2147 lines
73 KiB
C++
2147 lines
73 KiB
C++
#include "game.hh"
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namespace game
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{
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VARP(minradarscale, 0, 384, 10000);
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VARP(maxradarscale, 1, 1024, 10000);
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VARP(radarteammates, 0, 1, 1);
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FVARP(minimapalpha, 0, 1, 1);
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float calcradarscale()
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{
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return clamp(max(minimapradius.x, minimapradius.y)/3, float(minradarscale), float(maxradarscale));
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}
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void drawminimap(gameent *d, float x, float y, float s)
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{
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vec pos = vec(d->o).sub(minimapcenter).mul(minimapscale).add(0.5f), dir;
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vecfromyawpitch(camera1->yaw, 0, 1, 0, dir);
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float scale = calcradarscale();
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gle::defvertex(2);
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gle::deftexcoord0();
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gle::begin(GL_TRIANGLE_FAN);
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loopi(16)
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{
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vec v = vec(0, -1, 0).rotate_around_z(i/16.0f*2*M_PI);
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gle::attribf(x + 0.5f*s*(1.0f + v.x), y + 0.5f*s*(1.0f + v.y));
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vec tc = vec(dir).rotate_around_z(i/16.0f*2*M_PI);
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gle::attribf(1.0f - (pos.x + tc.x*scale*minimapscale.x), pos.y + tc.y*scale*minimapscale.y);
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}
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gle::end();
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}
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void setradartex()
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{
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settexture("media/interface/radar/radar.png", 3);
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}
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void drawradar(float x, float y, float s)
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{
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gle::defvertex(2);
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gle::deftexcoord0();
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gle::begin(GL_TRIANGLE_STRIP);
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gle::attribf(x, y); gle::attribf(0, 0);
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gle::attribf(x+s, y); gle::attribf(1, 0);
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gle::attribf(x, y+s); gle::attribf(0, 1);
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gle::attribf(x+s, y+s); gle::attribf(1, 1);
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gle::end();
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}
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void drawteammate(gameent *d, float x, float y, float s, gameent *o, float scale, float blipsize = 1)
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{
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vec dir = d->o;
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dir.sub(o->o).div(scale);
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float dist = dir.magnitude2(), maxdist = 1 - 0.05f - 0.05f;
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if(dist >= maxdist) dir.mul(maxdist/dist);
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dir.rotate_around_z(-camera1->yaw*RAD);
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float bs = 0.06f*blipsize*s,
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bx = x + s*0.5f*(1.0f + dir.x),
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by = y + s*0.5f*(1.0f + dir.y);
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vec v(-0.5f, -0.5f, 0);
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v.rotate_around_z((90+o->yaw-camera1->yaw)*RAD);
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gle::attribf(bx + bs*v.x, by + bs*v.y); gle::attribf(0, 0);
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gle::attribf(bx + bs*v.y, by - bs*v.x); gle::attribf(1, 0);
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gle::attribf(bx - bs*v.x, by - bs*v.y); gle::attribf(1, 1);
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gle::attribf(bx - bs*v.y, by + bs*v.x); gle::attribf(0, 1);
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}
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void setbliptex(int team, const char *type = "")
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{
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defformatstring(blipname, "media/interface/radar/blip%s%s.png", teamblipcolor[validteam(team) ? team : 0], type);
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settexture(blipname, 3);
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}
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void drawplayerblip(gameent *d, float x, float y, float s, float blipsize = 1)
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{
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if(d->state != CS_ALIVE && d->state != CS_DEAD) return;
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float scale = calcradarscale();
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setbliptex(d->team, d->state == CS_DEAD ? "_dead" : "_alive");
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gle::defvertex(2);
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gle::deftexcoord0();
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gle::begin(GL_QUADS);
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drawteammate(d, x, y, s, d, scale, blipsize);
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gle::end();
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}
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void drawteammates(gameent *d, float x, float y, float s)
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{
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if(!radarteammates) return;
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float scale = calcradarscale();
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int alive = 0, dead = 0;
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loopv(players)
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{
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gameent *o = players[i];
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if(o != d && o->state == CS_ALIVE && o->team == d->team)
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{
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if(!alive++)
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{
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setbliptex(d->team, "_alive");
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gle::defvertex(2);
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gle::deftexcoord0();
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gle::begin(GL_QUADS);
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}
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drawteammate(d, x, y, s, o, scale);
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}
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}
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if(alive) gle::end();
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loopv(players)
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{
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gameent *o = players[i];
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if(o != d && o->state == CS_DEAD && o->team == d->team)
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{
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if(!dead++)
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{
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setbliptex(d->team, "_dead");
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gle::defvertex(2);
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gle::deftexcoord0();
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gle::begin(GL_QUADS);
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}
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drawteammate(d, x, y, s, o, scale);
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}
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}
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if(dead) gle::end();
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}
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#include "ctf.hh"
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clientmode *cmode = NULL;
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ctfclientmode ctfmode;
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void setclientmode()
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{
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if(m_ctf) cmode = &ctfmode;
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else cmode = NULL;
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}
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bool senditemstoserver = false, sendcrc = false; // after a map change, since server doesn't have map data
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int lastping = 0;
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bool connected = false, remote = false, demoplayback = false, gamepaused = false;
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int sessionid = 0, mastermode = MM_OPEN, gamespeed = 100;
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string servdesc = "", servauth = "", connectpass = "";
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VARP(deadpush, 1, 2, 20);
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void switchname(const char *name)
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{
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filtertext(player1->name, name, false, false, MAXNAMELEN);
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if(!player1->name[0]) copystring(player1->name, "unnamed");
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addmsg(N_SWITCHNAME, "rs", player1->name);
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}
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void printname()
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{
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conoutf("your name is: %s", colorname(player1));
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}
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ICOMMAND(name, "sN", (char *s, int *numargs),
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{
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if(*numargs > 0) switchname(s);
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else if(!*numargs) printname();
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else result(colorname(player1));
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});
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ICOMMAND(getname, "", (), result(player1->name));
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void switchteam(const char *team)
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{
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int num = isdigit(team[0]) ? parseint(team) : teamnumber(team);
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if(!validteam(num)) return;
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if(player1->clientnum < 0) player1->team = num;
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else addmsg(N_SWITCHTEAM, "ri", num);
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}
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void printteam()
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{
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if((player1->clientnum >= 0 && !m_teammode) || !validteam(player1->team)) conoutf("you are not in a team");
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else conoutf("your team is: \fs%s%s\fr", teamtextcode[player1->team], teamnames[player1->team]);
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}
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ICOMMAND(team, "sN", (char *s, int *numargs),
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{
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if(*numargs > 0) switchteam(s);
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else if(!*numargs) printteam();
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else if((player1->clientnum < 0 || m_teammode) && validteam(player1->team)) result(tempformatstring("\fs%s%s\fr", teamtextcode[player1->team], teamnames[player1->team]));
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});
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ICOMMAND(getteam, "", (), intret((player1->clientnum < 0 || m_teammode) && validteam(player1->team) ? player1->team : 0));
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ICOMMAND(getteamname, "i", (int *num), result(teamname(*num)));
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struct authkey
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{
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char *name, *key, *desc;
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int lastauth;
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authkey(const char *name, const char *key, const char *desc)
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: name(newstring(name)), key(newstring(key)), desc(newstring(desc)),
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lastauth(0)
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{
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}
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~authkey()
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{
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DELETEA(name);
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DELETEA(key);
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DELETEA(desc);
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}
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};
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vector<authkey *> authkeys;
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authkey *findauthkey(const char *desc = "")
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{
