#ifndef SHARED_GLEMU_HH #define SHARED_GLEMU_HH #include "glexts.hh" #include "geom.hh" #include "tools.hh" namespace gle { enum { ATTRIB_VERTEX = 0, ATTRIB_COLOR = 1, ATTRIB_TEXCOORD0 = 2, ATTRIB_TEXCOORD1 = 3, ATTRIB_NORMAL = 4, ATTRIB_TANGENT = 5, ATTRIB_BONEWEIGHT = 6, ATTRIB_BONEINDEX = 7, MAXATTRIBS = 8 }; extern const char * const attribnames[MAXATTRIBS]; extern ucharbuf attribbuf; extern int enabled; extern void forcedisable(); static inline void disable() { if(enabled) forcedisable(); } extern void begin(GLenum mode); extern void begin(GLenum mode, int numverts); extern void defattribs(const char *fmt); extern void defattrib(int type, int size, int format); #define GLE_DEFATTRIB(name, type, defaultsize, defaultformat) \ static inline void def##name(int size = defaultsize, int format = defaultformat) { defattrib(type, size, format); } GLE_DEFATTRIB(vertex, ATTRIB_VERTEX, 3, GL_FLOAT) GLE_DEFATTRIB(color, ATTRIB_COLOR, 3, GL_FLOAT) GLE_DEFATTRIB(texcoord0, ATTRIB_TEXCOORD0, 2, GL_FLOAT) GLE_DEFATTRIB(texcoord1, ATTRIB_TEXCOORD1, 2, GL_FLOAT) GLE_DEFATTRIB(normal, ATTRIB_NORMAL, 3, GL_FLOAT) GLE_DEFATTRIB(tangent, ATTRIB_TANGENT, 4, GL_FLOAT) GLE_DEFATTRIB(boneweight, ATTRIB_BONEWEIGHT, 4, GL_UNSIGNED_BYTE) GLE_DEFATTRIB(boneindex, ATTRIB_BONEINDEX, 4, GL_UNSIGNED_BYTE) #define GLE_INITATTRIB(name, index, suffix, type) \ static inline void name##suffix(type x) { glVertexAttrib1##suffix##_(index, x); } \ static inline void name##suffix(type x, type y) { glVertexAttrib2##suffix##_(index, x, y); } \ static inline void name##suffix(type x, type y, type z) { glVertexAttrib3##suffix##_(index, x, y, z); } \ static inline void name##suffix(type x, type y, type z, type w) { glVertexAttrib4##suffix##_(index, x, y, z, w); } #define GLE_INITATTRIBF(name, index) \ GLE_INITATTRIB(name, index, f, float) \ static inline void name(const vec &v) { glVertexAttrib3fv_(index, v.v); } \ static inline void name(const vec &v, float w) { glVertexAttrib4f_(index, v.x, v.y, v.z, w); } \ static inline void name(const vec2 &v) { glVertexAttrib2fv_(index, v.v); } \ static inline void name(const vec4 &v) { glVertexAttrib4fv_(index, v.v); } #define GLE_INITATTRIBN(name, index, suffix, type, defaultw) \ static inline void name##suffix(type x, type y, type z, type w = defaultw) { glVertexAttrib4N##suffix##_(index, x, y, z, w); } GLE_INITATTRIBF(vertex, ATTRIB_VERTEX) GLE_INITATTRIBF(color, ATTRIB_COLOR) GLE_INITATTRIBN(color, ATTRIB_COLOR, ub, uchar, 255) static inline void color(const bvec &v, uchar alpha = 255) { glVertexAttrib4Nub_(ATTRIB_COLOR, v.x, v.y, v.z, alpha); } static inline void color(const bvec4 &v) { glVertexAttrib4Nubv_(ATTRIB_COLOR, v.v); } GLE_INITATTRIBF(texcoord0, ATTRIB_TEXCOORD0) GLE_INITATTRIBF(texcoord1, ATTRIB_TEXCOORD1) static inline void normal(float x, float y, float z) { glVertexAttrib4f_(ATTRIB_NORMAL, x, y, z, 0.0f); } static inline void normal(const vec &v) { glVertexAttrib4f_(ATTRIB_NORMAL, v.x, v.y, v.z, 0.0f); } static inline void tangent(float x, float y, float z, float w = 1.0f) { glVertexAttrib4f_(ATTRIB_TANGENT, x, y, z, w); } static inline void tangent(const vec &v, float w = 1.0f) { glVertexAttrib4f_(ATTRIB_TANGENT, v.x, v.y, v.z, w); } static inline void tangent(const vec4 &v) { glVertexAttrib4fv_(ATTRIB_TANGENT, v.v); } #define GLE_ATTRIBPOINTER(name, index, defaultnormalized, defaultsize, defaulttype, prepare) \ static inline void enable##name() { prepare; glEnableVertexAttribArray_(index); } \ static inline void disable##name() { glDisableVertexAttribArray_(index); } \ static inline void name##pointer(int