress; extern bool inbetweenframes, renderedframe; extern int curtime; // current frame time extern int lastmillis; // last time extern int elapsedtime; // elapsed frame time extern int totalmillis; // total elapsed time struct dynent; extern dynent *player; void clearmainmenu(); enum { NOT_INITING = 0, INIT_GAME, INIT_LOAD, INIT_RESET }; bool initwarning(const char *desc, int level = INIT_RESET, int type = 0); bool interceptkey(int sym); struct Texture; void renderbackground(const char *caption = nullptr, Texture *mapshot = nullptr, const char *mapname = nullptr, const char *mapinfo = nullptr, bool force = false); void renderprogress(float bar, const char *text, bool background = false); void getfps(int &fps, int &bestdiff, int &worstdiff); int getclockmillis(); enum { KR_CONSOLE = 1<<0, KR_GUI = 1<<1, KR_EDITMODE = 1<<2 }; void keyrepeat(bool on, int mask = ~0); enum { TI_CONSOLE = 1<<0, TI_GUI = 1<<1 }; void textinput(bool on, int mask = ~0); void fatal(const char *s, ...) PRINTFARGS(1, 2); bool isconnected(bool attempt = false, bool local = true); bool multiplayer(bool msg = true); #endif