OctaCore/src/engine/octa.cc

1914 lines
56 KiB
C++

// core world management routines
#include "octa.hh"
#include <cassert>
#include <shared/command.hh>
#include <shared/igame.hh>
#include "console.hh" /* conoutf */
#include "light.hh"
#include "main.hh" // renderprogress, timings
#include "octaedit.hh"
#include "octarender.hh"
#include "world.hh"
static const uchar fv[6][4] = // indexes for cubecoords, per each vert of a face orientation
{
{ 2, 1, 6, 5 },
{ 3, 4, 7, 0 },
{ 4, 5, 6, 7 },
{ 1, 2, 3, 0 },
{ 6, 1, 0, 7 },
{ 5, 4, 3, 2 },
};
static const uchar fvmasks[64] = // mask of verts used given a mask of visible face orientations
{
0x00, 0x66, 0x99, 0xFF, 0xF0, 0xF6, 0xF9, 0xFF,
0x0F, 0x6F, 0x9F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xC3, 0xE7, 0xDB, 0xFF, 0xF3, 0xF7, 0xFB, 0xFF,
0xCF, 0xEF, 0xDF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0x3C, 0x7E, 0xBD, 0xFF, 0xFC, 0xFE, 0xFD, 0xFF,
0x3F, 0x7F, 0xBF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
};
static const uchar faceedgesidx[6][4] = // ordered edges surrounding each orient
{//0..1 = row edges, 2..3 = column edges
{ 4, 5, 8, 10 },
{ 6, 7, 9, 11 },
{ 8, 9, 0, 2 },
{ 10, 11, 1, 3 },
{ 0, 1, 4, 6 },
{ 2, 3, 5, 7 },
};
static struct emptycube : cube
{
emptycube()
{
children = nullptr;
ext = nullptr;
visible = 0;
merged = 0;
material = MAT_AIR;
setfaces(*this, F_EMPTY);
loopi(6) texture[i] = DEFAULT_SKY;
}
} emptycube;
cube *worldroot = newcubes(F_SOLID);
int allocnodes = 0;
cubeext *growcubeext(cubeext *old, int maxverts)
{
cubeext *ext = (cubeext *)new uchar[sizeof(cubeext) + maxverts*sizeof(vertinfo)];
if(old)
{
ext->va = old->va;
ext->ents = old->ents;
ext->tjoints = old->tjoints;
}
else
{
ext->va = nullptr;
ext->ents = nullptr;
ext->tjoints = -1;
}
ext->maxverts = maxverts;
return ext;
}
void setcubeext(cube &c, cubeext *ext)
{
cubeext *old = c.ext;
if(old == ext) return;
c.ext = ext;
if(old) delete[] (uchar *)old;
}
cubeext *newcubeext(cube &c, int maxverts, bool init)
{
if(c.ext && c.ext->maxverts >= maxverts) return c.ext;
cubeext *ext = growcubeext(c.ext, maxverts);
if(init)
{
if(c.ext)
{
memcpy(ext->surfaces, c.ext->surfaces, sizeof(ext->surfaces));
memcpy(ext->verts(), c.ext->verts(), c.ext->maxverts*sizeof(vertinfo));
}
else memset(ext->surfaces, 0, sizeof(ext->surfaces));
}
setcubeext(c, ext);
return ext;
}
cube *newcubes(uint face, int mat)
{
cube *c = new cube[8];
loopi(8)
{
c->children = nullptr;
c->ext = nullptr;
c->visible = 0;
c->merged = 0;
setfaces(*c, face);
loopl(6) c->texture[l] = DEFAULT_GEOM;
c->material = mat;
c++;
}
allocnodes++;
return c-8;
}
int familysize(const cube &c)
{
int size = 1;
if(c.children) loopi(8) size += familysize(c.children[i]);
return size;
}
void freeocta(cube *c)
{
if(!c) return;
loopi(8) discardchildren(c[i]);
delete[] c;
allocnodes--;
}
void freecubeext(cube &c)
{
if(c.ext)
{
delete[] (uchar *)c.ext;
c.ext = nullptr;
}
}
static int getmippedtexture(const cube &p, int orient);
void discardchildren(cube &c, bool fixtex, int depth)
{
c.material = MAT_AIR;
c.visible = 0;
c.merged = 0;
if(c.ext)
{
if(c.ext->va) destroyva(c.ext->va);
c.ext->va = nullptr;
c.ext->tjoints = -1;
freeoctaentities(c);
freecubeext(c);
}
if(c.children)
{
uint filled = F_EMPTY;
loopi(8)
{
discardchildren(c.children[i], fixtex, depth+1);
filled |= c.children[i].faces[0];
}
if(fixtex)
{
loopi(6) c.texture[i] = getmippedtexture(c, i);
if(depth > 0 && filled != F_EMPTY) c.faces[0] = F_SOLID;
}
DELETEA(c.children);
allocnodes--;
}
}
void getcubevector(cube &c, int d, int x, int y, int z, ivec &p)
{
ivec v(d, x, y, z);
loopi(3)
p[i] = edgeget(cubeedge(c, i, v[R[i]], v[C[i]]), v[D[i]]);
}
void setcubevector(cube &c, int d, int x, int y, int z, const ivec &p)
{
ivec v(d, x, y, z);
loopi(3)
edgeset(cubeedge(c, i, v[R[i]], v[C[i]]), v[D[i]], p[i]);
}
static inline void getcubevector(cube &c, int i, ivec &p)
{
p.x = edgeget(cubeedge(c, 0, (i>>R[0])&1, (i>>C[0])&1), (i>>D[0])&1);
p.y = edgeget(cubeedge(c, 1, (i>>R[1])&1, (i>>C[1])&1), (i>>D[1])&1);
p.z = edgeget(cubeedge(c, 2, (i>>R[2])&1, (i>>C[2])&1), (i>>D[2])&1);
}
static inline void setcubevector(cube &c, int i, const ivec &p)
{
edgeset(cubeedge(c, 0, (i>>R[0])&1, (i>>C[0])&1), (i>>D[0])&1, p.x);
edgeset(cubeedge(c, 1, (i>>R[1])&1, (i>>C[1])&1), (i>>D[1])&1, p.y);
edgeset(cubeedge(c, 2, (i>>R[2])&1, (i>>C[2])&1), (i>>D[2])&1, p.z);
}
void optiface(uchar *p, cube &c)
{
uint f = *(uint *)p;
if(((f>>4)&0x0F0F0F0FU) == (f&0x0F0F0F0FU)) emptyfaces(c);
}
void printcube()
{
cube &c = lookupcube(lu); // assume this is cube being pointed at
conoutf(CON_DEBUG, "= %p = (%d, %d, %d) @ %d", (void *)&c, lu.x, lu.y, lu.z, lusize);
conoutf(CON_DEBUG, " x %.8x", c.faces[0]);
conoutf(CON_DEBUG, " y %.8x", c.faces[1]);
conoutf(CON_DEBUG, " z %.8x", c.faces[2]);
}
COMMAND(printcube, "");
bool isvalidcube(const cube &c)
{
clipplanes p;
genclipbounds(c, ivec(0, 0, 0), 256, p);
genclipplanes(c, ivec(0, 0, 0), 256, p);
loopi(8) // test that cube is convex
{
vec v = p.v[i];
loopj(p.size) if(p.p[j].dist(v)>1e-3f) return false;
}
return true;
}
void validatec(cube *c, int size)
{
loopi(8)
{
if(c[i].children)
{
if(size<=1)
{
solidfaces(c[i]);
discardchildren(c[i], true);
}
else validatec(c[i].children, size>>1);
}
else if(size > 0x1000)
{
subdividecube(c[i], true, false);
validatec(c[i].children, size>>1);
}
else
{
loopj(3)
{
uint f = c[i].faces[j], e0 = f&0x0F0F0F0FU, e1 = (f>>4)&0x0F0F0F0FU;
if(e0 == e1 || ((e1+0x07070707U)|(e1-e0))&0xF0F0F0F0U)
