OctaCore/src/engine/vertmodel.hh

521 lines
17 KiB
C++

struct vertmodel : animmodel
{
struct vert { vec pos, norm; vec4 tangent; };
struct vvert { vec pos; hvec2 tc; squat tangent; };
struct vvertg { hvec4 pos; hvec2 tc; squat tangent; };
struct tcvert { vec2 tc; };
struct tri { ushort vert[3]; };
struct vbocacheentry
{
GLuint vbuf;
animstate as;
int millis;
vbocacheentry() : vbuf(0) { as.cur.fr1 = as.prev.fr1 = -1; }
};
struct vertmesh : mesh
{
vert *verts;
tcvert *tcverts;
tri *tris;
int numverts, numtris;
int voffset, eoffset, elen;
ushort minvert, maxvert;
vertmesh() : verts(0), tcverts(0), tris(0)
{
}
virtual ~vertmesh()
{
DELETEA(verts);
DELETEA(tcverts);
DELETEA(tris);
}
void smoothnorms(float limit = 0, bool areaweight = true)
{
if(((vertmeshgroup *)group)->numframes == 1) mesh::smoothnorms(verts, numverts, tris, numtris, limit, areaweight);
else buildnorms(areaweight);
}
void buildnorms(bool areaweight = true)
{
mesh::buildnorms(verts, numverts, tris, numtris, areaweight, ((vertmeshgroup *)group)->numframes);
}
void calctangents(bool areaweight = true)
{
mesh::calctangents(verts, tcverts, numverts, tris, numtris, areaweight, ((vertmeshgroup *)group)->numframes);
}
void calcbb(vec &bbmin, vec &bbmax, const matrix4x3 &m)
{
loopj(numverts)
{
vec v = m.transform(verts[j].pos);
bbmin.min(v);
bbmax.max(v);
}
}
void genBIH(BIH::mesh &m)
{
m.tris = (const BIH::tri *)tris;
m.numtris = numtris;
m.pos = (const uchar *)&verts->pos;
m.posstride = sizeof(vert);
m.tc = (const uchar *)&tcverts->tc;
m.tcstride = sizeof(tcvert);
}
void genshadowmesh(vector<triangle> &out, const matrix4x3 &m)
{
loopj(numtris)
{
triangle &t = out.add();
t.a = m.transform(verts[tris[j].vert[0]].pos);
t.b = m.transform(verts[tris[j].vert[1]].pos);
t.c = m.transform(verts[tris[j].vert[2]].pos);
}
}
static inline void assignvert(vvertg &vv, int j, tcvert &tc, vert &v)
{
vv.pos = hvec4(v.pos, 1);
vv.tc = tc.tc;
vv.tangent = v.tangent;
}
template<class T>
int genvbo(vector<ushort> &idxs, int offset, vector<T> &vverts, int *htdata, int htlen)
{
voffset = offset;
eoffset = idxs.length();
minvert = 0xFFFF;
loopi(numtris)
{
tri &t = tris[i];
loopj(3)
{
int index = t.vert[j];
vert &v = verts[index];
tcvert &tc = tcverts[index];
T vv;
assignvert(vv, index, tc, v);
int htidx = hthash(v.pos)&(htlen-1);
loopk(htlen)
{
int &vidx = htdata[(htidx+k)&(htlen-1)];
if(vidx < 0) { vidx = idxs.add(ushort(vverts.length())); vverts.add(vv); break; }
else if(!memcmp(&vverts[vidx], &vv, sizeof(vv))) { minvert = min(minvert, idxs.add(ushort(vidx))); break; }
}
}
}
minvert = min(minvert, ushort(voffset));
maxvert = max(minvert, ushort(vverts.length()-1));
elen = idxs.length()-eoffset;
return vverts.length()-voffset;
}
int genvbo(vector<ushort> &idxs, int offset)
{
voffset = offset;
eoffset = idxs.length();
loopi(numtris)
{
tri &t = tris[i];
loopj(3) idxs.add(voffset+t.vert[j]);
}
minvert = voffset;
maxvert = voffset + numverts-1;
elen = idxs.length()-eoffset;
return numverts;
}
template<class T>
static inline void fillvert(T &vv, int j, tcvert &tc, vert &v)
{
vv.tc = tc.tc;
}
template<class T>
void fillverts(T *vdata)
