56 lines
1.4 KiB
C++
56 lines
1.4 KiB
C++
#ifndef ENGINE_MAIN_HH
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#define ENGINE_MAIN_HH
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#include <shared/tools.hh>
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extern int initing, numcpus;
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extern int mainmenu;
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extern int screenw, screenh;
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extern bool minimized;
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extern float loadprogress;
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extern bool inbetweenframes, renderedframe;
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extern int curtime; // current frame time
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extern int lastmillis; // last time
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extern int elapsedtime; // elapsed frame time
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extern int totalmillis; // total elapsed time
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struct dynent;
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extern dynent *player;
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void clearmainmenu();
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enum
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{
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NOT_INITING = 0,
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INIT_GAME,
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INIT_LOAD,
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INIT_RESET
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};
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bool initwarning(const char *desc, int level = INIT_RESET, int type = 0);
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bool interceptkey(int sym);
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struct Texture;
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void renderbackground(const char *caption = nullptr, Texture *mapshot = nullptr, const char *mapname = nullptr, const char *mapinfo = nullptr, bool force = false);
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void renderprogress(float bar, const char *text, bool background = false);
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void getfps(int &fps, int &bestdiff, int &worstdiff);
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int getclockmillis();
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enum { KR_CONSOLE = 1<<0, KR_GUI = 1<<1, KR_EDITMODE = 1<<2 };
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void keyrepeat(bool on, int mask = ~0);
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enum { TI_CONSOLE = 1<<0, TI_GUI = 1<<1 };
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void textinput(bool on, int mask = ~0);
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void fatal(const char *s, ...) PRINTFARGS(1, 2);
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bool isconnected(bool attempt = false, bool local = true);
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bool multiplayer(bool msg = true);
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#endif
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