{
emptyfaces(c[i]);
break;
}
}
}
}
}
ivec lu;
int lusize;
cube &lookupcube(const ivec &to, int tsize, ivec &ro, int &rsize)
{
int tx = clamp(to.x, 0, worldsize-1),
ty = clamp(to.y, 0, worldsize-1),
tz = clamp(to.z, 0, worldsize-1);
int scale = worldscale-1, csize = abs(tsize);
cube *c = &worldroot[octastep(tx, ty, tz, scale)];
if(!(csize>>scale)) do
{
if(!c->children)
{
if(tsize > 0) do
{
subdividecube(*c);
scale--;
c = &c->children[octastep(tx, ty, tz, scale)];
} while(!(csize>>scale));
break;
}
scale--;
c = &c->children[octastep(tx, ty, tz, scale)];
} while(!(csize>>scale));
ro = ivec(tx, ty, tz).mask(~0U<<scale);
rsize = 1<<scale;
return *c;
}
int lookupmaterial(const vec &v)
{
ivec o(v);
if(!insideworld(o)) return MAT_AIR;
int scale = worldscale-1;
cube *c = &worldroot[octastep(o.x, o.y, o.z, scale)];
while(c->children)
{
scale--;
c = &c->children[octastep(o.x, o.y, o.z, scale)];
}
return c->material;
}
const cube *neighbourstack[32];
int neighbourdepth = -1;
const cube &neighbourcube(const cube &c, int orient, const ivec &co, int size, ivec &ro, int &rsize)
{
ivec n = co;
int dim = dimension(orient);
uint diff = n[dim];
if(dimcoord(orient)) n[dim] += size; else n[dim] -= size;
diff ^= n[dim];
if(diff >= uint(worldsize)) { ro = n; rsize = size; return emptycube; }
int scale = worldscale;
const cube *nc = worldroot;
if(neighbourdepth >= 0)
{
scale -= neighbourdepth + 1;
diff >>= scale;
do { scale++; diff >>= 1; } while(diff);
nc = neighbourstack[worldscale - scale];
}
scale--;
nc = &nc[octastep(n.x, n.y, n.z, scale)];
if(!(size>>scale) && nc->children) do
{
scale--;
nc = &nc->children[octastep(n.x, n.y, n.z, scale)];
} while(!(size>>scale) && nc->children);
ro = n.mask(~0U<<scale);
rsize = 1<<scale;
return *nc;
}
////////// (re)mip //////////
static int getmippedtexture(const cube &p, int orient)
{
cube *c = p.children;
int d = dimension(orient), dc = dimcoord(orient), texs[4] = { -1, -1, -1, -1 }, numtexs = 0;
loop(x, 2) loop(y, 2)
{
int n = octaindex(d, x, y, dc);
if(isempty(c[n]))
{
n = oppositeocta(d, n);
if(isempty(c[n]))
continue;
}
int tex = c[n].texture[orient];
if(tex > DEFAULT_SKY) loopi(numtexs) if(texs[i] == tex) return tex;
texs[numtexs++] = tex;
}
loopirev(numtexs) if(!i || texs[i] > DEFAULT_SKY) return texs[i];
return DEFAULT_GEOM;
}
void forcemip(cube &c, bool fixtex)
{
cube *ch = c.children;
emptyfaces(c);
loopi(8) loopj(8)
{
int n = i^(j==3 ? 4 : (j==4 ? 3 : j));
if(!isempty(ch[n])) // breadth first search for cube near vert
{
ivec v;
getcubevector(ch[n], i, v);
// adjust vert to parent size
setcubevector(c, i, ivec(n, v, 8).shr(1));
break;
}
}
if(fixtex) loopj(6)
c.texture[j] = getmippedtexture(c, j);
}
static int midedge(const ivec &a, const ivec &b, int xd, int yd, bool &perfect)
{
int ax = a[xd], ay = a[yd], bx = b[xd], by = b[yd];
if(ay==by) return ay;
if(ax==bx) { perfect = false; return ay; }
bool crossx = (ax<8 && bx>8) || (ax>8 && bx<8);
bool crossy = (ay<8 && by>8) || (ay>8 && by<8);
if(crossy && !crossx) { midedge(a,b,yd,xd,perfect); return 8; } // to test perfection
if(ax<=8 && bx<=8) return ax>bx ? ay : by;
if(ax>=8 && bx>=8) return ax<bx ? ay : by;
int risex = (by-ay)*(8-ax)*256;
int s = risex/(bx-ax);
int y = s/256 + ay;
if(((abs(s)&0xFF)!=0) || // ie: rounding error
(crossy && y!=8) ||
(y<0 || y>16)) perfect = false;
return crossy ? 8 : min(max(y, 0), 16);
}
static inline bool crosscenter(const ivec &a, const ivec &b, int xd, int yd)
{
int ax = a[xd], ay = a[yd], bx = b[xd], by = b[yd];
return (((ax <= 8 && bx <= 8) || (ax >= 8 && bx >= 8)) &&
((ay <= 8 && by <= 8) || (ay >= 8 && by >= 8))) ||
(ax + bx == 16 && ay + by == 16);
}
bool subdividecube(cube &c, bool fullcheck, bool brighten)
{
if(c.children) return true;
if(c.ext) memset(c.ext->surfaces, 0, sizeof(c.ext->surfaces));
if(isempty(c) || isentirelysolid(c))
{
c.children = newcubes(isempty(c) ? F_EMPTY : F_SOLID, c.material);
loopi(8)
{
loopl(6) c.children[i].texture[l] = c.texture[l];
if(brighten && !isempty(c)) brightencube(c.children[i]);
}
return true;
}
cube *ch = c.children = newcubes(F_SOLID, c.material);
bool perfect = true;
ivec v[8];
loopi(8)
{
getcubevector(c, i, v[i]);
v[i].mul(2);
}
loopj(6)
{
int d = dimension(j), z = dimcoord(j);
const ivec &v00 = v[octaindex(d, 0, 0, z)],
&v10 = v[octaindex(d, 1, 0, z)],
&v01 = v[octaindex(d, 0, 1, z)],
&v11 = v[octaindex(d, 1, 1, z)];
int e[3][3];
// corners
e[0][0] = v00[d];
e[0][2] = v01[d];
e[2][0] = v10[d];
e[2][2] = v11[d];
// edges
e[0][1] = midedge(v00, v01, C[d], d, perfect);
e[1][0] = midedge(v00, v10, R[d], d, perfect);
e[1][2] = midedge(v11, v01, R[d], d, perfect);
e[2][1] = midedge(v11, v10, C[d], d, perfect);
// center
bool p1 = perfect, p2 = perfect;
int c1 = midedge(v00, v11, R[d], d, p1);
int c2 = midedge(v01, v10, R[d], d, p2);
if(z ? c1 > c2 : c1 < c2)
{
e[1][1] = c1;
perfect = p1 && (c1 == c2 || crosscenter(v00, v11, C[d], R[d]));
}
else
{
e[1][1] = c2;
perfect = p2 && (c1 == c2 || crosscenter(v01, v10, C[d], R[d]));
}
loopi(8)
{
ch[i].texture[j] = c.texture[j];
int rd = (i>>R[d])&1, cd = (i>>C[d])&1, dd = (i>>D[d])&1;
edgeset(cubeedge(ch[i], d, 0, 0), z, clamp(e[rd][cd] - dd*8, 0, 8));
edgeset(cubeedge(ch[i], d, 1, 0), z, clamp(e[1+rd][cd] - dd*8, 0, 8));
edgeset(cubeedge(ch[i], d, 0, 1), z, clamp(e[rd][1+cd] - dd*8, 0, 8));
edgeset(cubeedge(ch[i], d, 1, 1), z, clamp(e[1+rd][1+cd] - dd*8, 0, 8));
}
}
validatec(ch);
if(fullcheck) loopi(8) if(!isvalidcube(ch[i])) // not so good...
