/////////////////////////////////////////////////////////////////////////////// // F1 Add/Edit Entity // /////////////////////////////////////////////////////////////////////////////// menu_entity = [toggleui "addentity"] // menu_entity = [if (enthavesel) [toggleui "editentity"] [toggleui "addentity"]] UImenu "editentity" [ uifill 0.5 0.5 [ UIbutton "" [uitext "ToDo" 0.8] 0.3 0.2 [hidetopui] ] ] [] [] [] "Edit Entity" UImenu "addentity" [ uispace 0.008 0.015 [ uivlist 0 [ uifill 0.5 0.032 [ uitext (concatword "^f8/newent " $UI_enttype) 0.7 uialign* -1 0 uioutline $c_line ; uiclamp- 1 1 1 1 ] uifill 0 0.025 uihlist 0.005 [ uivlist 0.005 [ UIbutton "" [uitext "Envmap" 0.6] 0.2 0.04 [hideui "addentity" ; newent envmap] -1 [uihover [UI_enttype = "envmap"]] UIbutton "" [uitext "Light" 0.6] 0.2 0.04 [hideui "addentity" ; showui "ent_light"] -1 [uihover [UI_enttype = "light ^f4*"]] UIbutton "" [uitext "Spotlight" 0.6] 0.2 0.04 [hideui "addentity" ; showui "ent_spotlight"] -1 [uihover [UI_enttype = "spotlight ^f4*"]] ] uivlist 0.005 [ UIbutton "" [uitext "Jumppad" 0.6] 0.2 0.04 [hideui "addentity" ; showui "ent_jumppad"] -1 [uihover [UI_enttype = "jumppad ^f4*"]] UIbutton "" [uitext "Mapmodel" 0.6; UI_keyref 2 0.027 0.027 "F3"] 0.2 0.04 [hideui "addentity"; showui "mapmodel"] -1 [uihover [UI_enttype = "mapmodel ^f4*"]] UIbutton "" [uitext "Particles" 0.6] 0.2 0.04 [hideui "addentity" ; showui "ent_particles"] -1 [uihover [UI_enttype = "particles ^f4*"]] UIbutton "" [uitext "Teleport" 0.6] 0.2 0.04 [hideui "addentity" ; showui "ent_teleport"] -1 [uihover [UI_enttype = "teleport ^f4*"]] UIbutton "" [uitext "Teledest" 0.6] 0.2 0.04 [hideui "addentity" ; showui "ent_teledest"] -1 [uihover [UI_enttype = "teledest ^f4*"]] ] uivlist 0.005 [ UIbutton "" [uitext "Playerstart" 0.6] 0.2 0.04 [hideui "addentity" ; newent playerstart] -1 [uihover [UI_enttype = "playerstart"]] UIbutton "" [uitext "Playerstart ^f1Azul" 0.6] 0.2 0.04 [hideui "addentity" ; newent playerstart 1] -1 [uihover [UI_enttype = "playerstart 1"]] UIbutton "" [uitext "Playerstart ^f3Rojo" 0.6] 0.2 0.04 [hideui "addentity" ; newent playerstart 2] -1 [uihover [UI_enttype = "playerstart 2"]] UIbutton "" [uitext "Flag ^f1Azul" 0.6] 0.2 0.04 [hideui "addentity" ; newent flag 1] -1 [uihover [UI_enttype = "flag 1"]] UIbutton "" [uitext "Flag ^f3Rojo" 0.6] 0.2 0.04 [hideui "addentity" ; newent flag 2] -1 [uihover [UI_enttype = "flag 2"]] ] uialign* -1 -1 ] uifill 0 0.01 UIbutton "hold2" [ UIcheckbox $entselsnap 0.016 uitext "Entity Snapping" 0.6 UI_keyref 2 0.027 0.027 "7" ] 0.25 0.04 [entselsnap (! $entselsnap)] ] ] ] [ UI_enttype = " " looplist a ["editentity" "ent_light" "ent_spotlight" "ent_jumppad" "mapmodel" "ent_particles" "ent_teleport" "ent_teledest"] [hideui $a] ] [] [] "Add Entity" UI_lts = 128 UI_ltr = 127 UI_ltg = 127 UI_ltb = 127 UI_ltt = 0 UImenu "ent_light" [ uispace 0.008 0.015 [ uivlist 0 [ uifill 0.5 0.032 [ uitext (concatword "^f8/newent light " $UI_lts " " $UI_ltr " " $UI_ltg " " $UI_ltb " " $UI_ltt) 0.7 uialign* -1 0 uioutline $c_line ; uiclamp- 1 1 1 1 ] uifill 0 0.025 uitable 0.005 0.005 [ uitablerow [ uitext "Radius" 0.6 UIhslider UI_lts 1 256 1 0.5 0.032 [uitext $UI_lts 0.6] uialign* -1 0 ] uitablerow [ uitext "Red" 0.6 UIhslider UI_ltr 0 255 1 0.5 0.032 [uitext $UI_ltr 0.6] uialign* -1 0 ] uitablerow [ uitext "Green" 0.6 UIhslider UI_ltg 0 255 1 0.5 0.032 [uitext $UI_ltg 0.6] uialign* -1 0 ] uitablerow [ uitext "Blue" 0.6 UIhslider UI_ltb 0 255 1 0.5 0.032 [uitext $UI_ltb 0.6] uialign* -1 0 ] uitablerow [ uitext "Type" 0.6 UIhslider UI_ltt 0 2 1 0.5 0.032 [uitext $UI_ltt 0.6] uialign* -1 0 ] ] uifill 0 0.025 UIbutton "" [uitext "Add" 0.6] 0.12 0.06 [hideui "ent_light" ; newent light $UI_lts $UI_ltr $UI_ltg $UI_ltb $UI_ltt] ] ] ] [] [] [] "Add Entity - Light" UI_sla = 45 UImenu "ent_spotlight" [ uispace 0.008 0.015 [ uivlist 