OctaCore/src/shared/glexts.hh

850 lines
39 KiB
C++

#ifndef SHARED_GLEXTS_HH
#define SHARED_GLEXTS_HH
#include "gl.hh"
#ifndef APIENTRY
#define APIENTRY
#endif
#ifndef APIENTRYP
#define APIENTRYP APIENTRY *
#endif
// OpenGL deprecated functionality
#ifndef GL_QUADS
#define GL_QUADS 0x0007
#endif
#ifndef GL_ALPHA
#define GL_ALPHA 0x1906
#endif
#ifndef GL_ALPHA8
#define GL_ALPHA8 0x803C
#endif
#ifndef GL_ALPHA16
#define GL_ALPHA16 0x803E
#endif
#ifndef GL_COMPRESSED_ALPHA
#define GL_COMPRESSED_ALPHA 0x84E9
#endif
#ifndef GL_LUMINANCE
#define GL_LUMINANCE 0x1909
#endif
#ifndef GL_LUMINANCE8
#define GL_LUMINANCE8 0x8040
#endif
#ifndef GL_LUMINANCE16
#define GL_LUMINANCE16 0x8042
#endif
#ifndef GL_COMPRESSED_LUMINANCE
#define GL_COMPRESSED_LUMINANCE 0x84EA
#endif
#ifndef GL_LUMINANCE_ALPHA
#define GL_LUMINANCE_ALPHA 0x190A
#endif
#ifndef GL_LUMINANCE8_ALPHA8
#define GL_LUMINANCE8_ALPHA8 0x8045
#endif
#ifndef GL_LUMINANCE16_ALPHA16
#define GL_LUMINANCE16_ALPHA16 0x8048
#endif
#ifndef GL_COMPRESSED_LUMINANCE_ALPHA
#define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB
#endif
#ifndef GL_EXT_texture_filter_anisotropic
#define GL_EXT_texture_filter_anisotropic 1
#define GL_TEXTURE_MAX_ANISOTROPY_EXT 0x84FE
#define GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT 0x84FF
#endif
#ifndef GL_EXT_texture_compression_s3tc
#define GL_EXT_texture_compression_s3tc 1
#define GL_COMPRESSED_RGB_S3TC_DXT1_EXT 0x83F0
#define GL_COMPRESSED_RGBA_S3TC_DXT1_EXT 0x83F1
#define GL_COMPRESSED_RGBA_S3TC_DXT3_EXT 0x83F2
#define GL_COMPRESSED_RGBA_S3TC_DXT5_EXT 0x83F3
#endif
#ifndef GL_EXT_timer_query
#define GL_EXT_timer_query 1
#define GL_TIME_ELAPSED_EXT 0x88BF
typedef llong GLint64EXT;
typedef ullong GLuint64EXT;
typedef void (APIENTRYP PFNGLGETQUERYOBJECTI64VEXTPROC) (GLuint id, GLenum pname, GLint64EXT *params);
typedef void (APIENTRYP PFNGLGETQUERYOBJECTUI64VEXTPROC) (GLuint id, GLenum pname, GLuint64EXT *params);
#endif
extern PFNGLGETQUERYOBJECTI64VEXTPROC glGetQueryObjecti64v_;
extern PFNGLGETQUERYOBJECTUI64VEXTPROC glGetQueryObjectui64v_;
#ifndef GL_ARB_framebuffer_object
#define GL_ARB_framebuffer_object 1
#define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506
#define GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING 0x8210
#define GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE 0x8211
#define GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE 0x8212
#define GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE 0x8213
#define GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE 0x8214
#define GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE 0x8215
#define GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE 0x8216
#define GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE 0x8217
#define GL_FRAMEBUFFER_DEFAULT 0x8218
#define GL_FRAMEBUFFER_UNDEFINED 0x8219
#define GL_DEPTH_STENCIL_ATTACHMENT 0x821A
#define GL_MAX_RENDERBUFFER_SIZE 0x84E8
#define GL_DEPTH_STENCIL 0x84F9
#define GL_UNSIGNED_INT_24_8 0x84FA
#define GL_DEPTH24_STENCIL8 0x88F0
#define GL_TEXTURE_STENCIL_SIZE 0x88F1
#define GL_TEXTURE_RED_TYPE 0x8C10
#define GL_TEXTURE_GREEN_TYPE 0x8C11
#define GL_TEXTURE_BLUE_TYPE 0x8C12
#define GL_TEXTURE_ALPHA_TYPE 0x8C13
#define GL_TEXTURE_DEPTH_TYPE 0x8C16
#define GL_UNSIGNED_NORMALIZED 0x8C17
#define GL_FRAMEBUFFER_BINDING 0x8CA6
#define GL_DRAW_FRAMEBUFFER_BINDING GL_FRAMEBUFFER_BINDING
#define GL_RENDERBUFFER_BINDING 0x8CA7
#define GL_READ_FRAMEBUFFER 0x8CA8
#define GL_DRAW_FRAMEBUFFER 0x8CA9
#define GL_READ_FRAMEBUFFER_BINDING 0x8CAA
#define GL_RENDERBUFFER_SAMPLES 0x8CAB
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0
#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3
#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER 0x8CD4
#define GL_FRAMEBUFFER_COMPLETE 0x8CD5
#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6
#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7
#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER 0x8CDB
#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER 0x8CDC
#define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD
#define GL_MAX_COLOR_ATTACHMENTS 0x8CDF
#define GL_COLOR_ATTACHMENT0 0x8CE0
#define GL_COLOR_ATTACHMENT1 0x8CE1
#define GL_COLOR_ATTACHMENT2 0x8CE2
#define GL_COLOR_ATTACHMENT3 0x8CE3
#define GL_COLOR_ATTACHMENT4 0x8CE4
#define GL_COLOR_ATTACHMENT5 0x8CE5
#define GL_COLOR_ATTACHMENT6 0x8CE6
#define GL_COLOR_ATTACHMENT7 0x8CE7