{
vdata += voffset;
loopi(numverts) fillvert(vdata[i], i, tcverts[i], verts[i]);
}
template<class T>
void interpverts(const animstate &as, T * RESTRICT vdata, skin &s)
{
vdata += voffset;
const vert * RESTRICT vert1 = &verts[as.cur.fr1 * numverts],
* RESTRICT vert2 = &verts[as.cur.fr2 * numverts],
* RESTRICT pvert1 = as.interp<1 ? &verts[as.prev.fr1 * numverts] : nullptr,
* RESTRICT pvert2 = as.interp<1 ? &verts[as.prev.fr2 * numverts] : nullptr;
#define ipvert(attrib, type) v.attrib.lerp(vert1[i].attrib, vert2[i].attrib, as.cur.t)
#define ipvertp(attrib, type) v.attrib.lerp(type().lerp(pvert1[i].attrib, pvert2[i].attrib, as.prev.t), type().lerp(vert1[i].attrib, vert2[i].attrib, as.cur.t), as.interp)
if(as.interp<1) loopi(numverts) { T &v = vdata[i]; ipvertp(pos, vec); ipvertp(tangent, vec4); }
else loopi(numverts) { T &v = vdata[i]; ipvert(pos, vec); ipvert(tangent, vec4); }
#undef ipvert
#undef ipvertp
}
void render(const animstate *as, skin &s, vbocacheentry &vc)
{
if(!Shader::lastshader) return;
glDrawRangeElements_(GL_TRIANGLES, minvert, maxvert, elen, GL_UNSIGNED_SHORT, &((vertmeshgroup *)group)->edata[eoffset]);
glde++;
xtravertsva += numverts;
}
};
struct tag
{
char *name;
matrix4x3 matrix;
tag() : name(nullptr) {}
~tag() { DELETEA(name); }
};
struct vertmeshgroup : meshgroup
{
int numframes;
tag *tags;
int numtags;
static const int MAXVBOCACHE = 16;
vbocacheentry vbocache[MAXVBOCACHE];
ushort *edata;
GLuint ebuf;
int vlen, vertsize;
uchar *vdata;
vertmeshgroup() : numframes(0), tags(nullptr), numtags(0), edata(nullptr), ebuf(0), vlen(0), vertsize(0), vdata(nullptr)
{
}
virtual ~vertmeshgroup()
{
DELETEA(tags);
if(ebuf) glDeleteBuffers_(1, &ebuf);
loopi(MAXVBOCACHE)
{
if(vbocache[i].vbuf) glDeleteBuffers_(1, &vbocache[i].vbuf);
}
DELETEA(vdata);
}
int findtag(const char *name)
{
loopi(numtags) if(!strcmp(tags[i].name, name)) return i;
return -1;
}
bool addtag(const char *name, const matrix4x3 &matrix)
{
int idx = findtag(name);
if(idx >= 0)
{
if(!testtags) return false;
loopi(numframes)
{
tag &t = tags[i*numtags + idx];
t.matrix = matrix;
}
}
else
{
tag *newtags = new tag[(numtags+1)*numframes];
loopi(numframes)
{
tag *dst = &newtags[(numtags+1)*i], *src = &tags[numtags*i];
if(!i)
{
loopj(numtags) swap(dst[j].name, src[j].name);
dst[numtags].name = newstring(name);
}
loopj(numtags) dst[j].matrix = src[j].matrix;
dst[numtags].matrix = matrix;
}
if(tags) delete[] tags;
tags = newtags;
numtags++;
}
return true;
}
int totalframes() const { return numframes; }
void concattagtransform(part *p, int i, const matrix4x3 &m, matrix4x3 &n)
{
n.mul(m, tags[i].matrix);
}
void calctagmatrix(part *p, int i, const animstate &as, matrix4 &matrix)
{
const matrix4x3 &tag1 = tags[as.cur.fr1*numtags + i].matrix,
&tag2 = tags[as.cur.fr2*numtags + i].matrix;
matrix4x3 tag;
tag.lerp(tag1, tag2, as.cur.t);
if(as.interp<1)
{
const matrix4x3 &tag1p = tags[as.prev.fr1*numtags + i].matrix,
&tag2p = tags[as.prev.fr2*numtags + i].matrix;
matrix4x3 tagp;
tagp.lerp(tag1p, tag2p, as.prev.t);
tag.lerp(tagp, tag, as.interp);
}
tag.d.mul(p->model->scale * sizescale);