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loopv(authkeys) if(!strcmp(authkeys[i]->desc, desc) && !strcasecmp(authkeys[i]->name, player1->name)) return authkeys[i];
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loopv(authkeys) if(!strcmp(authkeys[i]->desc, desc)) return authkeys[i];
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return NULL;
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}
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VARP(autoauth, 0, 1, 1);
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void addauthkey(const char *name, const char *key, const char *desc)
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{
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loopvrev(authkeys) if(!strcmp(authkeys[i]->desc, desc) && !strcmp(authkeys[i]->name, name)) delete authkeys.remove(i);
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if(name[0] && key[0]) authkeys.add(new authkey(name, key, desc));
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}
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ICOMMAND(authkey, "sss", (char *name, char *key, char *desc), addauthkey(name, key, desc));
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bool hasauthkey(const char *name, const char *desc)
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{
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if(!name[0] && !desc[0]) return authkeys.length() > 0;
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loopvrev(authkeys) if(!strcmp(authkeys[i]->desc, desc) && !strcmp(authkeys[i]->name, name)) return true;
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return false;
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}
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ICOMMAND(hasauthkey, "ss", (char *name, char *desc), intret(hasauthkey(name, desc) ? 1 : 0));
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void genauthkey(const char *secret)
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{
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if(!secret[0]) { conoutf(CON_ERROR, "you must specify a secret password"); return; }
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vector<char> privkey, pubkey;
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genprivkey(secret, privkey, pubkey);
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conoutf("private key: %s", privkey.getbuf());
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conoutf("public key: %s", pubkey.getbuf());
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}
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COMMAND(genauthkey, "s");
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void saveauthkeys()
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{
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string fname = "config/auth.cfg";
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stream *f = openfile(path(fname), "w");
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if(!f) { conoutf(CON_ERROR, "failed to open %s for writing", fname); return; }
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loopv(authkeys)
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{
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authkey *a = authkeys[i];
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f->printf("authkey %s %s %s\n", escapestring(a->name), escapestring(a->key), escapestring(a->desc));
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}
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conoutf("saved authkeys to %s", fname);
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delete f;
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}
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COMMAND(saveauthkeys, "");
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void sendmapinfo()
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{
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if(!connected) return;
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sendcrc = true;
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if(player1->state!=CS_SPECTATOR || player1->privilege || !remote) senditemstoserver = true;
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}
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void writeclientinfo(stream *f)
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{
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f->printf("name %s\n", escapestring(player1->name));
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}
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bool allowedittoggle()
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{
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if(editmode) return true;
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if(isconnected() && multiplayer(false) && !m_edit)
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{
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conoutf(CON_ERROR, "editing in multiplayer requires edit mode");
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return false;
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}
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return execidentbool("allowedittoggle", true);
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}
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void edittoggled(bool on)
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{
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addmsg(N_EDITMODE, "ri", on ? 1 : 0);
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if(player1->state==CS_DEAD) deathstate(player1, true);
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else if(player1->state==CS_EDITING && player1->editstate==CS_DEAD) showscores(false);
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disablezoom();
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player1->suicided = player1->respawned = -2;
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checkfollow();
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}
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const char *getclientname(int cn)
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{
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gameent *d = getclient(cn);
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return d ? d->name : "";
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}
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ICOMMAND(getclientname, "i", (int *cn), result(getclientname(*cn)));
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ICOMMAND(getclientcolorname, "i", (int *cn),
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{
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gameent *d = getclient(*cn);
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if(d) result(colorname(d));
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});
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int getclientteam(int cn)
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{
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gameent *d = getclient(cn);
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return m_teammode && d && validteam(d->team) ? d->team : 0;
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}
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ICOMMAND(getclientteam, "i", (int *cn), intret(getclientteam(*cn)));
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int getclientmodel(int cn)
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{
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gameent *d = getclient(cn);
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return d ? d->playermodel : -1;
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}
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ICOMMAND(getclientmodel, "i", (int *cn), intret(getclientmodel(*cn)));
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const char *getclienticon(int cn)
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{
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gameent *d = getclient(cn);
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if(!d || d->state==CS_SPECTATOR) return "spectator";
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const playermodelinfo &mdl = getplayermodelinfo(d);
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return m_teammode && validteam(d->team) ? mdl.icon[d->team] : mdl.icon[0];
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}
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ICOMMAND(getclienticon, "i", (int *cn), result(getclienticon(*cn)));
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int getclientcolor(int cn)
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{
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gameent *d = getclient(cn);
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return d && d->state!=CS_SPECTATOR ? getplayercolor(d, m_teammode && validteam(d->team) ? d->team : 0) : 0xFFFFFF;
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}
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ICOMMAND(getclientcolor, "i", (int *cn), intret(getclientcolor(*cn)));
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ICOMMAND(getclientfrags, "i", (int *cn),
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{
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gameent *d = getclient(*cn);
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if(d) intret(d->frags);
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});
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ICOMMAND(getclientflags, "i", (int *cn),
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{
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gameent *d = getclient(*cn);
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if(d) intret(d->flags);
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});
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ICOMMAND(getclientdeaths, "i", (int *cn),
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{
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gameent *d = getclient(*cn);
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if(d) intret(d->deaths);
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});
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bool ismaster(int cn)
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{
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gameent *d = getclient(cn);
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return d && d->privilege >= PRIV_MASTER;
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}
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ICOMMAND(ismaster, "i", (int *cn), intret(ismaster(*cn) ? 1 : 0));
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bool isauth(int cn)
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{
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gameent *d = getclient(cn);
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return d && d->privilege >= PRIV_AUTH;
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}
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ICOMMAND(isauth, "i", (int *cn), intret(isauth(*cn) ? 1 : 0));
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bool isadmin(int cn)
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{
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gameent *d = getclient(cn);
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return d && d->privilege >= PRIV_ADMIN;
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}
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ICOMMAND(isadmin, "i", (int *cn), intret(isadmin(*cn) ? 1 : 0));
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ICOMMAND(getmastermode, "", (), intret(mastermode));
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ICOMMAND(getmastermodename, "i", (int *mm), result(server::mastermodename(*mm, "")));
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bool isspectator(int cn)
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{
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gameent *d = getclient(cn);
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return d && d->state==CS_SPECTATOR;
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}
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ICOMMAND(isspectator, "i", (int *cn), intret(isspectator(*cn) ? 1 : 0));
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ICOMMAND(islagged, "i", (int *cn),
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{
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gameent *d = getclient(*cn);
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if(d) intret(d->state==CS_LAGGED ? 1 : 0);
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});
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ICOMMAND(isdead, "i", (int *cn),
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{
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gameent *d = getclient(*cn);
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if(d) intret(d->state==CS_DEAD ? 1 : 0);
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});
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bool isai(int cn, int type)
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{
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gameent *d = getclient(cn);
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int aitype = type > 0 && type < AI_MAX ? type : AI_BOT;
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return d && d->aitype==aitype;
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}
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ICOMMAND(isai, "ii", (int *cn, int *type), intret(isai(*cn, *type) ? 1 : 0));
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int parseplayer(const char *arg)
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{
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char *end;
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int n = strtol(arg, &end, 10);
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if(*arg && !*end)
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{
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if(n!=player1->clientnum && !clients.inrange(n)) return -1;
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return n;
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}
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// try case sensitive first
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loopv(players)
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{
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gameent *o = players[i];
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if(!strcmp(arg, o->name)) return o->clientnum;
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}
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// nothing found, try case insensitive
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loopv(players)
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{
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gameent *o = players[i];
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if(!strcasecmp(arg, o->name)) return o->clientnum;