#define GL_COLOR_ATTACHMENT8 0x8CE8
#define GL_COLOR_ATTACHMENT9 0x8CE9
#define GL_COLOR_ATTACHMENT10 0x8CEA
#define GL_COLOR_ATTACHMENT11 0x8CEB
#define GL_COLOR_ATTACHMENT12 0x8CEC
#define GL_COLOR_ATTACHMENT13 0x8CED
#define GL_COLOR_ATTACHMENT14 0x8CEE
#define GL_COLOR_ATTACHMENT15 0x8CEF
#define GL_DEPTH_ATTACHMENT 0x8D00
#define GL_STENCIL_ATTACHMENT 0x8D20
#define GL_FRAMEBUFFER 0x8D40
#define GL_RENDERBUFFER 0x8D41
#define GL_RENDERBUFFER_WIDTH 0x8D42
#define GL_RENDERBUFFER_HEIGHT 0x8D43
#define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44
#define GL_STENCIL_INDEX1 0x8D46
#define GL_STENCIL_INDEX4 0x8D47
#define GL_STENCIL_INDEX8 0x8D48
#define GL_STENCIL_INDEX16 0x8D49
#define GL_RENDERBUFFER_RED_SIZE 0x8D50
#define GL_RENDERBUFFER_GREEN_SIZE 0x8D51
#define GL_RENDERBUFFER_BLUE_SIZE 0x8D52
#define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53
#define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54
#define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55
#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE 0x8D56
#define GL_MAX_SAMPLES 0x8D57
typedef GLboolean (APIENTRYP PFNGLISRENDERBUFFERPROC) (GLuint renderbuffer);
typedef void (APIENTRYP PFNGLBINDRENDERBUFFERPROC) (GLenum target, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLDELETERENDERBUFFERSPROC) (GLsizei n, const GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLGENRENDERBUFFERSPROC) (GLsizei n, GLuint *renderbuffers);
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC) (GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef GLboolean (APIENTRYP PFNGLISFRAMEBUFFERPROC) (GLuint framebuffer);
typedef void (APIENTRYP PFNGLBINDFRAMEBUFFERPROC) (GLenum target, GLuint framebuffer);
typedef void (APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC) (GLsizei n, const GLuint *framebuffers);
typedef void (APIENTRYP PFNGLGENFRAMEBUFFERSPROC) (GLsizei n, GLuint *framebuffers);
typedef GLenum (APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC) (GLenum target);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURE3DPROC) (GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
typedef void (APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC) (GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
typedef void (APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC) (GLenum target, GLenum attachment, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGENERATEMIPMAPPROC) (GLenum target);
typedef void (APIENTRYP PFNGLBLITFRAMEBUFFERPROC) (GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
typedef void (APIENTRYP PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
typedef void (APIENTRYP PFNGLFRAMEBUFFERTEXTURELAYERPROC) (GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
#endif
// GL_EXT_framebuffer_object
extern PFNGLBINDRENDERBUFFERPROC glBindRenderbuffer_;
extern PFNGLDELETERENDERBUFFERSPROC glDeleteRenderbuffers_;
extern PFNGLGENFRAMEBUFFERSPROC glGenRenderbuffers_;
extern PFNGLRENDERBUFFERSTORAGEPROC glRenderbufferStorage_;
extern PFNGLGETRENDERBUFFERPARAMETERIVPROC glGetRenderbufferParameteriv_;
extern PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus_;
extern PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer_;
extern PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers_;
extern PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers_;
extern PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D_;
extern PFNGLFRAMEBUFFERTEXTURE3DPROC glFramebufferTexture3D_;
extern PFNGLFRAMEBUFFERRENDERBUFFERPROC glFramebufferRenderbuffer_;
extern PFNGLGENERATEMIPMAPPROC glGenerateMipmap_;
// GL_EXT_framebuffer_blit
extern PFNGLBLITFRAMEBUFFERPROC glBlitFramebuffer_;
// GL_EXT_framebuffer_multisample
extern PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glRenderbufferStorageMultisample_;
#ifndef GL_ARB_texture_multisample
#define GL_ARB_texture_multisample 1
#define GL_SAMPLE_POSITION 0x8E50
#define GL_SAMPLE_MASK 0x8E51
#define GL_SAMPLE_MASK_VALUE 0x8E52
#define GL_MAX_SAMPLE_MASK_WORDS 0x8E59
#define GL_TEXTURE_2D_MULTISAMPLE 0x9100
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE 0x9101
#define GL_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9102
#define GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY 0x9103
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE 0x9104
#define GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY 0x9105
#define GL_TEXTURE_SAMPLES 0x9106