0 [ uifill 0.5 0.032 [ uitext (concatword "^f8/newent spotlight " $UI_sla) 0.7 uialign* -1 0 uioutline $c_line ; uiclamp- 1 1 1 1 ] uifill 0 0.025 uihlist 0.005 [ uitext "Angle" 0.6 UIhslider UI_sla 1 90 1 0.5 0.032 [uitext $UI_sla 0.6] uialign* -1 0 ] uifill 0 0.025 UIbutton "" [uitext "Add" 0.6] 0.12 0.06 [hideui "ent_spotlight" ; newent spotlight $UI_sla] ] ] ] [] [] [] "Add Entity - Spotlight" UI_jph = 20 UI_jpx = 0 UI_jpy = 0 UImenu "ent_jumppad" [ uispace 0.008 0.015 [ uivlist 0 [ uifill 0.5 0.032 [ uitext (concatword "^f8/newent jumppad " $UI_jph " " $UI_jpx " " $UI_jpy " ") 0.7 uialign* -1 0 uioutline $c_line ; uiclamp- 1 1 1 1 ] uifill 0 0.025 uitable 0.005 0.005 [ uitablerow [ uitext "Height" 0.6 UIhslider UI_jph -128 128 1 0.5 0.032 [uitext $UI_jph 0.6] uialign* -1 0 ] uitablerow [ uitext "X Lateral" 0.6 UIhslider UI_jpx -127 127 1 0.5 0.032 [uitext $UI_jpx 0.6] uialign* -1 0 ] uitablerow [ uitext "Y Lateral" 0.6 UIhslider UI_jpy -127 127 1 0.5 0.032 [uitext $UI_jpy 0.6] uialign* -1 0 ] ] uifill 0 0.025 UIbutton "" [uitext "Add" 0.6] 0.12 0.06 [hideui "ent_jumppad" ; newent jumppad $UI_jph $UI_jpx $UI_jpy] ] ] ] [] [] [] "Add Entity - Jumppad" UImenu "ent_particles" [ uispace 0.008 0.015 [ uivlist 0 [ uifill 0.5 0.032 [ uitext (concatword "^f8/newent particles ") 0.7 uialign* -1 0 uioutline $c_line ; uiclamp- 1 1 1 1 ] uifill 0 0.025 UIbutton "" [uitext "ToDo" 0.8] 0.3 0.2 [hidetopui] ] ] ] [] [] [] "Add Entity - Particles" UI_tid = 0 UImenu "ent_teleport" [ uispace 0.008 0.015 [ uivlist 0 [ uifill 0.5 0.032 [ uitext (concatword "^f8/newent teleport " $UI_tid) 0.7 uialign* -1 0 uioutline $c_line ; uiclamp- 1 1 1 1 ] uifill 0 0.025 uihlist 0.005 [ uitext "ID#" 0.6 UIhslider UI_tid 0 127 1 0.5 0.032 [uitext $UI_tid 0.6] uialign* -1 0 ] uifill 0 0.025 UIbutton "" [uitext "Add" 0.6] 0.12 0.06 [hideui "ent_teleport" ; newent teleport $UI_tid] ] ] ] [] [] [] "Add Entity - Teleport" UImenu "ent_teledest" [ uispace 0.008 0.015 [ uivlist 0 [ uifill 0.5 0.032 [ uitext (concatword "^f8/newent teledest " $UI_tid) 0.7 uialign* -1 0 uioutline $c_line ; uiclamp- 1 1 1 1 ] uifill 0 0.025 uihlist 0.005 [ uitext "ID#" 0.6 UIhslider UI_tid 0 127 1 0.5 0.032 [uitext $UI_tid 0.6] uialign* -1 0 ] uifill 0 0.025 UIbutton "" [uitext "Add" 0.6] 0.12 0.06 [hideui "ent_teledest" ; newent teledest $UI_tid] ] ] ] [] [] [] "Add Entity - Teledest" /////////////////////////////////////////////////////////////////////////////// // F2 Texture Browser // /////////////////////////////////////////////////////////////////////////////// UI_textabs = 0 // uitarget 0 0 [ // uiimage "media/interface/directory.png" 0.145 0.145 [uispace 0 0.008 [uialign 0 1 ; uiclip 0.145 0 [uitext "directory" 0.55]]] // uihold [uioutline 0xC0C0C0; uiclamp- 1 1 1 1] [uihover [uioutline 0xFFFFFF; uiclamp- 1 1 1 1]] // uirelease [hideui "texture_browser"] // ] UImenu "texture_browser" [ uihlist 0 [ uifill 0 0 [ uialign 0 -1 uiclamp 1 1 1 1 UIvtab 0.2 (*f 0.048 3) UI_textabs [ 0 "Listed" [] // Listed Registered Cataloged 1 "Utilized" [] // Used Utilized 2 "Replace" [] ] 1 uialign- 0 -1 UIbutton "hold2" [ UIcheckbox $allfaces 0.016 uitext "Allfaces" 0.6 UI_keyref 2 0.027 0.027 "6" ] 0.2 0.04 [allfaces (! $allfaces)] uialign- 0 1 ] UIbar 0 1 uifill 0.01 case $UI_textabs 0 [//Listed///////////////////////////////////////////////////////////////// uiscroll 1.202875 0.7495 [ uifill 1.202875 0.7495 [ uigrid 8 0.006125 0.006125 [ loop slot (numslots) [ uislotview $slot 0.145 0.145 [ uihold [uioutline 0xC0C0C0; uiclamp- 1 1 1 1] [uihover [uioutline 0xFFFFFF; uiclamp- 1 1 1 1]] uirelease [hideui "texture_browser"; settex (getslottex $slot)] ] ] ] uialign* -1 -1 ] ] uifill 0.01 UIvscroll 0.02 0.7495 3.0225 ] 1 [//Utilized////////////////////////////////////////////////////////////////////////////// uiscroll 1.202875 0.7495 [ uifill 1.202875 0.7495 [ uigrid 8 0.006125 0.006125 [ looptexmru tex [ uivslotview $tex 0.145 0.145 [ uihold [uioutline 0xC0C0C0; uiclamp- 1 1 1 1] [uihover [uioutline 0xFFFFFF; uiclamp- 1 1 1 1]] uirelease [hideui "texture_browser"; settex $tex] ] ] ] uialign* -1 -1 ] ] uifill 0.01 UIvscroll 0.02 0.7495 3.0225 ] 2 [//Replace/////////////////////////////////////////////////////////////////////////////// uifill 1.232875 0.7495 [ UIbutton "" [uitext "ToDo" 0.8] 0.25 0.1 [hidetopui] ] ] ] ] [] [] [] "Texture Browser" /////////////////////////////////////////////////////////////////////////////// // F3 Mapmodel // /////////////////////////////////////////////////////////////////////////////// newui "mapmodel" [ uialign -1 -1 uieschide 0 uicolor $c_menu_a 0 0 [ uispace $UIwindow_padding $UIwindow_padding [ uiclamp 1 1 1 1 uihlist 0.01 [ if 0 [ UIvscroll 0.02 0.81 (*f (min (+ 1 (div $nummapmodels 100)) 10) 5.4) ] [ UIvscroll 0.02 0.81 (*f (min (+ 1 (div $nummapmodels 50)) 5) 2.7) ] uiscroll 0 0.81 [ uivlist 0 [ uigrid 2 0 0 [// (+ $_res_wide 1) loop i $nummapmodels [ uigroup [ uimodelpreview (mapmodelname $i 1) "mapmodel" 0.12 0.135 [ uihover [ uihold [uioutline 0xFFFFFF] [ uieschold [uioutline 0xFFFFFF] [ uioutline 0x80FFFFFF ] ] uiclamp* 1 1 1 1 UI_selmdl = $i uirelease [ newent mapmodel $i _io_mapmodel = 0 ] uiescrelease [ if (enthavesel) [ entset "mapmodel" $i _io_mapmodel = 0 ] ] ] [ if (= $UI_selmdl $i) [ uioutline 0x40FFFFFF uiclamp- 1 1 1 1 ] ] ] uispace 0.01 0.006 [ uialign -1 -1 uicolortext $i 0x80FFFFFF 0.6 ] ] ] ] ] ] ] ] uioutline $c_line ; uiclamp- 1 1 1 1 ] uiclamp* 1 1 1 1 ] [ UI_selmdl = -1 hideui "texture" hideui "addentity" ] /////////////////////////////////////////////////////////////////////////////// // F4 Material Volume // /////////////////////////////////////////////////////////////////////////////// UImenu "material" [ uispace 0.008 0.015 [ uivlist 0 [ uifill 0.5 0.032 [ uitext (concatword "^f8/" $UI_mattype) 0.7 uialign* -1 0 uioutline $c_line ; uiclamp- 1 1 1 1 ] uifill 0 0.025 uihlist 0.005 [ uivlist 0.005 [ UIbutton "" [uitext "Air (Clear)" 0.6] 0.15 0.04 [editmat air] -1 [uihover [UI_mattype = "air"]] UIbutton "" [uitext "Clip" 0.6] 0.15 0.04 [editmat clip] -1 [uihover [UI_mattype = "clip"]] UIbutton "" [uitext "No-Clip" 0.6] 0.15 0.04 [editmat noclip] -1 [uihover [UI_mattype = "noclip"]] UIbutton "" [uitext "Gameclip" 0.6] 0.15 0.04 [editmat gameclip] -1 [uihover [UI_mattype = "gameclip"]] UIbutton "" [uitext "Death" 0.6] 0.15 0.04 [editmat death] -1 [uihover [UI_mattype = "death"]] UIbutton "" [uitext "Alpha" 0.6] 0.15 0.04 [editmat alpha] -1 [uihover [UI_mattype = "alpha"]] ] uivlist 0.005 [ UIbutton "" [uitext "Glass 1" 0.6] 0.15 0.04 [editmat glass] -1 [uihover [UI_mattype = "glass"]] UIbutton "" [uitext "Glass 2" 0.6] 0.15 0.04 [editmat glass2] -1 [uihover [UI_mattype = "glass2"]] UIbutton "" [uitext "Glass 3" 0.6] 0.15 0.04 [editmat glass3] -1 [uihover [UI_mattype = "glass3"]] UIbutton "" [uitext "Glass 4" 0.6] 0.15 0.04 [editmat glass4] -1 [uihover [UI_mattype = "glass4"]] ] uivlist 0.005 [ UIbutton "" [uitext "Lava 1" 0.6] 0.15 0.04 [editmat lava] -1 [uihover [UI_mattype = "lava"]] UIbutton "" [uitext "Lava 2" 0.6] 0.15 0.04 [editmat lava2] -1 [uihover [UI_mattype = "lava2"]] UIbutton "" [uitext "Lava 3" 0.6] 0.15 0.04 [editmat lava3] -1 [uihover [UI_mattype = "lava3"]] UIbutton "" [uitext "Lava 4" 0.6] 0.15 0.04 [editmat lava4] -1 [uihover [UI_mattype = "lava4"]] ] uivlist 0.005 [ UIbutton "" [uitext "Water 1" 0.6] 0.15 0.04 [editmat water] -1 [uihover [UI_mattype = "water"]] UIbutton "" [uitext "Water 2" 0.6] 0.15 0.04 [editmat water2] -1 [uihover [UI_mattype = "water2"]] UIbutton "" [uitext "Water 3" 0.6] 0.15 0.04 [editmat water3] -1 [uihover [UI_mattype = "water3"]] UIbutton "" [uitext "Water 4" 0.6] 0.15 0.04 [editmat water4] -1 [uihover [UI_mattype = "water4"]] ] uialign* -1 -1 ] uifill 0 0.01 UIbutton "hold2" [ UIcheckbox $showmat 0.016 uitext "Show Material Volumes" 0.6 UI_keyref 2 0.027 0.027 "M" ] 0.33 0.04 [showmat (! $showmat)] ] ] ] [UI_mattype = " "] [] [] "Material Volume" /////////////////////////////////////////////////////////////////////////////// // F5 Save Map // /////////////////////////////////////////////////////////////////////////////// menu_savemap = [if (! $mapname) [toggleui "savemap"] [savemap]] UI_mapname = "untitled" UImenu "savemap" [ uispace 0.008 0.015 [ uivlist 0 [ uihlist 0.01 [ uitext "^f8/savemap " 0.7 uifield UI_mapname 32 [] 0.7 style_generic_focus ] uifill 0 0.025 UIbutton "" [uitext "Save" 0.6] 0.12 0.06 [savemap $UI_mapname] ] ] ] [] [] [] "Save Map" /////////////////////////////////////////////////////////////////////////////// // F6 Map Browser // /////////////////////////////////////////////////////////////////////////////// UI_mapscale = 10 UI_maplist = 0 dmmaps = [ complex alphacorp ot turbine reflection ] ctfmaps = [ alphacorp steelribs test_ctf reflection waterworks ] tdmmaps = (listunion $dmmaps $ctfmaps) allmaps = (listunion $dmmaps $ctfmaps) testmaps = [ test_anim test_model ] editmaps = (listunion $dmmaps $ctfmaps $testmaps) UImenu "map_browser" [ uihlist 0.01 [ uivlist 0 [ uialign 0 -1 UItitle [uiclip 0.3 0 [uitext $UI_selmap 0.7]] 0.3 0.03 uimodcolor $c_boxmod 0.3 0.3 [ uiclamp 1 1 1 1 uiimage "media/interface/cube.png" 0.3 0.3 [uiimage (concatword "media/map/" $UI_selmap ".png") 0.3 0.3 [uiclamp 1 1 1 1]] ] uifill 0 0.015 UItitle [uitext "List" 0.7] 0.3 0.03 UIbutton "" [ UIradio [= $UI_maplist 0] 0.016 uitext "Tesseract" 0.6 ] 0.3 0.03 [UI_maplist = 0 ; UI_selmap = ""] -1 UIbutton "" [ UIradio [= $UI_maplist 1] 0.016 uitext "Custom" 0.6 ] 0.3 0.03 [UI_maplist = 1 ; UI_selmap = ""] -1 uifill 0.0 0.015 UItitle [uitext "Gamemode" 0.7] 0.3 0.03 uigrid 3 0 0 [ nextmode = (getnextmode) looplist2 n i [ "Edit" 0 "rDM" 1 "pDM" 2 "" -1 "rTDM" 3 "pTDM" 4 "" -1 "rCTF" 5 "pCTF" 6 ] [ if (< $i 0) [ uimodcolor $c_boxmod 0.1 0.03 ] [ UIbutton "" [ UIradio [= $nextmode $i] 0.016 uitext $n 0.6 ] 0.1 0.03 [mode $i] -1 ] ] ] uifill 0.0 0.015 if (issomeoneelsemaster) [ if (ismaster $getclientnum) [ UIbutton "" [uitext (concatword (? (= $isconnected 1) (? (! $editing) "^f4")) "New Map") 0.7] 0.3 0.05 [hideui "map_browser" ; showui "newmap"] ] [ UIbutton "" [uitext "^f4New Map" 0.65] 0.3 0.05 [] ] ] [ UIbutton "" [uitext (concatword (? (= $isconnected 1) (? (! $editing) "^f4")) "New Map") 0.7] 0.3 0.05 [hideui "map_browser" ; showui "newmap"] ] ] uiscroll 0.4 0.64 [ uifill 0.37 0.64 uivlist 0 [ uialign 0 -1 uiclamp 1 1 if $UI_maplist [ if (=s $custommaps "") [ custommaps = " " loopfiles m "media/map" "ogz" [ if (< (indexof $editmaps $m) 0) [ custommaps = (concat $custommaps (escape $m)) ] ] ] looplist m $custommaps [ UIbutton (? (!=s $UI_selmap $m) "hold2") [ uitext $m 0.6 ] 0 0.04 [ hideui "loadmap" map $m ] -1 [uihover [UI_selmap = $m]] ] ] [ looplist m $(? (m_ctf $nextmode) "ctfmaps" (? (m_edit $nextmode) "editmaps" (? (m_teammode $nextmode) "tdmmaps" "dmmaps"))) [ UIbutton (? (!=s $UI_selmap $m) "hold2") [ uitext $m 0.6 ] 0 0.04 [ hideui "loadmap" map $m ] -1 [uihover [UI_selmap = $m]] ] ] uiclamp* 1 1 ] ] UIvscroll 0.02 0.64 1.6 ] ] [ UI_selmap = "" custommaps = "" hideui "newmap" ] [] [] "Map Browser" UImenu "newmap" [ uispace 0.008 0.015 [ uivlist 0 [ uifill 0.5 0.032 [ uitext (concatword "^f8/newmap " (? (!