OctaCore/src/engine/world.hh

54 lines
1.0 KiB
C++

enum // hardcoded texture numbers
{
DEFAULT_SKY = 0,
DEFAULT_GEOM,
NUMDEFAULTSLOTS
};
#define OCTAVERSION 33
struct octaheader
{
char magic[4]; // "OCTA"
int version; // any >8bit quantity is little endian
int headersize; // sizeof(header)
int worldsize;
int numents;
int numpvs;
int lightmaps;
int blendmap;
int numvars;
int numvslots;
};
#define MAPVERSION 1 // bump if map format changes, see worldio.cpp
struct mapheader
{
char magic[4]; // "TMAP"
int version; // any >8bit quantity is little endian
int headersize; // sizeof(header)
int worldsize;
int numents;
int numpvs;
int blendmap;
int numvars;
int numvslots;
};
#define WATER_AMPLITUDE 0.4f
#define WATER_OFFSET 1.1f
enum
{
MATSURF_NOT_VISIBLE = 0,
MATSURF_VISIBLE,
MATSURF_EDIT_ONLY
};
#define TEX_SCALE 16.0f
struct vertex { vec pos; bvec4 norm; vec tc; bvec4 tangent; };