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}
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return -1;
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}
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ICOMMAND(getclientnum, "s", (char *name), intret(name[0] ? parseplayer(name) : player1->clientnum));
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void listclients(bool local, bool bots)
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{
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vector<char> buf;
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string cn;
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int numclients = 0;
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if(local && connected)
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{
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formatstring(cn, "%d", player1->clientnum);
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buf.put(cn, strlen(cn));
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numclients++;
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}
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loopv(clients) if(clients[i] && (bots || clients[i]->aitype == AI_NONE))
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{
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formatstring(cn, "%d", clients[i]->clientnum);
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if(numclients++) buf.add(' ');
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buf.put(cn, strlen(cn));
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}
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buf.add('\0');
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result(buf.getbuf());
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}
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ICOMMAND(listclients, "bb", (int *local, int *bots), listclients(*local>0, *bots!=0));
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void clearbans()
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{
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addmsg(N_CLEARBANS, "r");
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}
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COMMAND(clearbans, "");
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void kick(const char *victim, const char *reason)
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{
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int vn = parseplayer(victim);
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if(vn>=0 && vn!=player1->clientnum) addmsg(N_KICK, "ris", vn, reason);
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}
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COMMAND(kick, "ss");
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void authkick(const char *desc, const char *victim, const char *reason)
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{
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authkey *a = findauthkey(desc);
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int vn = parseplayer(victim);
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if(a && vn>=0 && vn!=player1->clientnum)
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{
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a->lastauth = lastmillis;
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addmsg(N_AUTHKICK, "rssis", a->desc, a->name, vn, reason);
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}
|
|
}
|
|
ICOMMAND(authkick, "ss", (const char *victim, const char *reason), authkick("", victim, reason));
|
|
ICOMMAND(sauthkick, "ss", (const char *victim, const char *reason), if(servauth[0]) authkick(servauth, victim, reason));
|
|
ICOMMAND(dauthkick, "sss", (const char *desc, const char *victim, const char *reason), if(desc[0]) authkick(desc, victim, reason));
|
|
|
|
vector<int> ignores;
|
|
|
|
void ignore(int cn)
|
|
{
|
|
gameent *d = getclient(cn);
|
|
if(!d || d == player1) return;
|
|
conoutf("ignoring %s", d->name);
|
|
if(ignores.find(cn) < 0) ignores.add(cn);
|
|
}
|
|
|
|
void unignore(int cn)
|
|
{
|
|
if(ignores.find(cn) < 0) return;
|
|
gameent *d = getclient(cn);
|
|
if(d) conoutf("stopped ignoring %s", d->name);
|
|
ignores.removeobj(cn);
|
|
}
|
|
|
|
bool isignored(int cn) { return ignores.find(cn) >= 0; }
|
|
|
|
ICOMMAND(ignore, "s", (char *arg), ignore(parseplayer(arg)));
|
|
ICOMMAND(unignore, "s", (char *arg), unignore(parseplayer(arg)));
|
|
ICOMMAND(isignored, "s", (char *arg), intret(isignored(parseplayer(arg)) ? 1 : 0));
|
|
|
|
void setteam(const char *who, const char *team)
|
|
{
|
|
int i = parseplayer(who);
|
|
if(i < 0) return;
|
|
int num = isdigit(team[0]) ? parseint(team) : teamnumber(team);
|
|
if(!validteam(num)) return;
|
|
addmsg(N_SETTEAM, "rii", i, num);
|
|
}
|
|
COMMAND(setteam, "ss");
|
|
|
|
void hashpwd(const char *pwd)
|
|
{
|
|
if(player1->clientnum<0) return;
|
|
string hash;
|
|
server::hashpassword(player1->clientnum, sessionid, pwd, hash);
|
|
result(hash);
|
|
}
|
|
COMMAND(hashpwd, "s");
|
|
|
|
void setmaster(const char *arg, const char *who)
|
|
{
|
|
if(!arg[0]) return;
|
|
int val = 1, cn = player1->clientnum;
|
|
if(who[0])
|
|
{
|
|
cn = parseplayer(who);
|
|
if(cn < 0) return;
|
|
}
|
|
string hash = "";
|
|
if(!arg[1] && isdigit(arg[0])) val = parseint(arg);
|
|
else
|
|
{
|
|
if(cn != player1->clientnum) return;
|
|
server::hashpassword(player1->clientnum, sessionid, arg, hash);
|
|
}
|
|
addmsg(N_SETMASTER, "riis", cn, val, hash);
|
|
}
|
|
COMMAND(setmaster, "ss");
|
|
ICOMMAND(mastermode, "i", (int *val), addmsg(N_MASTERMODE, "ri", *val));
|
|
|
|
bool tryauth(const char *desc)
|
|
{
|
|
authkey *a = findauthkey(desc);
|
|
if(!a) return false;
|
|
a->lastauth = lastmillis;
|
|
addmsg(N_AUTHTRY, "rss", a->desc, a->name);
|
|
return true;
|
|
}
|
|
ICOMMAND(auth, "s", (char *desc), tryauth(desc));
|
|
ICOMMAND(sauth, "", (), if(servauth[0]) tryauth(servauth));
|
|
ICOMMAND(dauth, "s", (char *desc), if(desc[0]) tryauth(desc));
|
|
|
|
void togglespectator(int val, const char *who)
|
|
{
|
|
int i = who[0] ? parseplayer(who) : player1->clientnum;
|
|
if(i>=0) addmsg(N_SPECTATOR, "rii", i, val);
|
|
}
|
|
ICOMMAND(spectator, "is", (int *val, char *who), togglespectator(*val, who));
|
|
|
|
ICOMMAND(checkmaps, "", (), addmsg(N_CHECKMAPS, "r"));
|
|
|
|
int gamemode = INT_MAX, nextmode = INT_MAX;
|
|
string clientmap = "";
|
|
|
|
void changemapserv(const char *name, int mode) // forced map change from the server
|
|
{
|
|
if(multiplayer(false) && !m_mp(mode))
|
|
{
|
|
conoutf(CON_ERROR, "mode %s (%d) not supported in multiplayer", server::modeprettyname(gamemode), gamemode);
|
|
loopi(NUMGAMEMODES) if(m_mp(STARTGAMEMODE + i)) { mode = STARTGAMEMODE + i; break; }
|
|
}
|
|
|
|
gamemode = mode;
|
|
nextmode = mode;
|
|
if(editmode) toggleedit();
|
|
if(m_demo) { entities::resetspawns(); return; }
|
|
if((m_edit && !name[0]) || !load_world(name))
|
|
{
|
|
emptymap(0, true, name);
|
|
senditemstoserver = false;
|
|
}
|
|
startgame();
|
|
}
|
|
|
|
void setmode(int mode)
|
|
{
|
|
if(multiplayer(false) && !m_mp(mode))
|
|
{
|
|
conoutf(CON_ERROR, "mode %s (%d) not supported in multiplayer", server::modeprettyname(mode), mode);
|
|
intret(0);
|
|
return;
|
|
}
|
|
nextmode = mode;
|
|
intret(1);
|
|
}
|
|
ICOMMAND(mode, "i", (int *val), setmode(*val));
|
|
ICOMMAND(getmode, "", (), intret(gamemode));
|
|
ICOMMAND(getnextmode, "", (), intret(m_valid(nextmode) ? nextmode : (remote ? 1 : 0)));
|
|
ICOMMAND(getmodename, "i", (int *mode), result(server::modename(*mode, "")));
|
|
ICOMMAND(getmodeprettyname, "i", (int *mode), result(server::modeprettyname(*mode, "")));
|
|
ICOMMAND(timeremaining, "i", (int *formatted),
|
|
{
|
|
int val = max(maplimit - lastmillis, 0)/1000;
|
|
if(*formatted) result(tempformatstring("%d:%02d", val/60, val%60));
|
|
else intret(val);
|
|
});
|
|
ICOMMAND(intermission, "", (), intret(intermission ? 1 : 0));
|
|
|
|
ICOMMANDS("m_ctf", "i", (int *mode), { int gamemode = *mode; intret(m_ctf); });
|
|
ICOMMANDS("m_teammode", "i", (int *mode), { int gamemode = *mode; intret(m_teammode); });
|
|
ICOMMANDS("m_rail", "i", (int *mode), { int gamemode = *mode; intret(m_rail); });
|
|
ICOMMANDS("m_pulse", "i", (int *mode), { int gamemode = *mode; intret(m_pulse); });
|
|
ICOMMANDS("m_demo", "i", (int *mode), { int gamemode = *mode; intret(m_demo); });
|
|
ICOMMANDS("m_edit", "i", (int *mode), { int gamemode = *mode; intret(m_edit); });
|
|
ICOMMANDS("m_lobby", "i", (int *mode), { int gamemode = *mode; intret(m_lobby); });
|
|
ICOMMANDS("m_timed", "i", (int *mode), { int gamemode = *mode; intret(m_timed); });
|
|
|
|
void changemap(const char *name, int mode) // request map change, server may ignore
|
|
{
|
|
if(!remote)
|
|
{
|
|
server::forcemap(name, mode);
|
|
if(!isconnected()) localconnect();
|
|
}
|
|
else if(player1->state!=CS_SPECTATOR || player1->privilege) addmsg(N_MAPVOTE, "rsi", name, mode);
|
|
}
|
|
void changemap(const char *name)
|
|
{
|
|
changemap(name, m_valid(nextmode) ? nextmode : (remote ? 1 : 0));
|
|
}
|
|
ICOMMAND(map, "s", (char *name), changemap(name));
|
|
|
|
void forceedit(const char *name)
|
|
{
|
|
changemap(name, 0);
|
|
}
|
|
|
|
void newmap(int size)
|
|
{
|
|
addmsg(N_NEWMAP, "ri", size);
|
|
}
|
|
|
|
int needclipboard = -1;
|
|
|
|
void sendclipboard()
|
|
{
|
|
uchar *outbuf = NULL;
|
|
int inlen = 0, outlen = 0;
|
|
if(!packeditinfo(localedit, inlen, outbuf, outlen))
|
|
{
|
|
outbuf = NULL;
|
|
inlen = outlen = 0;
|
|
}
|
|
packetbuf p(16 + outlen, ENET_PACKET_FLAG_RELIABLE);
|
|
putint(p, N_CLIPBOARD);
|
|
putint(p, inlen);
|
|
putint(p, outlen);
|
|
if(outlen > 0) p.put(outbuf, outlen);
|
|
sendclientpacket(p.finalize(), 1);
|
|
needclipboard = -1;
|
|
}
|
|
|
|
void edittrigger(const selinfo &sel, int op, int arg1, int arg2, int arg3, const VSlot *vs)
|
|
{
|
|
if(m_edit) switch(op)
|
|
{
|
|
case EDIT_FLIP:
|
|
case EDIT_COPY:
|
|
case EDIT_PASTE:
|
|
case EDIT_DELCUBE:
|
|
{
|
|
switch(op)
|
|
{
|
|
case EDIT_COPY: needclipboard = 0; break;
|
|
case EDIT_PASTE:
|
|
if(needclipboard > 0)
|
|
{
|
|
c2sinfo(true);
|
|
sendclipboard();
|
|
}
|
|
break;
|
|
}
|
|
addmsg(N_EDITF + op, "ri9i4",
|
|
sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
|
|
sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner);
|
|
break;
|
|
}
|
|
case EDIT_ROTATE:
|
|
{
|
|
addmsg(N_EDITF + op, "ri9i5",
|
|
sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
|
|
sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
|
|
arg1);
|
|
break;
|
|
}
|
|
case EDIT_MAT:
|
|
case EDIT_FACE:
|
|
{
|
|
addmsg(N_EDITF + op, "ri9i6",
|
|
sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
|
|
sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
|
|
arg1, arg2);
|
|
break;
|
|
}
|
|
case EDIT_TEX:
|
|
{
|
|
int tex1 = shouldpacktex(arg1);
|
|
if(addmsg(N_EDITF + op, "ri9i6",
|
|
sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
|
|
sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
|
|
tex1 ? tex1 : arg1, arg2))
|
|
{
|
|
messages.pad(2);
|
|
int offset = messages.length();
|
|
if(tex1) packvslot(messages, arg1);
|
|
*(ushort *)&messages[offset-2] = lilswap(ushort(messages.length() - offset));
|
|
}
|
|
break;
|
|
}
|
|
case EDIT_REPLACE:
|
|
{
|
|
int tex1 = shouldpacktex(arg1), tex2 = shouldpacktex(arg2);
|
|
if(addmsg(N_EDITF + op, "ri9i7",
|
|
sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
|
|
sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
|
|
tex1 ? tex1 : arg1, tex2 ? tex2 : arg2, arg3))
|
|
{
|
|
messages.pad(2);
|
|
int offset = messages.length();
|
|
if(tex1) packvslot(messages, arg1);
|
|
if(tex2) packvslot(messages, arg2);
|
|
*(ushort *)&messages[offset-2] = lilswap(ushort(messages.length() - offset));
|
|
}
|
|
break;
|
|
}
|
|
case EDIT_CALCLIGHT:
|
|
case EDIT_REMIP:
|
|
{
|
|
addmsg(N_EDITF + op, "r");
|
|
break;
|
|
}
|
|
case EDIT_VSLOT:
|
|
{
|
|
if(addmsg(N_EDITF + op, "ri9i6",
|
|
sel.o.x, sel.o.y, sel.o.z, sel.s.x, sel.s.y, sel.s.z, sel.grid, sel.orient,
|
|
sel.cx, sel.cxs, sel.cy, sel.cys, sel.corner,
|
|
arg1, arg2))
|
|
{
|
|
messages.pad(2);
|
|
int offset = messages.length();
|
|
packvslot(messages, vs);
|
|
*(ushort *)&messages[offset-2] = lilswap(ushort(messages.length() - offset));
|
|
}
|
|
break;
|
|
}
|
|
case EDIT_UNDO:
|
|
case EDIT_REDO:
|
|
{
|
|
uchar *outbuf = NULL;
|
|
int inlen = 0, outlen = 0;
|
|
if(packundo(op, inlen, outbuf, outlen))
|
|
{
|
|
if(addmsg(N_EDITF + op, "ri2", inlen, outlen)) messages.put(outbuf, outlen);
|
|
delete[] outbuf;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void printvar(gameent *d, ident *id)
|
|
{
|
|
if(id) switch(id->type)
|
|
{
|
|
case ID_VAR:
|
|
{
|
|
int val = *id->storage.i;
|
|
string str;
|
|
if(val < 0)
|
|
formatstring(str, "%d", val);
|
|
else if(id->flags&IDF_HEX && id->maxval==0xFFFFFF)
|
|
formatstring(str, "0x%.6X (%d, %d, %d)", val, (val>>16)&0xFF, (val>>8)&0xFF, val&0xFF);
|
|
else
|
|
formatstring(str, id->flags&IDF_HEX ? "0x%X" : "%d", val);
|
|
conoutf("%s set map var \"%s\" to %s", colorname(d), id->name, str);
|
|
break;
|
|
}
|
|
case ID_FVAR:
|
|
conoutf("%s set map var \"%s\" to %s", colorname(d), id->name, floatstr(*id->storage.f));
|
|
break;
|
|
case ID_SVAR:
|
|
conoutf("%s set map var \"%s\" to \"%s\"", colorname(d), id->name, *id->storage.s);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void vartrigger(ident *id)
|
|
{
|
|
if(!m_edit) return;
|
|
switch(id->type)
|
|
{
|
|
case ID_VAR:
|
|
addmsg(N_EDITVAR, "risi", ID_VAR, id->name, *id->storage.i);
|
|
break;
|
|
|
|
case ID_FVAR:
|
|
addmsg(N_EDITVAR, "risf", ID_FVAR, id->name, *id->storage.f);
|
|
break;
|
|
|
|
case ID_SVAR:
|
|
addmsg(N_EDITVAR, "riss", ID_SVAR, id->name, *id->storage.s);
|
|
break;
|
|
default: return;
|
|
}
|
|
printvar(player1, id);
|
|
}
|
|
|
|
void pausegame(bool val)
|
|
{
|
|
if(!connected) return;
|
|
if(!remote) server::forcepaused(val);
|
|
else addmsg(N_PAUSEGAME, "ri", val ? 1 : 0);
|
|
}
|
|
ICOMMAND(pausegame, "i", (int *val), pausegame(*val > 0));
|
|
ICOMMAND(paused, "iN$", (int *val, int *numargs, ident *id),
|
|
{
|
|
if(*numargs > 0) pausegame(clampvar(id, *val, 0, 1) > 0);
|
|
else if(*numargs < 0) intret(gamepaused ? 1 : 0);
|
|
else printvar(id, gamepaused ? 1 : 0);
|
|
});
|
|
|
|
bool ispaused() { return gamepaused; }
|
|
|
|
bool allowmouselook() { return !gamepaused || !remote || m_edit; }
|
|
|
|
void changegamespeed(int val)
|
|
{
|
|
if(!connected) return;
|
|
if(!remote) server::forcegamespeed(val);
|
|
else addmsg(N_GAMESPEED, "ri", val);
|
|
}
|
|
ICOMMAND(gamespeed, "iN$", (int *val, int *numargs, ident *id),
|
|
{
|
|
if(*numargs > 0) changegamespeed(clampvar(id, *val, 10, 1000));
|
|
else if(*numargs < 0) intret(gamespeed);
|
|
else printvar(id, gamespeed);
|
|
});
|
|
ICOMMAND(prettygamespeed, "i", (), result(tempformatstring("%d.%02dx", gamespeed/100, gamespeed%100)));
|
|
|
|
int scaletime(int t) { return t*gamespeed; }
|
|
|
|
// collect c2s messages conveniently
|
|
vector<uchar> messages;
|
|
int messagecn = -1, messagereliable = false;
|
|
|
|
bool addmsg(int type, const char *fmt, ...)
