#include "game.hh" namespace game { void saveragdoll(gameent *d) { } void clearragdolls() { } void moveragdolls() { } void changedplayermodel() { } void syncplayer() { } void preloadplayermodel() { } void renderplayer(gameent *d, const playermodelinfo &mdl, int color, float fade, int flags = 0, bool mainpass = true) { } static inline void renderplayer(gameent *d, float fade = 1, int flags = 0) { } void rendergame() { } void renderavatar() { } void renderplayerpreview(int model, int color, int weap) { } void preloadweapons() { } void preloadsounds() { } void preload() { entities::preloadentities(); } }