#include "game.hh" namespace entities { using namespace game; int extraentinfosize() { return 0; } // size in bytes of what the 2 methods below read/write... so it can be skipped by other games void writeent(entity &e, char *buf) // write any additional data to disk (except for ET_ ents) { } void readent(entity &e, char *buf, int ver) // read from disk, and init { } #ifndef STANDALONE vector ents; vector &getents() { return ents; } bool mayattach(extentity &e) { return false; } bool attachent(extentity &e, extentity &a) { return false; } const char *itemname(int i) { return NULL; #if 0 int t = ents[i]->type; if(!validitem(t)) return NULL; return itemstats[t-I_FIRST].name; #endif } int itemicon(int i) { return -1; #if 0 int t = ents[i]->type; if(!validitem(t)) return -1; return itemstats[t-I_FIRST].icon; #endif } const char *entmdlname(int type) { static const char * const entmdlnames[MAXENTTYPES] = { NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, NULL, "game/teleport", NULL, NULL, NULL }; return entmdlnames[type]; } const char *entmodel(const entity &e) { if(e.type == TELEPORT) { if(e.attr2 > 0) return mapmodelname(e.attr2); if(e.attr2 < 0) return NULL; } return e.type < MAXENTTYPES ? entmdlname(e.type) : NULL; } void preloadentities() { loopi(MAXENTTYPES) { const char *mdl = entmdlname(i); if(!mdl) continue; preloadmodel(mdl); } loopv(ents) { extentity &e = *ents[i]; switch(e.type) { case TELEPORT: if(e.attr2 > 0) preloadmodel(mapmodelname(e.attr2)); case JUMPPAD: if(e.attr4 > 0) preloadmapsound(e.attr4); break; } } } void renderentities() { loopv(ents) { extentity &e = *ents[i]; int revs = 10; switch(e.type) { case TELEPORT: if(e.attr2 < 0) continue; break; default: if(!e.spawned() || !validitem(e.type)) continue; break; } const char *mdlname = entmodel(e); if(mdlname) { vec p = e.o; p.z += 1+sinf(lastmillis/100.0+e.o.x+e.o.y)/20; rendermodel(mdlname, ANIM_MAPMODEL|ANIM_LOOP, p, lastmillis/(float)revs, 0, 0, MDL_CULL_VFC | MDL_CULL_DIST | MDL_CULL_OCCLUDED); } } } void addammo(int type, int &v, bool local) { #if 0 itemstat &is = itemstats[type-I_FIRST]; v += is.add; if(v>is.max) v = is.max; if(local) msgsound(is.sound); #endif } // these two functions are called when the server acknowledges that you really // picked up the item (in multiplayer someone may grab it before you). void pickupeffects(int n, gameent *d) { #if 0 if(!ents.inrange(n)) return; int type = ents[n]->type; if(!validitem(type)) return; ents[n]->clearspawned(); if(!d) return; itemstat &is = itemstats[type-I_FIRST]; if(d!=player1 || isthirdperson()) { //particle_text(d->abovehead(), is.name, PART_TEXT, 2000, 0xFFC864, 4.0f, -8); particle_icon(d->abovehead(), is.icon%4, is.icon/4, PART_HUD_ICON_GREY, 2000, 0xFFFFFF, 2.0f, -8); } playsound(itemstats[type-I_FIRST].sound, d!=player1 ? &d->o : NULL, NULL, 0, 0, 0, -1, 0, 1500); d->pickup(type); if(d==player1) switch(type) { } #endif } // these functions are called when the client touches the item void teleporteffects(gameent *d, int tp, int td, bool local) { if(ents.inrange(tp) && ents[tp]->type == TELEPORT) { extentity &e = *ents[tp]; if(e.attr4 >= 0) { int snd = S_TELEPORT, flags = 0; if(e.attr4 > 0) { snd = e.attr4; flags = SND_MAP; } if(d == player1) playsound(snd, NULL, NULL, flags); else { playsound(snd, &e.o, NULL, flags); if(ents.inrange(td) && ents[td]->type == TELEDEST) playsound(snd, &ents[td]->o, NULL, flags); } } } if(local && d->clientnum >= 0) { sendposition(d); packetbuf p(32, ENET_PACKET_FLAG_RELIABLE); putint(p, N_TELEPORT); putint(p, d->clientnum); putint(p, tp); putint(p, td); sendclientpacket(p.finalize(), 0); flushclient(); } } void jumppadeffects(gameent *d, int jp, bool local) { if(ents.inrange(jp) && ents[jp]->type == JUMPPAD) { extentity &e = *ents[jp]; if(e.attr4 >= 0) { int snd = S_JUMPPAD, flags = 0; if(e.attr4 > 0) { snd = e.attr4; flags = SND_MAP; } if(d == player1) playsound(snd, NULL, NULL, flags); else