{
emptyfaces(ch[i]);
perfect=false;
}
if(brighten) loopi(8) if(!isempty(ch[i])) brightencube(ch[i]);
return perfect;
}
bool crushededge(uchar e, int dc) { return dc ? e==0 : e==0x88; }
static bool touchingface(const cube &c, int orient);
int visibleorient(const cube &c, int orient)
{
loopi(2)
{
int a = faceedgesidx[orient][i*2 + 0];
int b = faceedgesidx[orient][i*2 + 1];
loopj(2)
{
if(crushededge(c.edges[a],j) &&
crushededge(c.edges[b],j) &&
touchingface(c, orient)) return ((a>>2)<<1) + j;
}
}
return orient;
}
VAR(mipvis, 0, 0, 1);
static int remipprogress = 0, remiptotal = 0;
bool remip(cube &c, const ivec &co, int size)
{
cube *ch = c.children;
if(!ch)
{
if(size<<1 <= 0x1000) return true;
subdividecube(c);
ch = c.children;
}
else if((remipprogress++&0xFFF)==1) renderprogress(float(remipprogress)/remiptotal, "remipping...");
bool perfect = true;
loopi(8)
{
ivec o(i, co, size);
if(!remip(ch[i], o, size>>1)) perfect = false;
}
solidfaces(c); // so texmip is more consistent
loopj(6)
c.texture[j] = getmippedtexture(c, j); // parents get child texs regardless
if(!perfect) return false;
if(size<<1 > 0x1000) return false;
ushort mat = MAT_AIR;
loopi(8)
{
mat = ch[i].material;
if((mat&MATF_CLIP) == MAT_NOCLIP || mat&MAT_ALPHA)
{
if(i > 0) return false;
while(++i < 8) if(ch[i].material != mat) return false;
break;
}
else if(!isentirelysolid(ch[i]))
{
while(++i < 8)
{
int omat = ch[i].material;
if(isentirelysolid(ch[i]) ? (omat&MATF_CLIP) == MAT_NOCLIP || omat&MAT_ALPHA : mat != omat) return false;
}
break;
}
}
cube n = c;
n.ext = nullptr;
forcemip(n);
n.children = nullptr;
if(!subdividecube(n, false, false))
{ freeocta(n.children); return false; }
cube *nh = n.children;
uchar vis[6] = {0, 0, 0, 0, 0, 0};
loopi(8)
{
if(ch[i].faces[0] != nh[i].faces[0] ||
ch[i].faces[1] != nh[i].faces[1] ||
ch[i].faces[2] != nh[i].faces[2])
{ freeocta(nh); return false; }
if(isempty(ch[i]) && isempty(nh[i])) continue;
ivec o(i, co, size);
loop(orient, 6)
if(visibleface(ch[i], orient, o, size, MAT_AIR, (mat&MAT_ALPHA)^MAT_ALPHA, MAT_ALPHA))
{
if(ch[i].texture[orient] != n.texture[orient]) { freeocta(nh); return false; }
vis[orient] |= 1<<i;
}
}
if(mipvis) loop(orient, 6)
{
int mask = 0;
loop(x, 2) loop(y, 2) mask |= 1<<octaindex(dimension(orient), x, y, dimcoord(orient));
if(vis[orient]&mask && (vis[orient]&mask)!=mask) { freeocta(nh); return false; }
}
freeocta(nh);
discardchildren(c);
loopi(3) c.faces[i] = n.faces[i];
c.material = mat;
loopi(6) if(vis[i]) c.visible |= 1<<i;
if(c.visible) c.visible |= 0x40;
brightencube(c);
return true;
}
static void calcmerges();
void remip()
{
remipprogress = 1;
remiptotal = allocnodes;
loopi(8)
{
ivec o(i, ivec(0, 0, 0), worldsize>>1);
remip(worldroot[i], o, worldsize>>2);
}
calcmerges();
}
void mpremip(bool local)
{
extern selinfo sel;
if(local) game::edittrigger(sel, EDIT_REMIP);
remip();
allchanged();
}
ICOMMAND(remip, "", (), mpremip(true));
static const ivec cubecoords[8] = // verts of bounding cube
{
#define GENCUBEVERT(n, x, y, z) ivec(x, y, z),
GENCUBEVERTS(0, 8, 0, 8, 0, 8)
#undef GENCUBEVERT
};
template<class T>
static inline void gencubevert(const cube &c, int i, T &v)
{
switch(i)
{
default:
#define GENCUBEVERT(n, x, y, z) \
case n: \
v = T(edgeget(cubeedge(c, 0, y, z), x), \
edgeget(cubeedge(c, 1, z, x), y), \
edgeget(cubeedge(c, 2, x, y), z)); \
break;
GENCUBEVERTS(0, 1, 0, 1, 0, 1)
#undef GENCUBEVERT
}
}
void genfaceverts(const cube &c, int orient, ivec v[4])
{
switch(orient)
{
default:
#define GENFACEORIENT(o, v0, v1, v2, v3) \
case o: v0 v1 v2 v3 break;
#define GENFACEVERT(o, n, x,y,z, xv,yv,zv) \
v[n] = ivec(edgeget(cubeedge(c, 0, y, z), x), \
edgeget(cubeedge(c, 1, z, x), y), \
edgeget(cubeedge(c, 2, x, y), z));
GENFACEVERTS(0, 1, 0, 1, 0, 1, , , , , , )
#undef GENFACEORIENT
#undef GENFACEVERT
}
}
#if 0
static const ivec facecoords[6][4] =
{
#define GENFACEORIENT(o, v0, v1, v2, v3) \
{ v0, v1, v2, v3 },
#define GENFACEVERT(o, n, x,y,z, xv,yv,zv) \
ivec(x,y,z)
GENFACEVERTS(0, 8, 0, 8, 0, 8, , , , , , )
#undef GENFACEORIENT
#undef GENFACEVERT
};
#endif
bool flataxisface(const cube &c, int orient)
{
uint face = c.faces[dimension(orient)];
if(dimcoord(orient)) face >>= 4;
return (face&0x0F0F0F0F) == 0x01010101*(face&0x0F);
}
static bool collideface(const cube &c, int orient)
{
if(flataxisface(c, orient))
{
uchar r1 = c.edges[faceedgesidx[orient][0]], r2 = c.edges[faceedgesidx[orient][1]];
if(uchar((r1>>4)|(r2&0xF0)) == uchar((r1&0x0F)|(r2<<4))) return false;
uchar c1 = c.edges[faceedgesidx[orient][2]], c2 = c.edges[faceedgesidx[orient][3]];
if(uchar((c1>>4)|(c2&0xF0)) == uchar((c1&0x0F)|(c2<<4))) return false;
}
return true;
}
static bool touchingface(const cube &c, int orient)
{
uint face = c.faces[dimension(orient)];
return dimcoord(orient) ? (face&0xF0F0F0F0)==0x80808080 : (face&0x0F0F0F0F)==0;
}
bool notouchingface(const cube &c, int orient)
{
uint face = c.faces[dimension(orient)];
return dimcoord(orient) ? (face&0x80808080)==0 : ((0x88888888-face)&0x08080808) == 0;
}
int faceconvexity(const ivec v[4])
{
ivec n;
n.cross(ivec(v[1]).sub(v[0]), ivec(v[2]).sub(v[0]));
return ivec(v[0]).sub(v[3]).dot(n);
// 1 if convex, -1 if concave, 0 if flat
}
int faceconvexity(const vertinfo *verts, int numverts, int size)
{
if(numverts < 4) return 0;
ivec v0 = verts[0].getxyz(),
e1 = verts[1].getxyz().sub(v0),
e2 = verts[2].getxyz().sub(v0),
n;
if(size >= (8<<5))
{
if(size >= (8<<10)) n.cross(e1.shr(10), e2.shr(10));
else n.cross(e1, e2).shr(10);
}
else n.cross(e1, e2);
return verts[3].getxyz().sub(v0).dot(n);
}
int faceconvexity(const ivec v[4], int &vis)
{
ivec e1, e2, e3, n;
n.cross((e1 = v[1]).sub(v[0]), (e2 = v[2]).sub(v[0]));
int convex = (e3 = v[0]).sub(v[3]).dot(n);
if(!convex)
{
if(ivec().cross(e3, e2).iszero()) { if(!n.iszero()) vis = 1; }
else if(n.iszero()) { vis = 2; }
return 0;
}
return convex;
}
int faceconvexity(const cube &c, int orient)
{
if(flataxisface(c, orient)) return 0;
ivec v[4];
genfaceverts(c, orient, v);
return faceconvexity(v);
}