= $UI_mapscale 10) $UI_mapscale)) 0.7 uialign* -1 0 uioutline $c_line ; uiclamp- 1 1 1 1 ] uifill 0 0.025 uihlist 0.01 [ uitext "MapScale" 0.6 UIhslider UI_mapscale 10 16 1 0.5 0.032 [uitext $UI_mapscale 0.6] uialign* -1 0 ] uifill 0 0.025 UIbutton "" [uitext (concatword (? (= $isconnected 1) (? (! $editing) "^f4")) "New") 0.6] 0.12 0.06 [hideui "newmap" ; newmap $UI_mapscale] ] ] ] [] [] [] "New Map" /////////////////////////////////////////////////////////////////////////////// // F7 Environment Settings // /////////////////////////////////////////////////////////////////////////////// UI_envtabs = 0 UImenu "env_settings" [ uihlist 0 [ UIvtab 0.2 (*f 0.048 7) UI_envtabs [ 0 "Lighting" [] 1 "Sky" [] 2 [@@(concatword (? (! $atmo) "^f4") "Dynamic-Sky")] [] 3 "Fog" [] 4 "Water" [] 5 "Lava" [] 6 "Glass" [] ] 1 uialign- 0 -1 UIbar 0 1 uifill 0.02 uiscroll 0.67 0.6 [ uifill 0.67 0.6 [ uialign 0 -1 uitable 0 0 [ uialign -1 -1 case $UI_envtabs 0 [//Lighting////////////////////////////////////////////////////// uitablerow [ UIbutton "" [uitext "Lighting" 0.8] 0.25 0.1 [hidetopui] ] ] 1 [//Sky////////////////////////////////////////////////////////////////////////// uitablerow [ UIbutton "" [uitext "Sky" 0.8] 0.25 0.1 [hidetopui] ] ] 2 [//Dynamic-Sky////////////////////////////////////////////////////////////////// uitablerow [ UIbutton "" [uitext "Dynamic-Sky" 0.8] 0.25 0.1 [hidetopui] ] ] 3 [//Fog////////////////////////////////////////////////////////////////////////// uitablerow [ UIbutton "" [uitext "Fog" 0.8] 0.25 0.1 [hidetopui] ] ] 4 [//Water//////////////////////////////////////////////////////////////////////// uitablerow [ UIbutton "" [uitext "Water" 0.8] 0.25 0.1 [hidetopui] ] ] 5 [//Lava///////////////////////////////////////////////////////////////////////// uitablerow [ UIbutton "" [uitext "Lava" 0.8] 0.25 0.1 [hidetopui] ] ] 6 [//Glass//////////////////////////////////////////////////////////////////////// uitablerow [ UIbutton "" [uitext "Glass" 0.8] 0.25 0.1 [hidetopui] ] ] ] ] ] UIvscroll 0.02 0.6 1.421 0.5 ] ] [] [] [] "Environment Settings" /////////////////////////////////////////////////////////////////////////////// // F8 World Geometry Prefab // /////////////////////////////////////////////////////////////////////////////// UImenu "geo_prefab" [ uifill 0.5 0.5 [ UIbutton "" [uitext "ToDo" 0.8] 0.3 0.2 [hidetopui] ] ] [] [] [] "World Geometry Prefab" /////////////////////////////////////////////////////////////////////////////// // F9 Miscellaneous Editing // /////////////////////////////////////////////////////////////////////////////// UImenu "misc_editing" [ uifill 0.5 0.5 [ UIbutton "" [uitext "ToDo" 0.8] 0.3 0.2 [hidetopui] ] ] [] [] [] "Miscellaneous Editing" /////////////////////////////////////////////////////////////////////////////// // F10 Default Keybind Reference // /////////////////////////////////////////////////////////////////////////////// // UI_keyref 1:MODE(0=none,1=game,2=edit,3=move) 2:WIDTH(0=default) 3:HEIGHT(0=default) 4:NAME1 5:NAME2 6:TEXTSIZE(0=default) // UI_keyref * 0.027 0.027 "*" (Key Reference) UI_keyref = [ if $arg2 [] [arg2 = 0.04] if $arg3 [] [arg3 = 0.04] if $arg6 [] [arg6 = 0.5] uicolor (at [0x505050 0x496F37 0x2A707B 0x955524] $arg1) $arg2 $arg3 [ if $arg5 [ uivlist 0 [uitext $arg4 $arg6 ; uitext $arg5 $arg6] ] [ uitext $arg4 $arg6 ] ] ] UImenu "editbind_reference" [ uispace 0.005 0.005 [ uivlist 0 [ uihlist 0 [ uigrid 3 0 0 [ looplist a [ "^f9ESC" "^f4 = " "^f9Main ^f4(Menu)" "^f8F1" "^f4 = " "^f8Add/Edit Entity ^f4(Menu)" "^f8F2" "^f4 = " "^f8Texture List ^f4(Menu)" "^f8F3" "^f4 = " "^f8Add Mapmodel ^f4(Menu)" "^f8F4" "^f4 = " "^f8Material Volume ^f4(Menu)" " " " " " " "^f8F5" "^f4 = " "^f8Savemap ^f4(Menu)" "^f9F6" "^f4 = " "^f9Loadmap ^f4(Menu)" "^f8F7" "^f4 = " "^f8Environment Settings ^f4(Menu)" "^f8F8" "^f4 = " "^f8World Geometry Prefab ^f4(Menu)" " " " " " " "^f8F9" "^f4 = " "^f8Miscellaneous Editing ^f4(Menu)" "^f8F10" "^f4 = " "^f8Keybind Reference ^f4(Menu)" "^f9F11" "^f4 = " "^f9Show Console" "^f9F12" "^f4 = " "^f9Take Screenshot" " " " " " " "^f9Pause" "^f4 = " "^f9Pause Game" " " " " " " "^f8Delete" "^f4 = " "^f8Editdelete" "^f8Home" "^f4 = " "^f8Goto selection" "^f8End" "^f4 = " "^f8Goto selected entities" " " " " "^f4(Hold & Mousewheel)" "^f8PageUp" "^f4 = " "^f8Console scroll up" "^f8PageDown" "^f4 = " "^f8Console scroll to end" ] [uitext $a 0.42] ] uispace 0.01 0 [UIbar 0 1 ; uiclamp 1 1 1 1] uigrid 3 0 0 [ looplist a [ "^f8`" "^f4 = " "^f8Saycommand" "^f81" "^f4 = " "^f8Edit Entity Attribute 0" " " " " "^f4(Hold & Mousewheel)" "^f82" "^f4 = " "^f8Edit Entity Attribute 1" " " " " "^f4(Hold & Mousewheel)" "^f83" "^f4 = " "^f8Edit Entity Attribute 2" " " " " "^f4(Hold & Mousewheel)" "^f84" "^f4 = " "^f8Edit Entity Attribute 3" " " " " "^f4(Hold & Mousewheel)" "^f85" "^f4 = " "^f8Edit Entity Attribute 4" " " " " "^f4(Hold & Mousewheel)" "^f86" "^f4 = " "^f8Toggle texture allfaces" "^f87" "^f4 = " "^f8Toggle entity snapping" "^f88" "^f4 = " "^f8Toggle entity editing" "^f89" "^f4 = " "^f8Edit selected entity in console" "^f90" "^f4 = " "^f9Show Master Menu" "^f8-" "^f4 = " "^f8Toggle outline" "^f8=" "^f4 = " "^f8Toggle wireframe" " " " " " " "^f8Q" "^f4 = " "^f8Push geometry corner pointed at" " " " " "^f4(Hold & Mousewheel)" "^f9E" "^f4 = " "^f9Edittoggle" "^f8R" "^f4 = " "^f8Rotate geometry/blend-brush" " " " " "^f4(Hold & Mousewheel)" "^f9T" "^f4 = " "^f9Chat" "^f8Y" "^f4 = " "^f8Scroll through textures" " " " " "^f4(Hold & Mousewheel)" "^f8U" "^f4 = " "^f8Undo" "^f8I" "^f4 = " "^f8Redo" "^f8O" "^f4 = " "^f8Texture offset horizontal ^f4(vslot)" " " " " "^f4(Hold & Mousewheel)" "^f8P" "^f4 = " "^f8Texture offset vertical ^f4(vslot)" " " " " "^f4(Hold & Mousewheel)" ] [uitext $a 0.42] ] uispace 0.01 0 [UIbar 0 1 ; uiclamp 1 1 1 1] uigrid 3 0 0 [ looplist a [ "^f8F" "^f4 = " "^f8Push face/corner selected" " " " " "^f4(Hold & Mousewheel)" "^f8G" "^f4 = " "^f8Change gridsize" " " " " "^f4(Hold & Mousewheel)" "^f8H" "^f4 = " "^f8Toggle heightmap mode" "^f8K" "^f4 = " "^f8Calculate Lighting/Remip/Smoothing" "^f8L" "^f4 = " "^f8Toggle fullbright" " " " " " " "^f8Z" "^f4 = " "^f8Repeat last saycommand" "^f8X" "^f4 = " "^f8Mirror Selection" "^f8C" "^f4 = " "^f8Copy Selection" "^f8V" "^f4 = " "^f8Paste Selection" "^f8B" "^f4 = " "^f8Change heightmap mode brush" " " " " "^f4(Hold & Mousewheel)" "^f8N" "^f4 = " "^f8Find all entities of selected type" "^f8M" "^f4 = " "^f8Toggle show material volumes" "^f8," "^f4 = " "^f8Rotate texture ^f4(vslot)" " " " " "^f4(Hold & Mousewheel)" "^f8." "^f4 = " "^f8Scale texture ^f4(vslot)" " " " " "^f4(Hold & Mousewheel)" " " " " " " "^f9TAB" "^f4 = " "^f9Show scoreboard" "^f8Left SHIFT" "^f4 = " "^f8Floatspeed 1000" " " " " "^f4(Hold)" "^f8Left CTRL" "^f4 = " "^f8Select passthrough" "^f8Left ALT" "^f4 = " "^f8Edit entity x10" " " " " "^f4(Hold with 1,2,3,4,5)" "^f8SPACE" "^f4 = " "^f8Cancel Selection" "^f8Right ALT" "^f4 = " "^f8Texture offset by 32px" " " " " "^f4(Default 16px)" " " " " "^f4(Hold with O or P)" "^f9ENTER" "^f4 = " "^f9Chat" ] [uitext $a 0.42] ] uispace 0.01 0 [UIbar 0 1 ; uiclamp 1 1 1 1] uigrid 3 0 0 [ looplist a [ "^f8KP 0" "^f4 = " "^f8Exit paint blendmap" "^f8KP 2" "^f4 = " "^f8Paint" "^f8KP 5" "^f4 = " "^f8Erase" "^f8KP 8" "^f4 = " "^f8Select blendbrush -" "^f8KP 9" "^f4 = " "^f8Select blendbrush +" "^f8KP +" "^f4 = " "^f8Toggle selection move/cut" "^f8KP /" "^f4 = " "^f8Floatspeed 10" "^f8KP *" "^f4 = " "^f8Floatspeed 50" "^f8KP -" "^f4 = " "^f8Floatspeed 100" "^f8KP ENTER" "^f4 = " "^f8Select entities within" " " " " "^f8selection volume" " " " " " " "^f8Mouse Left" "^f4 = " "^f8Select geometry/entities" "^f8Mouse Middle" "^f4 = " "^f8Select corners" "^f8Mouse Right" "^f4 = " "^f8Select extend/move/cut" "^f8Mouse Scroll" "^f4 = " "^f8Push Geometry" "^f8Mouse Back" "^f4 = " "^f8Toggle selection move/cut" "^f8Mouse Forward" "^f4 = " "^f8Toggle selection move/cut" ] [uitext $a 0.42] ] uialign* -1 -1 ] uifill 0 0.01 uivlist 0.003 [ uihlist 0.003 [ UI_keyref 1 0 0 "ESC" uifill 0.03 0.04 UI_keyref 2 0 0 "F1" UI_keyref 2 0 0 "F2" UI_keyref 2 0 0 "F3" UI_keyref 2 0 0 "F4" uifill 0.02 