#define GL_TEXTURE_FIXED_SAMPLE_LOCATIONS 0x9107
#define GL_SAMPLER_2D_MULTISAMPLE 0x9108
#define GL_INT_SAMPLER_2D_MULTISAMPLE 0x9109
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE 0x910A
#define GL_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910B
#define GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910C
#define GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY 0x910D
#define GL_MAX_COLOR_TEXTURE_SAMPLES 0x910E
#define GL_MAX_DEPTH_TEXTURE_SAMPLES 0x910F
#define GL_MAX_INTEGER_SAMPLES 0x9110
typedef void (APIENTRYP PFNGLTEXIMAGE2DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
typedef void (APIENTRYP PFNGLTEXIMAGE3DMULTISAMPLEPROC) (GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
typedef void (APIENTRYP PFNGLGETMULTISAMPLEFVPROC) (GLenum pname, GLuint index, GLfloat *val);
typedef void (APIENTRYP PFNGLSAMPLEMASKIPROC) (GLuint index, GLbitfield mask);
#endif
extern PFNGLTEXIMAGE2DMULTISAMPLEPROC glTexImage2DMultisample_;
extern PFNGLTEXIMAGE3DMULTISAMPLEPROC glTexImage3DMultisample_;
extern PFNGLGETMULTISAMPLEFVPROC glGetMultisamplefv_;
extern PFNGLSAMPLEMASKIPROC glSampleMaski_;
#ifndef GL_EXT_framebuffer_multisample_blit_scaled
#define GL_EXT_framebuffer_multisample_blit_scaled 1
#define GL_SCALED_RESOLVE_FASTEST_EXT 0x90BA
#define GL_SCALED_RESOLVE_NICEST_EXT 0x90BB
#endif
#ifndef GL_ARB_texture_rg
#define GL_ARB_texture_rg 1
#define GL_RG 0x8227
#define GL_RG_INTEGER 0x8228
#define GL_R8 0x8229
#define GL_R16 0x822A
#define GL_RG8 0x822B
#define GL_RG16 0x822C
#define GL_R16F 0x822D
#define GL_R32F 0x822E
#define GL_RG16F 0x822F
#define GL_RG32F 0x8230
#define GL_R8I 0x8231
#define GL_R8UI 0x8232
#define GL_R16I 0x8233
#define GL_R16UI 0x8234
#define GL_R32I 0x8235
#define GL_R32UI 0x8236
#define GL_RG8I 0x8237
#define GL_RG8UI 0x8238
#define GL_RG16I 0x8239
#define GL_RG16UI 0x823A
#define GL_RG32I 0x823B
#define GL_RG32UI 0x823C
#endif
#ifndef GL_EXT_texture_compression_latc
#define GL_EXT_texture_compression_latc 1
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
#endif
#ifndef GL_ARB_texture_compression_rgtc
#define GL_ARB_texture_compression_rgtc 1
#define GL_COMPRESSED_RED_RGTC1 0x8DBB
#define GL_COMPRESSED_RG_RGTC2 0x8DBD
#endif
#ifndef GL_EXT_depth_bounds_test
#define GL_EXT_depth_bounds_test 1
#define GL_DEPTH_BOUNDS_TEST_EXT 0x8890
#define GL_DEPTH_BOUNDS_EXT 0x8891
typedef void (APIENTRYP PFNGLDEPTHBOUNDSEXTPROC) (GLclampd zmin, GLclampd zmax);
#endif
extern PFNGLDEPTHBOUNDSEXTPROC glDepthBounds_;
#ifndef GL_ARB_map_buffer_range
#define GL_ARB_map_buffer_range 1
#define GL_MAP_READ_BIT 0x0001
#define GL_MAP_WRITE_BIT 0x0002
#define GL_MAP_INVALIDATE_RANGE_BIT 0x0004
#define GL_MAP_INVALIDATE_BUFFER_BIT 0x0008
#define GL_MAP_FLUSH_EXPLICIT_BIT 0x0010
#define GL_MAP_UNSYNCHRONIZED_BIT 0x0020
typedef GLvoid* (APIENTRYP PFNGLMAPBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
typedef void (APIENTRYP PFNGLFLUSHMAPPEDBUFFERRANGEPROC) (GLenum target, GLintptr offset, GLsizeiptr length);
#endif
extern PFNGLMAPBUFFERRANGEPROC glMapBufferRange_;
extern PFNGLFLUSHMAPPEDBUFFERRANGEPROC glFlushMappedBufferRange_;
// OpenGL 1.3
#ifndef WIN32
#define glActiveTexture_ glActiveTexture
#define glBlendEquation_ glBlendEquation
#define glBlendColor_ glBlendColor
#define glTexImage3D_ glTexImage3D
#define glTexSubImage3D_ glTexSubImage3D
#define glCopyTexSubImage3D_ glCopyTexSubImage3D
#define glCompressedTexImage3D_ glCompressedTexImage3D
#define glCompressedTexImage2D_ glCompressedTexImage2D
#define glCompressedTexSubImage3D_ glCompressedTexSubImage3D
#define glCompressedTexSubImage2D_ glCompressedTexSubImage2D
#define glGetCompressedTexImage_ glGetCompressedTexImage
#define glDrawRangeElements_ glDrawRangeElements
#else
extern PFNGLACTIVETEXTUREPROC glActiveTexture_;
extern PFNGLBLENDEQUATIONPROC glBlendEquation_;
extern PFNGLBLENDCOLORPROC glBlendColor_;
extern PFNGLTEXIMAGE3DPROC glTexImage3D_;
extern PFNGLTEXSUBIMAGE3DPROC glTexSubImage3D_;
extern PFNGLCOPYTEXSUBIMAGE3DPROC glCopyTexSubImage3D_;
extern PFNGLCOMPRESSEDTEXIMAGE3DPROC glCompressedTexImage3D_;
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2D_;
extern PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glCompressedTexSubImage3D_;
extern PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glCompressedTexSubImage2D_;
extern PFNGLGETCOMPRESSEDTEXIMAGEPROC glGetCompressedTexImage_;
extern PFNGLDRAWRANGEELEMENTSPROC glDrawRangeElements_;
