// Notice: This list is dynamic and will change with every release. // Please use a dedicated map.cfg. exec "config/default_map_models.cfg" // Default Mapmodel List // Default Sky/Light Settings setdefaultenv = [ skybox "" atmo 1 sunlightpitch 50 sunlightyaw 30 sunlight 0xFFF8E0 skylight 0x7495B8 ] if $emptymap [setdefaultenv] materialreset loop+ i 1 4 [ texture [glass@i] "mat_glass/nieb/scratch2.png" // Glass Normals texture [water@i] "mat_water/nieb/water.png" // Water (Unused) texture 1 "mat_water/appleflap/water_normal.png" // Water Normals texture 1 "mat_water/nieb/waterfall.png" // Waterfall Diffuse texture 1 "mat_water/nieb/waterfall_normal.png" // Waterfall Normals texture [lava@i] "mat_lava/nieb/lava.png" // Lava Diffuse texture 1 "mat_lava/nieb/lava_normal.png" // Lava Normals texture 1 "mat_lava/nieb/lava.png" // Lavafall Diffuse texture 1 "mat_lava/nieb/lava_normal.png" // Lavafall Normals ] decalreset decalload "nieb/complex/loadingbay" texturereset // Start world texture list texsky // Dummy "sky" texture texload "base/base1" // Default geometry texture texload "base/base2" texload "base/base3" texload "base/base4" texload "base/white" texload "base/glow" // Nieb/Complex texload "nieb/complex/door_rail" texload "nieb/complex/door_rail"; texrotate 1 texload "nieb/complex/electrical-outlet" texload "nieb/complex/glass_2" texload "nieb/complex/glass_subtle" texload "nieb/complex/light-switch" texload "nieb/complex/light01_off" texload "nieb/complex/light01_on" texload "nieb/complex/step01" texload "nieb/complex/step01"; texrotate 1 texload "nieb/complex/step02" texload "nieb/complex/step02"; texrotate 1 texload "nieb/complex/step03" texload "nieb/complex/step03"; texrotate 1 texload "nieb/complex/tile01" texload "nieb/complex/tile02" texload "nieb/complex/vent" texload "nieb/complex/wall01" texload "nieb/complex/woodfloor01" texload "nieb/complex/woodfloor02" texload "nieb/complex/woodfloor03" // CGTextures texload "cgtextures/buildingshighrise0290" texload "cgtextures/buildingshighrise0341" texload "cgtextures/buildingshighrise0436" texload "cgtextures/carpet01" texload "cgtextures/ceilingtile01" texload "cgtextures/tilesplain0119" texload "cgtextures/tilesplain0119"; texrotate 1 // AGF81 texload "agf81/concrete1" texload "agf81/concrete1w" texload "agf81/concrete2" texload "agf81/concrete2"; texrotate 1 texload "agf81/concrete3" texload "agf81/concrete3"; texrotate 1 texload "agf81/concrete4" texload "agf81/concrete5" texload "agf81/door_texture_2" texload "agf81/metal_a2" // Nobiax texload "nobiax/pattern019" texload "nobiax/pattern037" texload "nobiax/pattern042" texload "nobiax/pattern044" texload "nobiax/pattern045" texload "nobiax/pattern047" texload "nobiax/pattern055" texload "nobiax/pattern056" texload "nobiax/pattern057" texload "nobiax/pattern205" texload "nobiax/pattern208" // philipk2 texload "philipk2/pk02_ceiling03" texload "philipk2/pk02_door01" texload "philipk2/pk02_door02" texload "philipk2/pk02_door03" texload "philipk2/pk02_floor01" texload "philipk2/pk02_floor02" texload "philipk2/pk02_floor03" texload "philipk2/pk02_floor04" texload "philipk2/pk02_floor05" texload "philipk2/pk02_floor06a" texload "philipk2/pk02_floor06b" texload "philipk2/pk02_floor07" texload "philipk2/pk02_floor08a" texload "philipk2/pk02_floor08b" texload "philipk2/pk02_floor09a" texload "philipk2/pk02_floor09b" texload "philipk2/pk02_floor10" texload "philipk2/pk02_floor11" texload "philipk2/pk02_floor12a" texload "philipk2/pk02_floor12b" texload "philipk2/pk02_floor13a" texload "philipk2/pk02_floor13b" texload "philipk2/pk02_floor_cyl01" texload "philipk2/pk02_floor_cyl02" texload "philipk2/pk02_generic01a" texload "philipk2/pk02_generic01b" texload "philipk2/pk02_light01a" texload "philipk2/pk02_light01b" texload "philipk2/pk02_panels01a" texload "philipk2/pk02_panels01b" texload "philipk2/pk02_panels01c" texload "philipk2/pk02_plates01a" texload "philipk2/pk02_plates01b" texload "philipk2/pk02_rock01" texload "philipk2/pk02_sand01" texload "philipk2/pk02_switches01a" texload "philipk2/pk02_trim01" texload "philipk2/pk02_trim02" texload "philipk2/pk02_trim03" texload "philipk2/pk02_trim04a" texload "philipk2/pk02_trim04b" texload "philipk2/pk02_trim_set01a" texload "philipk2/pk02_trim_set01b" texload "philipk2/pk02_trim_set02a" texload "philipk2/pk02_trim_set02b" texload "philipk2/pk02_wall01" texload "philipk2/pk02_wall03a" texload "philipk2/pk02_wall03b" texload "philipk2/pk02_wall04a" texload "philipk2/pk02_wall04b" texload "philipk2/pk02_wall05a" texload "philipk2/pk02_wall05b" texload "philipk2/pk02_wall05c" texload "philipk2/pk02_wall06a" texload "philipk2/pk02_wall06b" texload "philipk2/pk02_wall07a" texload "philipk2/pk02_wall07b" texload "philipk2/pk02_wall_big01a" texload "philipk2/pk02_wall_big01b" texload "philipk2/pk02_wall_big02a" texload "philipk2/pk02_wall_big02b" texload "philipk2/pk02_wall08a" texload "philipk2/pk02_wall08b" texload "philipk2/pk02_ceiling02" texload "philipk2/pk02_computer01a" texload "philipk2/pk02_computer01b" texload "philipk2/pk02_computer01c" texload "philipk2/pk02_light02a" texload "philipk2/pk02_light02b" texload "philipk2/pk02_light02c" texload "philipk2/pk02_light02" texload "philipk2/pk02_light03" texload "philipk2/pk02_pipes01" texload "philipk2/pk02_switches01b" texload "philipk2/pk02_switches01c" texload "philipk2/pk02_wall02a" texload "philipk2/pk02_wall02b" texload "philipk2/pk02_wall02c" setshader "stdworld"