matrix = matrix4(tag);
}
void genvbo(vbocacheentry &vc)
{
if(!vc.vbuf) glGenBuffers_(1, &vc.vbuf);
if(ebuf) return;
vector<ushort> idxs;
vlen = 0;
if(numframes>1)
{
vertsize = sizeof(vvert);
looprendermeshes(vertmesh, m, vlen += m.genvbo(idxs, vlen));
DELETEA(vdata);
vdata = new uchar[vlen*vertsize];
looprendermeshes(vertmesh, m,
{
m.fillverts((vvert *)vdata);
});
}
else
{
vertsize = sizeof(vvertg);
gle::bindvbo(vc.vbuf);
#define GENVBO(type) \
do \
{ \
vector<type> vverts; \
looprendermeshes(vertmesh, m, vlen += m.genvbo(idxs, vlen, vverts, htdata, htlen)); \
glBufferData_(GL_ARRAY_BUFFER, vverts.length()*sizeof(type), vverts.getbuf(), GL_STATIC_DRAW); \
} while(0)
int numverts = 0, htlen = 128;
looprendermeshes(vertmesh, m, numverts += m.numverts);
while(htlen < numverts) htlen *= 2;
if(numverts*4 > htlen*3) htlen *= 2;
int *htdata = new int[htlen];
memset(htdata, -1, htlen*sizeof(int));
GENVBO(vvertg);
delete[] htdata;
#undef GENVBO
gle::clearvbo();
}
glGenBuffers_(1, &ebuf);
gle::bindebo(ebuf);
glBufferData_(GL_ELEMENT_ARRAY_BUFFER, idxs.length()*sizeof(ushort), idxs.getbuf(), GL_STATIC_DRAW);
gle::clearebo();
}
template<class T>
void bindvbo(const animstate *as, part *p, vbocacheentry &vc)
{
T *vverts = 0;
bindpos(ebuf, vc.vbuf, &vverts->pos, vertsize);
if(as->cur.anim&ANIM_NOSKIN)
{
if(enabletangents) disabletangents();
if(p->alphatested()) bindtc(&vverts->tc, vertsize);
else if(enabletc) disabletc();
}
else
{
bindtangents(&vverts->tangent, vertsize);
bindtc(&vverts->tc, vertsize);
}
if(enablebones) disablebones();
}
void bindvbo(const animstate *as, part *p, vbocacheentry &vc)
{
if(numframes>1) bindvbo<vvert>(as, p, vc);
else bindvbo<vvertg>(as, p, vc);
}
void cleanup()
{
loopi(MAXVBOCACHE)
{
vbocacheentry &c = vbocache[i];
if(c.vbuf) { glDeleteBuffers_(1, &c.vbuf); c.vbuf = 0; }
c.as.cur.fr1 = -1;
}
if(ebuf) { glDeleteBuffers_(1, &ebuf); ebuf = 0; }
}
void preload(part *p)
{
if(numframes > 1) return;
if(!vbocache->vbuf) genvbo(*vbocache);
}
void render(const animstate *as, float pitch, const vec &axis, const vec &forward, dynent *d, part *p)
{
if(as->cur.anim&ANIM_NORENDER)
{
loopv(p->links) calctagmatrix(p, p->links[i].tag, *as, p->links[i].matrix);
return;
}
vbocacheentry *vc = nullptr;
if(numframes<=1) vc = vbocache;
else
{
loopi(MAXVBOCACHE)
{
vbocacheentry &c = vbocache[i];
if(!c.vbuf) continue;
if(c.as==*as) { vc = &c; break; }
}
if(!vc) loopi(MAXVBOCACHE) { vc = &vbocache[i]; if(!vc->vbuf || vc->millis < lastmillis) break; }
}
if(!vc->vbuf) genvbo(*vc);
if(numframes>1)
{
if(vc->as!=*as)
{
vc->as = *as;
vc->millis = lastmillis;
looprendermeshes(vertmesh, m,
{
m.interpverts(*as, (vvert *)vdata, p->skins[i]);
});
gle::bindvbo(vc->vbuf);
glBufferData_(GL_ARRAY_BUFFER, vlen*vertsize, vdata, GL_STREAM_DRAW);
}
vc->millis = lastmillis;
}
bindvbo(as, p, *vc);
looprendermeshes(vertmesh, m,
{
p->skins[i].bind(m, as);
m.render(as, p->skins[i], *vc);
});
loopv(p->links) calctagmatrix(p, p->links[i].tag, *as, p->links[i].matrix);
}
virtual bool load(const char *name, float smooth) = 0;
};
virtual vertmeshgroup *newmeshes() = 0;