#endif
// OpenGL 2.0
#ifdef __APPLE__
#define glMultiDrawArrays_ glMultiDrawArrays
#define glMultiDrawElements_ glMultiDrawElements
#define glBlendFuncSeparate_ glBlendFuncSeparate
#define glBlendEquationSeparate_ glBlendEquationSeparate
#define glStencilOpSeparate_ glStencilOpSeparate
#define glStencilFuncSeparate_ glStencilFuncSeparate
#define glStencilMaskSeparate_ glStencilMaskSeparate
#define glGenBuffers_ glGenBuffers
#define glBindBuffer_ glBindBuffer
#define glMapBuffer_ glMapBuffer
#define glUnmapBuffer_ glUnmapBuffer
#define glBufferData_ glBufferData
#define glBufferSubData_ glBufferSubData
#define glDeleteBuffers_ glDeleteBuffers
#define glGetBufferSubData_ glGetBufferSubData
#define glGenQueries_ glGenQueries
#define glDeleteQueries_ glDeleteQueries
#define glBeginQuery_ glBeginQuery
#define glEndQuery_ glEndQuery
#define glGetQueryiv_ glGetQueryiv
#define glGetQueryObjectiv_ glGetQueryObjectiv
#define glGetQueryObjectuiv_ glGetQueryObjectuiv
#define glCreateProgram_ glCreateProgram
#define glDeleteProgram_ glDeleteProgram
#define glUseProgram_ glUseProgram
#define glCreateShader_ glCreateShader
#define glDeleteShader_ glDeleteShader
#define glShaderSource_ glShaderSource
#define glCompileShader_ glCompileShader
#define glGetShaderiv_ glGetShaderiv
#define glGetProgramiv_ glGetProgramiv
#define glAttachShader_ glAttachShader
#define glGetProgramInfoLog_ glGetProgramInfoLog
#define glGetShaderInfoLog_ glGetShaderInfoLog
#define glLinkProgram_ glLinkProgram
#define glGetUniformLocation_ glGetUniformLocation
#define glUniform1f_ glUniform1f
#define glUniform2f_ glUniform2f
#define glUniform3f_ glUniform3f
#define glUniform4f_ glUniform4f
#define glUniform1fv_ glUniform1fv
#define glUniform2fv_ glUniform2fv
#define glUniform3fv_ glUniform3fv
#define glUniform4fv_ glUniform4fv
#define glUniform1i_ glUniform1i
#define glUniform2i_ glUniform2i
#define glUniform3i_ glUniform3i
#define glUniform4i_ glUniform4i
#define glUniform1iv_ glUniform1iv
#define glUniform2iv_ glUniform2iv
#define glUniform3iv_ glUniform3iv
#define glUniform4iv_ glUniform4iv
#define glUniformMatrix2fv_ glUniformMatrix2fv
#define glUniformMatrix3fv_ glUniformMatrix3fv
#define glUniformMatrix4fv_ glUniformMatrix4fv
#define glBindAttribLocation_ glBindAttribLocation
#define glGetActiveUniform_ glGetActiveUniform
#define glEnableVertexAttribArray_ glEnableVertexAttribArray
#define glDisableVertexAttribArray_ glDisableVertexAttribArray
#define glVertexAttrib1f_ glVertexAttrib1f
#define glVertexAttrib1fv_ glVertexAttrib1fv
#define glVertexAttrib1s_ glVertexAttrib1s
#define glVertexAttrib1sv_ glVertexAttrib1sv
#define glVertexAttrib2f_ glVertexAttrib2f
#define glVertexAttrib2fv_ glVertexAttrib2fv
#define glVertexAttrib2s_ glVertexAttrib2s
#define glVertexAttrib2sv_ glVertexAttrib2sv
#define glVertexAttrib3f_ glVertexAttrib3f
#define glVertexAttrib3fv_ glVertexAttrib3fv
#define glVertexAttrib3s_ glVertexAttrib3s
#define glVertexAttrib3sv_ glVertexAttrib3sv
#define glVertexAttrib4f_ glVertexAttrib4f
#define glVertexAttrib4fv_ glVertexAttrib4fv
#define glVertexAttrib4s_ glVertexAttrib4s
#define glVertexAttrib4sv_ glVertexAttrib4sv
#define glVertexAttrib4bv_ glVertexAttrib4bv
#define glVertexAttrib4iv_ glVertexAttrib4iv
#define glVertexAttrib4ubv_ glVertexAttrib4ubv
#define glVertexAttrib4uiv_ glVertexAttrib4uiv
#define glVertexAttrib4usv_ glVertexAttrib4usv
#define glVertexAttrib4Nbv_ glVertexAttrib4Nbv
#define glVertexAttrib4Niv_ glVertexAttrib4Niv
#define glVertexAttrib4Nub_ glVertexAttrib4Nub
#define glVertexAttrib4Nubv_ glVertexAttrib4Nubv
#define glVertexAttrib4Nuiv_ glVertexAttrib4Nuiv
#define glVertexAttrib4Nusv_ glVertexAttrib4Nusv
#define glVertexAttribPointer_ glVertexAttribPointer
#define glDrawBuffers_ glDrawBuffers
#else
extern PFNGLMULTIDRAWARRAYSPROC glMultiDrawArrays_;
extern PFNGLMULTIDRAWELEMENTSPROC glMultiDrawElements_;
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate_;
extern PFNGLBLENDEQUATIONSEPARATEPROC glBlendEquationSeparate_;
extern PFNGLSTENCILOPSEPARATEPROC glStencilOpSeparate_;
extern PFNGLSTENCILFUNCSEPARATEPROC glStencilFuncSeparate_;
extern PFNGLSTENCILMASKSEPARATEPROC glStencilMaskSeparate_;
extern PFNGLGENBUFFERSPROC glGenBuffers_;
extern PFNGLBINDBUFFERPROC glBindBuffer_;
extern PFNGLMAPBUFFERPROC glMapBuffer_;
extern PFNGLUNMAPBUFFERPROC glUnmapBuffer_;
extern PFNGLBUFFERDATAPROC glBufferData_;
extern PFNGLBUFFERSUBDATAPROC glBufferSubData_;