0.04 UI_keyref 2 0 0 "F5" UI_keyref 1 0 0 "F6" UI_keyref 2 0 0 "F7" UI_keyref 2 0 0 "F8" uifill 0.02 0.04 UI_keyref 2 0 0 "F9" UI_keyref 2 0 0 "F10" UI_keyref 1 0 0 "F11" UI_keyref 1 0 0 "F12" uifill 0.01 0.04 UI_keyref 0 0 0 "Print" "Screen" 0.32 UI_keyref 0 0 0 "Scroll" "Lock" 0.32 UI_keyref 1 0 0 "Pause" "" 0.32 ] uifill 0 0.01 uihlist 0.003 [ UI_keyref 1 0 0 "`" UI_keyref 2 0 0 "1" UI_keyref 2 0 0 "2" UI_keyref 2 0 0 "3" UI_keyref 2 0 0 "4" UI_keyref 2 0 0 "5" UI_keyref 2 0 0 "6" UI_keyref 2 0 0 "7" UI_keyref 2 0 0 "8" UI_keyref 2 0 0 "9" UI_keyref 1 0 0 "0" UI_keyref 2 0 0 "-" UI_keyref 2 0 0 "=" UI_keyref 0 0.076 0 "BACK" uifill 0.01 0.04 UI_keyref 0 0 0 "Insert" "" 0.32 UI_keyref 2 0 0 "Home" "" 0.32 UI_keyref 1 0 0 "Page" "Up" 0.32 uifill 0.01 0.04 UI_keyref 0 0 0 "Num" "Lock" 0.32 UI_keyref 2 0 0 "/" UI_keyref 2 0 0 "*" UI_keyref 2 0 0 "-" ] uihlist 0.003 [ UI_keyref 1 0.060 0 "TAB" UI_keyref 2 0 0 "Q" UI_keyref 3 0 0 "W" UI_keyref 1 0 0 "E" UI_keyref 2 0 0 "R" UI_keyref 1 0 0 "T" UI_keyref 2 0 0 "Y" UI_keyref 2 0 0 "U" UI_keyref 2 0 0 "I" UI_keyref 2 0 0 "O" UI_keyref 2 0 0 "P" UI_keyref 0 0 0 "[" UI_keyref 0 0 0 "]" UI_keyref 0 0.056 0 "\" uifill 0.01 0.04 UI_keyref 2 0 0 "Delete" "" 0.32 UI_keyref 2 0 0 "End" "" 0.32 UI_keyref 1 0 0 "Page" "Down" 0.32 uifill 0.01 0.04 UI_keyref 0 0 0 "7" UI_keyref 2 0 0 "8" UI_keyref 2 0 0 "9" UI_keyref 2 0 0 "+" ] uihlist 0.003 [ UI_keyref 0 0.072 0 "CAPS" UI_keyref 3 0 0 "A" UI_keyref 3 0 0 "S" UI_keyref 3 0 0 "D" UI_keyref 2 0 0 "F" UI_keyref 2 0 0 "G" UI_keyref 2 0 0 "H" UI_keyref 0 0 0 "J" UI_keyref 2 0 0 "K" UI_keyref 2 0 0 "L" UI_keyref 0 0 0 ";" UI_keyref 0 0 0 "'" UI_keyref 1 0.087 0 "ENTER" uifill 0.152 0.04 UI_keyref 0 0 0 "4" UI_keyref 2 0 0 "5" UI_keyref 0 0 0 "6" //UI_keyref 2 0 0 "+" ] uihlist 0.003 [ UI_keyref 2 0.100 0 "L SHIFT" UI_keyref 2 0 0 "Z" UI_keyref 2 0 0 "X" UI_keyref 2 0 0 "C" UI_keyref 2 0 0 "V" UI_keyref 2 0 0 "B" UI_keyref 2 0 0 "N" UI_keyref 2 0 0 "M" UI_keyref 2 0 0 "," UI_keyref 2 0 0 "." UI_keyref 0 0 0 "/" UI_keyref 0 0.102 0 "R SHIFT" uifill 0.053 0.04 uicolor 0x955524 0.04 0.04 [UItriangle 0 0.01 0.01 0] uifill 0.053 0.04 UI_keyref 0 0 0 "1" UI_keyref 2 0 0 "2" UI_keyref 0 0 0 "3" UI_keyref 2 0 0 "ENTER" "" 0.32 ] uihlist 0.003 [ UI_keyref 2 0.070 0 "LCTRL" uifill 0.0585 0.04 UI_keyref 2 0.060 0 "LALT" UI_keyref 2 0.240 0 "SPACE" UI_keyref 2 0.060 0 "RALT" uifill 0.0585 0.04 UI_keyref 0 0.070 0 "RCTRL" uifill 0.01 0.04 uicolor 0x955524 0.04 0.04 [UItriangle 0 0.01 0.01 90] uicolor 0x955524 0.04 0.04 [UItriangle 0 0.01 0.01 180] uicolor 0x955524 0.04 0.04 [UItriangle 0 0.01 0.01 270] uifill 0.010 0.04 UI_keyref 2 0.083 0 "0" UI_keyref 0 0 0 "." //UI_keyref 2 0 0 "ENTER" "" 0.32 ] uialign* -1 -1 ] ] ] ] [] [] [] "Default Editbind Reference" UImenu "gamebind_reference" [ uispace 0.005 0.005 [ uivlist 0 [ uihlist 0 [ uigrid 3 0 0 [ looplist a [ "^f9ESC" "^f4 = " "^f9Main ^f4(Menu)" " " " " " " "^f9F6" "^f4 = " "^f9Loadmap ^f4(Menu)" "^f9F10" "^f4 = " "^f9Keybind Reference ^f4(Menu)" "^f9F11" "^f4 = " "^f9Show Console" "^f9F12" "^f4 = " "^f9Take Screenshot" " " " " " " "^f9Pause" "^f4 = " "^f9Pause Game" " " " " " " "^f9PageUp" "^f4 = " "^f9Console scroll up" "^f9PageDown" "^f4 = " "^f9Console scroll to end" " " " " " " "^f9TAB" "^f4 = " "^f9Show scoreboard" "^f9Left SHIFT" "^f4 = " "^f9Crouch ^f4(Hold)" "^f9Left CTRL" "^f4 = " "^f9Crouch ^f4(Hold)" "^f9SPACE" "^f4 = " "^f9Jump" "^f9ENTER" "^f4 = " "^f9Chat" ] [uitext $a 0.42] ] uispace 0.01 0 [UIbar 0 1 ; uiclamp 1 1 1 1] uigrid 3 0 0 [ looplist a [ "^f9`" "^f4 = " "^f9Saycommand" "^f91" "^f4 = " "^f9Use Railgun" "^f92" "^f4 = " "^f9Use Pulse Rifle" "^f90" "^f4 = " "^f9Show Master Menu" " " " " " " "^f9E" "^f4 = " "^f9Edittoggle" "^f9R" "^f4 = " "^f9Drop Flag" "^f9T" "^f4 = " "^f9Chat" "^f9Y" "^f4 = " "^f9Team Chat" " " " " " " "^f9F" "^f4 = " "^f9Melee