#ifndef ENGINE_RENDERPARTICLES_HH #define ENGINE_RENDERPARTICLES_HH extern int particlelayers; struct extentity; enum { PL_ALL = 0, PL_UNDER, PL_OVER, PL_NOLAYER }; void initparticles(); void clearparticles(); void clearparticleemitters(); void seedparticles(); void updateparticles(); void debugparticles(); void renderparticles(int layer = PL_ALL); bool printparticles(extentity &e, char *buf, int len); void cleanupparticles(); #endif