// server-side ai manager namespace aiman { bool dorefresh = false, botbalance = true; VARN(serverbotlimit, botlimit, 0, 8, MAXBOTS); VAR(serverbotbalance, 0, 1, 1); void calcteams(vector &teams) { loopv(clients) { clientinfo *ci = clients[i]; if(ci->state.state==CS_SPECTATOR || !validteam(ci->team)) continue; teamscore *t = NULL; loopvj(teams) if(teams[j].team == ci->team) { t = &teams[j]; break; } if(t) t->score++; else teams.add(teamscore(ci->team, 1)); } teams.sort(teamscore::compare); if(teams.length() < MAXTEAMS) { loopi(MAXTEAMS) if(teams.htfind(1+i) < 0) teams.add(teamscore(1+i, 0)); } } void balanceteams() { vector teams; calcteams(teams); vector reassign; loopv(bots) if(bots[i]) reassign.add(bots[i]); while(reassign.length() && teams.length() && teams[0].score > teams.last().score + 1) { teamscore &t = teams.last(); clientinfo *bot = NULL; loopv(reassign) if(reassign[i] && reassign[i]->team != teams[0].team) { bot = reassign.removeunordered(i); teams[0].score--; t.score++; for(int j = teams.length() - 2; j >= 0; j--) { if(teams[j].score >= teams[j+1].score) break; swap(teams[j], teams[j+1]); } break; } if(bot) { if(smode && bot->state.state==CS_ALIVE) smode->changeteam(bot, bot->team, t.team); bot->team = t.team; sendf(-1, 1, "riiii", N_SETTEAM, bot->clientnum, bot->team, 0); } else teams.remove(0, 1); } } int chooseteam() { vector teams; calcteams(teams); return teams.length() ? teams.last().team : 0; } static inline bool validaiclient(clientinfo *ci) { return ci->clientnum >= 0 && ci->state.aitype == AI_NONE && (ci->state.state!=CS_SPECTATOR || ci->local || (ci->privilege && !ci->warned)); } clientinfo *findaiclient(clientinfo *exclude = NULL) { clientinfo *least = NULL; loopv(clients) { clientinfo *ci = clients[i]; if(!validaiclient(ci) || ci==exclude) continue; if(!least || ci->bots.length() < least->bots.length()) least = ci; } return least; } bool addai(int skill, int limit) { int numai = 0, cn = -1, maxai = limit >= 0 ? min(limit, MAXBOTS) : MAXBOTS; loopv(bots) { clientinfo *ci = bots[i]; if(!ci || ci->ownernum < 0) { if(cn < 0) cn = i; continue; } numai++; } if(numai >= maxai) return false; if(bots.inrange(cn)) { clientinfo *ci = bots[cn]; if(ci) { // reuse a slot that was going to removed clientinfo *owner = findaiclient(); ci->ownernum = owner ? owner->clientnum : -1; if(owner) owner->bots.add(ci); ci->aireinit = 2; dorefresh = true; return true; } } else { cn = bots.length(); bots.add(NULL); } int team = m_teammode ? chooseteam() : 0; if(!bots[cn]) bots[cn] = new clientinfo; clientinfo *ci = bots[cn]; ci->clientnum = MAXCLIENTS + cn; ci->state.aitype = AI_BOT; clientinfo *owner = findaiclient(); ci->ownernum = owner ? owner->clientnum : -1; if(owner) owner->bots.add(ci); ci->state.skill = skill <= 0 ? rnd(50) + 51 : clamp(skill, 1, 101); clients.add(ci); ci->state.lasttimeplayed = lastmillis; copystring(ci->name, "bot", MAXNAMELEN+1); ci->state.state = CS_DEAD; ci->team = team; ci->playermodel = rnd(128); ci->playercolor = rnd(0x8000); ci->aireinit = 2; ci->connected = true; dorefresh = true; return true; } void deleteai(clientinfo *ci) { int cn = ci->clientnum - MAXCLIENTS; if(!bots.inrange(cn)) return; if(ci->ownernum >= 0 && !ci->aireinit && smode) smode->leavegame(ci, true); sendf(-1, 