#include "game.hh" namespace game { const char *gameident() { return "Tesseract"; } } namespace server { string smapname = ""; void serverinit() { smapname[0] = '\0'; } int numclients(int exclude = -1, bool nospec = true, bool noai = true, bool priv = false) { return 0; } int spawntime(int type) { return 0; } bool delayspawn(int type) { return false; } bool ispaused() { return false; } int scaletime(int t) { return t*100; } void serverupdate() { } void noclients() { } void localconnect(int n) { } void localdisconnect(int n) { } int clientconnect(int n, uint ip) { return DISC_LOCAL; } void clientdisconnect(int n) { } int reserveclients() { return 3; } bool allowbroadcast(int n) { return true; } int laninfoport() { return TESSERACT_LANINFO_PORT; } int serverport() { return TESSERACT_SERVER_PORT; } int numchannels() { return 3; } int protocolversion() { return 0; } }