extern PFNGLDELETEBUFFERSPROC glDeleteBuffers_;
extern PFNGLGETBUFFERSUBDATAPROC glGetBufferSubData_;
extern PFNGLGENQUERIESPROC glGenQueries_;
extern PFNGLDELETEQUERIESPROC glDeleteQueries_;
extern PFNGLBEGINQUERYPROC glBeginQuery_;
extern PFNGLENDQUERYPROC glEndQuery_;
extern PFNGLGETQUERYIVPROC glGetQueryiv_;
extern PFNGLGETQUERYOBJECTIVPROC glGetQueryObjectiv_;
extern PFNGLGETQUERYOBJECTUIVPROC glGetQueryObjectuiv_;
extern PFNGLCREATEPROGRAMPROC glCreateProgram_;
extern PFNGLDELETEPROGRAMPROC glDeleteProgram_;
extern PFNGLUSEPROGRAMPROC glUseProgram_;
extern PFNGLCREATESHADERPROC glCreateShader_;
extern PFNGLDELETESHADERPROC glDeleteShader_;
extern PFNGLSHADERSOURCEPROC glShaderSource_;
extern PFNGLCOMPILESHADERPROC glCompileShader_;
extern PFNGLGETSHADERIVPROC glGetShaderiv_;
extern PFNGLGETPROGRAMIVPROC glGetProgramiv_;
extern PFNGLATTACHSHADERPROC glAttachShader_;
extern PFNGLGETPROGRAMINFOLOGPROC glGetProgramInfoLog_;
extern PFNGLGETSHADERINFOLOGPROC glGetShaderInfoLog_;
extern PFNGLLINKPROGRAMPROC glLinkProgram_;
extern PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation_;
extern PFNGLUNIFORM1FPROC glUniform1f_;
extern PFNGLUNIFORM2FPROC glUniform2f_;
extern PFNGLUNIFORM3FPROC glUniform3f_;
extern PFNGLUNIFORM4FPROC glUniform4f_;
extern PFNGLUNIFORM1FVPROC glUniform1fv_;
extern PFNGLUNIFORM2FVPROC glUniform2fv_;
extern PFNGLUNIFORM3FVPROC glUniform3fv_;
extern PFNGLUNIFORM4FVPROC glUniform4fv_;
extern PFNGLUNIFORM1IPROC glUniform1i_;
extern PFNGLUNIFORM2IPROC glUniform2i_;
extern PFNGLUNIFORM3IPROC glUniform3i_;
extern PFNGLUNIFORM4IPROC glUniform4i_;
extern PFNGLUNIFORM1IVPROC glUniform1iv_;
extern PFNGLUNIFORM2IVPROC glUniform2iv_;
extern PFNGLUNIFORM3IVPROC glUniform3iv_;
extern PFNGLUNIFORM4IVPROC glUniform4iv_;
extern PFNGLUNIFORMMATRIX2FVPROC glUniformMatrix2fv_;
extern PFNGLUNIFORMMATRIX3FVPROC glUniformMatrix3fv_;
extern PFNGLUNIFORMMATRIX4FVPROC glUniformMatrix4fv_;
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation_;
extern PFNGLGETACTIVEUNIFORMPROC glGetActiveUniform_;
extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray_;
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray_;
extern PFNGLVERTEXATTRIB1FPROC glVertexAttrib1f_;
extern PFNGLVERTEXATTRIB1FVPROC glVertexAttrib1fv_;
extern PFNGLVERTEXATTRIB1SPROC glVertexAttrib1s_;
extern PFNGLVERTEXATTRIB1SVPROC glVertexAttrib1sv_;
extern PFNGLVERTEXATTRIB2FPROC glVertexAttrib2f_;
extern PFNGLVERTEXATTRIB2FVPROC glVertexAttrib2fv_;
extern PFNGLVERTEXATTRIB2SPROC glVertexAttrib2s_;
extern PFNGLVERTEXATTRIB2SVPROC glVertexAttrib2sv_;
extern PFNGLVERTEXATTRIB3FPROC glVertexAttrib3f_;
extern PFNGLVERTEXATTRIB3FVPROC glVertexAttrib3fv_;
extern PFNGLVERTEXATTRIB3SPROC glVertexAttrib3s_;
extern PFNGLVERTEXATTRIB3SVPROC glVertexAttrib3sv_;
extern PFNGLVERTEXATTRIB4FPROC glVertexAttrib4f_;
extern PFNGLVERTEXATTRIB4FVPROC glVertexAttrib4fv_;
extern PFNGLVERTEXATTRIB4SPROC glVertexAttrib4s_;
extern PFNGLVERTEXATTRIB4SVPROC glVertexAttrib4sv_;
extern PFNGLVERTEXATTRIB4BVPROC glVertexAttrib4bv_;
extern PFNGLVERTEXATTRIB4IVPROC glVertexAttrib4iv_;
extern PFNGLVERTEXATTRIB4UBVPROC glVertexAttrib4ubv_;
extern PFNGLVERTEXATTRIB4UIVPROC glVertexAttrib4uiv_;
extern PFNGLVERTEXATTRIB4USVPROC glVertexAttrib4usv_;
extern PFNGLVERTEXATTRIB4NBVPROC glVertexAttrib4Nbv_;
extern PFNGLVERTEXATTRIB4NIVPROC glVertexAttrib4Niv_;
extern PFNGLVERTEXATTRIB4NUBPROC glVertexAttrib4Nub_;
extern PFNGLVERTEXATTRIB4NUBVPROC glVertexAttrib4Nubv_;
extern PFNGLVERTEXATTRIB4NUIVPROC glVertexAttrib4Nuiv_;
extern PFNGLVERTEXATTRIB4NUSVPROC glVertexAttrib4Nusv_;
extern PFNGLVERTEXATTRIBPOINTERPROC glVertexAttribPointer_;
extern PFNGLDRAWBUFFERSPROC glDrawBuffers_;
#endif
#ifndef GL_VERSION_2_0
#define GL_VERSION_2_0 1
#define GL_FRAGMENT_SHADER_DERIVATIVE_HINT 0x8B8B
#endif
#ifndef GL_VERSION_2_1
#define GL_VERSION_2_1 1
#define GL_PIXEL_PACK_BUFFER 0x88EB
#define GL_PIXEL_UNPACK_BUFFER 0x88EC
#endif
#ifndef GL_ARB_uniform_buffer_object
#define GL_ARB_uniform_buffer_object 1
#define GL_UNIFORM_BUFFER 0x8A11
#define GL_UNIFORM_BUFFER_BINDING 0x8A28
#define GL_UNIFORM_BUFFER_START 0x8A29
#define GL_UNIFORM_BUFFER_SIZE 0x8A2A
#define GL_MAX_VERTEX_UNIFORM_BLOCKS 0x8A2B
#define GL_MAX_GEOMETRY_UNIFORM_BLOCKS 0x8A2C
#define GL_MAX_FRAGMENT_UNIFORM_BLOCKS 0x8A2D
#define GL_MAX_COMBINED_UNIFORM_BLOCKS 0x8A2E
#define GL_MAX_UNIFORM_BUFFER_BINDINGS 0x8A2F
#define GL_MAX_UNIFORM_BLOCK_SIZE 0x8A30