int faceorder(const cube &c, int orient) // gets above 'fv' so that each face is convex
{
return faceconvexity(c, orient)<0 ? 1 : 0;
}
static inline void faceedges(const cube &c, int orient, uchar edges[4])
{
loopk(4) edges[k] = c.edges[faceedgesidx[orient][k]];
}
static uint faceedges(const cube &c, int orient)
{
union { uchar edges[4]; uint face; } u;
faceedges(c, orient, u.edges);
return u.face;
}
static inline int genfacevecs(const cube &cu, int orient, const ivec &pos, int size, bool solid, ivec2 *fvecs, const ivec *v = nullptr)
{
int i = 0;
if(solid)
{
switch(orient)
{
#define GENFACEORIENT(orient, v0, v1, v2, v3) \
case orient: \
{ \
if(dimcoord(orient)) { v0 v1 v2 v3 } else { v3 v2 v1 v0 } \
break; \
}
#define GENFACEVERT(orient, vert, xv,yv,zv, x,y,z) \
{ ivec2 &f = fvecs[i]; x ((xv)<<3); y ((yv)<<3); z ((zv)<<3); i++; }
GENFACEVERTS(pos.x, pos.x+size, pos.y, pos.y+size, pos.z, pos.z+size, f.x = , f.x = , f.y = , f.y = , (void), (void))
#undef GENFACEVERT
}
return 4;
}
ivec buf[4];
if(!v) { genfaceverts(cu, orient, buf); v = buf; }
ivec2 prev(INT_MAX, INT_MAX);
switch(orient)
{
#define GENFACEVERT(orient, vert, sx,sy,sz, dx,dy,dz) \
{ \
const ivec &e = v[vert]; \
ivec ef; \
ef.dx = e.sx; ef.dy = e.sy; ef.dz = e.sz; \
if(ef.z == dimcoord(orient)*8) \
{ \
ivec2 &f = fvecs[i]; \
ivec pf; \
pf.dx = pos.sx; pf.dy = pos.sy; pf.dz = pos.sz; \
f = ivec2(ef.x*size + (pf.x<<3), ef.y*size + (pf.y<<3)); \
if(f != prev) { prev = f; i++; } \
} \
}
GENFACEVERTS(x, x, y, y, z, z, x, x, y, y, z, z)
#undef GENFACEORIENT
#undef GENFACEVERT
}
if(fvecs[0] == prev) i--;
return i;
}
static inline int clipfacevecy(const ivec2 &o, const ivec2 &dir, int cx, int cy, int size, ivec2 &r)
{
if(dir.x >= 0)
{
if(cx <= o.x || cx >= o.x+dir.x) return 0;
}
else if(cx <= o.x+dir.x || cx >= o.x) return 0;
int t = (o.y-cy) + (cx-o.x)*dir.y/dir.x;
if(t <= 0 || t >= size) return 0;
r.x = cx;
r.y = cy + t;
return 1;
}
static inline int clipfacevecx(const ivec2 &o, const ivec2 &dir, int cx, int cy, int size, ivec2 &r)
{
if(dir.y >= 0)
{
if(cy <= o.y || cy >= o.y+dir.y) return 0;
}
else if(cy <= o.y+dir.y || cy >= o.y) return 0;
int t = (o.x-cx) + (cy-o.y)*dir.x/dir.y;
if(t <= 0 || t >= size) return 0;
r.x = cx + t;
r.y = cy;
return 1;
}
static inline int clipfacevec(const ivec2 &o, const ivec2 &dir, int cx, int cy, int size, ivec2 *rvecs)
{
int r = 0;
if(o.x >= cx && o.x <= cx+size &&
o.y >= cy && o.y <= cy+size &&
((o.x != cx && o.x != cx+size) || (o.y != cy && o.y != cy+size)))
{
rvecs[0] = o;
r++;
}
r += clipfacevecx(o, dir, cx, cy, size, rvecs[r]);
r += clipfacevecx(o, dir, cx, cy+size, size, rvecs[r]);
r += clipfacevecy(o, dir, cx, cy, size, rvecs[r]);
r += clipfacevecy(o, dir, cx+size, cy, size, rvecs[r]);
assert(r <= 2);
return r;
}
static inline bool insideface(const ivec2 *p, int nump, const ivec2 *o, int numo)
{
int bounds = 0;
ivec2 prev = o[numo-1];
loopi(numo)
{
const ivec2 &cur = o[i];
ivec2 dir = ivec2(cur).sub(prev);
int offset = dir.cross(prev);
loopj(nump) if(dir.cross(p[j]) > offset) return false;
bounds++;
prev = cur;
}
return bounds>=3;
}
static inline int clipfacevecs(const ivec2 *o, int numo, int cx, int cy, int size, ivec2 *rvecs)
{
cx <<= 3;
cy <<= 3;
size <<= 3;
int r = 0;
ivec2 prev = o[numo-1];
loopi(numo)
{
const ivec2 &cur = o[i];
r += clipfacevec(prev, ivec2(cur).sub(prev), cx, cy, size, &rvecs[r]);
prev = cur;
}
ivec2 corner[4] = {ivec2(cx, cy), ivec2(cx+size, cy), ivec2(cx+size, cy+size), ivec2(cx, cy+size)};
loopi(4) if(insideface(&corner[i], 1, o, numo)) rvecs[r++] = corner[i];
assert(r <= 8);
return r;
}
static bool collapsedface(const cube &c, int orient)
{
int e0 = c.edges[faceedgesidx[orient][0]], e1 = c.edges[faceedgesidx[orient][1]],
e2 = c.edges[faceedgesidx[orient][2]], e3 = c.edges[faceedgesidx[orient][3]],
face = dimension(orient)*4,
f0 = c.edges[face+0], f1 = c.edges[face+1],
f2 = c.edges[face+2], f3 = c.edges[face+3];
if(dimcoord(orient)) { f0 >>= 4; f1 >>= 4; f2 >>= 4; f3 >>= 4; }
else { f0 &= 0xF; f1 &= 0xF; f2 &= 0xF; f3 &= 0xF; }
ivec v0(e0&0xF, e2&0xF, f0),
v1(e0>>4, e3&0xF, f1),
v2(e1>>4, e3>>4, f3),
v3(e1&0xF, e2>>4, f2);
return ivec().cross(v1.sub(v0), v2.sub(v0)).iszero() &&
ivec().cross(v2, v3.sub(v0)).iszero();
}
static inline bool occludesface(const cube &c, int orient, const ivec &o, int size, const ivec &vo, int vsize, ushort vmat, ushort nmat, ushort matmask, const ivec2 *vf, int numv)
{
int dim = dimension(orient);
if(!c.children)
{
if(c.material)
{
if(nmat != MAT_AIR && (c.material&matmask) == nmat)
{
ivec2 nf[8];
return clipfacevecs(vf, numv, o[C[dim]], o[R[dim]], size, nf) < 3;
}
if(vmat != MAT_AIR && ((c.material&matmask) == vmat || (isliquid(vmat) && isclipped(c.material&MATF_VOLUME)))) return true;
}
if(isentirelysolid(c)) return true;
if(touchingface(c, orient) && faceedges(c, orient) == F_SOLID) return true;
ivec2 cf[8];
int numc = clipfacevecs(vf, numv, o[C[dim]], o[R[dim]], size, cf);
if(numc < 3) return true;
if(isempty(c) || notouchingface(c, orient)) return false;
ivec2 of[4];
int numo = genfacevecs(c, orient, o, size, false, of);
return numo >= 3 && insideface(cf, numc, of, numo);
}
size >>= 1;
int coord = dimcoord(orient);
loopi(8) if(octacoord(dim, i) == coord)
{
if(!occludesface(c.children[i], orient, ivec(i, o, size), size, vo, vsize, vmat, nmat, matmask, vf, numv)) return false;
}
return true;
}
bool visibleface(const cube &c, int orient, const ivec &co, int size, ushort mat, ushort nmat, ushort matmask)
{
if(mat != MAT_AIR)
{
if(mat != MAT_CLIP && faceedges(c, orient)==F_SOLID && touchingface(c, orient)) return false;
}
else
{
if(collapsedface(c, orient)) return false;
if(!touchingface(c, orient)) return true;
}
ivec no;
int nsize;
const cube &o = neighbourcube(c, orient, co, size, no, nsize);
int opp = opposite(orient);
if(nsize > size || (nsize == size && !o.children))
{
if(o.material)
{
if(nmat != MAT_AIR && (o.material&matmask) == nmat) return true;
if(mat != MAT_AIR && ((o.material&matmask) == mat || (isliquid(mat) && isclipped(o.material&MATF_VOLUME)))) return false;
}