|
|
{
|
|
if(!connected) return false;
|
|
static uchar buf[MAXTRANS];
|
|
ucharbuf p(buf, sizeof(buf));
|
|
putint(p, type);
|
|
int numi = 1, numf = 0, nums = 0, mcn = -1;
|
|
bool reliable = false;
|
|
if(fmt)
|
|
{
|
|
va_list args;
|
|
va_start(args, fmt);
|
|
while(*fmt) switch(*fmt++)
|
|
{
|
|
case 'r': reliable = true; break;
|
|
case 'c':
|
|
{
|
|
gameent *d = va_arg(args, gameent *);
|
|
mcn = !d || d == player1 ? -1 : d->clientnum;
|
|
break;
|
|
}
|
|
case 'v':
|
|
{
|
|
int n = va_arg(args, int);
|
|
int *v = va_arg(args, int *);
|
|
loopi(n) putint(p, v[i]);
|
|
numi += n;
|
|
break;
|
|
}
|
|
|
|
case 'i':
|
|
{
|
|
int n = isdigit(*fmt) ? *fmt++-'0' : 1;
|
|
loopi(n) putint(p, va_arg(args, int));
|
|
numi += n;
|
|
break;
|
|
}
|
|
case 'f':
|
|
{
|
|
int n = isdigit(*fmt) ? *fmt++-'0' : 1;
|
|
loopi(n) putfloat(p, (float)va_arg(args, double));
|
|
numf += n;
|
|
break;
|
|
}
|
|
case 's': sendstring(va_arg(args, const char *), p); nums++; break;
|
|
}
|
|
va_end(args);
|
|
}
|
|
int num = nums || numf ? 0 : numi, msgsize = server::msgsizelookup(type);
|
|
if(msgsize && num!=msgsize) { fatal("inconsistent msg size for %d (%d != %d)", type, num, msgsize); }
|
|
if(reliable) messagereliable = true;
|
|
if(mcn != messagecn)
|
|
{
|
|
static uchar mbuf[16];
|
|
ucharbuf m(mbuf, sizeof(mbuf));
|
|
putint(m, N_FROMAI);
|
|
putint(m, mcn);
|
|
messages.put(mbuf, m.length());
|
|
messagecn = mcn;
|
|
}
|
|
messages.put(buf, p.length());
|
|
return true;
|
|
}
|
|
|
|
void connectattempt(const char *name, const char *password, const ENetAddress &address)
|
|
{
|
|
copystring(connectpass, password);
|
|
}
|
|
|
|
void connectfail()
|
|
{
|
|
memset(connectpass, 0, sizeof(connectpass));
|
|
}
|
|
|
|
void gameconnect(bool _remote)
|
|
{
|
|
remote = _remote;
|
|
}
|
|
|
|
void gamedisconnect(bool cleanup)
|
|
{
|
|
if(remote) stopfollowing();
|
|
ignores.setsize(0);
|
|
connected = remote = false;
|
|
player1->clientnum = -1;
|
|
if(editmode) toggleedit();
|
|
sessionid = 0;
|
|
mastermode = MM_OPEN;
|
|
messages.setsize(0);
|
|
messagereliable = false;
|
|
messagecn = -1;
|
|
player1->respawn();
|
|
player1->lifesequence = 0;
|
|
player1->state = CS_ALIVE;
|
|
player1->privilege = PRIV_NONE;
|
|
sendcrc = senditemstoserver = false;
|
|
demoplayback = false;
|
|
gamepaused = false;
|
|
gamespeed = 100;
|
|
clearclients(false);
|
|
if(cleanup)
|
|
{
|
|
nextmode = gamemode = INT_MAX;
|
|
clientmap[0] = '\0';
|
|
}
|
|
}
|
|
|
|
void toserver(char *text) { conoutf(CON_CHAT, "%s:%s %s", colorname(player1), teamtextcode[0], text); addmsg(N_TEXT, "rcs", player1, text); }
|
|
COMMANDN(say, toserver, "C");
|
|
|
|
void sayteam(char *text) { if(!m_teammode || !validteam(player1->team)) return; conoutf(CON_TEAMCHAT, "%s:%s %s", colorname(player1), teamtextcode[player1->team], text); addmsg(N_SAYTEAM, "rcs", player1, text); }
|
|
COMMAND(sayteam, "C");
|
|
|
|
ICOMMAND(servcmd, "C", (char *cmd), addmsg(N_SERVCMD, "rs", cmd));
|
|
|
|
static void sendposition(gameent *d, packetbuf &q)
|
|
{
|
|
putint(q, N_POS);
|
|
putuint(q, d->clientnum);
|
|
// 3 bits phys state, 1 bit life sequence, 2 bits move, 2 bits strafe
|
|
uchar physstate = d->physstate | ((d->lifesequence&1)<<3) | ((d->move&3)<<4) | ((d->strafe&3)<<6);
|
|
q.put(physstate);
|
|
ivec o = ivec(vec(d->o.x, d->o.y, d->o.z-d->eyeheight).mul(DMF));
|
|
uint vel = min(int(d->vel.magnitude()*DVELF), 0xFFFF), fall = min(int(d->falling.magnitude()*DVELF), 0xFFFF);
|
|
// 3 bits position, 1 bit velocity, 3 bits falling, 1 bit material, 1 bit crouching
|
|
uint flags = 0;
|
|
if(o.x < 0 || o.x > 0xFFFF) flags |= 1<<0;
|
|
if(o.y < 0 || o.y > 0xFFFF) flags |= 1<<1;
|
|
if(o.z < 0 || o.z > 0xFFFF) flags |= 1<<2;
|
|
if(vel > 0xFF) flags |= 1<<3;
|
|
if(fall > 0)
|
|
{
|
|
flags |= 1<<4;
|
|
if(fall > 0xFF) flags |= 1<<5;
|
|
if(d->falling.x || d->falling.y || d->falling.z > 0) flags |= 1<<6;
|
|
}
|
|
if((lookupmaterial(d->feetpos())&MATF_CLIP) == MAT_GAMECLIP) flags |= 1<<7;
|
|
if(d->crouching < 0) flags |= 1<<8;
|
|
putuint(q, flags);
|
|
loopk(3)
|
|
{
|
|
q.put(o[k]&0xFF);
|
|
q.put((o[k]>>8)&0xFF);
|
|
if(o[k] < 0 || o[k] > 0xFFFF) q.put((o[k]>>16)&0xFF);
|
|
}
|
|
uint dir = (d->yaw < 0 ? 360 + int(d->yaw)%360 : int(d->yaw)%360) + clamp(int(d->pitch+90), 0, 180)*360;
|
|
q.put(dir&0xFF);
|
|
q.put((dir>>8)&0xFF);
|
|
q.put(clamp(int(d->roll+90), 0, 180));
|
|
q.put(vel&0xFF);
|
|
if(vel > 0xFF) q.put((vel>>8)&0xFF);
|
|
float velyaw, velpitch;
|
|
vectoyawpitch(d->vel, velyaw, velpitch);
|
|
uint veldir = (velyaw < 0 ? 360 + int(velyaw)%360 : int(velyaw)%360) + clamp(int(velpitch+90), 0, 180)*360;
|
|
q.put(veldir&0xFF);
|
|
q.put((veldir>>8)&0xFF);
|
|
if(fall > 0)
|
|
{
|
|
q.put(fall&0xFF);
|
|
if(fall > 0xFF) q.put((fall>>8)&0xFF);
|
|
if(d->falling.x || d->falling.y || d->falling.z > 0)
|
|
{
|
|
float fallyaw, fallpitch;
|
|
vectoyawpitch(d->falling, fallyaw, fallpitch);
|
|
uint falldir = (fallyaw < 0 ? 360 + int(fallyaw)%360 : int(fallyaw)%360) + clamp(int(fallpitch+90), 0, 180)*360;
|
|
q.put(falldir&0xFF);
|
|
q.put((falldir>>8)&0xFF);
|
|
}
|
|
}
|
|
}
|
|
|
|
void sendposition(gameent *d, bool reliable)
|
|
{
|
|
if(d->state != CS_ALIVE && d->state != CS_EDITING) return;
|
|
packetbuf q(100, reliable ? ENET_PACKET_FLAG_RELIABLE : 0);
|
|
sendposition(d, q);
|
|
sendclientpacket(q.finalize(), 0);
|
|
}
|
|
|
|
void sendpositions()
|
|
{
|
|
loopv(players)
|
|
{
|
|
gameent *d = players[i];
|
|
if((d == player1 || d->ai) && (d->state == CS_ALIVE || d->state == CS_EDITING))
|
|
{
|
|
packetbuf q(100);
|
|
sendposition(d, q);
|
|
for(int j = i+1; j < players.length(); j++)
|
|
{
|
|
gameent *d = players[j];
|
|
if((d == player1 || d->ai) && (d->state == CS_ALIVE || d->state == CS_EDITING))
|
|
sendposition(d, q);
|
|
}
|
|
sendclientpacket(q.finalize(), 0);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void sendmessages()
|
|
{
|
|
packetbuf p(MAXTRANS);
|
|
if(sendcrc)
|
|
{
|
|
p.reliable();
|
|
sendcrc = false;
|
|
const char *mname = getclientmap();
|
|
putint(p, N_MAPCRC);
|
|
sendstring(mname, p);
|
|
putint(p, mname[0] ? getmapcrc() : 0);
|
|
}
|
|
if(senditemstoserver)
|
|
{
|
|
p.reliable();
|
|
entities::putitems(p);
|
|
if(cmode) cmode->senditems(p);
|
|
senditemstoserver = false;
|
|
}
|
|
if(messages.length())
|
|
{
|
|
p.put(messages.getbuf(), messages.length());
|
|
messages.setsize(0);
|
|
if(messagereliable) p.reliable();
|
|
messagereliable = false;
|
|
messagecn = -1;
|
|
}
|
|
if(totalmillis-lastping>250)
|
|
{
|
|
putint(p, N_PING);
|
|
putint(p, totalmillis);
|
|
lastping = totalmillis;
|
|
}
|
|
sendclientpacket(p.finalize(), 1);
|
|
}
|
|
|
|
void c2sinfo(bool force) // send update to the server
|
|
{
|
|
static int lastupdate = -1000;
|
|
if(totalmillis - lastupdate < 40 && !force) return; // don't update faster than 30fps
|
|
lastupdate = totalmillis;
|