#define GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS 0x8A31
#define GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS 0x8A32
#define GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS 0x8A33
#define GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT 0x8A34
#define GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH 0x8A35
#define GL_ACTIVE_UNIFORM_BLOCKS 0x8A36
#define GL_UNIFORM_TYPE 0x8A37
#define GL_UNIFORM_SIZE 0x8A38
#define GL_UNIFORM_NAME_LENGTH 0x8A39
#define GL_UNIFORM_BLOCK_INDEX 0x8A3A
#define GL_UNIFORM_OFFSET 0x8A3B
#define GL_UNIFORM_ARRAY_STRIDE 0x8A3C
#define GL_UNIFORM_MATRIX_STRIDE 0x8A3D
#define GL_UNIFORM_IS_ROW_MAJOR 0x8A3E
#define GL_UNIFORM_BLOCK_BINDING 0x8A3F
#define GL_UNIFORM_BLOCK_DATA_SIZE 0x8A40
#define GL_UNIFORM_BLOCK_NAME_LENGTH 0x8A41
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42
#define GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES 0x8A43
#define GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER 0x8A44
#define GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER 0x8A45
#define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46
#define GL_INVALID_INDEX 0xFFFFFFFFu
typedef void (APIENTRYP PFNGLGETUNIFORMINDICESPROC) (GLuint program, GLsizei uniformCount, const GLchar* *uniformNames, GLuint *uniformIndices);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMSIVPROC) (GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
typedef GLuint (APIENTRYP PFNGLGETUNIFORMBLOCKINDEXPROC) (GLuint program, const GLchar *uniformBlockName);
typedef void (APIENTRYP PFNGLGETACTIVEUNIFORMBLOCKIVPROC) (GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLUNIFORMBLOCKBINDINGPROC) (GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
#endif
#ifndef GL_INVALID_INDEX
#define GL_INVALID_INDEX 0xFFFFFFFFu
#endif
extern PFNGLGETUNIFORMINDICESPROC glGetUniformIndices_;
extern PFNGLGETACTIVEUNIFORMSIVPROC glGetActiveUniformsiv_;
extern PFNGLGETUNIFORMBLOCKINDEXPROC glGetUniformBlockIndex_;
extern PFNGLGETACTIVEUNIFORMBLOCKIVPROC glGetActiveUniformBlockiv_;
extern PFNGLUNIFORMBLOCKBINDINGPROC glUniformBlockBinding_;
#ifndef GL_VERSION_3_0
#define GL_VERSION_3_0 1
#define GL_NUM_EXTENSIONS 0x821D
#define GL_COMPARE_REF_TO_TEXTURE 0x884E
#define GL_RGBA32F 0x8814
#define GL_RGB32F 0x8815
#define GL_RGBA16F 0x881A
#define GL_RGB16F 0x881B
#define GL_MIN_PROGRAM_TEXEL_OFFSET 0x8904
#define GL_MAX_PROGRAM_TEXEL_OFFSET 0x8905
#define GL_CLAMP_READ_COLOR 0x891C
#define GL_FIXED_ONLY 0x891D
#define GL_MAX_VARYING_COMPONENTS 0x8B4B
#define GL_R11F_G11F_B10F 0x8C3A
#define GL_RGBA32UI 0x8D70
#define GL_RGB32UI 0x8D71
#define GL_RGBA16UI 0x8D76
#define GL_RGB16UI 0x8D77
#define GL_RGBA8UI 0x8D7C
#define GL_RGB8UI 0x8D7D
#define GL_RGBA32I 0x8D82
#define GL_RGB32I 0x8D83
#define GL_RGBA16I 0x8D88
#define GL_RGB16I 0x8D89
#define GL_RGBA8I 0x8D8E
#define GL_RGB8I 0x8D8F
#define GL_RED_INTEGER 0x8D94
#define GL_GREEN_INTEGER 0x8D95
#define GL_BLUE_INTEGER 0x8D96
#define GL_RGB_INTEGER 0x8D98
#define GL_RGBA_INTEGER 0x8D99
#define GL_BGR_INTEGER 0x8D9A
#define GL_UNSIGNED_INT_VEC2 0x8DC6
#define GL_UNSIGNED_INT_VEC3 0x8DC7
#define GL_UNSIGNED_INT_VEC4 0x8DC8
#define GL_BGRA_INTEGER 0x8D9B
#define GL_COMPRESSED_RED 0x8225
#define GL_COMPRESSED_RG 0x8226
#define GL_QUERY_WAIT 0x8E13
#define GL_QUERY_NO_WAIT 0x8E14
#define GL_QUERY_BY_REGION_WAIT 0x8E15
#define GL_QUERY_BY_REGION_NO_WAIT 0x8E16
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONPROC) (GLuint program, GLuint color, const GLchar *name);
typedef void (APIENTRYP PFNGLCLAMPCOLORPROC) (GLenum target, GLenum clamp);
typedef const GLubyte * (APIENTRYP PFNGLGETSTRINGIPROC) (GLenum name, GLuint index);
typedef void (APIENTRYP PFNGLCOLORMASKIPROC) (GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
typedef void (APIENTRYP PFNGLENABLEIPROC) (GLenum target, GLuint index);
typedef void (APIENTRYP PFNGLDISABLEIPROC) (GLenum target, GLuint index);
typedef void (APIENTRYP PFNGLBEGINCONDITIONALRENDERPROC) (GLuint id, GLenum mode);
typedef void (APIENTRYP PFNGLENDCONDITIONALRENDERPROC) (void);
typedef void (APIENTRYP PFNGLUNIFORM1UIPROC) (GLint location, GLuint v0);
typedef void (APIENTRYP PFNGLUNIFORM2UIPROC) (GLint location, GLuint v0, GLuint v1);
typedef void (APIENTRYP PFNGLUNIFORM3UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2);
typedef void (APIENTRYP PFNGLUNIFORM4UIPROC) (GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