if(isentirelysolid(o)) return false;
if(isempty(o) || notouchingface(o, opp)) return true;
if(touchingface(o, opp) && faceedges(o, opp) == F_SOLID) return false;
ivec vo = ivec(co).mask(0xFFF);
no.mask(0xFFF);
ivec2 cf[4], of[4];
int numc = genfacevecs(c, orient, vo, size, mat != MAT_AIR, cf),
numo = genfacevecs(o, opp, no, nsize, false, of);
return numo < 3 || !insideface(cf, numc, of, numo);
}
ivec vo = ivec(co).mask(0xFFF);
no.mask(0xFFF);
ivec2 cf[4];
int numc = genfacevecs(c, orient, vo, size, mat != MAT_AIR, cf);
return !occludesface(o, opp, no, nsize, vo, size, mat, nmat, matmask, cf, numc);
}
int classifyface(const cube &c, int orient, const ivec &co, int size)
{
int vismask = 2, forcevis = 0;
bool solid = false;
switch(c.material&MATF_CLIP)
{
case MAT_NOCLIP: vismask = 0; break;
case MAT_CLIP: solid = true; break;
}
if(isempty(c) || collapsedface(c, orient))
{
if(!vismask) return 0;
}
else if(!touchingface(c, orient))
{
forcevis = 1;
if(!solid)
{
if(vismask && collideface(c, orient)) forcevis |= 2;
return forcevis;
}
}
else vismask |= 1;
ivec no;
int nsize;
const cube &o = neighbourcube(c, orient, co, size, no, nsize);
if(&o==&c) return 0;
int opp = opposite(orient);
if(nsize > size || (nsize == size && !o.children))
{
if(o.material)
{
if((~c.material & o.material) & MAT_ALPHA) { forcevis |= vismask&1; vismask &= ~1; }
switch(o.material&MATF_CLIP)
{
case MAT_CLIP: vismask &= ~2; break;
case MAT_NOCLIP: forcevis |= vismask&2; vismask &= ~2; break;
}
}
if(vismask && !isentirelysolid(o))
{
if(isempty(o) || notouchingface(o, opp)) forcevis |= vismask;
else if(!touchingface(o, opp) || faceedges(o, opp) != F_SOLID)
{
ivec vo = ivec(co).mask(0xFFF);
no.mask(0xFFF);
ivec2 cf[4], of[4];
int numo = genfacevecs(o, opp, no, nsize, false, of);
if(numo < 3) forcevis |= vismask;
else
{
int numc = 0;
if(vismask&2 && solid)
{
numc = genfacevecs(c, orient, vo, size, true, cf);
if(!insideface(cf, numc, of, numo)) forcevis |= 2;
vismask &= ~2;
}
if(vismask)
{
numc = genfacevecs(c, orient, vo, size, false, cf);
if(!insideface(cf, numc, of, numo)) forcevis |= vismask;
}
}
}
}
}
else
{
ivec vo = ivec(co).mask(0xFFF);
no.mask(0xFFF);
ivec2 cf[4];
int numc = 0;
if(vismask&1)
{
numc = genfacevecs(c, orient, vo, size, false, cf);
if(!occludesface(o, opp, no, nsize, vo, size, MAT_AIR, (c.material&MAT_ALPHA)^MAT_ALPHA, MAT_ALPHA, cf, numc)) forcevis |= 1;
}
if(vismask&2)
{
if(!numc || solid) numc = genfacevecs(c, orient, vo, size, solid, cf);
if(!occludesface(o, opp, no, nsize, vo, size, MAT_CLIP, MAT_NOCLIP, MATF_CLIP, cf, numc)) forcevis |= 2;
}
}
if(forcevis&2 && !solid && !collideface(c, orient)) forcevis &= ~2;
return forcevis;
}
// more expensive version that checks both triangles of a face independently
int visibletris(const cube &c, int orient, const ivec &co, int size, ushort vmat, ushort nmat, ushort matmask)
{
int vis = 3, touching = 0xF;
ivec v[4], e1, e2, e3, n;
genfaceverts(c, orient, v);
n.cross((e1 = v[1]).sub(v[0]), (e2 = v[2]).sub(v[0]));
int convex = (e3 = v[0]).sub(v[3]).dot(n);
if(!convex)
{
if(ivec().cross(e3, e2).iszero() || v[1] == v[3]) { if(n.iszero()) return 0; vis = 1; touching = 0xF&~(1<<3); }
else if(n.iszero()) { vis = 2; touching = 0xF&~(1<<1); }
}
int dim = dimension(orient), coord = dimcoord(orient);
if(v[0][dim] != coord*8) touching &= ~(1<<0);
if(v[1][dim] != coord*8) touching &= ~(1<<1);
if(v[2][dim] != coord*8) touching &= ~(1<<2);
if(v[3][dim] != coord*8) touching &= ~(1<<3);
static const int notouchmasks[2][16] = // mask of triangles not touching
{ // order 0: flat or convex
// 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
{ 3, 3, 3, 3, 3, 3, 3, 2, 3, 3, 3, 3, 3, 1, 3, 0 },
// order 1: concave
{ 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 1, 3, 3, 2, 0 },
};
int order = convex < 0 ? 1 : 0, notouch = notouchmasks[order][touching];
if((vis&notouch)==vis) return vis;
ivec no;
int nsize;
const cube &o = neighbourcube(c, orient, co, size, no, nsize);
if((c.material&matmask) == nmat) nmat = MAT_AIR;
ivec vo = ivec(co).mask(0xFFF);
no.mask(0xFFF);
ivec2 cf[4], of[4];
int opp = opposite(orient), numo = 0, numc;
if(nsize > size || (nsize == size && !o.children))
{
if(o.material)
{
if(vmat != MAT_AIR && (o.material&matmask) == vmat) return vis&notouch;
if(nmat != MAT_AIR && (o.material&matmask) == nmat) return vis;
}
if(isempty(o) || notouchingface(o, opp)) return vis;
if(isentirelysolid(o) || (touchingface(o, opp) && faceedges(o, opp) == F_SOLID)) return vis&notouch;
numc = genfacevecs(c, orient, vo, size, false, cf, v);
numo = genfacevecs(o, opp, no, nsize, false, of);
if(numo < 3) return vis;
if(insideface(cf, numc, of, numo)) return vis&notouch;
}
else
{
numc = genfacevecs(c, orient, vo, size, false, cf, v);
if(occludesface(o, opp, no, nsize, vo, size, vmat, nmat, matmask, cf, numc)) return vis&notouch;
}
if(vis != 3 || notouch) return vis;
static const int triverts[2][2][2][3] =
{ // order
{ // coord
{ { 1, 2, 3 }, { 0, 1, 3 } }, // verts
{ { 0, 1, 2 }, { 0, 2, 3 } }
},
{ // coord
{ { 0, 1, 2 }, { 3, 0, 2 } }, // verts
{ { 1, 2, 3 }, { 1, 3, 0 } }
}
};
do
{
loopi(2)
{
const int *verts = triverts[order][coord][i];
ivec2 tf[3] = { cf[verts[0]], cf[verts[1]], cf[verts[2]] };
if(numo > 0) { if(!insideface(tf, 3, of, numo)) continue; }
else if(!occludesface(o, opp, no, nsize, vo, size, vmat, nmat, matmask, tf, 3)) continue;
return vis & ~(1<<i);
}
vis |= 4;
} while(++order <= 1);
return 3;
}
#if 0
static void calcvert(const cube &c, const ivec &co, int size, ivec &v, int i, bool solid = false)
{
if(solid) v = cubecoords[i]; else gencubevert(c, i, v);
// avoid overflow
if(size>=8) v.mul(size/8);
else v.div(8/size);
v.add(ivec(co).shl(3));
}
#endif
static void calcvert(const cube &c, const ivec &co, int size, vec &v, int i, bool solid = false)
{
if(solid) v = vec(cubecoords[i]); else gencubevert(c, i, v);
v.mul(size/8.0f).add(vec(co));
}
void genclipbounds(const cube &c, const ivec &co, int size, clipplanes &p)
{
// generate tight bounding box
calcvert(c, co, size, p.v[0], 0);