|
sendpositions();
|
|
sendmessages();
|
|
flushclient();
|
|
}
|
|
|
|
void sendintro()
|
|
{
|
|
packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
|
|
putint(p, N_CONNECT);
|
|
sendstring(player1->name, p);
|
|
putint(p, player1->playermodel);
|
|
putint(p, player1->playercolor);
|
|
string hash = "";
|
|
if(connectpass[0])
|
|
{
|
|
server::hashpassword(player1->clientnum, sessionid, connectpass, hash);
|
|
memset(connectpass, 0, sizeof(connectpass));
|
|
}
|
|
sendstring(hash, p);
|
|
authkey *a = servauth[0] && autoauth ? findauthkey(servauth) : NULL;
|
|
if(a)
|
|
{
|
|
a->lastauth = lastmillis;
|
|
sendstring(a->desc, p);
|
|
sendstring(a->name, p);
|
|
}
|
|
else
|
|
{
|
|
sendstring("", p);
|
|
sendstring("", p);
|
|
}
|
|
sendclientpacket(p.finalize(), 1);
|
|
}
|
|
|
|
void updatepos(gameent *d)
|
|
{
|
|
// update the position of other clients in the game in our world
|
|
// don't care if he's in the scenery or other players,
|
|
// just don't overlap with our client
|
|
|
|
const float r = player1->radius+d->radius;
|
|
const float dx = player1->o.x-d->o.x;
|
|
const float dy = player1->o.y-d->o.y;
|
|
const float dz = player1->o.z-d->o.z;
|
|
const float rz = player1->aboveeye+d->eyeheight;
|
|
const float fx = (float)fabs(dx), fy = (float)fabs(dy), fz = (float)fabs(dz);
|
|
if(fx<r && fy<r && fz<rz && player1->state!=CS_SPECTATOR && d->state!=CS_DEAD)
|
|
{
|
|
if(fx<fy) d->o.y += dy<0 ? r-fy : -(r-fy); // push aside
|
|
else d->o.x += dx<0 ? r-fx : -(r-fx);
|
|
}
|
|
int lagtime = totalmillis-d->lastupdate;
|
|
if(lagtime)
|
|
{
|
|
if(d->state!=CS_SPAWNING && d->lastupdate) d->plag = (d->plag*5+lagtime)/6;
|
|
d->lastupdate = totalmillis;
|
|
}
|
|
}
|
|
|
|
void parsepositions(ucharbuf &p)
|
|
{
|
|
int type;
|
|
while(p.remaining()) switch(type = getint(p))
|
|
{
|
|
case N_DEMOPACKET: break;
|
|
case N_POS: // position of another client
|
|
{
|
|
int cn = getuint(p), physstate = p.get(), flags = getuint(p);
|
|
vec o, vel, falling;
|
|
float yaw, pitch, roll;
|
|
loopk(3)
|
|
{
|
|
int n = p.get(); n |= p.get()<<8; if(flags&(1<<k)) { n |= p.get()<<16; if(n&0x800000) n |= ~0U<<24; }
|
|
o[k] = n/DMF;
|
|
}
|
|
int dir = p.get(); dir |= p.get()<<8;
|
|
yaw = dir%360;
|
|
pitch = clamp(dir/360, 0, 180)-90;
|
|
roll = clamp(int(p.get()), 0, 180)-90;
|
|
int mag = p.get(); if(flags&(1<<3)) mag |= p.get()<<8;
|
|
dir = p.get(); dir |= p.get()<<8;
|
|
vecfromyawpitch(dir%360, clamp(dir/360, 0, 180)-90, 1, 0, vel);
|
|
vel.mul(mag/DVELF);
|
|
if(flags&(1<<4))
|
|
{
|
|
mag = p.get(); if(flags&(1<<5)) mag |= p.get()<<8;
|
|
if(flags&(1<<6))
|
|
{
|
|
dir = p.get(); dir |= p.get()<<8;
|
|
vecfromyawpitch(dir%360, clamp(dir/360, 0, 180)-90, 1, 0, falling);
|
|
}
|
|
else falling = vec(0, 0, -1);
|
|
falling.mul(mag/DVELF);
|
|
}
|
|
else falling = vec(0, 0, 0);
|
|
int seqcolor = (physstate>>3)&1;
|
|
gameent *d = getclient(cn);
|
|
if(!d || d->lifesequence < 0 || seqcolor!=(d->lifesequence&1) || d->state==CS_DEAD) continue;
|
|
float oldyaw = d->yaw, oldpitch = d->pitch, oldroll = d->roll;
|
|
d->yaw = yaw;
|
|
d->pitch = pitch;
|
|
d->roll = roll;
|
|
d->move = (physstate>>4)&2 ? -1 : (physstate>>4)&1;
|
|
d->strafe = (physstate>>6)&2 ? -1 : (physstate>>6)&1;
|
|
d->crouching = (flags&(1<<8))!=0 ? -1 : abs(d->crouching);
|
|
vec oldpos(d->o);
|
|
d->o = o;
|
|
d->o.z += d->eyeheight;
|
|
d->vel = vel;
|
|
d->falling = falling;
|
|
d->physstate = physstate&7;
|
|
updatephysstate(d);
|
|
updatepos(d);
|
|
if(smoothmove && d->smoothmillis>=0 && oldpos.dist(d->o) < smoothdist)
|
|
{
|
|
d->newpos = d->o;
|
|
d->newyaw = d->yaw;
|
|
d->newpitch = d->pitch;
|
|
d->newroll = d->roll;
|
|
d->o = oldpos;
|
|
d->yaw = oldyaw;
|
|
d->pitch = oldpitch;
|
|
d->roll = oldroll;
|
|
(d->deltapos = oldpos).sub(d->newpos);
|
|
d->deltayaw = oldyaw - d->newyaw;
|
|
if(d->deltayaw > 180) d->deltayaw -= 360;
|
|
else if(d->deltayaw < -180) d->deltayaw += 360;
|
|
d->deltapitch = oldpitch - d->newpitch;
|
|
d->deltaroll = oldroll - d->newroll;
|
|
d->smoothmillis = lastmillis;
|
|
}
|
|
else d->smoothmillis = 0;
|
|
if(d->state==CS_LAGGED || d->state==CS_SPAWNING) d->state = CS_ALIVE;
|
|
break;
|
|
}
|
|
|
|
case N_TELEPORT:
|
|
{
|
|
int cn = getint(p), tp = getint(p), td = getint(p);
|
|
gameent *d = getclient(cn);
|
|
if(!d || d->lifesequence < 0 || d->state==CS_DEAD) continue;
|
|
entities::teleporteffects(d, tp, td, false);
|
|
break;
|
|
}
|
|
|
|
case N_JUMPPAD:
|
|
{
|
|
int cn = getint(p), jp = getint(p);
|
|
gameent *d = getclient(cn);
|
|
if(!d || d->lifesequence < 0 || d->state==CS_DEAD) continue;
|
|
entities::jumppadeffects(d, jp, false);
|
|
break;
|
|
}
|
|
|
|
default:
|
|
neterr("type");
|
|
return;
|
|
}
|
|
}
|
|
|
|
void parsestate(gameent *d, ucharbuf &p, bool resume = false)
|
|
{
|
|
if(!d) { static gameent dummy; d = &dummy; }
|
|
if(resume)
|
|
{
|
|
if(d==player1) getint(p);
|
|
else d->state = getint(p);
|
|
d->frags = getint(p);
|
|
d->flags = getint(p);
|
|
d->deaths = getint(p);
|
|
}
|
|
d->lifesequence = getint(p);
|
|
d->health = getint(p);
|
|
d->maxhealth = getint(p);
|
|
if(resume && d==player1)
|
|
{
|
|
getint(p);
|
|
loopi(NUMGUNS) getint(p);
|
|
}
|
|
else
|
|
{
|
|
int gun = getint(p);
|
|
d->gunselect = clamp(gun, 0, NUMGUNS-1);
|
|
loopi(NUMGUNS) d->ammo[i] = getint(p);
|
|
}
|
|
}
|
|
|
|
extern int deathscore;
|
|
|
|
void parsemessages(int cn, gameent *d, ucharbuf &p)
|
|
{
|
|
static char text[MAXTRANS];
|
|
int type;
|
|
bool mapchanged = false, demopacket = false;
|
|
|
|
while(p.remaining()) switch(type = getint(p))
|
|
{
|
|
case N_DEMOPACKET: demopacket = true; break;
|
|
|
|
case N_SERVINFO: // welcome messsage from the server
|
|
{
|
|
int mycn = getint(p), prot = getint(p);
|
|
if(prot!=PROTOCOL_VERSION)
|
|
{
|
|
conoutf(CON_ERROR, "you are using a different game protocol (you: %d, server: %d)", PROTOCOL_VERSION, prot);
|
|
disconnect();
|
|
return;
|
|
}
|
|
sessionid = getint(p);
|
|
player1->clientnum = mycn; // we are now connected
|
|
if(getint(p) > 0) conoutf("this server is password protected");
|
|
getstring(servdesc, p, sizeof(servdesc));
|
|
getstring(servauth, p, sizeof(servauth));
|
|
sendintro();
|
|
break;
|
|
}
|
|
|
|
case N_WELCOME:
|
|
{
|
|
connected = true;
|
|
notifywelcome();
|
|
break;
|
|
}
|
|
|
|
case N_PAUSEGAME:
|
|
{
|
|
bool val = getint(p) > 0;
|
|
int cn = getint(p);
|
|
gameent *a = cn >= 0 ? getclient(cn) : NULL;
|
|
if(!demopacket)
|
|
{
|
|
gamepaused = val;
|
|
player1->attacking = ACT_IDLE;
|
|
}
|
|
if(a) conoutf("%s %s the game", colorname(a), val ? "paused" : "resumed");
|
|
else conoutf("game is %s", val ? "paused" : "resumed");
|
|
break;
|
|
}
|
|
|
|
case N_GAMESPEED:
|
|
{
|
|
int val = clamp(getint(p), 10, 1000), cn = getint(p);
|
|
gameent *a = cn >= 0 ? getclient(cn) : NULL;
|
|
if(!demopacket) gamespeed = val;
|
|