typedef void (APIENTRYP PFNGLUNIFORM1UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLUNIFORM2UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLUNIFORM3UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLUNIFORM4UIVPROC) (GLint location, GLsizei count, const GLuint *value);
typedef void (APIENTRYP PFNGLTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, const GLint *params);
typedef void (APIENTRYP PFNGLTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, const GLuint *params);
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIIVPROC) (GLenum target, GLenum pname, GLint *params);
typedef void (APIENTRYP PFNGLGETTEXPARAMETERIUIVPROC) (GLenum target, GLenum pname, GLuint *params);
typedef void (APIENTRYP PFNGLCLEARBUFFERIVPROC) (GLenum buffer, GLint drawbuffer, const GLint *value);
typedef void (APIENTRYP PFNGLCLEARBUFFERUIVPROC) (GLenum buffer, GLint drawbuffer, const GLuint *value);
typedef void (APIENTRYP PFNGLCLEARBUFFERFVPROC) (GLenum buffer, GLint drawbuffer, const GLfloat *value);
typedef void (APIENTRYP PFNGLCLEARBUFFERFIPROC) (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
#elif GL_GLEXT_VERSION < 43
typedef void (APIENTRYP PFNGLBINDBUFFERRANGEPROC) (GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
typedef void (APIENTRYP PFNGLBINDBUFFERBASEPROC) (GLenum target, GLuint index, GLuint buffer);
#endif
extern PFNGLGETSTRINGIPROC glGetStringi_;
extern PFNGLBINDBUFFERBASEPROC glBindBufferBase_;
extern PFNGLBINDBUFFERRANGEPROC glBindBufferRange_;
extern PFNGLCLEARBUFFERIVPROC glClearBufferiv_;
extern PFNGLCLEARBUFFERUIVPROC glClearBufferuiv_;
extern PFNGLCLEARBUFFERFVPROC glClearBufferfv_;
extern PFNGLCLEARBUFFERFIPROC glClearBufferfi_;
// GL_EXT_gpu_shader4
extern PFNGLBINDFRAGDATALOCATIONPROC glBindFragDataLocation_;
extern PFNGLUNIFORM1UIPROC glUniform1ui_;
extern PFNGLUNIFORM2UIPROC glUniform2ui_;
extern PFNGLUNIFORM3UIPROC glUniform3ui_;
extern PFNGLUNIFORM4UIPROC glUniform4ui_;
extern PFNGLUNIFORM1UIVPROC glUniform1uiv_;
extern PFNGLUNIFORM2UIVPROC glUniform2uiv_;
extern PFNGLUNIFORM3UIVPROC glUniform3uiv_;
extern PFNGLUNIFORM4UIVPROC glUniform4uiv_;
// GL_EXT_draw_buffers2
extern PFNGLCOLORMASKIPROC glColorMaski_;
extern PFNGLENABLEIPROC glEnablei_;
extern PFNGLDISABLEIPROC glDisablei_;
// GL_NV_conditional_render
extern PFNGLBEGINCONDITIONALRENDERPROC glBeginConditionalRender_;
extern PFNGLENDCONDITIONALRENDERPROC glEndConditionalRender_;
// GL_ARB_color_buffer_float
extern PFNGLCLAMPCOLORPROC glClampColor_;
#ifndef GL_EXT_texture_integer
#define GL_EXT_texture_integer 1
typedef void (APIENTRYP PFNGLCLEARCOLORIIEXTPROC) (GLint red, GLint green, GLint blue, GLint alpha);
typedef void (APIENTRYP PFNGLCLEARCOLORIUIEXTPROC) (GLuint red, GLuint green, GLuint blue, GLuint alpha);
#endif
extern PFNGLTEXPARAMETERIIVPROC glTexParameterIiv_;
extern PFNGLTEXPARAMETERIUIVPROC glTexParameterIuiv_;
extern PFNGLGETTEXPARAMETERIIVPROC glGetTexParameterIiv_;
extern PFNGLGETTEXPARAMETERIUIVPROC glGetTexParameterIuiv_;
extern PFNGLCLEARCOLORIIEXTPROC glClearColorIi_;
extern PFNGLCLEARCOLORIUIEXTPROC glClearColorIui_;
#ifndef GL_ARB_half_float_vertex
#define GL_ARB_half_float_vertex 1
#define GL_HALF_FLOAT 0x140B
#endif
#ifndef GL_VERSION_3_1
#define GL_VERSION_3_1 1
#define GL_SAMPLER_2D_RECT 0x8B63
#define GL_SAMPLER_2D_RECT_SHADOW 0x8B64
#define GL_TEXTURE_RECTANGLE 0x84F5
#define GL_TEXTURE_BINDING_RECTANGLE 0x84F6
#define GL_MAX_RECTANGLE_TEXTURE_SIZE 0x84F8
#endif
#ifndef GL_ARB_copy_buffer
#define GL_ARB_copy_buffer 1
#define GL_COPY_READ_BUFFER_BINDING 0x8F36
#define GL_COPY_READ_BUFFER GL_COPY_READ_BUFFER_BINDING
#define GL_COPY_WRITE_BUFFER_BINDING 0x8F37
#define GL_COPY_WRITE_BUFFER GL_COPY_WRITE_BUFFER_BINDING
typedef void (APIENTRYP PFNGLCOPYBUFFERSUBDATAPROC) (GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
#endif
extern PFNGLCOPYBUFFERSUBDATAPROC glCopyBufferSubData_;
#ifndef GL_ARB_vertex_array_object
#define GL_ARB_vertex_array_object 1
#define GL_VERTEX_ARRAY_BINDING 0x85B5
typedef void (APIENTRYP PFNGLBINDVERTEXARRAYPROC) (GLuint array);
typedef void (APIENTRYP PFNGLDELETEVERTEXARRAYSPROC) (GLsizei n, const GLuint *arrays);
typedef void (APIENTRYP PFNGLGENVERTEXARRAYSPROC) (GLsizei n, GLuint *arrays);
typedef GLboolean (APIENTRYP PFNGLISVERTEXARRAYPROC) (GLuint array);
#endif
extern PFNGLBINDVERTEXARRAYPROC glBindVertexArray_;
extern PFNGLDELETEVERTEXARRAYSPROC glDeleteVertexArrays_;