meshgroup *loadmeshes(const char *name, float smooth = 2)
{
vertmeshgroup *group = newmeshes();
if(!group->load(name, smooth)) { delete group; return nullptr; }
return group;
}
meshgroup *sharemeshes(const char *name, float smooth = 2)
{
if(!meshgroups.access(name))
{
meshgroup *group = loadmeshes(name, smooth);
if(!group) return nullptr;
meshgroups.add(group);
}
return meshgroups[name];
}
vertmodel(const char *name) : animmodel(name)
{
}
};
template<class MDL> struct vertloader : modelloader<MDL, vertmodel>
{
vertloader(const char *name) : modelloader<MDL, vertmodel>(name) {}
};
template<class MDL> struct vertcommands : modelcommands<MDL, struct MDL::vertmesh>
{
typedef struct MDL::vertmeshgroup meshgroup;
typedef struct MDL::part part;
typedef struct MDL::skin skin;
static void loadpart(char *model, float *smooth)
{
if(!MDL::loading) { conoutf(CON_ERROR, "not loading an %s", MDL::formatname()); return; }
defformatstring(filename, "%s/%s", MDL::dir, model);
part &mdl = MDL::loading->addpart();
if(mdl.index) mdl.disablepitch();
mdl.meshes = MDL::loading->sharemeshes(path(filename), *smooth > 0 ? cosf(std::clamp(*smooth, 0.0f, 180.0f)*RAD) : 2);
if(!mdl.meshes) conoutf(CON_ERROR, "could not load %s", filename);
else mdl.initskins();
}
static void settag(char *tagname, float *tx, float *ty, float *tz, float *rx, float *ry, float *rz)
{
if(!MDL::loading || MDL::loading->parts.empty()) { conoutf(CON_ERROR, "not loading an %s", MDL::formatname()); return; }
part &mdl = *(part *)MDL::loading->parts.last();
float cx = *rx ? cosf(*rx/2*RAD) : 1, sx = *rx ? sinf(*rx/2*RAD) : 0,
cy = *ry ? cosf(*ry/2*RAD) : 1, sy = *ry ? sinf(*ry/2*RAD) : 0,
cz = *rz ? cosf(*rz/2*RAD) : 1, sz = *rz ? sinf(*rz/2*RAD) : 0;
matrix4x3 m(matrix3(quat(sx*cy*cz - cx*sy*sz, cx*sy*cz + sx*cy*sz, cx*cy*sz - sx*sy*cz, cx*cy*cz + sx*sy*sz)),
vec(*tx, *ty, *tz));
((meshgroup *)mdl.meshes)->addtag(tagname, m);
}
static void setpitch(float *pitchscale, float *pitchoffset, float *pitchmin, float *pitchmax)
{
if(!MDL::loading || MDL::loading->parts.empty()) { conoutf(CON_ERROR, "not loading an %s", MDL::formatname()); return; }
part &mdl = *MDL::loading->parts.last();
mdl.pitchscale = *pitchscale;
mdl.pitchoffset = *pitchoffset;
if(*pitchmin || *pitchmax)
{
mdl.pitchmin = *pitchmin;
mdl.pitchmax = *pitchmax;
}
else
{
mdl.pitchmin = -360*fabs(mdl.pitchscale) + mdl.pitchoffset;
mdl.pitchmax = 360*fabs(mdl.pitchscale) + mdl.pitchoffset;
}
}
static void setanim(char *anim, int *frame, int *range, float *speed, int *priority)
{
if(!MDL::loading || MDL::loading->parts.empty()) { conoutf(CON_ERROR, "not loading an %s", MDL::formatname()); return; }
vector<int> anims;
//game::findanims(anim, anims);
if(anims.empty()) conoutf(CON_ERROR, "could not find animation %s", anim);
else loopv(anims)
{
MDL::loading->parts.last()->setanim(0, anims[i], *frame, *range, *speed, *priority);
}
}
vertcommands()
{
if(MDL::multiparted()) this->modelcommand(loadpart, "load", "sf");
this->modelcommand(settag, "tag", "sffffff");
this->modelcommand(setpitch, "pitch", "ffff");
if(MDL::cananimate()) this->modelcommand(setanim, "anim", "siiff");
}
};