if(a) conoutf("%s set gamespeed to %d", colorname(a), val);
|
|
else conoutf("gamespeed is %d", val);
|
|
break;
|
|
}
|
|
|
|
case N_CLIENT:
|
|
{
|
|
int cn = getint(p), len = getuint(p);
|
|
ucharbuf q = p.subbuf(len);
|
|
parsemessages(cn, getclient(cn), q);
|
|
break;
|
|
}
|
|
|
|
case N_SOUND:
|
|
if(!d) return;
|
|
playsound(getint(p), &d->o);
|
|
break;
|
|
|
|
case N_TEXT:
|
|
{
|
|
if(!d) return;
|
|
getstring(text, p);
|
|
filtertext(text, text, true, true);
|
|
if(isignored(d->clientnum)) break;
|
|
if(d->state!=CS_DEAD && d->state!=CS_SPECTATOR)
|
|
particle_textcopy(d->abovehead(), text, PART_TEXT, 2000, 0x32FF64, 4.0f, -8);
|
|
conoutf(CON_CHAT, "%s:%s %s", colorname(d), teamtextcode[0], text);
|
|
break;
|
|
}
|
|
|
|
case N_SAYTEAM:
|
|
{
|
|
int tcn = getint(p);
|
|
gameent *t = getclient(tcn);
|
|
getstring(text, p);
|
|
filtertext(text, text, true, true);
|
|
if(!t || isignored(t->clientnum)) break;
|
|
int team = validteam(t->team) ? t->team : 0;
|
|
if(t->state!=CS_DEAD && t->state!=CS_SPECTATOR)
|
|
particle_textcopy(t->abovehead(), text, PART_TEXT, 2000, teamtextcolor[team], 4.0f, -8);
|
|
conoutf(CON_TEAMCHAT, "%s:%s %s", colorname(t), teamtextcode[team], text);
|
|
break;
|
|
}
|
|
|
|
case N_MAPCHANGE:
|
|
getstring(text, p);
|
|
changemapserv(text, getint(p));
|
|
mapchanged = true;
|
|
if(getint(p)) entities::spawnitems();
|
|
else senditemstoserver = false;
|
|
break;
|
|
|
|
case N_FORCEDEATH:
|
|
{
|
|
int cn = getint(p);
|
|
gameent *d = cn==player1->clientnum ? player1 : newclient(cn);
|
|
if(!d) break;
|
|
if(d==player1)
|
|
{
|
|
if(editmode) toggleedit();
|
|
if(deathscore) showscores(true);
|
|
}
|
|
else d->resetinterp();
|
|
d->state = CS_DEAD;
|
|
checkfollow();
|
|
break;
|
|
}
|
|
|
|
case N_ITEMLIST:
|
|
{
|
|
int n;
|
|
while((n = getint(p))>=0 && !p.overread())
|
|
{
|
|
if(mapchanged) entities::setspawn(n, true);
|
|
getint(p); // type
|
|
}
|
|
break;
|
|
}
|
|
|
|
case N_INITCLIENT: // another client either connected or changed name/team
|
|
{
|
|
int cn = getint(p);
|
|
gameent *d = newclient(cn);
|
|
if(!d)
|
|
{
|
|
getstring(text, p);
|
|
getstring(text, p);
|
|
getint(p);
|
|
getint(p);
|
|
break;
|
|
}
|
|
getstring(text, p);
|
|
filtertext(text, text, false, false, MAXNAMELEN);
|
|
if(!text[0]) copystring(text, "unnamed");
|
|
if(d->name[0]) // already connected
|
|
{
|
|
if(strcmp(d->name, text) && !isignored(d->clientnum))
|
|
conoutf("%s is now known as %s", colorname(d), colorname(d, text));
|
|
}
|
|
else // new client
|
|
{
|
|
conoutf("\f0join:\f7 %s", colorname(d, text));
|
|
if(needclipboard >= 0) needclipboard++;
|
|
}
|
|
copystring(d->name, text, MAXNAMELEN+1);
|
|
d->team = getint(p);
|
|
if(!validteam(d->team)) d->team = 0;
|
|
d->playermodel = getint(p);
|
|
d->playercolor = getint(p);
|
|
break;
|
|
}
|
|
|
|
case N_SWITCHNAME:
|
|
getstring(text, p);
|
|
if(d)
|
|
{
|
|
filtertext(text, text, false, false, MAXNAMELEN);
|
|
if(!text[0]) copystring(text, "unnamed");
|
|
if(strcmp(text, d->name))
|
|
{
|
|
if(!isignored(d->clientnum)) conoutf("%s is now known as %s", colorname(d), colorname(d, text));
|
|
copystring(d->name, text, MAXNAMELEN+1);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case N_SWITCHMODEL:
|
|
{
|
|
int model = getint(p);
|
|
if(d)
|
|
{
|
|
d->playermodel = model;
|
|
if(d->ragdoll) cleanragdoll(d);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case N_SWITCHCOLOR:
|
|
{
|
|
int color = getint(p);
|
|
if(d) d->playercolor = color;
|
|
break;
|
|
}
|
|
|
|
case N_CDIS:
|
|
clientdisconnected(getint(p));
|
|
break;
|
|
|
|
case N_SPAWN:
|
|
{
|
|
if(d)
|
|
{
|
|
if(d->state==CS_DEAD && d->lastpain) saveragdoll(d);
|
|
d->respawn();
|
|
}
|
|
parsestate(d, p);
|
|
if(!d) break;
|
|
d->state = CS_SPAWNING;
|
|
if(d == followingplayer()) lasthit = 0;
|
|
checkfollow();
|
|
break;
|
|
}
|
|
|
|
case N_SPAWNSTATE:
|
|
{
|
|
int scn = getint(p);
|
|
gameent *s = getclient(scn);
|
|
if(!s) { parsestate(NULL, p); break; }
|
|
if(s->state==CS_DEAD && s->lastpain) saveragdoll(s);
|
|
if(s==player1)
|
|
{
|
|
if(editmode) toggleedit();
|
|
}
|
|
s->respawn();
|
|
parsestate(s, p);
|
|
s->state = CS_ALIVE;
|
|
if(cmode) cmode->pickspawn(s);
|
|
else findplayerspawn(s, -1, m_teammode ? s->team : 0);
|
|
if(s == player1)
|
|
{
|
|
showscores(false);
|
|
lasthit = 0;
|
|
}
|
|
if(cmode) cmode->respawned(s);
|
|
ai::spawned(s);
|
|
checkfollow();
|
|
addmsg(N_SPAWN, "rcii", s, s->lifesequence, s->gunselect);
|
|
break;
|
|
}
|
|
|
|
case N_SHOTFX:
|
|
{
|
|
int scn = getint(p), atk = getint(p), id = getint(p);
|
|
vec from, to;
|
|
loopk(3) from[k] = getint(p)/DMF;
|
|
loopk(3) to[k] = getint(p)/DMF;
|
|
gameent *s = getclient(scn);
|
|
if(!s || !validatk(atk)) break;
|
|
int gun = attacks[atk].gun;
|
|
s->gunselect = gun;
|
|
s->ammo[gun] -= attacks[atk].use;
|
|
s->gunwait = attacks[atk].attackdelay;
|
|
int prevaction = s->lastaction;
|
|
s->lastaction = lastmillis;
|
|
s->lastattack = atk;
|
|
shoteffects(atk, from, to, s, false, id, prevaction);
|
|
break;
|
|
}
|
|
|
|
case N_EXPLODEFX:
|
|
{
|
|
int ecn = getint(p), atk = getint(p), id = getint(p);
|
|
gameent *e = getclient(ecn);
|
|
if(!e || !validatk(atk)) break;
|
|
explodeeffects(atk, e, false, id);
|
|
break;
|
|
}
|
|
case N_DAMAGE:
|
|
{
|
|
int tcn = getint(p),
|
|
acn = getint(p),
|
|
damage = getint(p),
|
|
health = getint(p);
|
|
gameent *target = getclient(tcn),
|
|
*actor = getclient(acn);
|
|
if(!target || !actor) break;
|
|
target->health = health;
|
|
if(target->state == CS_ALIVE && actor != player1) target->lastpain = lastmillis;
|
|
damaged(damage, target, actor, false);
|
|
break;
|
|
}
|
|
|
|
case N_HITPUSH:
|
|
{
|
|
int tcn = getint(p), atk = getint(p), damage = getint(p);
|
|
gameent *target = getclient(tcn);
|
|
vec dir;
|
|
loopk(3) dir[k] = getint(p)/DNF;
|
|
if(!target || !validatk(atk)) break;
|
|
target->hitpush(damage * (target->health<=0 ? deadpush : 1), dir, NULL, atk);
|
|
break;
|
|
}
|
|
|
|
case N_DIED:
|
|
{
|
|
int vcn = getint(p), acn = getint(p), frags = getint(p), tfrags = getint(p);
|
|
gameent *victim = getclient(vcn),
|
|
*actor = getclient(acn);
|
|
if(!actor) break;
|
|
actor->frags = frags;
|
|
if(m_teammode) setteaminfo(actor->team, tfrags);
|
|
#if 0
|
|
if(actor!=player1 && (!cmode || !cmode->hidefrags()))
|
|
particle_textcopy(actor->abovehead(), tempformatstring("%d", actor->frags), PART_TEXT, 2000, 0x32FF64, 4.0f, -8);
|
|
#endif
|
|
if(!victim) break;
|
|
killed(victim, actor);
|
|
break;
|
|
}
|
|
|
|
case N_TEAMINFO:
|
|
loopi(MAXTEAMS)
|
|
{
|
|
int frags = getint(p);
|
|
if(m_teammode) setteaminfo(1+i, frags);
|
|
}
|
|
break;
|
|
|
|
case N_GUNSELECT:
|
|
{
|
|
if(!d) return;
|
|
int gun = getint(p);
|
|
if(!validgun(gun)) return;
|
|
d->gunselect = gun;
|
|
playsound(S_WEAPLOAD, &d->o);
|
|
break;
|
|
}
|
|
|
|
case N_TAUNT:
|
|
{
|
|
if(!d) return;
|
|
d->lasttaunt = lastmillis;