extern PFNGLGENVERTEXARRAYSPROC glGenVertexArrays_;
extern PFNGLISVERTEXARRAYPROC glIsVertexArray_;
#ifndef GL_ARB_depth_clamp
#define GL_ARB_depth_clamp 1
#define GL_DEPTH_CLAMP 0x864F
#endif
#ifndef GL_ARB_texture_swizzle
#define GL_ARB_texture_swizzle 1
#define GL_TEXTURE_SWIZZLE_R 0x8E42
#define GL_TEXTURE_SWIZZLE_G 0x8E43
#define GL_TEXTURE_SWIZZLE_B 0x8E44
#define GL_TEXTURE_SWIZZLE_A 0x8E45
#define GL_TEXTURE_SWIZZLE_RGBA 0x8E46
#endif
#ifndef GL_ARB_occlusion_query2
#define GL_ARB_occlusion_query2 1
#define GL_ANY_SAMPLES_PASSED 0x8C2F
#endif
#ifndef GL_ARB_blend_func_extended
#define GL_ARB_blend_func_extended 1
#define GL_SRC1_COLOR 0x88F9
#define GL_ONE_MINUS_SRC1_COLOR 0x88FA
#define GL_ONE_MINUS_SRC1_ALPHA 0x88FB
#define GL_MAX_DUAL_SOURCE_DRAW_BUFFERS 0x88FC
typedef void (APIENTRYP PFNGLBINDFRAGDATALOCATIONINDEXEDPROC) (GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
#endif
extern PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glBindFragDataLocationIndexed_;
#ifndef GL_VERSION_4_0
#define GL_VERSION_4_0 1
#define GL_SAMPLE_SHADING 0x8C36
#define GL_MIN_SAMPLE_SHADING_VALUE 0x8C37
typedef void (APIENTRYP PFNGLMINSAMPLESHADINGPROC) (GLfloat value);
typedef void (APIENTRYP PFNGLBLENDEQUATIONIPROC) (GLuint buf, GLenum mode);
typedef void (APIENTRYP PFNGLBLENDEQUATIONSEPARATEIPROC) (GLuint buf, GLenum modeRGB, GLenum modeAlpha);
typedef void (APIENTRYP PFNGLBLENDFUNCIPROC) (GLuint buf, GLenum src, GLenum dst);
typedef void (APIENTRYP PFNGLBLENDFUNCSEPARATEIPROC) (GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
#endif
// GL_ARB_sample_shading
extern PFNGLMINSAMPLESHADINGPROC glMinSampleShading_;
// GL_ARB_draw_buffers_blend
extern PFNGLBLENDEQUATIONIPROC glBlendEquationi_;
extern PFNGLBLENDEQUATIONSEPARATEIPROC glBlendEquationSeparatei_;
extern PFNGLBLENDFUNCIPROC glBlendFunci_;
extern PFNGLBLENDFUNCSEPARATEIPROC glBlendFuncSeparatei_;
#ifndef GL_RGB565
#define GL_RGB565 0x8D62
#endif
#ifndef GL_VERSION_4_2
#define GL_VERSION_4_2 1
typedef void (APIENTRYP PFNGLTEXSTORAGE2DPROC) (GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height);
#endif
// GL_ARB_texture_storage
extern PFNGLTEXSTORAGE2DPROC glTexStorage2D_;
#ifndef GL_VERSION_4_3
#define GL_VERSION_4_3 1
#define GL_ANY_SAMPLES_PASSED_CONSERVATIVE 0x8D6A
#define GL_DEBUG_OUTPUT_SYNCHRONOUS 0x8242
#define GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH 0x8243
#define GL_DEBUG_CALLBACK_FUNCTION 0x8244
#define GL_DEBUG_CALLBACK_USER_PARAM 0x8245
#define GL_DEBUG_SOURCE_API 0x8246
#define GL_DEBUG_SOURCE_WINDOW_SYSTEM 0x8247
#define GL_DEBUG_SOURCE_SHADER_COMPILER 0x8248
#define GL_DEBUG_SOURCE_THIRD_PARTY 0x8249
#define GL_DEBUG_SOURCE_APPLICATION 0x824A
#define GL_DEBUG_SOURCE_OTHER 0x824B
#define GL_DEBUG_TYPE_ERROR 0x824C
#define GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR 0x824D
#define GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR 0x824E
#define GL_DEBUG_TYPE_PORTABILITY 0x824F
#define GL_DEBUG_TYPE_PERFORMANCE 0x8250
#define GL_DEBUG_TYPE_OTHER 0x8251
#define GL_MAX_DEBUG_MESSAGE_LENGTH 0x9143
#define GL_MAX_DEBUG_LOGGED_MESSAGES 0x9144
#define GL_DEBUG_LOGGED_MESSAGES 0x9145
#define GL_DEBUG_SEVERITY_HIGH 0x9146
#define GL_DEBUG_SEVERITY_MEDIUM 0x9147
#define GL_DEBUG_SEVERITY_LOW 0x9148
typedef void (APIENTRY *GLDEBUGPROC)(GLenum source,GLenum type,GLuint id,GLenum severity,GLsizei length,const GLchar *message,const void *userParam);
typedef void (APIENTRYP PFNGLDEBUGMESSAGECONTROLPROC) (GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint *ids, GLboolean enabled);
typedef void (APIENTRYP PFNGLDEBUGMESSAGEINSERTPROC) (GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar *buf);
typedef void (APIENTRYP PFNGLDEBUGMESSAGECALLBACKPROC) (GLDEBUGPROC callback, const void *userParam);
typedef GLuint (APIENTRYP PFNGLGETDEBUGMESSAGELOGPROC) (GLuint count, GLsizei bufSize, GLenum *sources, GLenum *types, GLuint *ids, GLenum *severities, GLsizei *lengths, GLchar *messageLog);
typedef void (APIENTRYP PFNGLCOPYIMAGESUBDATAPROC) (GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth);
#endif
// GL_ARB_debug_output
extern PFNGLDEBUGMESSAGECONTROLPROC glDebugMessageControl_;
extern PFNGLDEBUGMESSAGEINSERTPROC glDebugMessageInsert_;
extern PFNGLDEBUGMESSAGECALLBACKPROC glDebugMessageCallback_;
extern PFNGLGETDEBUGMESSAGELOGPROC glGetDebugMessageLog_;
// GL_ARB_copy_image
extern PFNGLCOPYIMAGESUBDATAPROC glCopyImageSubData_;
#endif /* SHARED_GLEXTS_HH */