vec mx = p.v[0], mn = p.v[0];
for(int i = 1; i < 8; i++)
{
calcvert(c, co, size, p.v[i], i);
mx.max(p.v[i]);
mn.min(p.v[i]);
}
p.r = mx.sub(mn).mul(0.5f);
p.o = mn.add(p.r);
p.size = 0;
p.visible = 0x80;
}
#if 0
static int genclipplane(const cube &c, int orient, vec *v, plane *clip)
{
int planes = 0, convex = faceconvexity(c, orient), order = convex < 0 ? 1 : 0;
const vec &v0 = v[fv[orient][order]], &v1 = v[fv[orient][order+1]], &v2 = v[fv[orient][order+2]], &v3 = v[fv[orient][(order+3)&3]];
if(v0==v2) return 0;
if(v0!=v1 && v1!=v2) clip[planes++].toplane(v0, v1, v2);
if(v0!=v3 && v2!=v3 && (!planes || convex)) clip[planes++].toplane(v0, v2, v3);
return planes;
}
#endif
void genclipplanes(const cube &c, const ivec &co, int size, clipplanes &p, bool collide, bool noclip)
{
p.visible &= ~0x80;
if(collide || (c.visible&0xC0) == 0x40)
{
loopi(6) if(c.visible&(1<<i))
{
int vis;
if(flataxisface(c, i)) p.visible |= 1<<i;
else if((vis = visibletris(c, i, co, size, MAT_CLIP, MAT_NOCLIP, MATF_CLIP)))
{
int convex = faceconvexity(c, i), order = vis&4 || convex < 0 ? 1 : 0;
const vec &v0 = p.v[fv[i][order]], &v1 = p.v[fv[i][order+1]], &v2 = p.v[fv[i][order+2]], &v3 = p.v[fv[i][(order+3)&3]];
if(vis&1) { p.side[p.size] = i; p.p[p.size++].toplane(v0, v1, v2); }
if(vis&2 && (!(vis&1) || convex)) { p.side[p.size] = i; p.p[p.size++].toplane(v0, v2, v3); }
}
}
}
else if(c.visible&0x80)
{
ushort nmat = MAT_ALPHA, matmask = MAT_ALPHA;
if(noclip) { nmat = MAT_NOCLIP; matmask = MATF_CLIP; }
int vis;
loopi(6) if((vis = visibletris(c, i, co, size, MAT_AIR, nmat, matmask)))
{
if(flataxisface(c, i)) p.visible |= 1<<i;
else
{
int convex = faceconvexity(c, i), order = vis&4 || convex < 0 ? 1 : 0;
const vec &v0 = p.v[fv[i][order]], &v1 = p.v[fv[i][order+1]], &v2 = p.v[fv[i][order+2]], &v3 = p.v[fv[i][(order+3)&3]];
if(vis&1) { p.side[p.size] = i; p.p[p.size++].toplane(v0, v1, v2); }
if(vis&2 && (!(vis&1) || convex)) { p.side[p.size] = i; p.p[p.size++].toplane(v0, v2, v3); }
}
}
}
}
#if 0
static inline bool mergefacecmp(const facebounds &x, const facebounds &y)
{
if(x.v2 < y.v2) return true;
if(x.v2 > y.v2) return false;
if(x.u1 < y.u1) return true;
if(x.u1 > y.u1) return false;
return false;
}
static int mergefacev(int orient, facebounds *m, int sz, facebounds &n)
{
for(int i = sz-1; i >= 0; --i)
{
if(m[i].v2 < n.v1) break;
if(m[i].v2 == n.v1 && m[i].u1 == n.u1 && m[i].u2 == n.u2)
{
n.v1 = m[i].v1;
memmove(&m[i], &m[i+1], (sz - (i+1)) * sizeof(facebounds));
return 1;
}
}
return 0;
}
static int mergefaceu(int orient, facebounds &m, facebounds &n)
{
if(m.v1 == n.v1 && m.v2 == n.v2 && m.u2 == n.u1)
{
n.u1 = m.u1;
return 1;
}
return 0;
}
static int mergeface(int orient, facebounds *m, int sz, facebounds &n)
{
for(bool merged = false; sz; merged = true)
{
int vmerged = mergefacev(orient, m, sz, n);
sz -= vmerged;
if(!vmerged && merged) break;
if(!sz) break;
int umerged = mergefaceu(orient, m[sz-1], n);
sz -= umerged;
if(!umerged) break;
}
m[sz++] = n;
return sz;
}
static int mergefaces(int orient, facebounds *m, int sz)
{
quicksort(m, sz, mergefacecmp);
int nsz = 0;
loopi(sz) nsz = mergeface(orient, m, nsz, m[i]);
return nsz;
}
#endif
struct cfkey
{
uchar orient;
ushort material, tex;
ivec n;
int offset;
};
static inline bool htcmp(const cfkey &x, const cfkey &y)
{
return x.orient == y.orient && x.tex == y.tex && x.n == y.n && x.offset == y.offset && x.material==y.material;
}
static inline uint hthash(const cfkey &k)
{
return hthash(k.n)^k.offset^k.tex^k.orient^k.material;
}
static void mincubeface(const cube &cu, int orient, const ivec &o, int size, const facebounds &orig, facebounds &cf, ushort nmat = MAT_AIR, ushort matmask = MATF_VOLUME)
{
int dim = dimension(orient);
if(cu.children)
{
size >>= 1;
int coord = dimcoord(orient);
loopi(8) if(octacoord(dim, i) == coord)
mincubeface(cu.children[i], orient, ivec(i, o, size), size, orig, cf, nmat, matmask);
return;
}
int c = C[dim], r = R[dim];
ushort uco = (o[c]&0xFFF)<<3, vco = (o[r]&0xFFF)<<3;
ushort uc1 = uco, vc1 = vco, uc2 = ushort(size<<3)+uco, vc2 = ushort(size<<3)+vco;
uc1 = max(uc1, orig.u1);
uc2 = min(uc2, orig.u2);
vc1 = max(vc1, orig.v1);
vc2 = min(vc2, orig.v2);
if(!isempty(cu) && touchingface(cu, orient) && !(nmat!=MAT_AIR && (cu.material&matmask)==nmat))
{
uchar r1 = cu.edges[faceedgesidx[orient][0]], r2 = cu.edges[faceedgesidx[orient][1]],
c1 = cu.edges[faceedgesidx[orient][2]], c2 = cu.edges[faceedgesidx[orient][3]];
ushort u1 = max(c1&0xF, c2&0xF)*size+uco, u2 = min(c1>>4, c2>>4)*size+uco,
v1 = max(r1&0xF, r2&0xF)*size+vco, v2 = min(r1>>4, r2>>4)*size+vco;
u1 = max(u1, orig.u1);
u2 = min(u2, orig.u2);
v1 = max(v1, orig.v1);
v2 = min(v2, orig.v2);
if(v2-v1==vc2-vc1)
{
if(u2-u1==uc2-uc1) return;
if(u1==uc1) uc1 = u2;
if(u2==uc2) uc2 = u1;
}
else if(u2-u1==uc2-uc1)
{
if(v1==vc1) vc1 = v2;
if(v2==vc2) vc2 = v1;
}
}
if(uc1==uc2 || vc1==vc2) return;
cf.u1 = min(cf.u1, uc1);
cf.u2 = max(cf.u2, uc2);
cf.v1 = min(cf.v1, vc1);
cf.v2 = max(cf.v2, vc2);
}
bool mincubeface(const cube &cu, int orient, const ivec &co, int size, facebounds &orig)
{
ivec no;
int nsize;
const cube &nc = neighbourcube(cu, orient, co, size, no, nsize);
facebounds mincf;
mincf.u1 = orig.u2;
mincf.u2 = orig.u1;
mincf.v1 = orig.v2;
mincf.v2 = orig.v1;
mincubeface(nc, opposite(orient), no, nsize, orig, mincf, cu.material&MAT_ALPHA ? MAT_AIR : MAT_ALPHA, MAT_ALPHA);
bool smaller = false;
if(mincf.u1 > orig.u1) { orig.u1 = mincf.u1; smaller = true; }
if(mincf.u2 < orig.u2) { orig.u2 = mincf.u2; smaller = true; }
if(mincf.v1 > orig.v1) { orig.v1 = mincf.v1; smaller = true; }
if(mincf.v2 < orig.v2) { orig.v2 = mincf.v2; smaller = true; }
return smaller;
}
VAR(maxmerge, 0, 6, 12);
VAR(minface, 0, 4, 12);
struct pvert
{
ushort x, y;
pvert() {}
pvert(ushort x, ushort y) : x(x), y(y) {}
bool operator==(const pvert &o) const { return x == o.x && y == o.y; }
bool operator!=(const pvert &o) const { return x != o.x || y != o.y; }
};
struct pedge
{
pvert from, to;
pedge() {}
pedge(const pvert &from, const pvert &to) : from(from), to(to) {}