|
|
break;
|
|
}
|
|
|
|
case N_RESUME:
|
|
{
|
|
for(;;)
|
|
{
|
|
int cn = getint(p);
|
|
if(p.overread() || cn<0) break;
|
|
gameent *d = (cn == player1->clientnum ? player1 : newclient(cn));
|
|
parsestate(d, p, true);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case N_ITEMSPAWN:
|
|
{
|
|
int i = getint(p);
|
|
if(!entities::ents.inrange(i)) break;
|
|
entities::setspawn(i, true);
|
|
ai::itemspawned(i);
|
|
playsound(S_ITEMSPAWN, &entities::ents[i]->o, NULL, 0, 0, 0, -1, 0, 1500);
|
|
#if 0
|
|
const char *name = entities::itemname(i);
|
|
if(name) particle_text(entities::ents[i]->o, name, PART_TEXT, 2000, 0x32FF64, 4.0f, -8);
|
|
#endif
|
|
int icon = entities::itemicon(i);
|
|
if(icon >= 0) particle_icon(vec(0.0f, 0.0f, 4.0f).add(entities::ents[i]->o), icon%4, icon/4, PART_HUD_ICON, 2000, 0xFFFFFF, 2.0f, -8);
|
|
break;
|
|
}
|
|
|
|
case N_ITEMACC: // server acknowledges that I picked up this item
|
|
{
|
|
int i = getint(p), cn = getint(p);
|
|
gameent *d = getclient(cn);
|
|
entities::pickupeffects(i, d);
|
|
break;
|
|
}
|
|
|
|
case N_CLIPBOARD:
|
|
{
|
|
int cn = getint(p), unpacklen = getint(p), packlen = getint(p);
|
|
gameent *d = getclient(cn);
|
|
ucharbuf q = p.subbuf(max(packlen, 0));
|
|
if(d) unpackeditinfo(d->edit, q.buf, q.maxlen, unpacklen);
|
|
break;
|
|
}
|
|
case N_UNDO:
|
|
case N_REDO:
|
|
{
|
|
int cn = getint(p), unpacklen = getint(p), packlen = getint(p);
|
|
gameent *d = getclient(cn);
|
|
ucharbuf q = p.subbuf(max(packlen, 0));
|
|
if(d) unpackundo(q.buf, q.maxlen, unpacklen);
|
|
break;
|
|
}
|
|
|
|
case N_EDITF: // coop editing messages
|
|
case N_EDITT:
|
|
case N_EDITM:
|
|
case N_FLIP:
|
|
case N_COPY:
|
|
case N_PASTE:
|
|
case N_ROTATE:
|
|
case N_REPLACE:
|
|
case N_DELCUBE:
|
|
case N_EDITVSLOT:
|
|
{
|
|
if(!d) return;
|
|
selinfo sel;
|
|
sel.o.x = getint(p); sel.o.y = getint(p); sel.o.z = getint(p);
|
|
sel.s.x = getint(p); sel.s.y = getint(p); sel.s.z = getint(p);
|
|
sel.grid = getint(p); sel.orient = getint(p);
|
|
sel.cx = getint(p); sel.cxs = getint(p); sel.cy = getint(p), sel.cys = getint(p);
|
|
sel.corner = getint(p);
|
|
switch(type)
|
|
{
|
|
case N_EDITF: { int dir = getint(p), mode = getint(p); if(sel.validate()) mpeditface(dir, mode, sel, false); break; }
|
|
case N_EDITT:
|
|
{
|
|
int tex = getint(p),
|
|
allfaces = getint(p);
|
|
if(p.remaining() < 2) return;
|
|
int extra = lilswap(*(const ushort *)p.pad(2));
|
|
if(p.remaining() < extra) return;
|
|
ucharbuf ebuf = p.subbuf(extra);
|
|
if(sel.validate()) mpedittex(tex, allfaces, sel, ebuf);
|
|
break;
|
|
}
|
|
case N_EDITM: { int mat = getint(p), filter = getint(p); if(sel.validate()) mpeditmat(mat, filter, sel, false); break; }
|
|
case N_FLIP: if(sel.validate()) mpflip(sel, false); break;
|
|
case N_COPY: if(d && sel.validate()) mpcopy(d->edit, sel, false); break;
|
|
case N_PASTE: if(d && sel.validate()) mppaste(d->edit, sel, false); break;
|
|
case N_ROTATE: { int dir = getint(p); if(sel.validate()) mprotate(dir, sel, false); break; }
|
|
case N_REPLACE:
|
|
{
|
|
int oldtex = getint(p),
|
|
newtex = getint(p),
|
|
insel = getint(p);
|
|
if(p.remaining() < 2) return;
|
|
int extra = lilswap(*(const ushort *)p.pad(2));
|
|
if(p.remaining() < extra) return;
|
|
ucharbuf ebuf = p.subbuf(extra);
|
|
if(sel.validate()) mpreplacetex(oldtex, newtex, insel>0, sel, ebuf);
|
|
break;
|
|
}
|
|
case N_DELCUBE: if(sel.validate()) mpdelcube(sel, false); break;
|
|
case N_EDITVSLOT:
|
|
{
|
|
int delta = getint(p),
|
|
allfaces = getint(p);
|
|
if(p.remaining() < 2) return;
|
|
int extra = lilswap(*(const ushort *)p.pad(2));
|
|
if(p.remaining() < extra) return;
|
|
ucharbuf ebuf = p.subbuf(extra);
|
|
if(sel.validate()) mpeditvslot(delta, allfaces, sel, ebuf);
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
case N_REMIP:
|
|
if(!d) return;
|
|
conoutf("%s remipped", colorname(d));
|
|
mpremip(false);
|
|
break;
|
|
case N_CALCLIGHT:
|
|
if(!d) return;
|
|
conoutf("%s calced lights", colorname(d));
|
|
mpcalclight(false);
|
|
break;
|
|
case N_EDITENT: // coop edit of ent
|
|
{
|
|
if(!d) return;
|
|
int i = getint(p);
|
|
float x = getint(p)/DMF, y = getint(p)/DMF, z = getint(p)/DMF;
|
|
int type = getint(p);
|
|
int attr1 = getint(p), attr2 = getint(p), attr3 = getint(p), attr4 = getint(p), attr5 = getint(p);
|
|
|
|
mpeditent(i, vec(x, y, z), type, attr1, attr2, attr3, attr4, attr5, false);
|
|
break;
|
|
}
|
|
case N_EDITVAR:
|
|
{
|
|
if(!d) return;
|
|
int type = getint(p);
|
|
getstring(text, p);
|
|
string name;
|
|
filtertext(name, text, false);
|
|
ident *id = getident(name);
|
|
switch(type)
|
|
{
|
|
case ID_VAR:
|
|
{
|
|
int val = getint(p);
|
|
if(id && id->flags&IDF_OVERRIDE && !(id->flags&IDF_READONLY)) setvar(name, val);
|
|
break;
|
|
}
|
|
case ID_FVAR:
|
|
{
|
|
float val = getfloat(p);
|
|
if(id && id->flags&IDF_OVERRIDE && !(id->flags&IDF_READONLY)) setfvar(name, val);
|
|
break;
|
|
}
|
|
case ID_SVAR:
|
|
{
|
|
getstring(text, p);
|
|
if(id && id->flags&IDF_OVERRIDE && !(id->flags&IDF_READONLY)) setsvar(name, text);
|
|
break;
|
|
}
|
|
}
|
|
printvar(d, id);
|
|
break;
|
|
}
|
|
|
|
case N_PONG:
|
|
addmsg(N_CLIENTPING, "i", player1->ping = (player1->ping*5+totalmillis-getint(p))/6);
|
|
break;
|
|
|
|
case N_CLIENTPING:
|
|
if(!d) return;
|
|
d->ping = getint(p);
|
|
break;
|
|
|
|
case N_TIMEUP:
|
|
timeupdate(getint(p));
|
|
break;
|
|
|
|
case N_SERVMSG:
|
|
getstring(text, p);
|
|
conoutf("%s", text);
|
|
break;
|
|
|
|
case N_SENDDEMOLIST:
|
|
{
|
|
int demos = getint(p);
|
|
if(demos <= 0) conoutf("no demos available");
|
|
else loopi(demos)
|
|
{
|
|
getstring(text, p);
|
|
if(p.overread()) break;
|
|
conoutf("%d. %s", i+1, text);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case N_DEMOPLAYBACK:
|
|
{
|
|
int on = getint(p);
|
|
if(on) player1->state = CS_SPECTATOR;
|
|
else clearclients();
|
|
demoplayback = on!=0;
|
|
player1->clientnum = getint(p);
|
|
gamepaused = false;
|
|
checkfollow();
|
|
execident(on ? "demostart" : "demoend");
|
|
break;
|
|
}
|
|
|
|
case N_CURRENTMASTER:
|
|
{
|
|
int mm = getint(p), mn;
|
|
loopv(players) players[i]->privilege = PRIV_NONE;
|
|
while((mn = getint(p))>=0 && !p.overread())
|
|
{
|
|
gameent *m = mn==player1->clientnum ? player1 : newclient(mn);
|
|
int priv = getint(p);
|
|
if(m) m->privilege = priv;
|
|
}
|
|
if(mm != mastermode)
|
|
{
|
|
mastermode = mm;
|
|
conoutf("mastermode is %s (%d)", server::mastermodename(mastermode), mastermode);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case N_MASTERMODE:
|
|
{
|
|
mastermode = getint(p);
|
|
conoutf("mastermode is %s (%d)", server::mastermodename(mastermode), mastermode);
|
|
break;
|
|
}
|
|
|
|
case N_EDITMODE:
|
|
{
|
|
int val = getint(p);
|
|
if(!d) break;
|
|
if(val)
|
|
{
|
|
d->editstate = d->state;
|
|
d->state = CS_EDITING;
|
|
}
|
|
else
|
|
{
|
|
d->state = d->editstate;
