#ifndef AA_HH #define AA_HH #include #include #include extern matrix4 nojittermatrix; void setaavelocityparams(GLenum tmu = GL_TEXTURE0); void setupaa(int w, int h); void jitteraa(); void doaa(GLuint outfbo, void (*resolve)(GLuint, int)); bool debugaa(); void cleanupaa(); void setaamask(bool val); void enableaamask(int stencil = 0); void disableaamask(); bool maskedaa(); bool multisampledaa(); #endif