bool operator==(const pedge &o) const { return from == o.from && to == o.to; }
bool operator!=(const pedge &o) const { return from != o.from || to != o.to; }
};
static inline uint hthash(const pedge &x) { return uint(x.from.x)^(uint(x.from.y)<<8); }
static inline bool htcmp(const pedge &x, const pedge &y) { return x == y; }
struct poly
{
cube *c;
int numverts;
bool merged;
pvert verts[MAXFACEVERTS];
};
bool clippoly(poly &p, const facebounds &b)
{
pvert verts1[MAXFACEVERTS+4], verts2[MAXFACEVERTS+4];
int numverts1 = 0, numverts2 = 0, px = p.verts[p.numverts-1].x, py = p.verts[p.numverts-1].y;
loopi(p.numverts)
{
int x = p.verts[i].x, y = p.verts[i].y;
if(x < b.u1)
{
if(px > b.u2) verts1[numverts1++] = pvert(b.u2, y + ((y - py)*(b.u2 - x))/(x - px));
if(px > b.u1) verts1[numverts1++] = pvert(b.u1, y + ((y - py)*(b.u1 - x))/(x - px));
}
else if(x > b.u2)
{
if(px < b.u1) verts1[numverts1++] = pvert(b.u1, y + ((y - py)*(b.u1 - x))/(x - px));
if(px < b.u2) verts1[numverts1++] = pvert(b.u2, y + ((y - py)*(b.u2 - x))/(x - px));
}
else
{
if(px < b.u1)
{
if(x > b.u1) verts1[numverts1++] = pvert(b.u1, y + ((y - py)*(b.u1 - x))/(x - px));
}
else if(px > b.u2 && x < b.u2) verts1[numverts1++] = pvert(b.u2, y + ((y - py)*(b.u2 - x))/(x - px));
verts1[numverts1++] = pvert(x, y);
}
px = x;
py = y;
}
if(numverts1 < 3) return false;
px = verts1[numverts1-1].x;
py = verts1[numverts1-1].y;
loopi(numverts1)
{
int x = verts1[i].x, y = verts1[i].y;
if(y < b.v1)
{
if(py > b.v2) verts2[numverts2++] = pvert(x + ((x - px)*(b.v2 - y))/(y - py), b.v2);
if(py > b.v1) verts2[numverts2++] = pvert(x + ((x - px)*(b.v1 - y))/(y - py), b.v1);
}
else if(y > b.v2)
{
if(py < b.v1) verts2[numverts2++] = pvert(x + ((x - px)*(b.v1 - y))/(y - py), b.v1);
if(py < b.v2) verts2[numverts2++] = pvert(x + ((x - px)*(b.v2 - y))/(y - py), b.v2);
}
else
{
if(py < b.v1)
{
if(y > b.v1) verts2[numverts2++] = pvert(x + ((x - px)*(b.v1 - y))/(y - py), b.v1);
}
else if(py > b.v2 && y < b.v2) verts2[numverts2++] = pvert(x + ((x - px)*(b.v2 - y))/(y - py), b.v2);
verts2[numverts2++] = pvert(x, y);
}
px = x;
py = y;
}
if(numverts2 < 3) return false;
if(numverts2 > MAXFACEVERTS) return false;
memcpy(p.verts, verts2, numverts2*sizeof(pvert));
p.numverts = numverts2;
return true;
}
bool genpoly(cube &cu, int orient, const ivec &o, int size, int vis, ivec &n, int &offset, poly &p)
{
int dim = dimension(orient), coord = dimcoord(orient);
ivec v[4];
genfaceverts(cu, orient, v);
if(flataxisface(cu, orient))
{
n = ivec(0, 0, 0);
n[dim] = coord ? 1 : -1;
}
else
{
if(faceconvexity(v)) return false;
n.cross(ivec(v[1]).sub(v[0]), ivec(v[2]).sub(v[0]));
if(n.iszero()) n.cross(ivec(v[2]).sub(v[0]), ivec(v[3]).sub(v[0]));
reduceslope(n);
}
ivec po = ivec(o).mask(0xFFF).shl(3);
loopk(4) v[k].mul(size).add(po);
offset = -n.dot(v[3]);
int r = R[dim], c = C[dim], order = vis&4 ? 1 : 0;
p.numverts = 0;
if(coord)
{
const ivec &v0 = v[order]; p.verts[p.numverts++] = pvert(v0[c], v0[r]);
if(vis&1) { const ivec &v1 = v[order+1]; p.verts[p.numverts++] = pvert(v1[c], v1[r]); }
const ivec &v2 = v[order+2]; p.verts[p.numverts++] = pvert(v2[c], v2[r]);
if(vis&2) { const ivec &v3 = v[(order+3)&3]; p.verts[p.numverts++] = pvert(v3[c], v3[r]); }
}
else
{
if(vis&2) { const ivec &v3 = v[(order+3)&3]; p.verts[p.numverts++] = pvert(v3[c], v3[r]); }
const ivec &v2 = v[order+2]; p.verts[p.numverts++] = pvert(v2[c], v2[r]);
if(vis&1) { const ivec &v1 = v[order+1]; p.verts[p.numverts++] = pvert(v1[c], v1[r]); }
const ivec &v0 = v[order]; p.verts[p.numverts++] = pvert(v0[c], v0[r]);
}
if(faceedges(cu, orient)!=F_SOLID)
{
int px = int(p.verts[p.numverts-2].x) - int(p.verts[p.numverts-3].x), py = int(p.verts[p.numverts-2].y) - int(p.verts[p.numverts-3].y),
cx = int(p.verts[p.numverts-1].x) - int(p.verts[p.numverts-2].x), cy = int(p.verts[p.numverts-1].y) - int(p.verts[p.numverts-2].y),
dir = px*cy - py*cx;
if(dir > 0) return false;
if(!dir) { if(p.numverts < 4) return false; p.verts[p.numverts-2] = p.verts[p.numverts-1]; p.numverts--; }
px = cx; py = cy;
cx = int(p.verts[0].x) - int(p.verts[p.numverts-1].x); cy = int(p.verts[0].y) - int(p.verts[p.numverts-1].y);
dir = px*cy - py*cx;
if(dir > 0) return false;
if(!dir) { if(p.numverts < 4) return false; p.numverts--; }
px = cx; py = cy;
cx = int(p.verts[1].x) - int(p.verts[0].x); cy = int(p.verts[1].y) - int(p.verts[0].y);
dir = px*cy - py*cx;
if(dir > 0) return false;
if(!dir) { if(p.numverts < 4) return false; p.verts[0] = p.verts[p.numverts-1]; p.numverts--; }
px = cx; py = cy;
cx = int(p.verts[2].x) - int(p.verts[1].x); cy = int(p.verts[2].y) - int(p.verts[1].y);
dir = px*cy - py*cx;
if(dir > 0) return false;
if(!dir) { if(p.numverts < 4) return false; p.verts[1] = p.verts[2]; p.verts[2] = p.verts[3]; p.numverts--; }
}
p.c = &cu;
p.merged = false;
if(minface && size >= 1<<minface && touchingface(cu, orient))
{
facebounds b;
b.u1 = b.u2 = p.verts[0].x;
b.v1 = b.v2 = p.verts[0].y;
for(int i = 1; i < p.numverts; i++)
{
const pvert &v = p.verts[i];
b.u1 = min(b.u1, v.x);
b.u2 = max(b.u2, v.x);
b.v1 = min(b.v1, v.y);
b.v2 = max(b.v2, v.y);
}
if(mincubeface(cu, orient, o, size, b) && clippoly(p, b))
p.merged = true;
}
return true;
}
struct plink : pedge
{
int polys[2];
plink() { clear(); }
plink(const pedge &p) : pedge(p) { clear(); }
void clear() { polys[0] = polys[1] = -1; }
};
bool mergepolys(int orient, hashset<plink> &links, vector<plink *> &queue, int owner, poly &p, poly &q, const pedge &e)
{
int pe = -1, qe = -1;
loopi(p.numverts) if(p.verts[i] == e.from) { pe = i; break; }
loopi(q.numverts) if(q.verts[i] == e.to) { qe = i; break; }
if(pe < 0 || qe < 0) return false;
if(p.verts[(pe+1)%p.numverts] != e.to || q.verts[(qe+1)%q.numverts] != e.from) return false;
/*
* c----d
* | |
* F----T
* | P |
* b----a
*/
pvert verts[2*MAXFACEVERTS];
int numverts = 0, index = pe+2; // starts at A = T+1, ends at F = T+p.numverts
loopi(p.numverts-1)
{
if(index >= p.numverts) index -= p.numverts;
verts[numverts++] = p.verts[index++];
}