|
|
if(d->state==CS_DEAD) deathstate(d, true);
|
|
}
|
|
checkfollow();
|
|
break;
|
|
}
|
|
|
|
case N_SPECTATOR:
|
|
{
|
|
int sn = getint(p), val = getint(p);
|
|
gameent *s;
|
|
if(sn==player1->clientnum)
|
|
{
|
|
s = player1;
|
|
if(val && remote && !player1->privilege) senditemstoserver = false;
|
|
}
|
|
else s = newclient(sn);
|
|
if(!s) return;
|
|
if(val)
|
|
{
|
|
if(s==player1)
|
|
{
|
|
if(editmode) toggleedit();
|
|
if(s->state==CS_DEAD) showscores(false);
|
|
disablezoom();
|
|
}
|
|
s->state = CS_SPECTATOR;
|
|
}
|
|
else if(s->state==CS_SPECTATOR) deathstate(s, true);
|
|
checkfollow();
|
|
break;
|
|
}
|
|
|
|
case N_SETTEAM:
|
|
{
|
|
int wn = getint(p), team = getint(p), reason = getint(p);
|
|
gameent *w = getclient(wn);
|
|
if(!w) return;
|
|
w->team = validteam(team) ? team : 0;
|
|
static const char * const fmt[2] = { "%s switched to team %s", "%s forced to team %s"};
|
|
if(reason >= 0 && size_t(reason) < sizeof(fmt)/sizeof(fmt[0]))
|
|
conoutf(fmt[reason], colorname(w), teamnames[w->team]);
|
|
break;
|
|
}
|
|
|
|
#define PARSEMESSAGES 1
|
|
#include "ctf.hh"
|
|
#undef PARSEMESSAGES
|
|
|
|
case N_NEWMAP:
|
|
{
|
|
int size = getint(p);
|
|
if(size>=0) emptymap(size, true, NULL);
|
|
else enlargemap(true);
|
|
if(d && d!=player1)
|
|
{
|
|
int newsize = 0;
|
|
while(1<<newsize < getworldsize()) newsize++;
|
|
conoutf(size>=0 ? "%s started a new map of size %d" : "%s enlarged the map to size %d", colorname(d), newsize);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case N_REQAUTH:
|
|
{
|
|
getstring(text, p);
|
|
if(autoauth && text[0] && tryauth(text)) conoutf("server requested authkey \"%s\"", text);
|
|
break;
|
|
}
|
|
|
|
case N_AUTHCHAL:
|
|
{
|
|
getstring(text, p);
|
|
authkey *a = findauthkey(text);
|
|
uint id = (uint)getint(p);
|
|
getstring(text, p);
|
|
if(a && a->lastauth && lastmillis - a->lastauth < 60*1000)
|
|
{
|
|
vector<char> buf;
|
|
answerchallenge(a->key, text, buf);
|
|
//conoutf(CON_DEBUG, "answering %u, challenge %s with %s", id, text, buf.getbuf());
|
|
packetbuf p(MAXTRANS, ENET_PACKET_FLAG_RELIABLE);
|
|
putint(p, N_AUTHANS);
|
|
sendstring(a->desc, p);
|
|
putint(p, id);
|
|
sendstring(buf.getbuf(), p);
|
|
sendclientpacket(p.finalize(), 1);
|
|
}
|
|
break;
|
|
}
|
|
|
|
case N_INITAI:
|
|
{
|
|
int bn = getint(p), on = getint(p), at = getint(p), sk = clamp(getint(p), 1, 101), pm = getint(p), col = getint(p), team = getint(p);
|
|
string name;
|
|
getstring(text, p);
|
|
filtertext(name, text, false, false, MAXNAMELEN);
|
|
gameent *b = newclient(bn);
|
|
if(!b) break;
|
|
ai::init(b, at, on, sk, bn, pm, col, name, team);
|
|
break;
|
|
}
|
|
|
|
case N_SERVCMD:
|
|
getstring(text, p);
|
|
break;
|
|
|
|
default:
|
|
neterr("type", cn < 0);
|
|
return;
|
|
}
|
|
}
|
|
|
|
void receivefile(packetbuf &p)
|
|
{
|
|
int type;
|
|
while(p.remaining()) switch(type = getint(p))
|
|
{
|
|
case N_DEMOPACKET: return;
|
|
case N_SENDDEMO:
|
|
{
|
|
defformatstring(fname, "%d.dmo", lastmillis);
|
|
stream *demo = openrawfile(fname, "wb");
|
|
if(!demo) return;
|
|
conoutf("received demo \"%s\"", fname);
|
|
ucharbuf b = p.subbuf(p.remaining());
|
|
demo->write(b.buf, b.maxlen);
|
|
delete demo;
|
|
break;
|
|
}
|
|
|
|
case N_SENDMAP:
|
|
{
|
|
if(!m_edit) return;
|
|
string oldname;
|
|
copystring(oldname, getclientmap());
|
|
defformatstring(mname, "getmap_%d", lastmillis);
|
|
defformatstring(fname, "media/map/%s.ogz", mname);
|
|
stream *map = openrawfile(path(fname), "wb");
|
|
if(!map) return;
|
|
conoutf("received map");
|
|
ucharbuf b = p.subbuf(p.remaining());
|
|
map->write(b.buf, b.maxlen);
|
|
delete map;
|
|
if(load_world(mname, oldname[0] ? oldname : NULL))
|
|
entities::spawnitems(true);
|
|
remove(findfile(fname, "rb"));
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void parsepacketclient(int chan, packetbuf &p) // processes any updates from the server
|
|
{
|
|
if(p.packet->flags&ENET_PACKET_FLAG_UNSEQUENCED) return;
|
|
switch(chan)
|
|
{
|
|
case 0:
|
|
parsepositions(p);
|
|
break;
|
|
|
|
case 1:
|
|
parsemessages(-1, NULL, p);
|
|
break;
|
|
|
|
case 2:
|
|
receivefile(p);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void getmap()
|
|
{
|
|
if(!m_edit) { conoutf(CON_ERROR, "\"getmap\" only works in edit mode"); return; }
|
|
conoutf("getting map...");
|
|
addmsg(N_GETMAP, "r");
|
|
}
|
|
COMMAND(getmap, "");
|
|
|
|
void stopdemo()
|
|
{
|
|
if(remote)
|
|
{
|
|
if(player1->privilege<PRIV_MASTER) return;
|
|
addmsg(N_STOPDEMO, "r");
|
|
}
|
|
else server::stopdemo();
|
|
}
|
|
COMMAND(stopdemo, "");
|
|
|
|
void recorddemo(int val)
|
|
{
|
|
if(remote && player1->privilege<PRIV_MASTER) return;
|
|
addmsg(N_RECORDDEMO, "ri", val);
|
|
}
|
|
ICOMMAND(recorddemo, "i", (int *val), recorddemo(*val));
|
|
|
|
void cleardemos(int val)
|
|
{
|
|
if(remote && player1->privilege<PRIV_MASTER) return;
|
|
addmsg(N_CLEARDEMOS, "ri", val);
|
|
}
|
|
ICOMMAND(cleardemos, "i", (int *val), cleardemos(*val));
|
|
|
|
void getdemo(int i)
|
|
{
|
|
if(i<=0) conoutf("getting demo...");
|
|
else conoutf("getting demo %d...", i);
|
|
addmsg(N_GETDEMO, "ri", i);
|
|
}
|
|
ICOMMAND(getdemo, "i", (int *val), getdemo(*val));
|
|
|
|
void listdemos()
|
|
{
|
|
conoutf("listing demos...");
|
|
addmsg(N_LISTDEMOS, "r");
|
|
}
|
|
COMMAND(listdemos, "");
|
|
|
|
void sendmap()
|
|
{
|
|
if(!m_edit || (player1->state==CS_SPECTATOR && remote && !player1->privilege)) { conoutf(CON_ERROR, "\"sendmap\" only works in coop edit mode"); return; }
|
|
conoutf("sending map...");
|
|
defformatstring(mname, "sendmap_%d", lastmillis);
|
|
save_world(mname, true);
|
|
defformatstring(fname, "media/map/%s.ogz", mname);
|
|
stream *map = openrawfile(path(fname), "rb");
|
|
if(map)
|
|
{
|
|
stream::offset len = map->size();
|
|
if(len > 4*1024*1024) conoutf(CON_ERROR, "map is too large");
|
|
else if(len <= 0) conoutf(CON_ERROR, "could not read map");
|
|
else
|
|
{
|
|
sendfile(-1, 2, map);
|
|
if(needclipboard >= 0) needclipboard++;
|
|
}
|
|
delete map;
|
|
}
|
|
else conoutf(CON_ERROR, "could not read map");
|
|
remove(findfile(fname, "rb"));
|
|
}
|
|
COMMAND(sendmap, "");
|
|
|
|
void gotoplayer(const char *arg)
|
|
{
|
|
if(player1->state!=CS_SPECTATOR && player1->state!=CS_EDITING) return;
|
|
int i = parseplayer(arg);
|
|
if(i>=0)
|
|
{
|
|
gameent *d = getclient(i);
|
|
if(!d || d==player1) return;
|
|
player1->o = d->o;
|
|
vec dir;
|
|
vecfromyawpitch(player1->yaw, player1->pitch, 1, 0, dir);
|
|
player1->o.add(dir.mul(-32));
|
|
player1->resetinterp();
|
|
}
|
|
}
|
|
COMMANDN(goto, gotoplayer, "s");
|
|
|
|
void gotosel()
|
|
{
|
|
if(player1->state!=CS_EDITING) return;
|
|
player1->o = getselpos();
|
|
vec dir;
|
|
vecfromyawpitch(player1->yaw, player1->pitch, 1, 0, dir);
|
|
player1->o.add(dir.mul(-32));
|
|
player1->resetinterp();
|
|
}
|
|
COMMAND(gotosel, "");
|
|
}
|
|
|