// styles used by the elements of stdui.cfg for the game menus textbright 90 UIwindow_padding = 0.010 UIbutton_padding = 0.008 // preset colors used in styles below c_menu = 0x1D1D1D // window background c_menu_a = 0xE61C1C1C // window transparent background c_line = 0x2B2B2B // all-around line c_line_a = 0xE6383838 // all-around transparent line c_slider = 0x131313 c_main1 = 0x292929 // main title gradient top c_main2 = 0x161616 // main title gradient bottom c_boxmod = 0xE0E0E0 // box modulate c_grdmod = 0xC0C0C0 // gradient modulate c_fill = 0xF0E8E0 // white area c_focus = 0xFF1008 // focus area c_off = 0x484848 // checkbox/radio off c_on1 = 0x48BACE // checkbox on c_on2 = 0x48BACE // radio on // generic styles used for combinations below style_generic_default = [style_generic_box] style_generic_none = [] style_generic_box = [ uimodcolor $c_boxmod //uioutline $c_line ] style_generic_focus = [ uioutline (uifocus? $c_focus $c_line) uiclamp- 1 1 1 1 ] style_generic_gradient1 = [uimodvgradient $c_grdmod 0xFFFFFF] style_generic_gradient2 = [uimodvgradient 0xFFFFFF $c_grdmod] style_generic_gradient3 = [uimodhgradient $c_grdmod 0xFFFFFF] style_generic_gradient4 = [uimodhgradient 0xFFFFFF $c_grdmod] style_generic_linesh = [ uivlist $arg2 [ loop i $arg1 [uiline $c_line $arg3] ] ] style_generic_linesv = [ uihlist $arg2 [ loop i $arg1 [uiline $c_line 0 $arg3] ] ] // button specific styles below style_button_default = [style_button_hold1] style_button_none = [] style_button_hold1 = [// H style_generic_default uihold [style_generic_gradient1] [ uihover [ style_generic_gradient2 ] ] ] style_button_hold2 = [// H, HOVER uihover [ style_generic_default uihold [style_generic_gradient1] [ style_generic_gradient2 ] ] ] style_button_hold3 = [// H, ESC style_generic_default uihold [style_generic_gradient1] [ uieschold [style_generic_gradient1] [ uihover [style_generic_gradient2] ] ] ] style_button_hold4 = [// H, HOVER, ESC uihover [ style_generic_default uihold [style_generic_gradient1] [ uieschold [style_generic_gradient1] [ style_generic_gradient2 ] ] ] ] style_button_hold5 = [// V style_generic_default uihold [style_generic_gradient3] [ uihover [style_generic_gradient4] ] ] style_button_hold6 = [// V, HOVER uihover [ style_generic_default uihold [style_generic_gradient3] [ style_generic_gradient4 ] ] ] style_button_hold7 = [// V, ESC style_generic_default uihold [style_generic_gradient3] [ uieschold [style_generic_gradient3] [ uihover [style_generic_gradient4] ] ] ] style_button_hold8 = [// V, HOVER, ESC uihover [ style_generic_default uihold [style_generic_gradient3] [ uieschold [style_generic_gradient3] [ style_generic_gradient4 ] ] ] ] // image button specific styles below style_img_default = [style_img_hold1] style_img_none = [] style_img_hold1 = [// HOVER uihold [ uispace 0.003 0.003 [ uialign -1 1 UItriangle $c_on1 0.016 0.008 135 ] ] [ uihover [ uispace 0.003 0.003 [ uialign -1 -1 UItriangle 0 0.016 0.008 45 ] ] ] ] style_img_hold2 = [// HOVER, ESC uihold [ uispace 0.003 0.003 [ uialign -1 1 UItriangle $c_on1 0.016 0.008 135 ] ] uieschold [ uispace 0.003 0.003 [ uialign 1 1 UItriangle $c_on2 0.016 0.008 225 ] ] if (&& uihover? [! (|| uihold? uieschold?)]) [ uispace 0.003 0.003 [ uialign -1 -1 UItriangle 0 0.016 0.008 45 ] ] ]