stride, const void *data, GLenum type = defaulttype, int size = defaultsize, GLenum normalized = defaultnormalized) { \ prepare; \ glVertexAttribPointer_(index, size, type, normalized, stride, data); \ } static inline void enableattrib(int index) { disable(); glEnableVertexAttribArray_(index); } static inline void disableattrib(int index) { glDisableVertexAttribArray_(index); } GLE_ATTRIBPOINTER(vertex, ATTRIB_VERTEX, GL_FALSE, 3, GL_FLOAT, disable()) GLE_ATTRIBPOINTER(color, ATTRIB_COLOR, GL_TRUE, 4, GL_UNSIGNED_BYTE, ) GLE_ATTRIBPOINTER(texcoord0, ATTRIB_TEXCOORD0, GL_FALSE, 2, GL_FLOAT, ) GLE_ATTRIBPOINTER(texcoord1, ATTRIB_TEXCOORD1, GL_FALSE, 2, GL_FLOAT, ) GLE_ATTRIBPOINTER(normal, ATTRIB_NORMAL, GL_TRUE, 3, GL_FLOAT, ) GLE_ATTRIBPOINTER(tangent, ATTRIB_TANGENT, GL_TRUE, 4, GL_FLOAT, ) GLE_ATTRIBPOINTER(boneweight, ATTRIB_BONEWEIGHT, GL_TRUE, 4, GL_UNSIGNED_BYTE, ) GLE_ATTRIBPOINTER(boneindex, ATTRIB_BONEINDEX, GL_FALSE, 4, GL_UNSIGNED_BYTE, ) static inline void bindebo(GLuint ebo) { disable(); glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER, ebo); } static inline void clearebo() { glBindBuffer_(GL_ELEMENT_ARRAY_BUFFER, 0); } static inline void bindvbo(GLuint vbo) { disable(); glBindBuffer_(GL_ARRAY_BUFFER, vbo); } static inline void clearvbo() { glBindBuffer_(GL_ARRAY_BUFFER, 0); } template static inline void attrib(T x) { if(attribbuf.check(sizeof(T))) { T *buf = (T *)attribbuf.pad(sizeof(T)); buf[0] = x; } } template static inline void attrib(T x, T y) { if(attribbuf.check(2*sizeof(T))) { T *buf = (T *)attribbuf.pad(2*sizeof(T)); buf[0] = x; buf[1] = y; } } template static inline void attrib(T x, T y, T z) { if(attribbuf.check(3*sizeof(T))) { T *buf = (T *)attribbuf.pad(3*sizeof(T)); buf[0] = x; buf[1] = y; buf[2] = z; } } template static inline void attrib(T x, T y, T z, T w) { if(attribbuf.check(4*sizeof(T))) { T *buf = (T *)attribbuf.pad(4*sizeof(T)); buf[0] = x; buf[1] = y; buf[2] = z; buf[3] = w; } } template static inline void attribv(const T *v) { attribbuf.put((const uchar *)v, N*sizeof(T)); } #define GLE_ATTRIB(suffix, type) \ static inline void attrib##suffix(type x) { attrib(x); } \ static inline void attrib##suffix(type x, type y) { attrib(x, y); } \ static inline void attrib##suffix(type x, type y, type z) { attrib(x, y, z); } \ static inline void attrib##suffix(type x, type y, type z, type w) { attrib(x, y, z, w); } GLE_ATTRIB(f, float) GLE_ATTRIB(d, double) GLE_ATTRIB(b, char) GLE_ATTRIB(ub, uchar) GLE_ATTRIB(s, short) GLE_ATTRIB(us, ushort) GLE_ATTRIB(i, int) GLE_ATTRIB(ui, uint) static inline void attrib(const vec &v) { attribf(v.x, v.y, v.z); } static inline void attrib(const vec &v, float w) { attribf(v.x, v.y, v.z, w); } static inline void attrib(const vec2 &v) { attribf(v.x, v.y); } static inline void attrib(const vec4 &v) { attribf(v.x, v.y, v.z, v.w); } static inline void attrib(const ivec &v) { attribi(v.x, v.y, v.z); } static inline void attrib(const ivec &v, int w) { attribi(v.x, v.y, v.z, w); } static inline void attrib(const ivec2 &v) { attribi(v.x, v.y); } static inline void attrib(const ivec4 &v) { attribi(v.x, v.y, v.z, v.w); } static inline void attrib(const bvec &b) { attribub(b.x, b.y, b.z); } static inline void attrib(const bvec &b, uchar w) { attribub(b.x, b.y, b.z, w); } static inline void attrib(const bvec4 &b) { attribub(b.x, b.y, b.z, b.w); } extern void multidraw(); extern int end(); extern void enablequads(); extern void disablequads(); extern void drawquads(int offset, int count); extern void setup(); extern void cleanup(); } #endif /* SHARED_GLEMU_HH */