index = qe+2; // starts at C = T+2 = F+1, ends at T = T+q.numverts
int px = int(verts[numverts-1].x) - int(verts[numverts-2].x), py = int(verts[numverts-1].y) - int(verts[numverts-2].y);
loopi(q.numverts-1)
{
if(index >= q.numverts) index -= q.numverts;
pvert &src = q.verts[index++];
int cx = int(src.x) - int(verts[numverts-1].x), cy = int(src.y) - int(verts[numverts-1].y),
dir = px*cy - py*cx;
if(dir > 0) return false;
if(!dir) numverts--;
verts[numverts++] = src;
px = cx;
py = cy;
}
int cx = int(verts[0].x) - int(verts[numverts-1].x), cy = int(verts[0].y) - int(verts[numverts-1].y),
dir = px*cy - py*cx;
if(dir > 0) return false;
if(!dir) numverts--;
if(numverts > MAXFACEVERTS) return false;
q.merged = true;
q.numverts = 0;
p.merged = true;
p.numverts = numverts;
memcpy(p.verts, verts, numverts*sizeof(pvert));
int prev = p.numverts-1;
loopj(p.numverts)
{
pedge e(p.verts[prev], p.verts[j]);
int order = e.from.x > e.to.x || (e.from.x == e.to.x && e.from.y > e.to.y) ? 1 : 0;
if(order) swap(e.from, e.to);
plink &l = links.access(e, e);
bool shouldqueue = l.polys[order] < 0 && l.polys[order^1] >= 0;
l.polys[order] = owner;
if(shouldqueue) queue.add(&l);
prev = j;
}
return true;
}
void addmerge(cube &cu, int orient, const ivec &co, const ivec &n, int offset, poly &p)
{
cu.merged |= 1<<orient;
if(!p.numverts)
{
if(cu.ext) cu.ext->surfaces[orient] = ambientsurface;
return;
}
surfaceinfo surf = brightsurface;
vertinfo verts[MAXFACEVERTS];
surf.numverts |= p.numverts;
int dim = dimension(orient), coord = dimcoord(orient), c = C[dim], r = R[dim];
loopk(p.numverts)
{
pvert &src = p.verts[coord ? k : p.numverts-1-k];
vertinfo &dst = verts[k];
ivec v;
v[c] = src.x;
v[r] = src.y;
v[dim] = -(offset + n[c]*src.x + n[r]*src.y)/n[dim];
dst.set(v);
}
if(cu.ext)
{
const surfaceinfo &oldsurf = cu.ext->surfaces[orient];
int numverts = oldsurf.numverts&MAXFACEVERTS;
if(numverts == p.numverts)
{
ivec v0 = verts[0].getxyz();
const vertinfo *oldverts = cu.ext->verts() + oldsurf.verts;
loopj(numverts) if(v0 == oldverts[j].getxyz())
{
for(int k = 1; k < numverts; k++)
{
if(++j >= numverts) j = 0;
if(verts[k].getxyz() != oldverts[j].getxyz()) goto nomatch;
}
return;
}
nomatch:;
}
}
setsurface(cu, orient, surf, verts, p.numverts);
}
static inline void clearmerge(cube &c, int orient)
{
if(c.merged&(1<<orient))
{
c.merged &= ~(1<<orient);
if(c.ext) c.ext->surfaces[orient] = brightsurface;
}
}
void addmerges(int orient, const ivec &co, const ivec &n, int offset, vector<poly> &polys)
{
loopv(polys)
{
poly &p = polys[i];
if(p.merged) addmerge(*p.c, orient, co, n, offset, p);
else clearmerge(*p.c, orient);
}
}
void mergepolys(int orient, const ivec &co, const ivec &n, int offset, vector<poly> &polys)
{
if(polys.length() <= 1) { addmerges(orient, co, n, offset, polys); return; }
hashset<plink> links(polys.length() <= 32 ? 128 : 1024);
vector<plink *> queue;
loopv(polys)
{
poly &p = polys[i];
int prev = p.numverts-1;
loopj(p.numverts)
{
pedge e(p.verts[prev], p.verts[j]);
int order = e.from.x > e.to.x || (e.from.x == e.to.x && e.from.y > e.to.y) ? 1 : 0;
if(order) swap(e.from, e.to);
plink &l = links.access(e, e);
l.polys[order] = i;
if(l.polys[0] >= 0 && l.polys[1] >= 0) queue.add(&l);
prev = j;
}
}
vector<plink *> nextqueue;
while(queue.length())
{
loopv(queue)
{
plink &l = *queue[i];
if(l.polys[0] >= 0 && l.polys[1] >= 0)
mergepolys(orient, links, nextqueue, l.polys[0], polys[l.polys[0]], polys[l.polys[1]], l);
}
queue.setsize(0);
queue.move(nextqueue);
}
addmerges(orient, co, n, offset, polys);
}
static int genmergeprogress = 0;
struct cfpolys
{
vector<poly> polys;
};
static hashtable<cfkey, cfpolys> cpolys;
void genmerges(cube *c = worldroot, const ivec &o = ivec(0, 0, 0), int size = worldsize>>1)
{
if((genmergeprogress++&0xFFF)==0) renderprogress(float(genmergeprogress)/allocnodes, "merging faces...");
neighbourstack[++neighbourdepth] = c;
loopi(8)
{
ivec co(i, o, size);
int vis;
if(c[i].children) genmerges(c[i].children, co, size>>1);
else if(!isempty(c[i])) loopj(6) if((vis = visibletris(c[i], j, co, size)))
{
cfkey k;
poly p;
if(size < 1<<maxmerge && c != worldroot)
{
if(genpoly(c[i], j, co, size, vis, k.n, k.offset, p))
{
k.orient = j;
k.tex = c[i].texture[j];
k.material = c[i].material&MAT_ALPHA;
cpolys[k].polys.add(p);
continue;
}
}
else if(minface && size >= 1<<minface && touchingface(c[i], j))
{
if(genpoly(c[i], j, co, size, vis, k.n, k.offset, p) && p.merged)
{
addmerge(c[i], j, co, k.n, k.offset, p);
continue;
}
}
clearmerge(c[i], j);
}
if((size == 1<<maxmerge || c == worldroot) && cpolys.numelems)
{
enumeratekt(cpolys, cfkey, key, cfpolys, val,
{
mergepolys(key.orient, co, key.n, key.offset, val.polys);
});
cpolys.clear();
}
}
--neighbourdepth;
}
int calcmergedsize(int orient, const ivec &co, int size, const vertinfo *verts, int numverts)
{
ushort x1 = verts[0].x, y1 = verts[0].y, z1 = verts[0].z,
x2 = x1, y2 = y1, z2 = z1;
for(int i = 1; i < numverts; i++)
{
const vertinfo &v = verts[i];
x1 = min(x1, v.x);
x2 = max(x2, v.x);
y1 = min(y1, v.y);
y2 = max(y2, v.y);
z1 = min(z1, v.z);
z2 = max(z2, v.z);
}
int bits = 0;
while(1<<bits < size) ++bits;
bits += 3;
ivec mo(co);
mo.mask(0xFFF);
mo.shl(3);
while(bits<15)
{
mo.mask(~((1<<bits)-1));
if(mo.x <= x1 && mo.x + (1<<bits) >= x2 &&
mo.y <= y1 && mo.y + (1<<bits) >= y2 &&
mo.z <= z1 && mo.z + (1<<bits) >= z2)
break;
bits++;
}
return bits-3;
}
static void invalidatemerges(cube &c)
{
if(c.merged)
{
brightencube(c);
c.merged = 0;
}
if(c.ext)
{
if(c.ext->va)
{
if(!(c.ext->va->hasmerges&(MERGE_PART | MERGE_ORIGIN))) return;
destroyva(c.ext->va);
c.ext->va = nullptr;
}
if(c.ext->tjoints >= 0) c.ext->tjoints = -1;
}
if(c.children) loopi(8) invalidatemerges(c.children[i]);
}
static int invalidatedmerges = 0;
void invalidatemerges(cube &c, const ivec &co, int size, bool msg)
{
if(msg && invalidatedmerges!=totalmillis)
{
renderprogress(0, "invalidating merged surfaces...");
invalidatedmerges = totalmillis;
}
invalidatemerges(c);
}
static void calcmerges()
{
genmergeprogress = 0;
genmerges();
}