1, "ri2", N_CDIS, ci->clientnum); clientinfo *owner = (clientinfo *)getclientinfo(ci->ownernum); if(owner) owner->bots.removeobj(ci); clients.removeobj(ci); DELETEP(bots[cn]); dorefresh = true; } bool deleteai() { loopvrev(bots) if(bots[i] && bots[i]->ownernum >= 0) { deleteai(bots[i]); return true; } return false; } void reinitai(clientinfo *ci) { if(ci->ownernum < 0) deleteai(ci); else if(ci->aireinit >= 1) { sendf(-1, 1, "ri8s", N_INITAI, ci->clientnum, ci->ownernum, ci->state.aitype, ci->state.skill, ci->playermodel, ci->playercolor, ci->team, ci->name); if(ci->aireinit == 2) { ci->reassign(); if(ci->state.state==CS_ALIVE) sendspawn(ci); else sendresume(ci); } ci->aireinit = 0; } } void shiftai(clientinfo *ci, clientinfo *owner = NULL) { if(ci->ownernum >= 0 && !ci->aireinit && smode) smode->leavegame(ci, true); clientinfo *prevowner = (clientinfo *)getclientinfo(ci->ownernum); if(prevowner) prevowner->bots.removeobj(ci); if(!owner) { ci->aireinit = 0; ci->ownernum = -1; } else if(ci->ownernum != owner->clientnum) { ci->aireinit = 2; ci->ownernum = owner->clientnum; owner->bots.add(ci); } dorefresh = true; } void removeai(clientinfo *ci) { // either schedules a removal, or someone else to assign to loopvrev(ci->bots) shiftai(ci->bots[i], findaiclient(ci)); } bool reassignai() { clientinfo *hi = NULL, *lo = NULL; loopv(clients) { clientinfo *ci = clients[i]; if(!validaiclient(ci)) continue; if(!lo || ci->bots.length() < lo->bots.length()) lo = ci; if(!hi || ci->bots.length() > hi->bots.length()) hi = ci; } if(hi && lo && hi->bots.length() - lo->bots.length() > 1) { loopvrev(hi->bots) { shiftai(hi->bots[i], lo); return true; } } return false; } void checksetup() { if(m_teammode && botbalance) balanceteams(); loopvrev(bots) if(bots[i]) reinitai(bots[i]); } void clearai() { // clear and remove all ai immediately loopvrev(bots) if(bots[i]) deleteai(bots[i]); } void checkai() { if(!dorefresh) return; dorefresh = false; if(m_botmode && numclients(-1, false, true)) { checksetup(); while(reassignai()); } else clearai(); } void reqadd(clientinfo *ci, int skill) { if(!ci->local && !ci->privilege) return; if(!addai(skill, !ci->local && ci->privilege < PRIV_ADMIN ? botlimit : -1)) sendf(ci->clientnum, 1, "ris", N_SERVMSG, "failed to create or assign bot"); } void reqdel(clientinfo *ci) { if(!ci->local && !ci->privilege) return; if(!deleteai()) sendf(ci->clientnum, 1, "ris", N_SERVMSG, "failed to remove any bots"); } void setbotlimit(clientinfo *ci, int limit) { if(ci && !ci->local && ci->privilege < PRIV_ADMIN) return; botlimit = clamp(limit, 0, MAXBOTS); dorefresh = true; defformatstring(msg, "bot limit is now %d", botlimit); sendservmsg(msg); } void setbotbalance(clientinfo *ci, bool balance) { if(ci && !ci->local && !ci->privilege) return; botbalance = balance ? 1 : 0; dorefresh = true; defformatstring(msg, "bot team balancing is now %s", botbalance ? "enabled" : "disabled"); sendservmsg(msg); } void changemap() { dorefresh = true; loopv(clients) if(clients[i]->local || clients[i]->privilege) return; if(botbalance != (serverbotbalance != 0)) setbotbalance(NULL, serverbotbalance != 0); } void addclient(clientinfo *ci) { if(ci->state.aitype == AI_NONE) dorefresh = true; } void changeteam(clientinfo *ci) { if(ci->state.aitype == AI_NONE) dorefresh = true; } }