playsound(snd, &e.o, NULL, flags); } } if(local && d->clientnum >= 0) { sendposition(d); packetbuf p(16, ENET_PACKET_FLAG_RELIABLE); putint(p, N_JUMPPAD); putint(p, d->clientnum); putint(p, jp); sendclientpacket(p.finalize(), 0); flushclient(); } } void teleport(int n, gameent *d) // also used by monsters { int e = -1, tag = ents[n]->attr1, beenhere = -1; for(;;) { e = findentity(TELEDEST, e+1); if(e==beenhere || e<0) { conoutf(CON_WARN, "no teleport destination for tag %d", tag); return; } if(beenhere<0) beenhere = e; if(ents[e]->attr2==tag) { teleporteffects(d, n, e, true); d->o = ents[e]->o; d->yaw = ents[e]->attr1; if(ents[e]->attr3 > 0) { vec dir; vecfromyawpitch(d->yaw, 0, 1, 0, dir); float speed = d->vel.magnitude2(); d->vel.x = dir.x*speed; d->vel.y = dir.y*speed; } else d->vel = vec(0, 0, 0); entinmap(d); updatedynentcache(d); ai::inferwaypoints(d, ents[n]->o, ents[e]->o, 16.f); break; } } } VARR(teleteam, 0, 1, 1); void trypickup(int n, gameent *d) { switch(ents[n]->type) { default: if(d->canpickup(ents[n]->type)) { addmsg(N_ITEMPICKUP, "rci", d, n); ents[n]->clearspawned(); // even if someone else gets it first } break; case TELEPORT: { if(d->lastpickup==ents[n]->type && lastmillis-d->lastpickupmillis<500) break; if(!teleteam && m_teammode) break; if(ents[n]->attr3 > 0) { defformatstring(hookname, "can_teleport_%d", ents[n]->attr3); if(!execidentbool(hookname, true)) break; } d->lastpickup = ents[n]->type; d->lastpickupmillis = lastmillis; teleport(n, d); break; } case JUMPPAD: { if(d->lastpickup==ents[n]->type && lastmillis-d->lastpickupmillis<300) break; d->lastpickup = ents[n]->type; d->lastpickupmillis = lastmillis; jumppadeffects(d, n, true); if(d->ai) d->ai->becareful = true; d->falling = vec(0, 0, 0); d->physstate = PHYS_FALL; d->timeinair = 1; d->vel = vec(ents[n]->attr3*10.0f, ents[n]->attr2*10.0f, ents[n]->attr1*12.5f); break; } } } void checkitems(gameent *d) { if(d->state!=CS_ALIVE) return; vec o = d->feetpos(); loopv(ents) { extentity &e = *ents[i]; if(e.type==NOTUSED) continue; if(!e.spawned() && e.type!=TELEPORT && e.type!=JUMPPAD) continue; float dist = e.o.dist(o); if(dist<(e.type==TELEPORT ? 16 : 12)) trypickup(i, d); } } void putitems(packetbuf &p) // puts items in network stream and also spawns them locally { putint(p, N_ITEMLIST); loopv(ents) if(validitem(ents[i]->type)) { putint(p, i); putint(p, ents[i]->type); } putint(p, -1); } void resetspawns() { loopv(ents) ents[i]->clearspawned(); } void spawnitems(bool force) { loopv(ents) if(validitem(ents[i]->type)) { ents[i]->setspawned(force || !server::delayspawn(ents[i]->type)); } } void setspawn(int i, bool on) { if(ents.inrange(i)) ents[i]->setspawned(on); } extentity *newentity() { return new gameentity(); } void deleteentity(extentity *e) { delete (gameentity *)e; } void clearents() { while(ents.length()) deleteentity(ents.pop()); } void animatemapmodel(const extentity &e, int &anim, int &basetime) { } void fixentity(extentity &e) { switch(e.type) { case FLAG: e.attr5 = e.attr4; e.attr4 = e.attr3; case TELEDEST: e.attr3 = e.attr2; e.attr2 = e.attr1; e.attr1 = (int)player1->yaw; break; } } void entradius(extentity &e, bool color) { switch(e.type) { case TELEPORT: loopv(ents) if(ents[i]->type == TELEDEST && e.attr1==ents[i]->attr2) { renderentarrow(e, vec(ents[i]->o).sub(e.o).normalize(), e.o.dist(ents[i]->o)); break; } break; case JUMPPAD: renderentarrow(e, vec((int)(char)e.attr3*10.0f, (int)(char)e.attr2*10.0f, e.attr1*12.5f).normalize(), 4); break; case FLAG: case TELEDEST: { vec dir; vecfromyawpitch(e.attr1, 0, 1, 0, dir); renderentarrow(e, dir, 4); break; } } } bool printent(extentity &e, char *buf, int len) { return false; } const char *entnameinfo(entity &e) { return ""; } const char *entname(int i) { static const char * const entnames[MAXENTTYPES] = { "none?", "light", "mapmodel", "playerstart", "envmap", "particles", "sound", "spotlight", "decal", "teleport", "teledest", "jumppad", "flag" }; return i>=0 && size_t(i)