attack" " " " " " " "^f9Z" "^f4 = " "^f9Toggle zoom" ] [uitext $a 0.42] ] uispace 0.01 0 [UIbar 0 1 ; uiclamp 1 1 1 1] uigrid 3 0 0 [ looplist a [ "^f9Mouse Left" "^f4 = " "^f9Attack" "^f9Mouse Middle" "^f4 = " "^f9Melee" "^f9Mouse Right" "^f4 = " "^f9Zoom" " " " " " " "^f9Mouse Scroll-Up" "^f4 = " "^f9Use Rocket" "^f9Mouse Scroll-Down" "^f4 = " "^f9Use Rifle" " " " " " " "^f9Mouse Back" "^f4 = " "^f9Melee" "^f9Mouse Forward" "^f4 = " "^f9Melee" ] [uitext $a 0.42] ] uialign* -1 -1 ] uifill 0 0.01 uivlist 0.003 [ uihlist 0.003 [ UI_keyref 1 0 0 "ESC" uifill 0.03 0.04 UI_keyref 1 0 0 "F1" UI_keyref 0 0 0 "F2" UI_keyref 0 0 0 "F3" UI_keyref 0 0 0 "F4" uifill 0.02 0.04 UI_keyref 0 0 0 "F5" UI_keyref 1 0 0 "F6" UI_keyref 0 0 0 "F7" UI_keyref 0 0 0 "F8" uifill 0.02 0.04 UI_keyref 0 0 0 "F9" UI_keyref 1 0 0 "F10" UI_keyref 1 0 0 "F11" UI_keyref 1 0 0 "F12" uifill 0.01 0.04 UI_keyref 0 0 0 "Print" "Screen" 0.32 UI_keyref 0 0 0 "Scroll" "Lock" 0.32 UI_keyref 1 0 0 "Pause" "" 0.32 ] uifill 0 0.01 uihlist 0.003 [ UI_keyref 1 0 0 "`" UI_keyref 1 0 0 "1" UI_keyref 1 0 0 "2" UI_keyref 0 0 0 "3" UI_keyref 0 0 0 "4" UI_keyref 0 0 0 "5" UI_keyref 0 0 0 "6" UI_keyref 0 0 0 "7" UI_keyref 0 0 0 "8" UI_keyref 0 0 0 "9" UI_keyref 1 0 0 "0" UI_keyref 0 0 0 "-" UI_keyref 0 0 0 "=" UI_keyref 0 0.076 0 "BACK" uifill 0.01 0.04 UI_keyref 0 0 0 "Insert" "" 0.32 UI_keyref 0 0 0 "Home" "" 0.32 UI_keyref 1 0 0 "Page" "Up" 0.32 uifill 0.01 0.04 UI_keyref 0 0 0 "Num" "Lock" 0.32 UI_keyref 0 0 0 "/" UI_keyref 0 0 0 "*" UI_keyref 0 0 0 "-" ] uihlist 0.003 [ UI_keyref 1 0.060 0 "TAB" UI_keyref 0 0 0 "Q" UI_keyref 3 0 0 "W" UI_keyref 1 0 0 "E" UI_keyref 1 0 0 "R" UI_keyref 1 0 0 "T" UI_keyref 1 0 0 "Y" UI_keyref 0 0 0 "U" UI_keyref 0 0 0 "I" UI_keyref 0 0 0 "O" UI_keyref 0 0 0 "P" UI_keyref 0 0 0 "[" UI_keyref 0 0 0 "]" UI_keyref 0 0.056 0 "\" uifill 0.01 0.04 UI_keyref 0 0 0 "Delete" "" 0.32 UI_keyref 0 0 0 "End" "" 0.32 UI_keyref 1 0 0 "Page" "Down" 0.32 uifill 0.01 0.04 UI_keyref 0 0 0 "7" UI_keyref 0 0 0 "8" UI_keyref 0 0 0 "9" UI_keyref 0 0 0 "+" ] uihlist 0.003 [ UI_keyref 0 0.072 0 "CAPS" UI_keyref 3 0 0 "A" UI_keyref 3 0 0 "S" UI_keyref 3 0 0 "D" UI_keyref 1 0 0 "F" UI_keyref 0 0 0 "G" UI_keyref 0 0 0 "H" UI_keyref 0 0 0 "J" UI_keyref 0 0 0 "K" UI_keyref 0 0 0 "L" UI_keyref 0 0 0 ";" UI_keyref 0 0 0 "'" UI_keyref 1 0.087 0 "ENTER" uifill 0.152 0.04 UI_keyref 0 0 0 "4" UI_keyref 0 0 0 "5" UI_keyref 0 0 0 "6" //UI_keyref 0 0 0 "+" ] uihlist 0.003 [ UI_keyref 1 0.100 0 "L SHIFT" UI_keyref 1 0 0 "Z" UI_keyref 0 0 0 "X" UI_keyref 0 0 0 "C" UI_keyref 0 0 0 "V" UI_keyref 0 0 0 "B" UI_keyref 0 0 0 "N" UI_keyref 0 0 0 "M" UI_keyref 0 0 0 "," UI_keyref 0 0 0 "." UI_keyref 0 0 0 "/" UI_keyref 0 0.102 0 "R SHIFT" uifill 0.053 0.04 uicolor 0x955524 0.04 0.04 [UItriangle 0 0.01 0.01 0] uifill 0.053 0.04 UI_keyref 0 0 0 "1" UI_keyref 0 0 0 "2" UI_keyref 0 0 0 "3" UI_keyref 0 0 0 "ENTER" "" 0.32 ] uihlist 0.003 [ UI_keyref 1 0.070 0 "LCTRL" uifill 0.0585 0.04 UI_keyref 0 0.060 0 "LALT" UI_keyref 1 0.240 0 "SPACE" UI_keyref 0 0.060 0 "RALT" uifill 0.0585 0.04 UI_keyref 0 0.070 0 "RCTRL" uifill 0.01 0.04 uicolor 0x955524 0.04 0.04 [UItriangle 0 0.01 0.01 90] uicolor 0x955524 0.04 0.04 [UItriangle 0 0.01 0.01 180] uicolor 0x955524 0.04 0.04 [UItriangle 0 0.01 0.01 270] uifill 0.010 0.04 UI_keyref 0 0.083 0 "0" UI_keyref 0 0 0 "." //UI_keyref 0 0 0 "ENTER" "" 0.32 ] uialign* -1 -1 ] ] ] ] [] [] [] "Default Gamebind Reference" /////////////////////////////////////////////////////////////////////////////// // F11 Fullscreen Console // /////////////////////////////////////////////////////////////////////////////// newui "fullconsole" [ uiallowinput 0 uiclamp 1 1 uialign 0 -1 uicolor $c_menu_a 0 0 [ uispace $UIwindow_padding $UIwindow_padding [ uiclamp 1 1 1 1 uiconsole 0 (divf $fullconsize 100) [uiclamp 1 1] ] uiclamp- 1 1 1 1 ] uiclamp* 1 1 1 1 ]